phase 3.5

This commit is contained in:
Joe Shochet 2002-07-25 02:36:44 +00:00
parent 2a17447405
commit 0469272b39
3 changed files with 27 additions and 16 deletions

View File

@ -1160,8 +1160,7 @@ class Actor(PandaObject, NodePath):
return None
def loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot",
copy = 1):
def loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot", copy = 1):
"""loadModel(self, string, string="modelRoot", string="lodRoot",
bool = 0)
Actor model loader. Takes a model name (ie file path), a part
@ -1179,7 +1178,9 @@ class Actor(PandaObject, NodePath):
if (model == None):
print "model = None!!!"
return self.prepareModel(model, partName, lodName)
def prepareModel(self, model, partName="modelRoot", lodName="lodRoot"):
bundle = model.find("**/+PartBundleNode")
if (bundle.isEmpty()):
Actor.notify.warning("%s is not a character!" % (modelPath))

View File

@ -7,7 +7,7 @@
# Initialize class variable for source file and node for node path textures
# Will use instance copy of this in functions below
# For now hardcode in a toontown model
sourceFileName = 'phase_5/models/props/suit-particles'
sourceFileName = 'phase_3.5/models/props/suit-particles'
sourceNodeName = '**/fire'
def getSourceFileName(self):

View File

@ -35,7 +35,7 @@ COLOR_TYPES = ['wall_color', 'window_color',
'door_awning_color', 'cornice_color',
'prop_color']
# The list of dna components maintained in the style attribute dictionary
DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark',
DNA_TYPES = ['wall', 'window', 'sign', 'door_double', 'door_single', 'cornice', 'toon_landmark',
'prop', 'street']
BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10',
'4_21', '3_22', '4_13_8', '3_13_9', '10',
@ -468,7 +468,8 @@ class LevelEditor(NodePath, PandaObject):
('select_baseline_style', self.panel.setSignBaselineStyle),
('select_door_color', self.setDNATargetColor),
('select_door_orientation', self.setDNATargetOrientation),
('select_door_texture', self.setDNATargetCode, ['door']),
('select_door_single_texture', self.setDNATargetCode, ['door']),
('select_door_double_texture', self.setDNATargetCode, ['door']),
('select_door_awning_texture', self.setDNATargetCode,
['door_awning']),
('select_door_awning_color', self.setDNATargetColor),
@ -1506,15 +1507,21 @@ class LevelEditor(NodePath, PandaObject):
return newDNACornice
def createDoor(self, type):
if not (self.getCurrent('door_texture')):
doorStyles = self.styleManager.attributeDictionary['door_texture'].getList()[:-1]
defaultDoorStyle = doorStyles[randint(0, len(doorStyles) - 1)]
self.setCurrent('door_texture', defaultDoorStyle)
if (type == 'landmark_door'):
newDNADoor = DNADoor('door')
if not (self.getCurrent('door_double_texture')):
doorStyles = self.styleManager.attributeDictionary['door_double_texture'].getList()[1:]
defaultDoorStyle = whrandom.choice(doorStyles)
self.setCurrent('door_double_texture', defaultDoorStyle)
newDNADoor.setCode(self.getCurrent('door_double_texture'))
newDNADoor.setColor(self.getCurrent('door_color'))
elif (type == 'door'):
newDNADoor = DNAFlatDoor('door')
newDNADoor.setCode(self.getCurrent('door_texture'))
if not (self.getCurrent('door_single_texture')):
doorStyles = self.styleManager.attributeDictionary['door_single_texture'].getList()[1:]
defaultDoorStyle = whrandom.choice(doorStyles)
self.setCurrent('door_single_texture', defaultDoorStyle)
newDNADoor.setCode(self.getCurrent('door_single_texture'))
newDNADoor.setColor(self.getCurrent('door_color'))
return newDNADoor
@ -1697,7 +1704,7 @@ class LevelEditor(NodePath, PandaObject):
elif direct.gotAlt(modifiers):
menuMode = 'door_orientation'
else:
menuMode = 'door_texture'
menuMode = 'door_double_texture'
else:
# Do sign operations
if direct.gotControl(modifiers):
@ -1757,7 +1764,7 @@ class LevelEditor(NodePath, PandaObject):
elif direct.gotAlt(modifiers):
menuMode = 'door_orientation'
else:
menuMode = 'door_texture'
menuMode = 'door_single_texture'
else:
# Do window operations
if direct.gotControl(modifiers):
@ -3921,7 +3928,10 @@ class LevelStyleManager:
elif (dnaType == 'sign'):
attribute.setMenu(self.createDNAPieMenu(dnaType, dnaList,
sf = 0.05))
elif (dnaType == 'door'):
elif (dnaType == 'door_double'):
attribute.setMenu(self.createDNAPieMenu(dnaType, dnaList,
sf = 0.035))
elif (dnaType == 'door_single'):
attribute.setMenu(self.createDNAPieMenu(dnaType, dnaList,
sf = 0.035))
elif (dnaType == 'cornice'):
@ -4425,7 +4435,7 @@ class DNAWallStyle:
file.write('window_count: %s\n' % self['window_count'])
if self['window_awning_texture']:
writeAttributes(file, 'window_awning')
if self['door_texture']:
if self['door_single_texture']:
writeAttributes(file, 'door')
if self['door_awning_texture']:
writeAttributes(file, 'door_awning')