*** empty log message ***

This commit is contained in:
Mark Mine 2000-11-10 08:40:05 +00:00
parent 8ce02ceab8
commit 0390e3d4d8
5 changed files with 986 additions and 154 deletions

View File

@ -6,7 +6,7 @@
def id(self):
"""Returns the bottom node's this pointer as a unique id"""
return self.node().this
return self.getBottomArc()
def getNodePathName(self):
from PandaModules import *

View File

@ -7,7 +7,9 @@ from DirectGeometry import *
import Pmw
import Dial
import Floater
import EntryScale
import VectorWidgets
import string
class LevelEditor(NodePath, PandaObject):
@ -23,7 +25,6 @@ class LevelEditor(NodePath, PandaObject):
self.direct.widget.disableHandles(['x-ring', 'x-disc',
'y-ring', 'y-disc',
'z-post'])
# Create level editor dictionaries
# This dictionary stores information about new objects added
# to the level
@ -76,29 +77,21 @@ class LevelEditor(NodePath, PandaObject):
map = loader.loadModel('level_editor/toontown_central_layout')
map.getBottomArc().setTransition(TransparencyTransition(1))
map.setColor(Vec4(1,1,1,.4))
map.reparentTo(self.levelMap)
map.hide()
self.mapDictionary['toontownCentral'] = map
map = loader.loadModel('level_editor/donalds_dock_layout')
map.getBottomArc().setTransition(TransparencyTransition(1))
map.setColor(Vec4(1,1,1,.4))
map.reparentTo(self.levelMap)
map.hide()
self.mapDictionary['donaldsDock'] = map
map = loader.loadModel('level_editor/minnies_melody_land_layout')
map.getBottomArc().setTransition(TransparencyTransition(1))
map.setColor(Vec4(1,1,1,.4))
map.reparentTo(self.levelMap)
map.hide()
self.mapDictionary['minniesMelodyLand'] = map
map = loader.loadModel('level_editor/the_burrrgh_layout')
map.getBottomArc().setTransition(TransparencyTransition(1))
map.setColor(Vec4(1,1,1,.4))
map.reparentTo(self.levelMap)
map.hide()
self.mapDictionary['theBurrrgh'] = map
self.hitPt = Point3(0)
@ -123,6 +116,8 @@ class LevelEditor(NodePath, PandaObject):
# Default is to use the toontown central color palette
self.editToontownCentral()
self.panel = LevelEditorPanel(self)
self.enable()
def initializeAttributeDictionary(self):
@ -369,14 +364,17 @@ class LevelEditor(NodePath, PandaObject):
self.reparentTo(hidden)
self.hide()
self.grid.ignore('insert')
self.ignore('selectedNodePath')
self.ignore('preRemoveNodePath')
self.ignore('preSelectNodePath')
self.ignore('toggleMapViz')
self.ignore('setGroupParent')
self.ignore('isolateNodePath')
self.ignore('reparentNodePath')
self.ignore('createNewLevelGroup')
self.ignore('showAll')
self.ignore('setNodePathName')
self.ignore('manipulateObjectCleanup')
self.ignore('showAll')
self.ignore('p')
self.disableManipulation()
@ -410,15 +408,42 @@ class LevelEditor(NodePath, PandaObject):
'street_sidewalk_dock_tex')
self.dnaOutputFile = 'donaldsDock-working.dna'
def editMinniesMelodyLand(self):
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('minniesMelodyLand')
self.useMinniesMelodyLandColors()
self.styleDictionary = (
self.attributeDictionary['minniesMelodyLandStyleDictionary'])
self.pieMenuDictionary['styleMenu'] = (
self.pieMenuDictionary['minniesMelodyLandStyleMenu'])
self.attributeDictionary['streetTexture'] = 'street_street_dock_tex'
self.attributeDictionary['sidewalkTexture'] = (
'street_sidewalk_dock_tex')
self.dnaOutputFile = 'minniesMelodyLand-working.dna'
def editTheBurrrgh(self):
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('theBurrrgh')
self.useTheBurrrghColors()
self.styleDictionary = (
self.attributeDictionary['theBurrrghStyleDictionary'])
self.pieMenuDictionary['styleMenu'] = (
self.pieMenuDictionary['theBurrrghStyleMenu'])
self.attributeDictionary['streetTexture'] = 'street_street_dock_tex'
self.attributeDictionary['sidewalkTexture'] = (
'street_sidewalk_dock_tex')
self.dnaOutputFile = 'theBurrrgh-working.dna'
def showMap(self, mapName):
if self.activeMap:
self.activeMap.hide()
self.activeMap.reparentTo(hidden)
self.activeMap = self.mapDictionary[mapName]
self.activeMap.show()
self.activeMap.reparentTo(self.levelMap)
def enable(self):
self.reparentTo(render)
self.show()
self.accept('selectedNodePath', self.selectDNARoot)
self.accept('preRemoveNodePath', self.preRemoveNodePath)
self.accept('preSelectNodePath', self.preSelectNodePath)
self.accept('toggleMapViz', self.toggleMapViz)
@ -441,35 +466,6 @@ class LevelEditor(NodePath, PandaObject):
self.accept('handleMouse3',self.levelHandleMouse3)
self.accept('handleMouse3Up',self.levelHandleMouse3Up)
def useDonaldsDockColors(self):
self.attributeDictionary['wallColors'] = (
self.colorPaletteDictionary['donaldsDockWallColors'])
self.attributeDictionary['wallColor'] = (
self.attributeDictionary['wallColors'][1])
self.pieMenuDictionary['wallColorMenu'] = (
self.pieMenuDictionary['donaldsDockWallColors'])
self.attributeDictionary['windowColors'] = (
self.colorPaletteDictionary['donaldsDockWindowColors'])
self.attributeDictionary['windowColor'] = (
self.attributeDictionary['windowColors'][1])
self.pieMenuDictionary['windowColorMenu'] = (
self.pieMenuDictionary['donaldsDockWindowColors'])
self.attributeDictionary['doorColors'] = (
self.colorPaletteDictionary['donaldsDockDoorColors'])
self.attributeDictionary['doorColor'] = (
self.attributeDictionary['doorColors'][1])
self.pieMenuDictionary['doorColorMenu'] = (
self.pieMenuDictionary['donaldsDockDoorColors'])
self.attributeDictionary['corniceColors'] = (
self.colorPaletteDictionary['donaldsDockCorniceColors'])
self.attributeDictionary['corniceColor'] = (
self.attributeDictionary['corniceColors'][1])
self.pieMenuDictionary['corniceColorMenu'] = (
self.pieMenuDictionary['donaldsDockCorniceColors'])
def useToontownCentralColors(self):
self.attributeDictionary['wallColors'] = (
self.colorPaletteDictionary['toontownCentralWallColors'])
@ -499,6 +495,93 @@ class LevelEditor(NodePath, PandaObject):
self.pieMenuDictionary['corniceColorMenu'] = (
self.pieMenuDictionary['toontownCentralCorniceColors'])
def useDonaldsDockColors(self):
self.attributeDictionary['wallColors'] = (
self.colorPaletteDictionary['donaldsDockWallColors'])
self.attributeDictionary['wallColor'] = (
self.attributeDictionary['wallColors'][1])
self.pieMenuDictionary['wallColorMenu'] = (
self.pieMenuDictionary['donaldsDockWallColors'])
self.attributeDictionary['windowColors'] = (
self.colorPaletteDictionary['donaldsDockWindowColors'])
self.attributeDictionary['windowColor'] = (
self.attributeDictionary['windowColors'][1])
self.pieMenuDictionary['windowColorMenu'] = (
self.pieMenuDictionary['donaldsDockWindowColors'])
self.attributeDictionary['doorColors'] = (
self.colorPaletteDictionary['donaldsDockDoorColors'])
self.attributeDictionary['doorColor'] = (
self.attributeDictionary['doorColors'][1])
self.pieMenuDictionary['doorColorMenu'] = (
self.pieMenuDictionary['donaldsDockDoorColors'])
self.attributeDictionary['corniceColors'] = (
self.colorPaletteDictionary['donaldsDockCorniceColors'])
self.attributeDictionary['corniceColor'] = (
self.attributeDictionary['corniceColors'][1])
self.pieMenuDictionary['corniceColorMenu'] = (
self.pieMenuDictionary['donaldsDockCorniceColors'])
def useTheBurrrghColors(self):
self.attributeDictionary['wallColors'] = (
self.colorPaletteDictionary['theBurrrghWallColors'])
self.attributeDictionary['wallColor'] = (
self.attributeDictionary['wallColors'][1])
self.pieMenuDictionary['wallColorMenu'] = (
self.pieMenuDictionary['theBurrrghWallColors'])
self.attributeDictionary['windowColors'] = (
self.colorPaletteDictionary['theBurrrghWindowColors'])
self.attributeDictionary['windowColor'] = (
self.attributeDictionary['windowColors'][1])
self.pieMenuDictionary['windowColorMenu'] = (
self.pieMenuDictionary['theBurrrghWindowColors'])
self.attributeDictionary['doorColors'] = (
self.colorPaletteDictionary['theBurrrghDoorColors'])
self.attributeDictionary['doorColor'] = (
self.attributeDictionary['doorColors'][1])
self.pieMenuDictionary['doorColorMenu'] = (
self.pieMenuDictionary['theBurrrghDoorColors'])
self.attributeDictionary['corniceColors'] = (
self.colorPaletteDictionary['theBurrrghCorniceColors'])
self.attributeDictionary['corniceColor'] = (
self.attributeDictionary['corniceColors'][1])
self.pieMenuDictionary['corniceColorMenu'] = (
self.pieMenuDictionary['theBurrrghCorniceColors'])
def useMinniesMelodyLandColors(self):
self.attributeDictionary['wallColors'] = (
self.colorPaletteDictionary['minniesMelodyLandWallColors'])
self.attributeDictionary['wallColor'] = (
self.attributeDictionary['wallColors'][1])
self.pieMenuDictionary['wallColorMenu'] = (
self.pieMenuDictionary['minniesMelodyLandWallColors'])
self.attributeDictionary['windowColors'] = (
self.colorPaletteDictionary['minniesMelodyLandWindowColors'])
self.attributeDictionary['windowColor'] = (
self.attributeDictionary['windowColors'][1])
self.pieMenuDictionary['windowColorMenu'] = (
self.pieMenuDictionary['minniesMelodyLandWindowColors'])
self.attributeDictionary['doorColors'] = (
self.colorPaletteDictionary['minniesMelodyLandDoorColors'])
self.attributeDictionary['doorColor'] = (
self.attributeDictionary['doorColors'][1])
self.pieMenuDictionary['doorColorMenu'] = (
self.pieMenuDictionary['minniesMelodyLandDoorColors'])
self.attributeDictionary['corniceColors'] = (
self.colorPaletteDictionary['minniesMelodyLandCorniceColors'])
self.attributeDictionary['corniceColor'] = (
self.attributeDictionary['corniceColors'][1])
self.pieMenuDictionary['corniceColorMenu'] = (
self.pieMenuDictionary['minniesMelodyLandCorniceColors'])
def addCollisionSphere(self):
sphere = self.vizRegion.attachNewNode(NamedNode('vizSphere'))
instance = self.vizSphere.instanceTo(sphere)
@ -527,6 +610,25 @@ class LevelEditor(NodePath, PandaObject):
render.hideCollisionSolids()
aNodePath.hideSiblings()
def selectDNARoot(self, aNodePath):
# If this isn't a root object see if one exists above it
if (aNodePath.getNodePathName()[-8:] != '_DNARoot'):
dnaRoot = self.getDNARoot(aNodePath)
# Is this a DNA object?
if dnaRoot:
# Yes! Select root
self.direct.select(dnaRoot)
def getDNARoot(self, aNodePath):
if ((aNodePath.node() == render.node()) |
(aNodePath.node() == hidden.node())):
return 0
name = aNodePath.getNodePathName()
if (name[-8:] == '_DNARoot'):
return aNodePath
else:
return self.getDNARoot(aNodePath.getParent())
def updateSelectedPose(self):
# Move grid to line up with object
for selectedNode in self.direct.selected:
@ -542,6 +644,8 @@ class LevelEditor(NodePath, PandaObject):
# Update DNA
self.updateDNAPosHpr(selectedNode)
# If this node is the last selected reposition grid
if selectedNode == self.direct.selected.last:
# Position grid for placing next object
self.autoPositionGrid()
@ -587,8 +691,11 @@ class LevelEditor(NodePath, PandaObject):
selectedWall = (
self.getWall(selectedObjectDNA, wallNum))
# Default is wall type menu
menuType = 'wall'
menuType = 'style'
target = selectedWall
# If shift, switch wall texture
if self.direct.fShift:
menuType = 'wall'
# If alt, switch to wall orientation menu
if self.direct.fAlt:
menuType = 'orientation'
@ -622,11 +729,9 @@ class LevelEditor(NodePath, PandaObject):
elif menuMode == 'misc':
menuType = 'wallWidth'
target = selectedObjectDNA
if ((wallNum != -1) & (self.direct.fAlt)):
menuType = 'style'
target = self.getWall(selectedObjectDNA,wallNum)
else:
target = None
elif objClass.eq(DNALandmarkBuilding.getClassType()):
menuType = 'door'
target = self.getDoor(selectedObjectDNA)
@ -639,6 +744,7 @@ class LevelEditor(NodePath, PandaObject):
target = selectedObjectDNA
if self.direct.fControl:
menuType = 'propColor'
# Now spawn apropriate menu task
if ((target != None) | (menuType == 'cornice')):
self.spawnMenuTask(menuType, target)
@ -684,14 +790,22 @@ class LevelEditor(NodePath, PandaObject):
def showGrid(self,flag):
if flag:
self.grid.show()
self.grid.enable()
else:
self.grid.hide()
self.grid.disable()
def spawnMenuTask(self, menu, aDNAObject):
# Record the starting window code and targetDNAObject
# This will be used by pieMenu action selector
self.targetDNAObject = aDNAObject
# Update panel's color if appropriate
if aDNAObject:
targetClass = self.targetDNAObject.__class__.getClassType()
if ((targetClass.eq(DNAWall.getClassType())) |
(targetClass.eq(DNAWindows.getClassType())) |
(targetClass.eq(DNACornice.getClassType()))):
self.panel.setCurrentColor(self.targetDNAObject.getColor())
# What kind of menu is it?
if menu == 'wall':
self.activeMenu = self.pieMenuDictionary['wallMenu']
@ -760,9 +874,9 @@ class LevelEditor(NodePath, PandaObject):
def toggleMapViz(self, flag):
if flag:
self.levelMap.show()
self.levelMap.reparentTo(self)
else:
self.levelMap.hide()
self.levelMap.reparentTo(hidden)
def setXyzSnap(self, flag):
self.grid.setXyzSnap(flag)
@ -956,6 +1070,123 @@ class LevelEditor(NodePath, PandaObject):
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghWallColors', [
VBase4((106.0/255.0), (63.0/255.0), (63.0/255.0), 1.0),
VBase4((160.0/255.0), (120.0/255.0), (60.0/255.0), 1.0),
VBase4((162.0/255.0), (61.0/255.0), (81.0/255.0), 1.0),
VBase4((182.0/255.0), (126.0/255.0), (88.0/255.0), 1.0),
VBase4((192.0/255.0), (115.0/255.0), (114.0/255.0), 1.0),
VBase4((206.0/255.0), (122.0/255.0), (122.0/255.0), 1.0),
VBase4((222.0/255.0), (176.0/255.0), (108.0/255.0), 1.0),
VBase4((236.0/255.0), (39.0/255.0), (39.0/255.0), 1.0),
VBase4((43.0/255.0), (116.0/255.0), (58.0/255.0), 1.0),
VBase4((92.0/255.0), (116.0/255.0), (56.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghWindowColors', [
VBase4((0.0/255.0), (156.0/255.0), (93.0/255.0), 1.0),
VBase4((164.0/255.0), (238.0/255.0), (116.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((210.0/255.0), (210.0/255.0), (102.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (116.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghDoorColors', [
VBase4((115.0/255.0), (136.0/255.0), (115.0/255.0), 1.0),
VBase4((132.0/255.0), (156.0/255.0), (132.0/255.0), 1.0),
VBase4((152.0/255.0), (172.0/255.0), (138.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((220.0/255.0), (123.0/255.0), (59.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (87.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0)
])
self.createColorMenu('theBurrrghCorniceColors', [
VBase4((146.0/255.0), (98.0/255.0), (86.0/255.0), 1.0),
VBase4((151.0/255.0), (255.0/255.0), (234.0/255.0), 1.0),
VBase4((192.0/255.0), (114.0/255.0), (114.0/255.0), 1.0),
VBase4((194.0/255.0), (145.0/255.0), (73.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandWallColors', [
VBase4((106.0/255.0), (63.0/255.0), (63.0/255.0), 1.0),
VBase4((160.0/255.0), (120.0/255.0), (60.0/255.0), 1.0),
VBase4((162.0/255.0), (61.0/255.0), (81.0/255.0), 1.0),
VBase4((182.0/255.0), (126.0/255.0), (88.0/255.0), 1.0),
VBase4((192.0/255.0), (115.0/255.0), (114.0/255.0), 1.0),
VBase4((206.0/255.0), (122.0/255.0), (122.0/255.0), 1.0),
VBase4((222.0/255.0), (176.0/255.0), (108.0/255.0), 1.0),
VBase4((236.0/255.0), (39.0/255.0), (39.0/255.0), 1.0),
VBase4((43.0/255.0), (116.0/255.0), (58.0/255.0), 1.0),
VBase4((92.0/255.0), (116.0/255.0), (56.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandWindowColors', [
VBase4((0.0/255.0), (156.0/255.0), (93.0/255.0), 1.0),
VBase4((164.0/255.0), (238.0/255.0), (116.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((210.0/255.0), (210.0/255.0), (102.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (116.0/255.0), 1.0),
VBase4((255.0/255.0), (128.0/255.0), (96.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandDoorColors', [
VBase4((115.0/255.0), (136.0/255.0), (115.0/255.0), 1.0),
VBase4((132.0/255.0), (156.0/255.0), (132.0/255.0), 1.0),
VBase4((152.0/255.0), (172.0/255.0), (138.0/255.0), 1.0),
VBase4((202.0/255.0), (120.0/255.0), (120.0/255.0), 1.0),
VBase4((220.0/255.0), (123.0/255.0), (59.0/255.0), 1.0),
VBase4((224.0/255.0), (109.0/255.0), (109.0/255.0), 1.0),
VBase4((232.0/255.0), (87.0/255.0), (87.0/255.0), 1.0),
VBase4((255.0/255.0), (151.0/255.0), (151.0/255.0), 1.0)
])
self.createColorMenu('minniesMelodyLandCorniceColors', [
VBase4((146.0/255.0), (98.0/255.0), (86.0/255.0), 1.0),
VBase4((151.0/255.0), (255.0/255.0), (234.0/255.0), 1.0),
VBase4((192.0/255.0), (114.0/255.0), (114.0/255.0), 1.0),
VBase4((194.0/255.0), (145.0/255.0), (73.0/255.0), 1.0),
VBase4((240.0/255.0), (182.0/255.0), (168.0/255.0), 1.0),
VBase4((193.0/255.0), (187.0/255.0), (163.0/255.0), 1.0),
VBase4((208.0/255.0), (232.0/255.0), (113.0/255.0), 1.0),
VBase4((230.0/255.0), (144.0/255.0), (86.0/255.0), 1.0),
VBase4((232.0/255.0), (137.0/255.0), (112.0/255.0), 1.0),
VBase4((232.0/255.0), (160.0/255.0), (113.0/255.0), 1.0),
VBase4((240.0/255.0), (90.0/255.0), (90.0/255.0), 1.0),
VBase4((254.0/255.0), (176.0/255.0), (124.0/255.0), 1.0),
VBase4((255.0/255.0), (106.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (180.0/255.0), (69.0/255.0), 1.0),
VBase4((255.0/255.0), (213.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (225.0/255.0), (205.0/255.0), 1.0),
VBase4((255.0/255.0), (234.0/255.0), (151.0/255.0), 1.0),
VBase4((255.0/255.0), (255.0/255.0), (151.0/255.0), 1.0),
VBase4((55.0/255.0), (244.0/255.0), (70.0/255.0), 1.0),
VBase4((27.0/255.0), (203.0/255.0), (56.0/255.0), 1.0),
VBase4((53.0/255.0), (185.0/255.0), (78.0/255.0), 1.0)
])
# Use the toontown color set
self.useToontownCentralColors()
@ -1111,43 +1342,33 @@ class LevelEditor(NodePath, PandaObject):
return newPropTypeMenu
def createStyleMenu(self):
numberNodes = []
for i in range(13):
node = OnscreenText(`i`,0,0)
numberNodes.append(node)
numItems = len(numberNodes)
newStyleMenu = hidden.attachNewNode(NamedNode('styleMenu'))
radius = 0.7
angle = deg2Rad(360.0/numItems)
for i in range(numItems):
# Get the node
node = numberNodes[i]
node.setScale(node.getScale()* 4.0)
# Reposition it
node.setXY(radius * math.cos(i * angle),
(radius *
(self.direct.chan.width/
float(self.direct.chan.height)) *
math.sin(i * angle)))
# Add it to the styleMenu
node.reparentTo(newStyleMenu)
# Scale the whole shebang down by 0.5
newStyleMenu.setScale(0.5)
return newStyleMenu
def createStyleSample(self, style, num):
# Create a wall
wall = DNAWall('wall')
wall.setCode(self.dnaStore.findCode(style['wallTexture']))
wall.setColor(style['wallColor'])
wall.setHeight(10.0)
# Add its windows
windows = DNAWindows('windows')
windows.setWindowCount(2)
windows.setCode(self.dnaStore.findCode(style['windowTexture']))
windows.setColor(style['windowColor'])
wall.add(windows)
# And a cornice if necessary
corniceTexture = style['corniceTexture']
if corniceTexture:
cornice = DNACornice('cornice')
cornice.setCode(self.getDNACode(corniceTexture))
cornice.setColor(style['corniceColor'])
wall.add(cornice)
# The final building
bldg = DNAFlatBuilding('style' + `num`)
bldg.add(wall)
bldg.setWidth(12.0)
return bldg.traverse(hidden, self.dnaStore)
def createStyleMenuWith(self, dictionary):
numberNodes = []
numItems = len(dictionary)
for i in range(numItems):
node = OnscreenText(`i`,0,0)
numberNodes.append(node)
newStyleMenu = hidden.attachNewNode(NamedNode('styleMenu'))
@ -1155,11 +1376,12 @@ class LevelEditor(NodePath, PandaObject):
angle = deg2Rad(360.0/numItems)
for i in range(numItems):
# Get the node
node = numberNodes[i]
node.setScale(node.getScale()* 3.0)
node = self.createStyleSample(dictionary[i], i)
node.setScale(0.03)
# Reposition it
node.setXY(radius * math.cos(i * angle),
node.setPos(radius * math.cos(i * angle),
0.0,
(radius *
(self.direct.chan.width/
float(self.direct.chan.height)) *
@ -1223,9 +1445,10 @@ class LevelEditor(NodePath, PandaObject):
def createWallWidthMenu(self):
numberNodes = []
widths = [5, 10, 15, 15.6, 20, 20.7, 25]
for width in widths:
node = OnscreenText(`width`,0,0)
self.wallWidths = [5, 10, 15, 15.607, 20, 20.706, 25]
widthsAsText = ['5', '10', '15', '15.6', '20', '20.7', '25']
for width in widthsAsText:
node = OnscreenText(width,0,0)
numberNodes.append(node)
numItems = len(numberNodes)
@ -1285,8 +1508,6 @@ class LevelEditor(NodePath, PandaObject):
def initializeDonaldsDockStyleDictionary(self):
dictionary = {}
styleCount = 0
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.417323, 0.15711, 0.15711, 1.0),
@ -1370,6 +1591,178 @@ class LevelEditor(NodePath, PandaObject):
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['donaldsDockStyleDictionary'] = dictionary
def initializeTheBurrrghStyleDictionary(self):
dictionary = {}
styleCount = 0
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.417323, 0.15711, 0.15711, 1.0),
'window_sm_square_ur',
Vec4(0.874016, 0.654655, 0.329041, 1.0),
'cornice_marble_ur',
Vec4(0.76378, 0.572086, 0.287541, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.874016, 0.610097, 0.610097, 1.0),
'window_sm_shuttered_ur',
Vec4(0.874016, 0.548402, 0.329041, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_horizontal_ur',
Vec4(1.0, 0.501961, 0.376471, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_shingles_ur',
Vec4(0.732283, 0.511163, 0.511163, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.384314, 0.305635, 0.187618, 1.0),
'window_sm_round_ur',
Vec4(0.779528, 0.489115, 0.293469, 1.0),
'cornice_dental_ur',
Vec4(0.574803, 0.38771, 0.340374, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_bricks_dr',
Vec4(0.629921, 0.471823, 0.237147, 1.0),
'window_sm_shuttered_ur',
Vec4(1.0, 0.627451, 0.376471, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
'cornice_shingles_ur',
Vec4(0.944882, 0.715146, 0.659565, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_lg_brick_ur',
Vec4(0.166003, 0.440945, 0.276671, 1.0),
'window_md_curtains_ur',
Vec4(0.17258, 0.637795, 0.450208, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
None,
None)
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['theBurrrghStyleDictionary'] = dictionary
def initializeMinniesMelodyLandStyleDictionary(self):
dictionary = {}
styleCount = 0
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.417323, 0.15711, 0.15711, 1.0),
'window_sm_square_ur',
Vec4(0.874016, 0.654655, 0.329041, 1.0),
'cornice_marble_ur',
Vec4(0.76378, 0.572086, 0.287541, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.874016, 0.610097, 0.610097, 1.0),
'window_sm_shuttered_ur',
Vec4(0.874016, 0.548402, 0.329041, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_horizontal_ur',
Vec4(1.0, 0.501961, 0.376471, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_sm_wood_ur',
Vec4(0.913386, 0.540868, 0.540868, 1.0),
'window_porthole_ur',
Vec4(0.0778138, 0.472441, 0.314961, 1.0),
'cornice_shingles_ur',
Vec4(0.732283, 0.511163, 0.511163, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_blank_ur',
Vec4(0.384314, 0.305635, 0.187618, 1.0),
'window_sm_round_ur',
Vec4(0.779528, 0.489115, 0.293469, 1.0),
'cornice_dental_ur',
Vec4(0.574803, 0.38771, 0.340374, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_bricks_dr',
Vec4(0.629921, 0.471823, 0.237147, 1.0),
'window_sm_shuttered_ur',
Vec4(1.0, 0.627451, 0.376471, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
'cornice_shingles_ur',
Vec4(0.944882, 0.715146, 0.659565, 1.0))
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_lg_brick_ur',
Vec4(0.166003, 0.440945, 0.276671, 1.0),
'window_md_curtains_ur',
Vec4(0.17258, 0.637795, 0.450208, 1.0),
None,
None)
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_board_ur',
Vec4(0.929134, 0.153034, 0.153034, 1.0),
'window_porthole_ur',
Vec4(0.0, 0.532747, 0.317894, 1.0),
None,
None)
# Store this dictionary in the self.attributeDictionary
self.attributeDictionary['minniesMelodyLandStyleDictionary'] = dictionary
def initializePieMenus(self):
# Clear out any old menus just in case
for key in self.pieMenuDictionary.keys():
@ -1424,6 +1817,14 @@ class LevelEditor(NodePath, PandaObject):
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['donaldsDockStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['theBurrrghStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['theBurrrghStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['minniesMelodyLandStyleMenu'] = (
PieMenu(self.direct,self.createStyleMenuWith(
self.attributeDictionary['minniesMelodyLandStyleDictionary']),
self.updateWallStyleNum))
self.pieMenuDictionary['styleMenu'] = (
self.pieMenuDictionary['toontownCentralStyleMenu'])
# Create several differnt color palette menus
@ -1432,6 +1833,8 @@ class LevelEditor(NodePath, PandaObject):
def initializeStyleDictionary(self):
self.initializeToontownCentralStyleDictionary()
self.initializeDonaldsDockStyleDictionary()
self.initializeTheBurrrghStyleDictionary()
self.initializeMinniesMelodyLandStyleDictionary()
self.styleDictionary = (
self.attributeDictionary['toontownCentralStyleDictionary'])
@ -1439,8 +1842,6 @@ class LevelEditor(NodePath, PandaObject):
dictionary = {}
styleCount = 0
styleCount = styleCount + 1
self.addStyle(dictionary, styleCount,
'wall_md_pillars_ur',
Vec4(1.0, 0.917, 0.592, 1.0 ),
@ -1602,6 +2003,7 @@ class LevelEditor(NodePath, PandaObject):
def addFlatBuilding(self, buildingType):
# Create new building
#newDNAFlatBuilding = DNAFlatBuilding(buildingType + '_DNARoot')
newDNAFlatBuilding = DNAFlatBuilding(buildingType)
# Select walls
@ -1653,6 +2055,7 @@ class LevelEditor(NodePath, PandaObject):
self.addFlatBuilding)
def addLandmark(self, landmarkType):
#newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType + '_DNARoot')
newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType)
newDNALandmarkBuilding.setCode(self.getDNACode(landmarkType))
newDNALandmarkBuilding.setPos(VBase3(0))
@ -1671,6 +2074,7 @@ class LevelEditor(NodePath, PandaObject):
return objectDictionary
def addProp(self, newPropType):
#newDNAProp = DNAProp(newPropType + '_DNARoot')
newDNAProp = DNAProp(newPropType)
newDNAProp.setCode(self.getDNACode(newPropType))
newDNAProp.setPos(VBase3(0))
@ -1680,6 +2084,7 @@ class LevelEditor(NodePath, PandaObject):
self.setPropType(newPropType)
def addStreetModule(self, streetType):
#newDNAStreet = DNAStreet(streetType + '_DNARoot')
newDNAStreet = DNAStreet(streetType)
newDNAStreet.setCode(self.getDNACode(streetType))
newDNAStreet.setPos(VBase3(0))
@ -1958,6 +2363,8 @@ class LevelEditor(NodePath, PandaObject):
if (dnaGroup.__class__.getClassType().eq(DNAFlatBuilding.getClassType())):
dnaGroup.setWidth(self.getWallWidth())
newNodePath = dnaGroup.traverse(parent,self.dnaStore)
newNodePath.node().setName(newNodePath.node().getName() + '_DNARoot')
# Add it to the level dictionary
self.addObject(newNodePath, dnaGroup)
# Add it to the top level DNA Group
@ -1984,7 +2391,7 @@ class LevelEditor(NodePath, PandaObject):
if dnaGroup.__class__.getClassType().eq(DNAFlatBuilding.getClassType()):
dnaGroup.setWidth(self.getWallWidth())
newNodePath = dnaGroup.traverse(parent, self.dnaStore)
newNodePath.node().setName(newNodePath.node().getName() + '_DNARoot')
# Add it to the level dictionary
self.addObject(newNodePath, dnaGroup)
@ -2171,6 +2578,7 @@ class LevelEditor(NodePath, PandaObject):
# Traverse the dna to create the new node path
newNodePath = dnaGroup.traverse(parent, self.dnaStore)
newNodePath.node().setName(newNodePath.node().getName() + '_DNARoot')
self.selectNodePath(newNodePath)
# Add it to the levelObjects dictionary
@ -2189,6 +2597,7 @@ class LevelEditor(NodePath, PandaObject):
# Traverse the dna to create the new node path
newNodePath = dnaGroup.traverse(parent, self.dnaStore)
newNodePath.node().setName(newNodePath.node().getName() + '_DNARoot')
self.selectNodePath(newNodePath)
# Add it to the levelObjects dictionary
@ -2236,14 +2645,11 @@ class LevelEditor(NodePath, PandaObject):
# Set style of each child
child = aDNAFlatBuilding.at(i)
if child.__class__.getClassType().eq(DNAWall.getClassType()):
self.setWallStyle(child, style)
if randint(0,100) < 40:
style = self.getRandomStyle()
self.setWallStyle(child, style)
# Randomly add cornice
if randint(0,100) < 40:
self.removeCornices(aDNAFlatBuilding)
else:
# Using the style of the last wall:
if not style['corniceTexture']:
self.removeCornices(aDNAFlatBuilding)
else:
@ -2272,6 +2678,7 @@ class LevelEditor(NodePath, PandaObject):
aDNAWindows.setColor(style['windowColor'])
def setWallStyleNum(self, aDNAWall, styleNum):
# What about cornices
self.setWallStyle(aDNAWall, self.styleDictionary[styleNum])
def updateColorIndex(self, colorIndex):
@ -2474,9 +2881,9 @@ class LevelEditor(NodePath, PandaObject):
def updateWallStyleNum(self, styleNum):
if styleNum < 0:
self.setWallStyleNum(self.targetDNAObject, 1)
self.setWallStyleNum(self.targetDNAObject, 0)
else:
self.setWallStyleNum(self.targetDNAObject, (1 + styleNum))
self.setWallStyleNum(self.targetDNAObject, styleNum)
self.replaceLevelObjectNodePath(self.selectedLevelObject)
def updateWallTextureNum(self, wallTextureNumber):
@ -2504,7 +2911,13 @@ class LevelEditor(NodePath, PandaObject):
(self.activeMenu.getInitialState()))
else:
self.updateWallWidth(self.targetDNAObject,
(scaleFactor + 1) * 5.0)
self.wallWidths[scaleFactor])
def updateSelectedWallWidth(self, width):
if self.targetDNAObject:
if self.targetDNAObject.__class__.getClassType().eq(
DNAFlatBuilding.getClassType()):
self.updateWallWidth(self.targetDNAObject,width)
def updateWallWidth(self, aDNAWall, width):
aDNAWall.setWidth(width)
@ -2785,6 +3198,15 @@ class LevelEditorPanel(Pmw.MegaToplevel):
variable = self.toggleBalloonVar,
command = self.toggleBalloon)
self.editMenu = Pmw.ComboBox(
menuFrame, labelpos = W, label_text = 'Edit:', entry_width = 12,
selectioncommand = self.chooseNeighborhood, history = 0,
scrolledlist_items = ['Toontown Central', 'Donalds Dock',
'The Burrrgh', 'Minnies Melody Land'])
self.editMenu.selectitem('Toontown Central')
self.editMenu.pack(side = 'left', expand = 0)
# Create the notebook pages
notebook = Pmw.NoteBook(hull)
notebook.pack(fill = BOTH, expand = 1)
@ -2836,7 +3258,13 @@ class LevelEditorPanel(Pmw.MegaToplevel):
)
self.toonBuildingType = 'random20'
self.toonBuildingSelector.selectitem(self.toonBuildingType)
self.toonBuildingSelector.pack(side = 'left', expand = 0)
self.toonBuildingSelector.pack(expand = 0)
self.toonBuildingWidthScale = EntryScale.EntryScale(
toonBuildingsPage, min = 1.0, max = 30.0,
resolution = 0.01, text = 'Wall Width',
command = self.updateSelectedWallWidth)
self.toonBuildingWidthScale.pack(side = TOP, fill = 'x')
self.addLandmarkBuildingButton = Button(
landmarkBuildingsPage,
@ -2922,7 +3350,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
command = self.levelEditor.outputDNADefaultFile)
self.saveButton.pack(side = 'left', fill = 'x')
self.fMapViz = IntVar()
self.fMapViz.set(1)
self.fMapViz.set(0)
self.mapSnapButton = Checkbutton(buttonFrame,
text = 'Map Viz',
variable = self.fMapViz,
@ -2930,16 +3358,16 @@ class LevelEditorPanel(Pmw.MegaToplevel):
self.mapSnapButton.pack(side = 'left', fill = 'x')
buttonFrame2.pack(fill = 'both')
widget = VectorWidgets.ColorEntry(
self.colorEntry = VectorWidgets.ColorEntry(
colorPage, text = 'Select Color',
command = self.updateSelectedObjColor)
widget.pack(fill = X)
self.colorEntry.pack(fill = X)
def toggleGrid(self):
if self.fGrid.get():
self.direct.grid.show()
self.direct.grid.enable()
else:
self.direct.grid.hide()
self.direct.grid.disable()
def toggleXyzSnap(self):
self.direct.grid.setXyzSnap(self.fXyzSnap.get())
@ -2948,10 +3376,7 @@ class LevelEditorPanel(Pmw.MegaToplevel):
self.direct.grid.setHprSnap(self.fXyzSnap.get())
def toggleMapViz(self):
if self.fMapViz.get():
pass
else:
pass
self.levelEditor.toggleMapViz(self.fMapViz.get())
def setStreetModuleType(self,name):
self.streetModuleType = 'street_' + name
@ -2977,8 +3402,33 @@ class LevelEditorPanel(Pmw.MegaToplevel):
def addProp(self):
self.levelEditor.addProp(self.propType)
def chooseNeighborhood(self, neighborhood):
if neighborhood == "Toontown Central":
self.levelEditor.editToontownCentral()
elif neighborhood == "Donalds Dock":
self.levelEditor.editDonaldsDock()
elif neighborhood == "The Burrrgh":
self.levelEditor.editTheBurrrgh()
elif neighborhood == "Minnies Melody Land":
self.levelEditor.editMinniesMelodyLand()
def updateSelectedWallWidth(self, strVal):
self.levelEditor.updateSelectedWallWidth(string.atof(strVal))
def setCurrentColor(self, colorVec):
self.colorEntry.set([int(colorVec[0] * 255.0),
int(colorVec[1] * 255.0),
int(colorVec[2] * 255.0),
255])
def updateSelectedObjColor(self, color):
if self.levelEditor.targetDNAObject:
obj = self.levelEditor.targetDNAObject
if obj:
objClass = obj.__class__.getClassType()
if ((objClass.eq(DNAWall.getClassType())) |
(objClass.eq(DNAWindows.getClassType())) |
(objClass.eq(DNADoor.getClassType())) |
(objClass.eq(DNACornice.getClassType()))):
self.levelEditor.updateObjColor(
self.levelEditor.targetDNAObject,
VBase4((color[0]/255.0),

View File

@ -0,0 +1,376 @@
"""
EntryScale Class: Scale with a label, and a linked and validated entry
"""
from Tkinter import *
import Pmw
import string
from tkSimpleDialog import askfloat
class EntryScale(Pmw.MegaWidget):
"Scale with linked and validated entry"
def __init__(self, parent = None, **kw):
# Define the megawidget options.
optiondefs = (
('initialValue', 0.0, Pmw.INITOPT),
('resolution', 0.001, None),
('command', None, None),
('min', 0.0, self._updateValidate),
('max', 100.0, self._updateValidate),
('text', 'EntryScale', self._updateLabelText),
('significantDigits', 2, self._setSigDigits),
)
self.defineoptions(kw, optiondefs)
# Initialise superclass
Pmw.MegaWidget.__init__(self, parent)
# Initialize some class variables
self.value = self['initialValue']
self.entryFormat = '%.2f'
# Create the components.
# Setup up container
interior = self.interior()
interior.configure(relief = GROOVE, borderwidth = 2)
# Create a label and an entry
self.labelFrame = self.createcomponent('frame', (), None,
Frame, interior)
# Create an entry field to display and validate the entryScale's value
self.entryValue = StringVar()
self.entryValue.set(self['initialValue'])
self.entry = self.createcomponent('entryField',
# Access widget's entry using "entry"
(('entry', 'entryField_entry'),),
None,
Pmw.EntryField, self.labelFrame,
entry_width = 10,
validate = { 'validator' : 'real',
'min' : self['min'],
'max' : self['max'],
'minstrict' : 0,
'maxstrict' : 0},
entry_justify = 'right',
entry_textvar = self.entryValue,
command = self._entryCommand)
self.entry.pack(side='left',padx = 4)
# Create the EntryScale's label
self.label = self.createcomponent('label', (), None,
Label, self.labelFrame,
text = self['text'],
width = 12,
anchor = 'center',
font = "Arial 12 bold")
self.label.pack(side='left', expand = 1, fill = 'x')
# Now pack the frame
self.labelFrame.pack(expand = 1, fill = 'both')
# Create a label and an entry
self.minMaxFrame = self.createcomponent('frame', (), None,
Frame, interior)
# Create the EntryScale's min max labels
self.minLabel = self.createcomponent('minLabel', (), None,
Button, self.minMaxFrame,
#command = self.askForMin,
text = `self['min']`,
relief = FLAT,
width = 5,
anchor = W,
font = "Arial 8")
self.minLabel.pack(side='left', expand = 1, fill = 'x')
# Create the scale component.
self.scale = self.createcomponent('scale', (), None,
Scale, self.minMaxFrame,
command = self._scaleCommand,
orient = 'horizontal',
length = 150,
from_ = self['min'],
to = self['max'],
resolution = self['resolution'],
showvalue = 0)
self.scale.pack(side = 'left', expand = 1, fill = 'x')
# Set scale to the middle of its range
self.scale.set(self['initialValue'])
self.maxLabel = self.createcomponent('maxLabel', (), None,
Button, self.minMaxFrame,
#command = self.askForMax,
text = `self['max']`,
relief = FLAT,
width = 5,
anchor = E,
font = "Arial 8")
self.maxLabel.pack(side='left', expand = 1, fill = 'x')
self.minMaxFrame.pack(expand = 1, fill = 'both')
# Check keywords and initialise options based on input values.
self.initialiseoptions(EntryScale)
def label(self):
return self.label
def scale(self):
return self.scale
def entry(self):
return self.entry
def askForMin(self):
newMin = askfloat(title = self['text'],
prompt = 'New min val:',
parent = self.interior())
if newMin:
self.setMin(newMin)
def setMin(self, newMin):
self['min'] = newMin
self.scale['from_'] = newMin
self.minLabel['text'] = newMin
self.entry.checkentry()
def askForMax(self):
newMax = askfloat(title = self['text'],
parent = self.interior(),
prompt = 'New max val:')
if newMax:
self.setMax(newMax)
def setMax(self, newMax):
self['max'] = newMax
self.scale['to'] = newMax
self.maxLabel['text'] = newMax
self.entry.checkentry()
def _updateLabelText(self):
self.label['text'] = self['text']
def _updateValidate(self):
self.configure(entryField_validate = {
'validator' : 'real',
'min' : self['min'],
'max' : self['max'],
'minstrict' : 0,
'maxstrict' : 0})
self.minLabel['text'] = self['min']
self.scale['from_'] = self['min']
self.scale['to'] = self['max']
self.maxLabel['text'] = self['max']
def _scaleCommand(self, strVal):
# convert scale val to float
self.set(string.atof(strVal))
"""
# Update entry to reflect formatted value
self.entryValue.set( self.entryFormat % self.value )
self.entry.checkentry()
if self['command']:
self['command'](self.value)
"""
def _entryCommand(self, event = None):
try:
val = string.atof( self.entryValue.get() )
self.set( val )
except ValueError:
pass
def _setSigDigits(self):
sd = self['significantDigits']
self.entryFormat = '%.' + '%d' % sd + 'f'
# And reset value to reflect change
self.entryValue.set( self.entryFormat % self.value )
def get(self):
return self.value
def set(self, newVal, fCommand = 1):
# Clamp value
if self['min'] is not None:
if newVal < self['min']:
newVal = self['min']
if self['max'] is not None:
if newVal > self['max']:
newVal = self['max']
# Round by resolution
if self['resolution'] is not None:
newVal = round(newVal / self['resolution']) * self['resolution']
# Record updated value
self.value = newVal
# Update scale's position
self.scale.set(newVal)
# Update entry to reflect formatted value
self.entryValue.set( self.entryFormat % self.value )
self.entry.checkentry()
# execute command
if fCommand & (self['command'] is not None):
self['command']( newVal )
class EntryScaleGroup(Pmw.MegaToplevel):
def __init__(self, parent = None, **kw):
# Default group size
DEFAULT_DIM = 1
# Default value depends on *actual* group size, test for user input
DEFAULT_VALUE = [0.0] * kw.get('dim', DEFAULT_DIM)
DEFAULT_LABELS = map(lambda x: 'v[%d]' % x,
range(kw.get('dim', DEFAULT_DIM)))
#define the megawidget options
INITOPT = Pmw.INITOPT
optiondefs = (
('dim', DEFAULT_DIM, INITOPT),
('side', TOP, INITOPT),
('title', 'EntryScale Group', None),
# A tuple of initial values, one for each entryScale
('initialValue', DEFAULT_VALUE, INITOPT),
# The command to be executed any time one of the entryScales is updated
('command', None, None),
# A tuple of labels, one for each entryScale
('labels', DEFAULT_LABELS, self._updateLabels),
)
self.defineoptions(kw, optiondefs)
# Initialize the toplevel widget
Pmw.MegaToplevel.__init__(self, parent)
# Create the components
interior = self.interior()
# Get a copy of the initial value (making sure its a list)
self._value = list(self['initialValue'])
# The Menu Bar
self.balloon = Pmw.Balloon()
menubar = self.createcomponent('menubar',(), None,
Pmw.MenuBar, (interior,),
balloon = self.balloon)
menubar.pack(fill=X)
# EntryScaleGroup Menu
menubar.addmenu('EntryScale Group', 'EntryScale Group Operations')
menubar.addmenuitem(
'EntryScale Group', 'command', 'Reset the EntryScale Group panel',
label = 'Reset',
command = lambda s = self: s.reset())
menubar.addmenuitem(
'EntryScale Group', 'command', 'Dismiss EntryScale Group panel',
label = 'Dismiss', command = self.withdraw)
menubar.addmenu('Help', 'EntryScale Group Help Operations')
self.toggleBalloonVar = IntVar()
self.toggleBalloonVar.set(0)
menubar.addmenuitem('Help', 'checkbutton',
'Toggle balloon help',
label = 'Balloon Help',
variable = self.toggleBalloonVar,
command = self.toggleBalloon)
self.entryScaleList = []
for index in range(self['dim']):
# Add a group alias so you can configure the entryScales via:
# fg.configure(Valuator_XXX = YYY)
f = self.createcomponent(
'entryScale%d' % index, (), 'Valuator', EntryScale,
(interior,), initialValue = self._value[index],
text = self['labels'][index])
# Do this separately so command doesn't get executed during construction
f['command'] = lambda val, s=self, i=index: s._entryScaleSetAt(i, val)
f.pack(side = self['side'], expand = 1, fill = X)
self.entryScaleList.append(f)
# Make sure entryScales are initialized
self.set(self['initialValue'])
# Make sure input variables processed
self.initialiseoptions(EntryScaleGroup)
def _updateLabels(self):
if self['labels']:
for index in range(self['dim']):
self.entryScaleList[index]['text'] = self['labels'][index]
def toggleBalloon(self):
if self.toggleBalloonVar.get():
self.balloon.configure(state = 'balloon')
else:
self.balloon.configure(state = 'none')
def get(self):
return self._value
def getAt(self,index):
return self._value[index]
# This is the command is used to set the groups value
def set(self, value, fCommand = 1):
for i in range(self['dim']):
self._value[i] = value[i]
# Update entryScale, but don't execute its command
self.entryScaleList[i].set(value[i], 0)
if fCommand & (self['command'] is not None):
self['command'](self._value)
def setAt(self, index, value):
# Update entryScale and execute its command
self.entryScaleList[index].set(value)
# This is the command used by the entryScale
def _entryScaleSetAt(self, index, value):
self._value[index] = value
if self['command']:
self['command'](self._value)
def reset(self):
self.set(self['initialValue'])
## SAMPLE CODE
if __name__ == '__main__':
# Initialise Tkinter and Pmw.
root = Toplevel()
root.title('Pmw EntryScale demonstration')
# Dummy command
def printVal(val):
print val
# Create and pack a EntryScale megawidget.
mega1 = EntryScale(root, command = printVal)
mega1.pack(side = 'left', expand = 1, fill = 'x')
"""
# These are things you can set/configure
# Starting value for entryScale
mega1['initialValue'] = 123.456
mega1['text'] = 'Drive delta X'
mega1['min'] = 0.0
mega1['max'] = 1000.0
mega1['resolution'] = 1.0
# To change the color of the label:
mega1.label['foreground'] = 'Red'
# Max change/update, default is 100
# To have really fine control, for example
# mega1['maxVelocity'] = 0.1
# Number of digits to the right of the decimal point, default = 2
# mega1['significantDigits'] = 5
"""
# To create a entryScale group to set an RGBA value:
group1 = EntryScaleGroup(root, dim = 4,
title = 'Simple RGBA Panel',
labels = ('R', 'G', 'B', 'A'),
EntryScale_min = 0.0,
EntryScale_max = 255.0,
EntryScale_resolution = 1.0,
command = printVal)
# Uncomment this if you aren't running in IDLE
#root.mainloop()

View File

@ -243,9 +243,9 @@ class FloaterGroup(Pmw.MegaToplevel):
self.floaterList = []
for index in range(self['dim']):
# Add a group alias so you can configure the floaters via:
# fg.configure(Floater_XXX = YYY)
# fg.configure(Valuator_XXX = YYY)
f = self.createcomponent(
'floater%d' % index, (), 'Floater', Floater,
'floater%d' % index, (), 'Valuator', Floater,
(interior,), initialValue = self._value[index],
text = self['labels'][index])
# Do this separately so command doesn't get executed during construction
@ -335,9 +335,9 @@ if __name__ == '__main__':
group1 = FloaterGroup(root, dim = 4,
title = 'Simple RGBA Panel',
labels = ('R', 'G', 'B', 'A'),
Floater_min = 0.0,
Floater_max = 255.0,
Floater_resolution = 1.0,
Valuator_min = 0.0,
Valuator_max = 255.0,
Valuator_resolution = 1.0,
command = printVal)
# Uncomment this if you aren't running in IDLE

View File

@ -1,6 +1,7 @@
from Tkinter import *
import Pmw
import Floater
import EntryScale
import string
import tkColorChooser
@ -13,6 +14,7 @@ class VectorEntry(Pmw.MegaWidget):
DEFAULT_VALUE = [0.0] * kw.get('dim', DEFAULT_DIM)
DEFAULT_LABELS = map(lambda x: 'v[%d]' % x,
range(kw.get('dim', DEFAULT_DIM)))
VALUATOR = kw.get('valuatorType', Floater.FloaterGroup)
# Process options
INITOPT = Pmw.INITOPT
@ -28,6 +30,7 @@ class VectorEntry(Pmw.MegaWidget):
('min', None, self._updateValidate),
('max', None, self._updateValidate),
('significantDigits', 2, self._setSigDigits),
('valuatorType', VALUATOR, None)
)
self.defineoptions(kw, optiondefs)
@ -78,15 +81,15 @@ class VectorEntry(Pmw.MegaWidget):
# ve.configure(floaterGroup_XXX = YYY)
# ve.configure(fGroup_XXX = YYY) or
# To set the configuration all floaters in a group use:
# ve.configure(Floater_XXX = YYY)
# ve.configure(Valuator_XXX = YYY)
# To configure an individual floater in a group use:
# ve.configure(floaterGroup_floater0_XXX = YYY) or
# ve.configure(fGroup_floater0_XXX = YYY)
self._floaters = self.createcomponent(
'floaterGroup',
(('fGroup', 'floaterGroup'),
('Floater', 'floaterGroup_Floater'),), None,
Floater.FloaterGroup, (self.interior(),),
('Valuator', 'floaterGroup_Valuator'),), None,
self['valuatorType'], (self.interior(),),
dim = self['dim'], title = self['text'],
command = self.set)
# Note: This means the 'X' on the menu bar doesn't really destroy
@ -135,7 +138,7 @@ class VectorEntry(Pmw.MegaWidget):
def _setSigDigits(self):
sd = self['significantDigits']
self.entryFormat = '%.' + '%d' % sd + 'f'
self.configure(Floater_significantDigits = sd)
self.configure(Valuator_significantDigits = sd)
# And refresh value to reflect change
for index in range(self['dim']):
self._refreshEntry(index)
@ -149,8 +152,8 @@ class VectorEntry(Pmw.MegaWidget):
'minstrict' : 0,
'maxstrict' : 0})
# Reflect changes in floaters
self.configure(Floater_min = self['min'],
Floater_max = self['max'])
self.configure(Valuator_min = self['min'],
Valuator_max = self['max'])
def get(self):
return self._value
@ -254,11 +257,14 @@ class ColorEntry(VectorEntry):
('min', 0.0, None),
('max', 255.0, None),
('significantDigits', 0, None),
('Floater_resolution', 1.0, None),
('Valuator_resolution', 1.0, None),
)
self.defineoptions(kw, optiondefs)
#kw['valuatorType'] = EntryScale.EntryScaleGroup
#kw['dim'] = self['dim']
# Initialize the superclass, make sure dim makes it to superclass
VectorEntry.__init__(self, parent, dim = self['dim'])
VectorEntry.__init__(self, parent, dim = self['dim'],
valuatorType = EntryScale.EntryScaleGroup)
# Add menu item to popup color picker
self.addMenuItem(
'Popup color picker',