mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
Simplify oddly redundant StencilAttrib implementation.
Also add RenderState::compare_mask().
This commit is contained in:
parent
15b88283b2
commit
0473fa7ead
@ -43,7 +43,6 @@
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windowHandle.I windowHandle.h \
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windowProperties.I windowProperties.h \
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renderBuffer.h \
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stencilRenderStates.h \
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stereoDisplayRegion.I stereoDisplayRegion.h \
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displaySearchParameters.h \
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displayInformation.h \
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@ -80,7 +79,6 @@
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parasiteBuffer.cxx \
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windowHandle.cxx \
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windowProperties.cxx \
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stencilRenderStates.cxx \
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stereoDisplayRegion.cxx \
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subprocessWindow.cxx \
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touchInfo.cxx
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@ -118,7 +116,6 @@
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windowHandle.I windowHandle.h \
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windowProperties.I windowProperties.h \
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renderBuffer.h \
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stencilRenderStates.h \
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stereoDisplayRegion.I stereoDisplayRegion.h \
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subprocessWindow.h subprocessWindow.I \
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subprocessWindowBuffer.h subprocessWindowBuffer.I \
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@ -258,8 +258,6 @@ GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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// it is rendered.
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_runtime_color_scale = false;
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_stencil_render_states = 0;
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// The default is no shader support.
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_auto_detect_shader_model = SM_00;
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_shader_model = SM_00;
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@ -279,11 +277,6 @@ GraphicsStateGuardian::
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~GraphicsStateGuardian() {
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remove_gsg(this);
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if (_stencil_render_states) {
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delete _stencil_render_states;
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_stencil_render_states = 0;
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}
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if (_shader_generator) {
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delete _shader_generator;
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_shader_generator = 0;
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@ -1988,12 +1981,6 @@ reset() {
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_last_max_stage_index = 0;
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_is_valid = true;
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if (_stencil_render_states) {
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delete _stencil_render_states;
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_stencil_render_states = 0;
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}
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_stencil_render_states = new StencilRenderStates(this);
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}
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////////////////////////////////////////////////////////////////////
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@ -45,7 +45,6 @@
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#include "texture.h"
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#include "occlusionQueryContext.h"
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#include "timerQueryContext.h"
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#include "stencilRenderStates.h"
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#include "loader.h"
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#include "shaderAttrib.h"
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#include "texGenAttrib.h"
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@ -532,8 +531,6 @@ protected:
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int _stereo_buffer_mask;
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StencilRenderStates *_stencil_render_states;
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int _auto_detect_shader_model;
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int _shader_model;
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@ -12,7 +12,6 @@
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#include "nativeWindowHandle.cxx"
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#include "parasiteBuffer.cxx"
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#include "standardMunger.cxx"
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#include "stencilRenderStates.cxx"
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#include "touchInfo.cxx"
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#include "stereoDisplayRegion.cxx"
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#include "subprocessWindow.cxx"
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@ -1,111 +0,0 @@
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// Filename: stencilRenderStates.cxx
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// Created by: aignacio (17May06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsStateGuardian.h"
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#include "stencilRenderStates.h"
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::Constructor
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// Description: Constructor. All data is set to the default.
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////////////////////////////////////////////////////////////////////
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StencilRenderStates::
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StencilRenderStates (GraphicsStateGuardian *gsg) {
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int index;
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// clear all
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for (index = 0; index < SRS_total; index++) {
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_stencil_render_state_array [index] = 0;
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_stencil_function_array [index] = 0;
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}
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// set default render states
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set_stencil_render_state (false, SRS_reference, 0);
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set_stencil_render_state (false, SRS_read_mask, ~0);
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set_stencil_render_state (false, SRS_write_mask, ~0);
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set_stencil_render_state (false, SRS_front_enable, 0);
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set_stencil_render_state (false, SRS_front_comparison_function, SCF_always);
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set_stencil_render_state (false, SRS_front_stencil_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_front_stencil_pass_z_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_front_stencil_pass_z_pass_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_enable, 0);
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set_stencil_render_state (false, SRS_back_comparison_function, SCF_always);
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set_stencil_render_state (false, SRS_back_stencil_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_stencil_pass_z_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_stencil_pass_z_pass_operation, SO_keep);
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_gsg = gsg;
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::Destructor
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// Description:
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////////////////////////////////////////////////////////////////////
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StencilRenderStates::
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~StencilRenderStates (void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::set_stencil_render_state
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// Description: Sets the current render state for the specified
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// stencil render state. The execute_function
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// parameter can be used to defer the actual setting
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// of the render state at the API level. This is
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// useful for the OpenGL API where certain render
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// states are not independent/atomic (i.e.
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// glStencilFunc and glStencilOp).
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////////////////////////////////////////////////////////////////////
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void StencilRenderStates::
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set_stencil_render_state (bool execute_function, StencilRenderStates::StencilRenderState stencil_render_state, StencilType value) {
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// DEBUG
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if (false) {
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printf ("SRS %d %d %d \n", execute_function, stencil_render_state, value);
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}
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_stencil_render_state_array [stencil_render_state] = value;
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if (execute_function) {
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StencilFunction stencil_function;
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stencil_function = _stencil_function_array [stencil_render_state];
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if (stencil_function) {
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stencil_function (stencil_render_state, this);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::get_stencil_render_state
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// Description: Gets the current render state for the specified
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// stencil render state.
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////////////////////////////////////////////////////////////////////
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StencilType StencilRenderStates::
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get_stencil_render_state (StencilRenderStates::StencilRenderState stencil_render_state) {
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return _stencil_render_state_array [stencil_render_state];
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::set_stencil_function
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// Description: Registers an API specific callback for setting a
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// specified stencil render state.
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////////////////////////////////////////////////////////////////////
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void StencilRenderStates::
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set_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilFunction stencil_function) {
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_stencil_function_array [stencil_render_state] = stencil_function;
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}
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@ -1,101 +0,0 @@
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// Filename: stencilRenderStates.h
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// Created by: aignacio (17May06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef STENCILRENDERSTATES_H
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#define STENCILRENDERSTATES_H
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class GraphicsStateGuardian;
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typedef unsigned int StencilType;
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////////////////////////////////////////////////////////////////////
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// Class : StencilRenderStates
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// Description : An abstract cross-platform class for setting stencil
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// buffer render states. Each gsg needs to create its
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// own low-level API specific functions on how to set
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// each render state. The "set_stencil_render_state"
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// function can be used in an immediate-mode fashion.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_DISPLAY StencilRenderStates {
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PUBLISHED:
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enum StencilRenderState
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{
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SRS_front_enable,
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SRS_back_enable,
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SRS_front_comparison_function,
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SRS_front_stencil_fail_operation,
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SRS_front_stencil_pass_z_fail_operation,
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SRS_front_stencil_pass_z_pass_operation,
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SRS_reference,
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SRS_read_mask,
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SRS_write_mask,
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SRS_back_comparison_function,
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SRS_back_stencil_fail_operation,
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SRS_back_stencil_pass_z_fail_operation,
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SRS_back_stencil_pass_z_pass_operation,
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SRS_clear,
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SRS_clear_value,
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SRS_total,
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SRS_first = 0,
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};
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enum StencilComparisonFunction
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{
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SCF_never,
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SCF_less_than,
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SCF_equal,
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SCF_less_than_or_equal,
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SCF_greater_than,
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SCF_not_equal,
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SCF_greater_than_or_equal,
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SCF_always,
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};
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enum StencilOperation
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{
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SO_keep,
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SO_zero,
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SO_replace,
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SO_increment,
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SO_decrement,
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SO_invert,
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SO_increment_saturate,
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SO_decrement_saturate,
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};
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public:
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typedef void (*StencilFunction) (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states);
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StencilRenderStates (GraphicsStateGuardian *gsg);
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~StencilRenderStates (void);
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void set_stencil_render_state (bool execute_function, StencilRenderStates::StencilRenderState stencil_render_state, StencilType value);
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StencilType get_stencil_render_state (StencilRenderStates::StencilRenderState stencil_render_state);
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void set_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilFunction stencil_function);
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GraphicsStateGuardian *_gsg;
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private:
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StencilType _stencil_render_state_array [SRS_total];
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StencilFunction _stencil_function_array [SRS_total];
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};
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#endif
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@ -2074,9 +2074,6 @@ reset() {
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PRINT_REFCNT(dxgsg8, _d3d_device);
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void dx_set_stencil_functions (StencilRenderStates *stencil_render_states);
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dx_set_stencil_functions (_stencil_render_states);
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// Now that the GSG has been initialized, make it available for
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// optimizations.
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add_gsg(this);
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@ -4310,9 +4307,7 @@ draw_indexed_primitive_up(D3DPRIMITIVETYPE primitive_type,
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////////////////////////////////////////////////////////////////////
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// DX stencil code section
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////////////////////////////////////////////////////////////////////
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static int dx_stencil_comparison_function_array [ ] =
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{
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static int dx_stencil_comparison_function_array[] = {
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D3DCMP_NEVER,
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D3DCMP_LESS,
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D3DCMP_EQUAL,
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@ -4323,8 +4318,7 @@ static int dx_stencil_comparison_function_array [ ] =
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D3DCMP_ALWAYS,
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};
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static int dx_stencil_operation_array [ ] =
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{
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static int dx_stencil_operation_array[] = {
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D3DSTENCILOP_KEEP,
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D3DSTENCILOP_ZERO,
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D3DSTENCILOP_REPLACE,
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@ -4336,84 +4330,6 @@ static int dx_stencil_operation_array [ ] =
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D3DSTENCILOP_DECRSAT,
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};
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void dx_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
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StencilType render_state_value;
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DXGraphicsStateGuardian8 *gsg;
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LPDIRECT3DDEVICE8 device;
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gsg = (DXGraphicsStateGuardian8 *) stencil_render_states -> _gsg;
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device = gsg->get_d3d_device();
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render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
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if (dxgsg8_cat.is_debug()) {
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dxgsg8_cat.debug()
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<< "SRS: " << StencilAttrib::stencil_render_state_name_array [stencil_render_state] << ", " << render_state_value << "\n";
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}
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switch (stencil_render_state)
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{
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case StencilRenderStates::SRS_front_enable:
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device->SetRenderState (D3DRS_STENCILENABLE, render_state_value);
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break;
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case StencilRenderStates::SRS_back_enable:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_front_comparison_function:
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device->SetRenderState (D3DRS_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_fail_operation:
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device->SetRenderState (D3DRS_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_pass_z_fail_operation:
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device->SetRenderState (D3DRS_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_pass_z_pass_operation:
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device->SetRenderState (D3DRS_STENCILPASS, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_reference:
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device->SetRenderState (D3DRS_STENCILREF, render_state_value);
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break;
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case StencilRenderStates::SRS_read_mask:
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device->SetRenderState (D3DRS_STENCILMASK, render_state_value);
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break;
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case StencilRenderStates::SRS_write_mask:
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device->SetRenderState (D3DRS_STENCILWRITEMASK, render_state_value);
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break;
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case StencilRenderStates::SRS_back_comparison_function:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_fail_operation:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_pass_z_fail_operation:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_pass_z_pass_operation:
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// not supported in DX8
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break;
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default:
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break;
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}
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}
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void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
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if (stencil_render_states) {
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StencilRenderStates::StencilRenderState stencil_render_state;
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for (stencil_render_state = StencilRenderStates::SRS_first; stencil_render_state < StencilRenderStates::SRS_total; stencil_render_state = (StencilRenderStates::StencilRenderState) ((int) stencil_render_state + 1)) {
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stencil_render_states -> set_stencil_function (stencil_render_state, dx_stencil_function);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::do_issue_stencil
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// Access: Protected
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@ -4421,48 +4337,56 @@ void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian8::
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do_issue_stencil() {
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if (!_supports_stencil) {
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return;
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}
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StencilRenderStates *stencil_render_states;
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const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
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stencil_render_states = this -> _stencil_render_states;
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if (stencil && stencil_render_states) {
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const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
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if (dxgsg8_cat.is_debug()) {
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if (stencil != (const StencilAttrib *)NULL) {
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// DEBUG
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if (false) {
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dxgsg8_cat.debug() << "STENCIL STATE CHANGE\n";
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dxgsg8_cat.debug() << "\n"
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<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
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<< "SRS_front_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function) << "\n"
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<< "SRS_front_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
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<< "SRS_front_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
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<< "SRS_front_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
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<< "SRS_reference " << stencil -> get_render_state (StencilAttrib::SRS_reference) << "\n"
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<< "SRS_read_mask " << stencil -> get_render_state (StencilAttrib::SRS_read_mask) << "\n"
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<< "SRS_write_mask " << stencil -> get_render_state (StencilAttrib::SRS_write_mask) << "\n";
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<< "SRS_front_comparison_function " << stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_pass_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
|
||||
<< "SRS_reference " << stencil->get_render_state(StencilAttrib::SRS_reference) << "\n"
|
||||
<< "SRS_read_mask " << stencil->get_render_state(StencilAttrib::SRS_read_mask) << "\n"
|
||||
<< "SRS_write_mask " << stencil->get_render_state(StencilAttrib::SRS_write_mask) << "\n";
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_STENCILENABLE, TRUE);
|
||||
set_render_state(D3DRS_STENCILFUNC, dx_stencil_comparison_function_array[front_compare]);
|
||||
set_render_state(D3DRS_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]);
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
if (dxgsg8_cat.is_debug()) {
|
||||
dxgsg8_cat.debug() << "STENCIL STATE CHANGE TO OFF \n";
|
||||
set_render_state(D3DRS_STENCILREF, stencil->get_render_state(StencilAttrib::SRS_reference));
|
||||
set_render_state(D3DRS_STENCILMASK, stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
set_render_state(D3DRS_STENCILWRITEMASK, stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
_d3d_device->Clear(0, NULL, D3DCLEAR_STENCIL, 0, 0.0f, stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
}
|
||||
|
||||
} else {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg8_cat.debug() << "STENCIL STATE CHANGE TO OFF\n";
|
||||
}
|
||||
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2769,9 +2769,6 @@ reset() {
|
||||
|
||||
PRINT_REFCNT(dxgsg9, _d3d_device);
|
||||
|
||||
void dx_set_stencil_functions (StencilRenderStates *stencil_render_states);
|
||||
dx_set_stencil_functions (_stencil_render_states);
|
||||
|
||||
// Now that the GSG has been initialized, make it available for
|
||||
// optimizations.
|
||||
add_gsg(this);
|
||||
@ -5261,9 +5258,7 @@ check_dx_allocation (HRESULT result, int allocation_size, int attempts)
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// DX stencil code section
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int dx_stencil_comparison_function_array [ ] =
|
||||
{
|
||||
static int dx_stencil_comparison_function_array[] = {
|
||||
D3DCMP_NEVER,
|
||||
D3DCMP_LESS,
|
||||
D3DCMP_EQUAL,
|
||||
@ -5274,8 +5269,7 @@ static int dx_stencil_comparison_function_array [ ] =
|
||||
D3DCMP_ALWAYS,
|
||||
};
|
||||
|
||||
static int dx_stencil_operation_array [ ] =
|
||||
{
|
||||
static int dx_stencil_operation_array[] = {
|
||||
D3DSTENCILOP_KEEP,
|
||||
D3DSTENCILOP_ZERO,
|
||||
D3DSTENCILOP_REPLACE,
|
||||
@ -5287,93 +5281,6 @@ static int dx_stencil_operation_array [ ] =
|
||||
D3DSTENCILOP_DECRSAT,
|
||||
};
|
||||
|
||||
void dx_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
StencilType render_state_value;
|
||||
|
||||
DXGraphicsStateGuardian9 *gsg;
|
||||
|
||||
gsg = (DXGraphicsStateGuardian9 *) stencil_render_states -> _gsg;
|
||||
|
||||
render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
|
||||
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug()
|
||||
<< "SRS: " << StencilAttrib::stencil_render_state_name_array [stencil_render_state] << ", " << render_state_value << "\n";
|
||||
}
|
||||
|
||||
switch (stencil_render_state)
|
||||
{
|
||||
case StencilRenderStates::SRS_front_enable:
|
||||
gsg -> set_render_state (D3DRS_STENCILENABLE, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_back_enable:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_TWOSIDEDSTENCILMODE, render_state_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_front_comparison_function:
|
||||
gsg -> set_render_state (D3DRS_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_fail_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_pass_z_fail_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_pass_z_pass_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILPASS, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_reference:
|
||||
gsg -> set_render_state (D3DRS_STENCILREF, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_read_mask:
|
||||
gsg -> set_render_state (D3DRS_STENCILMASK, render_state_value);
|
||||
break;
|
||||
case StencilRenderStates::SRS_write_mask:
|
||||
gsg -> set_render_state (D3DRS_STENCILWRITEMASK, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_back_comparison_function:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_fail_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_pass_z_fail_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_pass_z_pass_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILPASS, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
|
||||
if (stencil_render_states) {
|
||||
StencilRenderStates::StencilRenderState stencil_render_state;
|
||||
|
||||
for (stencil_render_state = StencilRenderStates::SRS_first; stencil_render_state < StencilRenderStates::SRS_total; stencil_render_state = (StencilRenderStates::StencilRenderState) ((int) stencil_render_state + 1)) {
|
||||
stencil_render_states -> set_stencil_function (stencil_render_state, dx_stencil_function);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian9::do_issue_stencil
|
||||
// Access: Protected
|
||||
@ -5385,70 +5292,84 @@ do_issue_stencil() {
|
||||
return;
|
||||
}
|
||||
|
||||
StencilRenderStates *stencil_render_states;
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
|
||||
stencil_render_states = this -> _stencil_render_states;
|
||||
if (stencil && stencil_render_states) {
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
|
||||
|
||||
if (stencil != (const StencilAttrib *)NULL) {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug() << "STENCIL STATE CHANGE\n";
|
||||
dxgsg9_cat.debug() << "\n"
|
||||
<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
|
||||
<< "SRS_back_enable " << stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
|
||||
<< "SRS_front_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
|
||||
<< "SRS_reference " << stencil -> get_render_state (StencilAttrib::SRS_reference) << "\n"
|
||||
<< "SRS_read_mask " << stencil -> get_render_state (StencilAttrib::SRS_read_mask) << "\n"
|
||||
<< "SRS_write_mask " << stencil -> get_render_state (StencilAttrib::SRS_write_mask) << "\n"
|
||||
<< "SRS_back_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function) << "\n"
|
||||
<< "SRS_back_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
<< "SRS_front_comparison_function " << stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_pass_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
|
||||
<< "SRS_reference " << stencil->get_render_state(StencilAttrib::SRS_reference) << "\n"
|
||||
<< "SRS_read_mask " << stencil->get_render_state(StencilAttrib::SRS_read_mask) << "\n"
|
||||
<< "SRS_write_mask " << stencil->get_render_state(StencilAttrib::SRS_write_mask) << "\n"
|
||||
<< "SRS_back_comparison_function " << stencil->get_render_state(StencilAttrib::SRS_back_comparison_function) << "\n"
|
||||
<< "SRS_back_stencil_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
}
|
||||
|
||||
bool on;
|
||||
bool on = false;
|
||||
|
||||
on = false;
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_STENCILENABLE, TRUE);
|
||||
set_render_state(D3DRS_STENCILFUNC, dx_stencil_comparison_function_array[front_compare]);
|
||||
set_render_state(D3DRS_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]);
|
||||
on = true;
|
||||
} else {
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, stencil -> get_render_state (StencilAttrib::SRS_back_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_back_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation));
|
||||
on = true;
|
||||
if (_supports_two_sided_stencil) {
|
||||
unsigned int back_compare;
|
||||
back_compare = stencil->get_render_state(StencilAttrib::SRS_back_comparison_function);
|
||||
|
||||
if (back_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
||||
set_render_state(D3DRS_CCW_STENCILFUNC, dx_stencil_comparison_function_array[back_compare]);
|
||||
set_render_state(D3DRS_CCW_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_CCW_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_CCW_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation)]);
|
||||
on = true;
|
||||
} else {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
if (on) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
set_render_state(D3DRS_STENCILREF, stencil->get_render_state(StencilAttrib::SRS_reference));
|
||||
set_render_state(D3DRS_STENCILMASK, stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
set_render_state(D3DRS_STENCILWRITEMASK, stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
}
|
||||
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_clear)) {
|
||||
_d3d_device->Clear(0, NULL, D3DCLEAR_STENCIL, 0, 0.0f, stencil -> get_render_state (StencilAttrib::SRS_clear_value));
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
_d3d_device->Clear(0, NULL, D3DCLEAR_STENCIL, 0, 0.0f, stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
} else {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug() << "STENCIL STATE CHANGE TO OFF \n";
|
||||
dxgsg9_cat.debug() << "STENCIL STATE CHANGE TO OFF\n";
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, 0);
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
if (_supports_two_sided_stencil) {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -337,11 +337,6 @@ CLP(GraphicsStateGuardian)::
|
||||
}
|
||||
|
||||
close_gsg();
|
||||
|
||||
if (_stencil_render_states) {
|
||||
delete _stencil_render_states;
|
||||
_stencil_render_states = 0;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -2103,9 +2098,6 @@ reset() {
|
||||
|
||||
report_my_gl_errors();
|
||||
|
||||
void gl_set_stencil_functions (StencilRenderStates *stencil_render_states);
|
||||
gl_set_stencil_functions(_stencil_render_states);
|
||||
|
||||
#if defined(HAVE_CG) && !defined(OPENGLES)
|
||||
|
||||
typedef struct {
|
||||
@ -11511,18 +11503,7 @@ bind_fbo(GLuint fbo) {
|
||||
// GL stencil code section
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int gl_stencil_comparison_function_array [ ] = {
|
||||
GL_NEVER,
|
||||
GL_LESS,
|
||||
GL_EQUAL,
|
||||
GL_LEQUAL,
|
||||
GL_GREATER,
|
||||
GL_NOTEQUAL,
|
||||
GL_GEQUAL,
|
||||
GL_ALWAYS,
|
||||
};
|
||||
|
||||
static int gl_stencil_operations_array [ ] = {
|
||||
static int gl_stencil_operations_array[] = {
|
||||
GL_KEEP,
|
||||
GL_ZERO,
|
||||
GL_REPLACE,
|
||||
@ -11539,144 +11520,6 @@ static int gl_stencil_operations_array [ ] = {
|
||||
GL_DECR,
|
||||
};
|
||||
|
||||
void __glActiveStencilFace (GraphicsStateGuardian *gsg, GLenum face) {
|
||||
CLP(GraphicsStateGuardian) *glgsg;
|
||||
|
||||
glgsg = (CLP(GraphicsStateGuardian) *) gsg;
|
||||
if (gsg -> get_supports_two_sided_stencil ( ) &&
|
||||
glgsg -> _glActiveStencilFaceEXT) {
|
||||
if (face == GL_FRONT) {
|
||||
// glActiveStencilFaceEXT (GL_FRONT);
|
||||
glgsg -> _glActiveStencilFaceEXT (GL_FRONT);
|
||||
}
|
||||
else {
|
||||
// glActiveStencilFaceEXT (GL_BACK);
|
||||
glgsg -> _glActiveStencilFaceEXT (GL_BACK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gl_front_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
|
||||
glStencilFunc
|
||||
(
|
||||
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_comparison_function)],
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
|
||||
);
|
||||
}
|
||||
void gl_front_stencil_operation (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
|
||||
glStencilOp
|
||||
(
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
}
|
||||
|
||||
void gl_back_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
if (supports_two_sided_stencil) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
|
||||
glStencilFunc
|
||||
(
|
||||
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_comparison_function)],
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void gl_back_stencil_operation (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
if (supports_two_sided_stencil) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
|
||||
glStencilOp
|
||||
(
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void gl_front_back_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
gl_front_stencil_function (stencil_render_state, stencil_render_states);
|
||||
gl_back_stencil_function (stencil_render_state, stencil_render_states);
|
||||
}
|
||||
|
||||
void gl_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
StencilType render_state_value;
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
|
||||
render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
|
||||
switch (stencil_render_state) {
|
||||
case StencilRenderStates::SRS_front_enable:
|
||||
if (render_state_value) {
|
||||
glEnable (GL_STENCIL_TEST);
|
||||
}
|
||||
else {
|
||||
glDisable (GL_STENCIL_TEST);
|
||||
}
|
||||
break;
|
||||
#ifndef OPENGLES
|
||||
case StencilRenderStates::SRS_back_enable:
|
||||
if (supports_two_sided_stencil) {
|
||||
if (render_state_value) {
|
||||
glEnable (GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
else {
|
||||
glDisable (GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
case StencilRenderStates::SRS_write_mask:
|
||||
glStencilMask (render_state_value);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void gl_set_stencil_functions (StencilRenderStates *stencil_render_states) {
|
||||
|
||||
if (stencil_render_states) {
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_enable, gl_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_enable, gl_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_comparison_function, gl_front_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_fail_operation, gl_front_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, gl_front_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, gl_front_stencil_operation);
|
||||
|
||||
// GL seems to support different read masks and/or reference values for front and back, but DX does not.
|
||||
// This needs to be cross-platform so do it the DX way by setting the same read mask and reference for both front and back.
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_reference, gl_front_back_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_read_mask, gl_front_back_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_write_mask, gl_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_comparison_function, gl_back_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_fail_operation, gl_back_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, gl_back_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, gl_back_stencil_operation);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: GLGraphicsStateGuardian::do_issue_stencil
|
||||
// Access: Protected
|
||||
@ -11688,72 +11531,84 @@ do_issue_stencil() {
|
||||
return;
|
||||
}
|
||||
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
|
||||
|
||||
StencilRenderStates *stencil_render_states;
|
||||
stencil_render_states = this -> _stencil_render_states;
|
||||
if (stencil && stencil_render_states) {
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
|
||||
|
||||
if (stencil != (const StencilAttrib *)NULL) {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
GLCAT.debug() << "STENCIL STATE CHANGE\n";
|
||||
GLCAT.debug() << "\n"
|
||||
<< "SRS_front_enable " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
|
||||
<< "SRS_back_enable " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
|
||||
<< "SRS_front_comparison_function " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_pass_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
|
||||
<< "SRS_reference " << (int)stencil -> get_render_state (StencilAttrib::SRS_reference) << "\n"
|
||||
<< "SRS_read_mask " << (int)stencil -> get_render_state (StencilAttrib::SRS_read_mask) << "\n"
|
||||
<< "SRS_write_mask " << (int)stencil -> get_render_state (StencilAttrib::SRS_write_mask) << "\n"
|
||||
<< "SRS_back_comparison_function " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function) << "\n"
|
||||
<< "SRS_back_stencil_fail_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_fail_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
<< "SRS_front_comparison_function " << (int)stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_pass_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
|
||||
<< "SRS_reference " << (int)stencil->get_render_state(StencilAttrib::SRS_reference) << "\n"
|
||||
<< "SRS_read_mask " << (int)stencil->get_render_state(StencilAttrib::SRS_read_mask) << "\n"
|
||||
<< "SRS_write_mask " << (int)stencil->get_render_state(StencilAttrib::SRS_write_mask) << "\n"
|
||||
<< "SRS_back_comparison_function " << (int)stencil->get_render_state(StencilAttrib::SRS_back_comparison_function) << "\n"
|
||||
<< "SRS_back_stencil_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
}
|
||||
|
||||
{
|
||||
bool on;
|
||||
if (_supports_two_sided_stencil) {
|
||||
//TODO: add support for OpenGL 2.0-style glStencilFuncSeparate.
|
||||
unsigned int back_compare;
|
||||
back_compare = stencil->get_render_state(StencilAttrib::SRS_back_comparison_function);
|
||||
|
||||
on = false;
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
on = true;
|
||||
if (back_compare != RenderAttrib::M_none) {
|
||||
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
_glActiveStencilFaceEXT(GL_BACK);
|
||||
|
||||
glStencilFunc(
|
||||
PANDA_TO_GL_COMPAREFUNC(back_compare),
|
||||
stencil->get_render_state(StencilAttrib::SRS_reference),
|
||||
stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
|
||||
glStencilOp(
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
glStencilMask(stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, stencil -> get_render_state (StencilAttrib::SRS_back_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_back_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation));
|
||||
on = true;
|
||||
}
|
||||
|
||||
if (on) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
}
|
||||
_glActiveStencilFaceEXT(GL_FRONT);
|
||||
}
|
||||
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_clear)) {
|
||||
GLbitfield mask = 0;
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilFunc(
|
||||
PANDA_TO_GL_COMPAREFUNC(front_compare),
|
||||
stencil->get_render_state(StencilAttrib::SRS_reference),
|
||||
stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
|
||||
glStencilOp(
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
glStencilMask(stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
// clear stencil buffer
|
||||
glClearStencil(stencil -> get_render_state (StencilAttrib::SRS_clear_value));
|
||||
mask |= GL_STENCIL_BUFFER_BIT;
|
||||
glClear(mask);
|
||||
glClearStencil(stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
if (_supports_two_sided_stencil) {
|
||||
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
}
|
||||
else {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@
|
||||
#include "thread.h"
|
||||
#include "renderAttribRegistry.h"
|
||||
#include "py_panda.h"
|
||||
|
||||
|
||||
LightReMutex *RenderState::_states_lock = NULL;
|
||||
RenderState::States *RenderState::_states = NULL;
|
||||
CPT(RenderState) RenderState::_empty_state;
|
||||
@ -67,7 +67,7 @@ TypeHandle RenderState::_type_handle;
|
||||
// spurious warning if all constructors are private.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
RenderState::
|
||||
RenderState() :
|
||||
RenderState() :
|
||||
_flags(0),
|
||||
_auto_shader_state(NULL),
|
||||
_lock("RenderState")
|
||||
@ -230,6 +230,31 @@ compare_sort(const RenderState &other) const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::compare_mask
|
||||
// Access: Published
|
||||
// Description: This version of compare_to takes a slot mask that
|
||||
// indicates which attributes to include in the
|
||||
// comparison. Unlike compare_to, this method
|
||||
// compares the attributes by pointer.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int RenderState::
|
||||
compare_mask(const RenderState &other, SlotMask compare_mask) const {
|
||||
SlotMask mask = (_filled_slots | other._filled_slots) & compare_mask;
|
||||
int slot = mask.get_lowest_on_bit();
|
||||
while (slot >= 0) {
|
||||
const RenderAttrib *a = _attributes[slot]._attrib;
|
||||
const RenderAttrib *b = other._attributes[slot]._attrib;
|
||||
if (a != b) {
|
||||
return a < b ? -1 : 1;
|
||||
}
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::cull_callback
|
||||
// Access: Published
|
||||
@ -464,7 +489,7 @@ compose(const RenderState *other) const {
|
||||
// to decrement it again later, when the composition entry is
|
||||
// removed from the cache.
|
||||
result->cache_ref();
|
||||
|
||||
|
||||
// (If the result was just this again, we still store the
|
||||
// result, but we don't increment the reference count, since
|
||||
// that would be a self-referential leak.)
|
||||
@ -558,7 +583,7 @@ invert_compose(const RenderState *other) const {
|
||||
// to decrement it again later, when the composition entry is
|
||||
// removed from the cache.
|
||||
result->cache_ref();
|
||||
|
||||
|
||||
// (If the result was just this again, we still store the
|
||||
// result, but we don't increment the reference count, since
|
||||
// that would be a self-referential leak.)
|
||||
@ -759,7 +784,7 @@ get_auto_shader_state() const {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::output
|
||||
// Access: Published
|
||||
// Description:
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void RenderState::
|
||||
output(ostream &out) const {
|
||||
@ -789,12 +814,12 @@ output(ostream &out) const {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::write
|
||||
// Access: Published
|
||||
// Description:
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void RenderState::
|
||||
write(ostream &out, int indent_level) const {
|
||||
if (is_empty()) {
|
||||
indent(out, indent_level)
|
||||
indent(out, indent_level)
|
||||
<< "(empty)\n";
|
||||
}
|
||||
|
||||
@ -804,7 +829,7 @@ write(ostream &out, int indent_level) const {
|
||||
const Attribute &attrib = _attributes[slot];
|
||||
nassertv(attrib._attrib != (RenderAttrib *)NULL);
|
||||
attrib._attrib->write(out, indent_level);
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
@ -927,7 +952,7 @@ get_num_unused_states() {
|
||||
|
||||
if (pgraph_cat.is_debug()) {
|
||||
pgraph_cat.debug()
|
||||
<< "Unused state: " << (void *)state << ":"
|
||||
<< "Unused state: " << (void *)state << ":"
|
||||
<< state->get_ref_count() << " =\n";
|
||||
state->write(pgraph_cat.debug(false), 2);
|
||||
}
|
||||
@ -1062,7 +1087,7 @@ garbage_collect() {
|
||||
}
|
||||
num_this_pass = min(num_this_pass, size);
|
||||
int stop_at_element = (_garbage_index + num_this_pass) % size;
|
||||
|
||||
|
||||
int num_elements = 0;
|
||||
int si = _garbage_index;
|
||||
do {
|
||||
@ -1092,7 +1117,7 @@ garbage_collect() {
|
||||
state->cache_unref();
|
||||
delete state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
si = (si + 1) % size;
|
||||
} while (si != stop_at_element);
|
||||
@ -1193,7 +1218,7 @@ list_cycles(ostream &out) {
|
||||
if (r_detect_reverse_cycles(state, state, 1, _last_cycle_detect, &cycle_desc)) {
|
||||
// This state begins a cycle.
|
||||
CompositionCycleDesc::iterator csi;
|
||||
|
||||
|
||||
out << "\nReverse cycle detected of length " << cycle_desc.size() + 1 << ":\n"
|
||||
<< "state ";
|
||||
for (csi = cycle_desc.begin(); csi != cycle_desc.end(); ++csi) {
|
||||
@ -1209,7 +1234,7 @@ list_cycles(ostream &out) {
|
||||
out << (void *)state << ":"
|
||||
<< state->get_ref_count() << " =\n";
|
||||
state->write(out, 2);
|
||||
|
||||
|
||||
cycle_desc.clear();
|
||||
}
|
||||
}
|
||||
@ -1272,7 +1297,7 @@ validate_states() {
|
||||
pgraph_cat.error()
|
||||
<< "RenderState::_states cache is invalid!\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int size = _states->get_size();
|
||||
int si = 0;
|
||||
@ -1447,7 +1472,7 @@ do_calc_auto_shader_state() {
|
||||
state->_attributes[slot].set(new_attrib, 0);
|
||||
state->_filled_slots.set_bit(slot);
|
||||
}
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
@ -1455,7 +1480,7 @@ do_calc_auto_shader_state() {
|
||||
return return_new(state);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::return_new
|
||||
// Access: Private, Static
|
||||
@ -1553,7 +1578,7 @@ return_unique(RenderState *state) {
|
||||
attrib._attrib = attrib._attrib->get_unique();
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int si = _states->find(state);
|
||||
@ -1561,7 +1586,7 @@ return_unique(RenderState *state) {
|
||||
// There's an equivalent state already in the set. Return it.
|
||||
return _states->get_key(si);
|
||||
}
|
||||
|
||||
|
||||
// Not already in the set; add it.
|
||||
if (garbage_collect_states) {
|
||||
// If we'll be garbage collecting states explicitly, we'll
|
||||
@ -1627,11 +1652,11 @@ do_compose(const RenderState *other) const {
|
||||
// with B's override value.
|
||||
result.set(a._attrib->compose(b._attrib), b._override);
|
||||
}
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
|
||||
|
||||
// If we have any ShaderAttrib with auto-shader enabled,
|
||||
// remove any shader inputs on it. This is a workaround for an
|
||||
// issue that makes the shader-generator regenerate the shader
|
||||
@ -1640,7 +1665,7 @@ do_compose(const RenderState *other) const {
|
||||
if (sattrib->auto_shader()) {
|
||||
sattrib = DCAST(ShaderAttrib, sattrib->clear_all_shader_inputs());
|
||||
}
|
||||
|
||||
|
||||
return return_new(new_state);
|
||||
}
|
||||
|
||||
@ -1680,7 +1705,7 @@ do_invert_compose(const RenderState *other) const {
|
||||
// Compose.
|
||||
result.set(a._attrib->invert_compose(b._attrib), 0);
|
||||
}
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
@ -1697,7 +1722,7 @@ do_invert_compose(const RenderState *other) const {
|
||||
void RenderState::
|
||||
detect_and_break_cycles() {
|
||||
PStatTimer timer(_state_break_cycles_pcollector);
|
||||
|
||||
|
||||
++_last_cycle_detect;
|
||||
if (r_detect_cycles(this, this, 1, _last_cycle_detect, NULL)) {
|
||||
// Ok, we have a cycle. This will be a leak unless we break the
|
||||
@ -1706,7 +1731,7 @@ detect_and_break_cycles() {
|
||||
pgraph_cat.debug()
|
||||
<< "Breaking cycle involving " << (*this) << "\n";
|
||||
}
|
||||
|
||||
|
||||
((RenderState *)this)->remove_cache_pointers();
|
||||
} else {
|
||||
++_last_cycle_detect;
|
||||
@ -1715,12 +1740,12 @@ detect_and_break_cycles() {
|
||||
pgraph_cat.debug()
|
||||
<< "Breaking cycle involving " << (*this) << "\n";
|
||||
}
|
||||
|
||||
|
||||
((RenderState *)this)->remove_cache_pointers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::r_detect_cycles
|
||||
// Access: Private, Static
|
||||
@ -1747,14 +1772,14 @@ r_detect_cycles(const RenderState *start_state,
|
||||
return (current_state == start_state && length > 2);
|
||||
}
|
||||
((RenderState *)current_state)->_cycle_detect = this_seq;
|
||||
|
||||
|
||||
int i;
|
||||
int cache_size = current_state->_composition_cache.get_size();
|
||||
for (i = 0; i < cache_size; ++i) {
|
||||
if (current_state->_composition_cache.has_element(i)) {
|
||||
const RenderState *result = current_state->_composition_cache.get_data(i)._result;
|
||||
if (result != (const RenderState *)NULL) {
|
||||
if (r_detect_cycles(start_state, result, length + 1,
|
||||
if (r_detect_cycles(start_state, result, length + 1,
|
||||
this_seq, cycle_desc)) {
|
||||
// Cycle detected.
|
||||
if (cycle_desc != (CompositionCycleDesc *)NULL) {
|
||||
@ -1826,7 +1851,7 @@ r_detect_reverse_cycles(const RenderState *start_state,
|
||||
|
||||
const RenderState *result = other->_composition_cache.get_data(oi)._result;
|
||||
if (result != (const RenderState *)NULL) {
|
||||
if (r_detect_reverse_cycles(start_state, result, length + 1,
|
||||
if (r_detect_reverse_cycles(start_state, result, length + 1,
|
||||
this_seq, cycle_desc)) {
|
||||
// Cycle detected.
|
||||
if (cycle_desc != (CompositionCycleDesc *)NULL) {
|
||||
@ -1851,7 +1876,7 @@ r_detect_reverse_cycles(const RenderState *start_state,
|
||||
|
||||
const RenderState *result = other->_invert_composition_cache.get_data(oi)._result;
|
||||
if (result != (const RenderState *)NULL) {
|
||||
if (r_detect_reverse_cycles(start_state, result, length + 1,
|
||||
if (r_detect_reverse_cycles(start_state, result, length + 1,
|
||||
this_seq, cycle_desc)) {
|
||||
// Cycle detected.
|
||||
if (cycle_desc != (CompositionCycleDesc *)NULL) {
|
||||
@ -1975,11 +2000,11 @@ remove_cache_pointers() {
|
||||
if (oi != -1) {
|
||||
// Hold a copy of the other composition result, too.
|
||||
Composition ocomp = other->_composition_cache.get_data(oi);
|
||||
|
||||
|
||||
other->_composition_cache.remove_element(oi);
|
||||
_cache_stats.add_total_size(-1);
|
||||
_cache_stats.inc_dels();
|
||||
|
||||
|
||||
// It's finally safe to let our held pointers go away. This may
|
||||
// have cascading effects as other RenderState objects are
|
||||
// destructed, but there will be no harm done if they destruct
|
||||
@ -2071,7 +2096,7 @@ determine_bin_index() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CullBinManager *bin_manager = CullBinManager::get_global_ptr();
|
||||
_bin_index = bin_manager->find_bin(bin_name);
|
||||
if (_bin_index == -1) {
|
||||
@ -2104,7 +2129,7 @@ determine_cull_callback() {
|
||||
_flags |= F_has_cull_callback;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
@ -2210,7 +2235,7 @@ write_datagram(BamWriter *manager, Datagram &dg) {
|
||||
nassertv(attrib._attrib != (RenderAttrib *)NULL);
|
||||
manager->write_pointer(dg, attrib._attrib);
|
||||
dg.add_int32(attrib._override);
|
||||
|
||||
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
@ -2276,7 +2301,7 @@ change_this(TypedWritable *old_ptr, BamReader *manager) {
|
||||
pointer->ref();
|
||||
manager->register_finalize(state);
|
||||
}
|
||||
|
||||
|
||||
// We have to cast the pointer back to non-const, because the bam
|
||||
// reader expects that.
|
||||
return (RenderState *)pointer.p();
|
||||
|
@ -67,6 +67,7 @@ public:
|
||||
PUBLISHED:
|
||||
int compare_to(const RenderState &other) const;
|
||||
int compare_sort(const RenderState &other) const;
|
||||
int compare_mask(const RenderState &other, SlotMask compare_mask) const;
|
||||
INLINE size_t get_hash() const;
|
||||
|
||||
INLINE bool is_empty() const;
|
||||
@ -88,7 +89,7 @@ PUBLISHED:
|
||||
const RenderAttrib *attrib4, int override = 0);
|
||||
static CPT(RenderState) make(const RenderAttrib * const *attrib,
|
||||
int num_attribs, int override = 0);
|
||||
|
||||
|
||||
CPT(RenderState) compose(const RenderState *other) const;
|
||||
CPT(RenderState) invert_compose(const RenderState *other) const;
|
||||
|
||||
@ -152,10 +153,10 @@ PUBLISHED:
|
||||
INLINE int get_draw_order() const;
|
||||
INLINE int get_bin_index() const;
|
||||
int get_geom_rendering(int geom_rendering) const;
|
||||
|
||||
|
||||
public:
|
||||
static void bin_removed(int bin_index);
|
||||
|
||||
|
||||
INLINE static void flush_level();
|
||||
|
||||
private:
|
||||
@ -339,7 +340,7 @@ public:
|
||||
protected:
|
||||
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
||||
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
|
@ -18,6 +18,6 @@
|
||||
// Description: Returns render state.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE unsigned int StencilAttrib::
|
||||
get_render_state(unsigned int render_state_identifier) const {
|
||||
return _stencil_render_states [render_state_identifier];
|
||||
get_render_state(StencilRenderState render_state_identifier) const {
|
||||
return _stencil_render_states[(int)render_state_identifier];
|
||||
}
|
||||
|
@ -24,11 +24,8 @@ TypeHandle StencilAttrib::_type_handle;
|
||||
int StencilAttrib::_attrib_slot;
|
||||
|
||||
const char *StencilAttrib::
|
||||
stencil_render_state_name_array [StencilAttrib::SRS_total] =
|
||||
stencil_render_state_name_array[StencilAttrib::SRS_total] =
|
||||
{
|
||||
"SRS_front_enable",
|
||||
"SRS_back_enable",
|
||||
|
||||
"SRS_front_comparison_function",
|
||||
"SRS_front_stencil_fail_operation",
|
||||
"SRS_front_stencil_pass_z_fail_operation",
|
||||
@ -55,11 +52,7 @@ stencil_render_state_name_array [StencilAttrib::SRS_total] =
|
||||
////////////////////////////////////////////////////////////////////
|
||||
StencilAttrib::
|
||||
StencilAttrib() {
|
||||
|
||||
_stencil_render_states [SRS_front_enable] = 0;
|
||||
_stencil_render_states [SRS_back_enable] = 0;
|
||||
|
||||
_stencil_render_states [SRS_front_comparison_function] = SCF_always;
|
||||
_stencil_render_states [SRS_front_comparison_function] = M_none;
|
||||
_stencil_render_states [SRS_front_stencil_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_front_stencil_pass_z_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_front_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -68,7 +61,7 @@ StencilAttrib() {
|
||||
_stencil_render_states [SRS_read_mask] = ~0;
|
||||
_stencil_render_states [SRS_write_mask] = ~0;
|
||||
|
||||
_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -80,14 +73,12 @@ StencilAttrib() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: StencilAttrib::make_off
|
||||
// Access: Published, Static
|
||||
// Description: Constructs a StencilAttrib that has stenciling
|
||||
// Description: Constructs a StencilAttrib that has stenciling
|
||||
// turned off.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_off()
|
||||
{
|
||||
make_off() {
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
return return_new(attrib);
|
||||
}
|
||||
|
||||
@ -110,19 +101,20 @@ make_default() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = 0;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -133,7 +125,7 @@ make(
|
||||
attrib->_stencil_render_states [SRS_read_mask] = read_mask;
|
||||
attrib->_stencil_render_states [SRS_write_mask] = write_mask;
|
||||
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -148,24 +140,29 @@ make(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_2_sided(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation)
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = back_enable;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
if (!back_enable) {
|
||||
back_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -191,21 +188,22 @@ make_2_sided(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int clear,
|
||||
bool clear,
|
||||
unsigned int clear_value)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = 0;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -216,7 +214,7 @@ make_with_clear(
|
||||
attrib->_stencil_render_states [SRS_read_mask] = read_mask;
|
||||
attrib->_stencil_render_states [SRS_write_mask] = write_mask;
|
||||
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -234,26 +232,31 @@ make_with_clear(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_2_sided_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation,
|
||||
unsigned int clear,
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation,
|
||||
bool clear,
|
||||
unsigned int clear_value)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = back_enable;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
if (!back_enable) {
|
||||
back_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -316,9 +319,9 @@ compare_to_impl(const RenderAttrib *other) const {
|
||||
int index;
|
||||
int compare_result = 0;
|
||||
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
a = (int) sa -> _stencil_render_states [index];
|
||||
b = (int) _stencil_render_states [index];
|
||||
for (index = 0; index < SRS_total; ++index) {
|
||||
a = (int) sa -> _stencil_render_states[index];
|
||||
b = (int) _stencil_render_states[index];
|
||||
compare_result = (a - b);
|
||||
if (compare_result) {
|
||||
break;
|
||||
@ -368,9 +371,8 @@ void StencilAttrib::
|
||||
write_datagram(BamWriter *manager, Datagram &dg) {
|
||||
RenderAttrib::write_datagram(manager, dg);
|
||||
|
||||
int index;
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
dg.add_int32(_stencil_render_states [index]);
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
dg.add_uint32(_stencil_render_states[index]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -405,8 +407,29 @@ void StencilAttrib::
|
||||
fillin(DatagramIterator &scan, BamReader *manager) {
|
||||
RenderAttrib::fillin(scan, manager);
|
||||
|
||||
int index;
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
_stencil_render_states [index] = scan.get_int32();
|
||||
if (manager->get_file_minor_ver() < 35) {
|
||||
unsigned int front_enable, back_enable;
|
||||
front_enable = scan.get_int32();
|
||||
back_enable = scan.get_int32();
|
||||
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
_stencil_render_states[index] = scan.get_int32();
|
||||
}
|
||||
|
||||
if (front_enable) {
|
||||
_stencil_render_states[SRS_front_comparison_function]++;
|
||||
} else {
|
||||
_stencil_render_states[SRS_front_comparison_function] = M_none;
|
||||
}
|
||||
|
||||
if (back_enable) {
|
||||
_stencil_render_states[SRS_back_comparison_function]++;
|
||||
} else {
|
||||
_stencil_render_states[SRS_back_comparison_function] = M_none;
|
||||
}
|
||||
} else {
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
_stencil_render_states[index] = scan.get_uint32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,9 +23,9 @@ class FactoryParams;
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : StencilAttrib
|
||||
// Description : A StencilAttrib is a collection of all stencil render
|
||||
// states. The render states in a StencilAttrib are
|
||||
// read-only. A StencilAttrib is created with make or
|
||||
// make_2_sided. To determine if two sided stencil is
|
||||
// states. The render states in a StencilAttrib are
|
||||
// read-only. A StencilAttrib is created with make or
|
||||
// make_2_sided. To determine if two sided stencil is
|
||||
// supported, call the function GraphicsStateGuardian::
|
||||
// get_supports_two_sided_stencil.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -35,13 +35,8 @@ private:
|
||||
StencilAttrib();
|
||||
|
||||
PUBLISHED:
|
||||
|
||||
// enums are duplicated here from class StencilRenderStates for use in Python
|
||||
enum StencilRenderState
|
||||
{
|
||||
SRS_front_enable,
|
||||
SRS_back_enable,
|
||||
|
||||
enum StencilRenderState {
|
||||
SRS_front_comparison_function,
|
||||
SRS_front_stencil_fail_operation,
|
||||
SRS_front_stencil_pass_z_fail_operation,
|
||||
@ -58,26 +53,23 @@ PUBLISHED:
|
||||
|
||||
SRS_clear,
|
||||
SRS_clear_value,
|
||||
|
||||
|
||||
SRS_total,
|
||||
|
||||
SRS_first = 0,
|
||||
};
|
||||
|
||||
enum StencilComparisonFunction
|
||||
{
|
||||
SCF_never,
|
||||
SCF_less_than,
|
||||
SCF_equal,
|
||||
SCF_less_than_or_equal,
|
||||
SCF_greater_than,
|
||||
SCF_not_equal,
|
||||
SCF_greater_than_or_equal,
|
||||
SCF_always,
|
||||
// Exists purely for backward compatibility.
|
||||
enum StencilComparisonFunction {
|
||||
SCF_never = M_never,
|
||||
SCF_less_than = M_less,
|
||||
SCF_equal = M_equal,
|
||||
SCF_less_than_or_equal = M_less_equal,
|
||||
SCF_greater_than = M_greater,
|
||||
SCF_not_equal = M_not_equal,
|
||||
SCF_greater_than_or_equal = M_greater_equal,
|
||||
SCF_always = M_always,
|
||||
};
|
||||
|
||||
enum StencilOperation
|
||||
{
|
||||
enum StencilOperation {
|
||||
SO_keep,
|
||||
SO_zero,
|
||||
SO_replace,
|
||||
@ -88,73 +80,68 @@ PUBLISHED:
|
||||
SO_decrement_saturate,
|
||||
};
|
||||
|
||||
enum StencilMask
|
||||
{
|
||||
SM_default = ~0,
|
||||
};
|
||||
|
||||
static CPT(RenderAttrib) make_off();
|
||||
static CPT(RenderAttrib) make_default();
|
||||
|
||||
static CPT(RenderAttrib) make(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask);
|
||||
|
||||
static CPT(RenderAttrib) make_2_sided(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation);
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation);
|
||||
|
||||
static CPT(RenderAttrib) make_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int clear,
|
||||
bool clear,
|
||||
unsigned int clear_value);
|
||||
|
||||
static CPT(RenderAttrib) make_2_sided_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation,
|
||||
unsigned int clear,
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation,
|
||||
bool clear,
|
||||
unsigned int clear_value);
|
||||
|
||||
INLINE unsigned int get_render_state (unsigned int render_state_identifier) const;
|
||||
INLINE unsigned int get_render_state(StencilRenderState render_state_identifier) const;
|
||||
|
||||
public:
|
||||
static const char *stencil_render_state_name_array [SRS_total];
|
||||
|
||||
|
||||
virtual void output(ostream &out) const;
|
||||
|
||||
protected:
|
||||
|
@ -33,7 +33,7 @@ static const unsigned short _bam_major_ver = 6;
|
||||
// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
|
||||
|
||||
static const unsigned short _bam_first_minor_ver = 14;
|
||||
static const unsigned short _bam_minor_ver = 34;
|
||||
static const unsigned short _bam_minor_ver = 35;
|
||||
// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
|
||||
// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
|
||||
// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
|
||||
@ -55,5 +55,6 @@ static const unsigned short _bam_minor_ver = 34;
|
||||
// Bumped to minor version 32 on 6/11/12 to add Texture::_has_read_mipmaps.
|
||||
// Bumped to minor version 33 on 8/17/13 to add UvScrollNode::_w_speed.
|
||||
// Bumped to minor version 34 on 9/16/14 to add ScissorAttrib::_off.
|
||||
// Bumped to minor version 35 on 12/3/14 to change StencilAttrib.
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user