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@ -153,8 +153,18 @@
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// Should we try to build the SGI-specific glxdisplay?
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#define HAVE_SGIGL
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// Should we try to build the DirectX interface?
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#define HAVE_DX
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// Should we try to build the DirectX interface? What additional
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// libraries do we need?
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#define DX_IPATH
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#define DX_LPATH
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#if $[eq $[PLATFORM],Win32]
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#define DX_LIBS \
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dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \
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user32.lib advapi32.lib ddraw.lib d3dim.lib
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#else
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#define DX_LIBS
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#endif
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#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]]
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// Do you want to build the Renderman interface?
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#define HAVE_RIB
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@ -107,6 +107,13 @@ $[define] HAVE_GLUT 1
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$[undef] HAVE_GLUT
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#endif
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/* Define if we have DirectX installed and want to build for DX. */
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#if $[HAVE_DX]
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$[define] HAVE_DX 1
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#else
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$[undef] HAVE_DX
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#endif
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/* Define if we want to build the Renderman interface. */
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#if $[HAVE_RIB]
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$[define] HAVE_RIB 1
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@ -1,6 +1,7 @@
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#define DIRECTORY_IF_DX yes
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolutil:c dtoolbase:c dtool:m
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#define USE_DX yes
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#begin lib_target
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#define TARGET dxgsg
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@ -1,6 +1,7 @@
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#define DIRECTORY_IF_DX yes
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolutil:c dtoolbase:c dtool:m
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#define USE_DX yes
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#begin lib_target
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#define TARGET wdxdisplay
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