mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 18:03:56 -04:00
Simplify oddly redundant StencilAttrib implementation.
Also add RenderState::compare_mask().
This commit is contained in:
parent
15b88283b2
commit
0473fa7ead
@ -43,7 +43,6 @@
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windowHandle.I windowHandle.h \
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windowProperties.I windowProperties.h \
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renderBuffer.h \
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stencilRenderStates.h \
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stereoDisplayRegion.I stereoDisplayRegion.h \
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displaySearchParameters.h \
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displayInformation.h \
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@ -80,7 +79,6 @@
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parasiteBuffer.cxx \
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windowHandle.cxx \
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windowProperties.cxx \
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stencilRenderStates.cxx \
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stereoDisplayRegion.cxx \
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subprocessWindow.cxx \
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touchInfo.cxx
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@ -118,7 +116,6 @@
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windowHandle.I windowHandle.h \
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windowProperties.I windowProperties.h \
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renderBuffer.h \
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stencilRenderStates.h \
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stereoDisplayRegion.I stereoDisplayRegion.h \
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subprocessWindow.h subprocessWindow.I \
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subprocessWindowBuffer.h subprocessWindowBuffer.I \
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@ -258,8 +258,6 @@ GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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// it is rendered.
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_runtime_color_scale = false;
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_stencil_render_states = 0;
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// The default is no shader support.
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_auto_detect_shader_model = SM_00;
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_shader_model = SM_00;
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@ -279,11 +277,6 @@ GraphicsStateGuardian::
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~GraphicsStateGuardian() {
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remove_gsg(this);
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if (_stencil_render_states) {
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delete _stencil_render_states;
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_stencil_render_states = 0;
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}
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if (_shader_generator) {
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delete _shader_generator;
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_shader_generator = 0;
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@ -1988,12 +1981,6 @@ reset() {
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_last_max_stage_index = 0;
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_is_valid = true;
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if (_stencil_render_states) {
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delete _stencil_render_states;
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_stencil_render_states = 0;
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}
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_stencil_render_states = new StencilRenderStates(this);
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}
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////////////////////////////////////////////////////////////////////
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@ -45,7 +45,6 @@
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#include "texture.h"
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#include "occlusionQueryContext.h"
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#include "timerQueryContext.h"
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#include "stencilRenderStates.h"
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#include "loader.h"
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#include "shaderAttrib.h"
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#include "texGenAttrib.h"
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@ -532,8 +531,6 @@ protected:
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int _stereo_buffer_mask;
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StencilRenderStates *_stencil_render_states;
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int _auto_detect_shader_model;
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int _shader_model;
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@ -12,7 +12,6 @@
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#include "nativeWindowHandle.cxx"
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#include "parasiteBuffer.cxx"
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#include "standardMunger.cxx"
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#include "stencilRenderStates.cxx"
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#include "touchInfo.cxx"
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#include "stereoDisplayRegion.cxx"
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#include "subprocessWindow.cxx"
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@ -1,111 +0,0 @@
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// Filename: stencilRenderStates.cxx
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// Created by: aignacio (17May06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsStateGuardian.h"
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#include "stencilRenderStates.h"
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::Constructor
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// Description: Constructor. All data is set to the default.
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////////////////////////////////////////////////////////////////////
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StencilRenderStates::
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StencilRenderStates (GraphicsStateGuardian *gsg) {
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int index;
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// clear all
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for (index = 0; index < SRS_total; index++) {
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_stencil_render_state_array [index] = 0;
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_stencil_function_array [index] = 0;
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}
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// set default render states
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set_stencil_render_state (false, SRS_reference, 0);
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set_stencil_render_state (false, SRS_read_mask, ~0);
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set_stencil_render_state (false, SRS_write_mask, ~0);
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set_stencil_render_state (false, SRS_front_enable, 0);
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set_stencil_render_state (false, SRS_front_comparison_function, SCF_always);
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set_stencil_render_state (false, SRS_front_stencil_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_front_stencil_pass_z_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_front_stencil_pass_z_pass_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_enable, 0);
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set_stencil_render_state (false, SRS_back_comparison_function, SCF_always);
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set_stencil_render_state (false, SRS_back_stencil_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_stencil_pass_z_fail_operation, SO_keep);
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set_stencil_render_state (false, SRS_back_stencil_pass_z_pass_operation, SO_keep);
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_gsg = gsg;
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::Destructor
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// Description:
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////////////////////////////////////////////////////////////////////
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StencilRenderStates::
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~StencilRenderStates (void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::set_stencil_render_state
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// Description: Sets the current render state for the specified
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// stencil render state. The execute_function
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// parameter can be used to defer the actual setting
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// of the render state at the API level. This is
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// useful for the OpenGL API where certain render
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// states are not independent/atomic (i.e.
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// glStencilFunc and glStencilOp).
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////////////////////////////////////////////////////////////////////
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void StencilRenderStates::
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set_stencil_render_state (bool execute_function, StencilRenderStates::StencilRenderState stencil_render_state, StencilType value) {
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// DEBUG
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if (false) {
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printf ("SRS %d %d %d \n", execute_function, stencil_render_state, value);
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}
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_stencil_render_state_array [stencil_render_state] = value;
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if (execute_function) {
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StencilFunction stencil_function;
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stencil_function = _stencil_function_array [stencil_render_state];
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if (stencil_function) {
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stencil_function (stencil_render_state, this);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::get_stencil_render_state
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// Description: Gets the current render state for the specified
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// stencil render state.
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////////////////////////////////////////////////////////////////////
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StencilType StencilRenderStates::
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get_stencil_render_state (StencilRenderStates::StencilRenderState stencil_render_state) {
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return _stencil_render_state_array [stencil_render_state];
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}
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////////////////////////////////////////////////////////////////////
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// Function: StencilRenderStates::set_stencil_function
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// Description: Registers an API specific callback for setting a
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// specified stencil render state.
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////////////////////////////////////////////////////////////////////
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void StencilRenderStates::
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set_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilFunction stencil_function) {
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_stencil_function_array [stencil_render_state] = stencil_function;
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}
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@ -1,101 +0,0 @@
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// Filename: stencilRenderStates.h
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// Created by: aignacio (17May06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef STENCILRENDERSTATES_H
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#define STENCILRENDERSTATES_H
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class GraphicsStateGuardian;
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typedef unsigned int StencilType;
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////////////////////////////////////////////////////////////////////
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// Class : StencilRenderStates
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// Description : An abstract cross-platform class for setting stencil
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// buffer render states. Each gsg needs to create its
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// own low-level API specific functions on how to set
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// each render state. The "set_stencil_render_state"
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// function can be used in an immediate-mode fashion.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_DISPLAY StencilRenderStates {
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PUBLISHED:
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enum StencilRenderState
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{
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SRS_front_enable,
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SRS_back_enable,
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SRS_front_comparison_function,
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SRS_front_stencil_fail_operation,
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SRS_front_stencil_pass_z_fail_operation,
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SRS_front_stencil_pass_z_pass_operation,
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SRS_reference,
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SRS_read_mask,
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SRS_write_mask,
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SRS_back_comparison_function,
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SRS_back_stencil_fail_operation,
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SRS_back_stencil_pass_z_fail_operation,
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SRS_back_stencil_pass_z_pass_operation,
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SRS_clear,
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SRS_clear_value,
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SRS_total,
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SRS_first = 0,
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};
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enum StencilComparisonFunction
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{
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SCF_never,
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SCF_less_than,
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SCF_equal,
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SCF_less_than_or_equal,
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SCF_greater_than,
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SCF_not_equal,
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SCF_greater_than_or_equal,
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SCF_always,
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};
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enum StencilOperation
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{
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SO_keep,
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SO_zero,
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SO_replace,
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SO_increment,
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SO_decrement,
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SO_invert,
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SO_increment_saturate,
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SO_decrement_saturate,
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};
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public:
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typedef void (*StencilFunction) (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states);
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StencilRenderStates (GraphicsStateGuardian *gsg);
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~StencilRenderStates (void);
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void set_stencil_render_state (bool execute_function, StencilRenderStates::StencilRenderState stencil_render_state, StencilType value);
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StencilType get_stencil_render_state (StencilRenderStates::StencilRenderState stencil_render_state);
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void set_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilFunction stencil_function);
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GraphicsStateGuardian *_gsg;
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private:
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StencilType _stencil_render_state_array [SRS_total];
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StencilFunction _stencil_function_array [SRS_total];
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};
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#endif
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@ -2074,9 +2074,6 @@ reset() {
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PRINT_REFCNT(dxgsg8, _d3d_device);
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void dx_set_stencil_functions (StencilRenderStates *stencil_render_states);
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dx_set_stencil_functions (_stencil_render_states);
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// Now that the GSG has been initialized, make it available for
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// optimizations.
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add_gsg(this);
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@ -4310,9 +4307,7 @@ draw_indexed_primitive_up(D3DPRIMITIVETYPE primitive_type,
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////////////////////////////////////////////////////////////////////
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// DX stencil code section
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////////////////////////////////////////////////////////////////////
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static int dx_stencil_comparison_function_array [ ] =
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{
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static int dx_stencil_comparison_function_array[] = {
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D3DCMP_NEVER,
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D3DCMP_LESS,
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D3DCMP_EQUAL,
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@ -4323,8 +4318,7 @@ static int dx_stencil_comparison_function_array [ ] =
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D3DCMP_ALWAYS,
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};
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static int dx_stencil_operation_array [ ] =
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{
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static int dx_stencil_operation_array[] = {
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D3DSTENCILOP_KEEP,
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D3DSTENCILOP_ZERO,
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D3DSTENCILOP_REPLACE,
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@ -4336,84 +4330,6 @@ static int dx_stencil_operation_array [ ] =
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D3DSTENCILOP_DECRSAT,
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};
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void dx_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
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StencilType render_state_value;
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DXGraphicsStateGuardian8 *gsg;
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LPDIRECT3DDEVICE8 device;
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gsg = (DXGraphicsStateGuardian8 *) stencil_render_states -> _gsg;
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device = gsg->get_d3d_device();
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render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
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if (dxgsg8_cat.is_debug()) {
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dxgsg8_cat.debug()
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<< "SRS: " << StencilAttrib::stencil_render_state_name_array [stencil_render_state] << ", " << render_state_value << "\n";
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}
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switch (stencil_render_state)
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{
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case StencilRenderStates::SRS_front_enable:
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device->SetRenderState (D3DRS_STENCILENABLE, render_state_value);
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break;
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case StencilRenderStates::SRS_back_enable:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_front_comparison_function:
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device->SetRenderState (D3DRS_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_fail_operation:
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device->SetRenderState (D3DRS_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_pass_z_fail_operation:
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device->SetRenderState (D3DRS_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_front_stencil_pass_z_pass_operation:
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device->SetRenderState (D3DRS_STENCILPASS, dx_stencil_operation_array [render_state_value]);
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break;
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case StencilRenderStates::SRS_reference:
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device->SetRenderState (D3DRS_STENCILREF, render_state_value);
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break;
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case StencilRenderStates::SRS_read_mask:
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device->SetRenderState (D3DRS_STENCILMASK, render_state_value);
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break;
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case StencilRenderStates::SRS_write_mask:
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device->SetRenderState (D3DRS_STENCILWRITEMASK, render_state_value);
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break;
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case StencilRenderStates::SRS_back_comparison_function:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_fail_operation:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_pass_z_fail_operation:
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// not supported in DX8
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break;
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case StencilRenderStates::SRS_back_stencil_pass_z_pass_operation:
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// not supported in DX8
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break;
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default:
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break;
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}
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}
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void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
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if (stencil_render_states) {
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StencilRenderStates::StencilRenderState stencil_render_state;
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for (stencil_render_state = StencilRenderStates::SRS_first; stencil_render_state < StencilRenderStates::SRS_total; stencil_render_state = (StencilRenderStates::StencilRenderState) ((int) stencil_render_state + 1)) {
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stencil_render_states -> set_stencil_function (stencil_render_state, dx_stencil_function);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::do_issue_stencil
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// Access: Protected
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@ -4421,20 +4337,17 @@ void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian8::
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do_issue_stencil() {
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if (!_supports_stencil) {
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return;
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}
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StencilRenderStates *stencil_render_states;
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const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
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stencil_render_states = this -> _stencil_render_states;
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if (stencil && stencil_render_states) {
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const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
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if (dxgsg8_cat.is_debug()) {
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if (stencil != (const StencilAttrib *)NULL) {
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// DEBUG
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if (false) {
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dxgsg8_cat.debug() << "STENCIL STATE CHANGE\n";
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dxgsg8_cat.debug() << "\n"
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<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
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<< "SRS_front_comparison_function " << stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
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<< "SRS_front_stencil_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
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<< "SRS_front_stencil_pass_z_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
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@ -4444,25 +4357,36 @@ do_issue_stencil() {
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<< "SRS_write_mask " << stencil->get_render_state(StencilAttrib::SRS_write_mask) << "\n";
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}
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stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
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if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
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stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_STENCILENABLE, TRUE);
|
||||
set_render_state(D3DRS_STENCILFUNC, dx_stencil_comparison_function_array[front_compare]);
|
||||
set_render_state(D3DRS_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]);
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
set_render_state(D3DRS_STENCILREF, stencil->get_render_state(StencilAttrib::SRS_reference));
|
||||
set_render_state(D3DRS_STENCILMASK, stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
set_render_state(D3DRS_STENCILWRITEMASK, stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
if (dxgsg8_cat.is_debug()) {
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
_d3d_device->Clear(0, NULL, D3DCLEAR_STENCIL, 0, 0.0f, stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
}
|
||||
|
||||
} else {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg8_cat.debug() << "STENCIL STATE CHANGE TO OFF\n";
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2769,9 +2769,6 @@ reset() {
|
||||
|
||||
PRINT_REFCNT(dxgsg9, _d3d_device);
|
||||
|
||||
void dx_set_stencil_functions (StencilRenderStates *stencil_render_states);
|
||||
dx_set_stencil_functions (_stencil_render_states);
|
||||
|
||||
// Now that the GSG has been initialized, make it available for
|
||||
// optimizations.
|
||||
add_gsg(this);
|
||||
@ -5261,9 +5258,7 @@ check_dx_allocation (HRESULT result, int allocation_size, int attempts)
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// DX stencil code section
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int dx_stencil_comparison_function_array [ ] =
|
||||
{
|
||||
static int dx_stencil_comparison_function_array[] = {
|
||||
D3DCMP_NEVER,
|
||||
D3DCMP_LESS,
|
||||
D3DCMP_EQUAL,
|
||||
@ -5274,8 +5269,7 @@ static int dx_stencil_comparison_function_array [ ] =
|
||||
D3DCMP_ALWAYS,
|
||||
};
|
||||
|
||||
static int dx_stencil_operation_array [ ] =
|
||||
{
|
||||
static int dx_stencil_operation_array[] = {
|
||||
D3DSTENCILOP_KEEP,
|
||||
D3DSTENCILOP_ZERO,
|
||||
D3DSTENCILOP_REPLACE,
|
||||
@ -5287,93 +5281,6 @@ static int dx_stencil_operation_array [ ] =
|
||||
D3DSTENCILOP_DECRSAT,
|
||||
};
|
||||
|
||||
void dx_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
StencilType render_state_value;
|
||||
|
||||
DXGraphicsStateGuardian9 *gsg;
|
||||
|
||||
gsg = (DXGraphicsStateGuardian9 *) stencil_render_states -> _gsg;
|
||||
|
||||
render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
|
||||
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug()
|
||||
<< "SRS: " << StencilAttrib::stencil_render_state_name_array [stencil_render_state] << ", " << render_state_value << "\n";
|
||||
}
|
||||
|
||||
switch (stencil_render_state)
|
||||
{
|
||||
case StencilRenderStates::SRS_front_enable:
|
||||
gsg -> set_render_state (D3DRS_STENCILENABLE, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_back_enable:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_TWOSIDEDSTENCILMODE, render_state_value);
|
||||
}
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_front_comparison_function:
|
||||
gsg -> set_render_state (D3DRS_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_fail_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_pass_z_fail_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
case StencilRenderStates::SRS_front_stencil_pass_z_pass_operation:
|
||||
gsg -> set_render_state (D3DRS_STENCILPASS, dx_stencil_operation_array [render_state_value]);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_reference:
|
||||
gsg -> set_render_state (D3DRS_STENCILREF, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_read_mask:
|
||||
gsg -> set_render_state (D3DRS_STENCILMASK, render_state_value);
|
||||
break;
|
||||
case StencilRenderStates::SRS_write_mask:
|
||||
gsg -> set_render_state (D3DRS_STENCILWRITEMASK, render_state_value);
|
||||
break;
|
||||
|
||||
case StencilRenderStates::SRS_back_comparison_function:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILFUNC, dx_stencil_comparison_function_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_fail_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_pass_z_fail_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILZFAIL, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
case StencilRenderStates::SRS_back_stencil_pass_z_pass_operation:
|
||||
if (gsg -> get_supports_two_sided_stencil()) {
|
||||
gsg -> set_render_state (D3DRS_CCW_STENCILPASS, dx_stencil_operation_array [render_state_value]);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void dx_set_stencil_functions (StencilRenderStates *stencil_render_states) {
|
||||
if (stencil_render_states) {
|
||||
StencilRenderStates::StencilRenderState stencil_render_state;
|
||||
|
||||
for (stencil_render_state = StencilRenderStates::SRS_first; stencil_render_state < StencilRenderStates::SRS_total; stencil_render_state = (StencilRenderStates::StencilRenderState) ((int) stencil_render_state + 1)) {
|
||||
stencil_render_states -> set_stencil_function (stencil_render_state, dx_stencil_function);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian9::do_issue_stencil
|
||||
// Access: Protected
|
||||
@ -5385,17 +5292,13 @@ do_issue_stencil() {
|
||||
return;
|
||||
}
|
||||
|
||||
StencilRenderStates *stencil_render_states;
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
|
||||
stencil_render_states = this -> _stencil_render_states;
|
||||
if (stencil && stencil_render_states) {
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
|
||||
|
||||
if (stencil != (const StencilAttrib *)NULL) {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug() << "STENCIL STATE CHANGE\n";
|
||||
dxgsg9_cat.debug() << "\n"
|
||||
<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
|
||||
<< "SRS_back_enable " << stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
|
||||
<< "SRS_front_comparison_function " << stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
@ -5409,46 +5312,64 @@ do_issue_stencil() {
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
}
|
||||
|
||||
bool on;
|
||||
bool on = false;
|
||||
|
||||
on = false;
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_STENCILENABLE, TRUE);
|
||||
set_render_state(D3DRS_STENCILFUNC, dx_stencil_comparison_function_array[front_compare]);
|
||||
set_render_state(D3DRS_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]);
|
||||
on = true;
|
||||
} else {
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, stencil -> get_render_state (StencilAttrib::SRS_back_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_back_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation));
|
||||
if (_supports_two_sided_stencil) {
|
||||
unsigned int back_compare;
|
||||
back_compare = stencil->get_render_state(StencilAttrib::SRS_back_comparison_function);
|
||||
|
||||
if (back_compare != RenderAttrib::M_none) {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
||||
set_render_state(D3DRS_CCW_STENCILFUNC, dx_stencil_comparison_function_array[back_compare]);
|
||||
set_render_state(D3DRS_CCW_STENCILFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation)]);
|
||||
set_render_state(D3DRS_CCW_STENCILZFAIL, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation)]);
|
||||
set_render_state(D3DRS_CCW_STENCILPASS, dx_stencil_operation_array[
|
||||
stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation)]);
|
||||
on = true;
|
||||
} else {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
if (on) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
set_render_state(D3DRS_STENCILREF, stencil->get_render_state(StencilAttrib::SRS_reference));
|
||||
set_render_state(D3DRS_STENCILMASK, stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
set_render_state(D3DRS_STENCILWRITEMASK, stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
}
|
||||
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
_d3d_device->Clear(0, NULL, D3DCLEAR_STENCIL, 0, 0.0f, stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
} else {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
dxgsg9_cat.debug() << "STENCIL STATE CHANGE TO OFF\n";
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, 0);
|
||||
set_render_state(D3DRS_STENCILENABLE, FALSE);
|
||||
if (_supports_two_sided_stencil) {
|
||||
set_render_state(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -337,11 +337,6 @@ CLP(GraphicsStateGuardian)::
|
||||
}
|
||||
|
||||
close_gsg();
|
||||
|
||||
if (_stencil_render_states) {
|
||||
delete _stencil_render_states;
|
||||
_stencil_render_states = 0;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -2103,9 +2098,6 @@ reset() {
|
||||
|
||||
report_my_gl_errors();
|
||||
|
||||
void gl_set_stencil_functions (StencilRenderStates *stencil_render_states);
|
||||
gl_set_stencil_functions(_stencil_render_states);
|
||||
|
||||
#if defined(HAVE_CG) && !defined(OPENGLES)
|
||||
|
||||
typedef struct {
|
||||
@ -11511,17 +11503,6 @@ bind_fbo(GLuint fbo) {
|
||||
// GL stencil code section
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int gl_stencil_comparison_function_array [ ] = {
|
||||
GL_NEVER,
|
||||
GL_LESS,
|
||||
GL_EQUAL,
|
||||
GL_LEQUAL,
|
||||
GL_GREATER,
|
||||
GL_NOTEQUAL,
|
||||
GL_GEQUAL,
|
||||
GL_ALWAYS,
|
||||
};
|
||||
|
||||
static int gl_stencil_operations_array[] = {
|
||||
GL_KEEP,
|
||||
GL_ZERO,
|
||||
@ -11539,144 +11520,6 @@ static int gl_stencil_operations_array [ ] = {
|
||||
GL_DECR,
|
||||
};
|
||||
|
||||
void __glActiveStencilFace (GraphicsStateGuardian *gsg, GLenum face) {
|
||||
CLP(GraphicsStateGuardian) *glgsg;
|
||||
|
||||
glgsg = (CLP(GraphicsStateGuardian) *) gsg;
|
||||
if (gsg -> get_supports_two_sided_stencil ( ) &&
|
||||
glgsg -> _glActiveStencilFaceEXT) {
|
||||
if (face == GL_FRONT) {
|
||||
// glActiveStencilFaceEXT (GL_FRONT);
|
||||
glgsg -> _glActiveStencilFaceEXT (GL_FRONT);
|
||||
}
|
||||
else {
|
||||
// glActiveStencilFaceEXT (GL_BACK);
|
||||
glgsg -> _glActiveStencilFaceEXT (GL_BACK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gl_front_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
|
||||
glStencilFunc
|
||||
(
|
||||
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_comparison_function)],
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
|
||||
);
|
||||
}
|
||||
void gl_front_stencil_operation (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
|
||||
glStencilOp
|
||||
(
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
}
|
||||
|
||||
void gl_back_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
if (supports_two_sided_stencil) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
|
||||
glStencilFunc
|
||||
(
|
||||
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_comparison_function)],
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
|
||||
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void gl_back_stencil_operation (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
if (supports_two_sided_stencil) {
|
||||
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
|
||||
glStencilOp
|
||||
(
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void gl_front_back_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
gl_front_stencil_function (stencil_render_state, stencil_render_states);
|
||||
gl_back_stencil_function (stencil_render_state, stencil_render_states);
|
||||
}
|
||||
|
||||
void gl_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
|
||||
|
||||
StencilType render_state_value;
|
||||
bool supports_two_sided_stencil;
|
||||
|
||||
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
|
||||
|
||||
render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
|
||||
switch (stencil_render_state) {
|
||||
case StencilRenderStates::SRS_front_enable:
|
||||
if (render_state_value) {
|
||||
glEnable (GL_STENCIL_TEST);
|
||||
}
|
||||
else {
|
||||
glDisable (GL_STENCIL_TEST);
|
||||
}
|
||||
break;
|
||||
#ifndef OPENGLES
|
||||
case StencilRenderStates::SRS_back_enable:
|
||||
if (supports_two_sided_stencil) {
|
||||
if (render_state_value) {
|
||||
glEnable (GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
else {
|
||||
glDisable (GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
case StencilRenderStates::SRS_write_mask:
|
||||
glStencilMask (render_state_value);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void gl_set_stencil_functions (StencilRenderStates *stencil_render_states) {
|
||||
|
||||
if (stencil_render_states) {
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_enable, gl_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_enable, gl_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_comparison_function, gl_front_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_fail_operation, gl_front_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, gl_front_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, gl_front_stencil_operation);
|
||||
|
||||
// GL seems to support different read masks and/or reference values for front and back, but DX does not.
|
||||
// This needs to be cross-platform so do it the DX way by setting the same read mask and reference for both front and back.
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_reference, gl_front_back_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_read_mask, gl_front_back_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_write_mask, gl_stencil_function);
|
||||
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_comparison_function, gl_back_stencil_function);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_fail_operation, gl_back_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, gl_back_stencil_operation);
|
||||
stencil_render_states -> set_stencil_function (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, gl_back_stencil_operation);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: GLGraphicsStateGuardian::do_issue_stencil
|
||||
// Access: Protected
|
||||
@ -11688,18 +11531,13 @@ do_issue_stencil() {
|
||||
return;
|
||||
}
|
||||
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib_def(StencilAttrib::get_class_slot()));
|
||||
|
||||
StencilRenderStates *stencil_render_states;
|
||||
stencil_render_states = this -> _stencil_render_states;
|
||||
if (stencil && stencil_render_states) {
|
||||
const StencilAttrib *stencil = DCAST(StencilAttrib, _target_rs->get_attrib(StencilAttrib::get_class_slot()));
|
||||
|
||||
if (stencil != (const StencilAttrib *)NULL) {
|
||||
// DEBUG
|
||||
if (false) {
|
||||
GLCAT.debug() << "STENCIL STATE CHANGE\n";
|
||||
GLCAT.debug() << "\n"
|
||||
<< "SRS_front_enable " << (int)stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
|
||||
<< "SRS_back_enable " << (int)stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
|
||||
<< "SRS_front_comparison_function " << (int)stencil->get_render_state(StencilAttrib::SRS_front_comparison_function) << "\n"
|
||||
<< "SRS_front_stencil_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
|
||||
<< "SRS_front_stencil_pass_z_fail_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
|
||||
@ -11713,47 +11551,64 @@ do_issue_stencil() {
|
||||
<< "SRS_back_stencil_pass_z_pass_operation " << (int)stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
|
||||
}
|
||||
|
||||
{
|
||||
bool on;
|
||||
if (_supports_two_sided_stencil) {
|
||||
//TODO: add support for OpenGL 2.0-style glStencilFuncSeparate.
|
||||
unsigned int back_compare;
|
||||
back_compare = stencil->get_render_state(StencilAttrib::SRS_back_comparison_function);
|
||||
|
||||
on = false;
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, stencil -> get_render_state (StencilAttrib::SRS_front_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_front_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation));
|
||||
on = true;
|
||||
if (back_compare != RenderAttrib::M_none) {
|
||||
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
_glActiveStencilFaceEXT(GL_BACK);
|
||||
|
||||
glStencilFunc(
|
||||
PANDA_TO_GL_COMPAREFUNC(back_compare),
|
||||
stencil->get_render_state(StencilAttrib::SRS_reference),
|
||||
stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
|
||||
glStencilOp(
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_back_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
glStencilMask(stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, stencil -> get_render_state (StencilAttrib::SRS_back_enable));
|
||||
if (stencil -> get_render_state (StencilAttrib::SRS_back_enable)) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_comparison_function, stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_fail_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_stencil_pass_z_pass_operation, stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation));
|
||||
on = true;
|
||||
_glActiveStencilFaceEXT(GL_FRONT);
|
||||
}
|
||||
|
||||
if (on) {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_reference, stencil -> get_render_state (StencilAttrib::SRS_reference));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_read_mask, stencil -> get_render_state (StencilAttrib::SRS_read_mask));
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_write_mask, stencil -> get_render_state (StencilAttrib::SRS_write_mask));
|
||||
}
|
||||
unsigned int front_compare;
|
||||
front_compare = stencil->get_render_state(StencilAttrib::SRS_front_comparison_function);
|
||||
|
||||
if (front_compare != RenderAttrib::M_none) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilFunc(
|
||||
PANDA_TO_GL_COMPAREFUNC(front_compare),
|
||||
stencil->get_render_state(StencilAttrib::SRS_reference),
|
||||
stencil->get_render_state(StencilAttrib::SRS_read_mask));
|
||||
|
||||
glStencilOp(
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_fail_operation)],
|
||||
gl_stencil_operations_array[stencil->get_render_state(StencilAttrib::SRS_front_stencil_pass_z_pass_operation)]
|
||||
);
|
||||
glStencilMask(stencil->get_render_state(StencilAttrib::SRS_write_mask));
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
if (stencil->get_render_state(StencilAttrib::SRS_clear)) {
|
||||
GLbitfield mask = 0;
|
||||
|
||||
// clear stencil buffer
|
||||
glClearStencil(stencil->get_render_state(StencilAttrib::SRS_clear_value));
|
||||
mask |= GL_STENCIL_BUFFER_BIT;
|
||||
glClear(mask);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
if (_supports_two_sided_stencil) {
|
||||
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
}
|
||||
else {
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_front_enable, 0);
|
||||
stencil_render_states -> set_stencil_render_state (true, StencilRenderStates::SRS_back_enable, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -230,6 +230,31 @@ compare_sort(const RenderState &other) const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::compare_mask
|
||||
// Access: Published
|
||||
// Description: This version of compare_to takes a slot mask that
|
||||
// indicates which attributes to include in the
|
||||
// comparison. Unlike compare_to, this method
|
||||
// compares the attributes by pointer.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
int RenderState::
|
||||
compare_mask(const RenderState &other, SlotMask compare_mask) const {
|
||||
SlotMask mask = (_filled_slots | other._filled_slots) & compare_mask;
|
||||
int slot = mask.get_lowest_on_bit();
|
||||
while (slot >= 0) {
|
||||
const RenderAttrib *a = _attributes[slot]._attrib;
|
||||
const RenderAttrib *b = other._attributes[slot]._attrib;
|
||||
if (a != b) {
|
||||
return a < b ? -1 : 1;
|
||||
}
|
||||
mask.clear_bit(slot);
|
||||
slot = mask.get_lowest_on_bit();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RenderState::cull_callback
|
||||
// Access: Published
|
||||
|
@ -67,6 +67,7 @@ public:
|
||||
PUBLISHED:
|
||||
int compare_to(const RenderState &other) const;
|
||||
int compare_sort(const RenderState &other) const;
|
||||
int compare_mask(const RenderState &other, SlotMask compare_mask) const;
|
||||
INLINE size_t get_hash() const;
|
||||
|
||||
INLINE bool is_empty() const;
|
||||
|
@ -18,6 +18,6 @@
|
||||
// Description: Returns render state.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE unsigned int StencilAttrib::
|
||||
get_render_state(unsigned int render_state_identifier) const {
|
||||
return _stencil_render_states [render_state_identifier];
|
||||
get_render_state(StencilRenderState render_state_identifier) const {
|
||||
return _stencil_render_states[(int)render_state_identifier];
|
||||
}
|
||||
|
@ -26,9 +26,6 @@ int StencilAttrib::_attrib_slot;
|
||||
const char *StencilAttrib::
|
||||
stencil_render_state_name_array[StencilAttrib::SRS_total] =
|
||||
{
|
||||
"SRS_front_enable",
|
||||
"SRS_back_enable",
|
||||
|
||||
"SRS_front_comparison_function",
|
||||
"SRS_front_stencil_fail_operation",
|
||||
"SRS_front_stencil_pass_z_fail_operation",
|
||||
@ -55,11 +52,7 @@ stencil_render_state_name_array [StencilAttrib::SRS_total] =
|
||||
////////////////////////////////////////////////////////////////////
|
||||
StencilAttrib::
|
||||
StencilAttrib() {
|
||||
|
||||
_stencil_render_states [SRS_front_enable] = 0;
|
||||
_stencil_render_states [SRS_back_enable] = 0;
|
||||
|
||||
_stencil_render_states [SRS_front_comparison_function] = SCF_always;
|
||||
_stencil_render_states [SRS_front_comparison_function] = M_none;
|
||||
_stencil_render_states [SRS_front_stencil_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_front_stencil_pass_z_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_front_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -68,7 +61,7 @@ StencilAttrib() {
|
||||
_stencil_render_states [SRS_read_mask] = ~0;
|
||||
_stencil_render_states [SRS_write_mask] = ~0;
|
||||
|
||||
_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -84,10 +77,8 @@ StencilAttrib() {
|
||||
// turned off.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_off()
|
||||
{
|
||||
make_off() {
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
return return_new(attrib);
|
||||
}
|
||||
|
||||
@ -110,19 +101,20 @@ make_default() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = 0;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -133,7 +125,7 @@ make(
|
||||
attrib->_stencil_render_states [SRS_read_mask] = read_mask;
|
||||
attrib->_stencil_render_states [SRS_write_mask] = write_mask;
|
||||
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -148,24 +140,29 @@ make(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_2_sided(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation)
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = back_enable;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
if (!back_enable) {
|
||||
back_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -191,21 +188,22 @@ make_2_sided(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int clear,
|
||||
bool clear,
|
||||
unsigned int clear_value)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = 0;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -216,7 +214,7 @@ make_with_clear(
|
||||
attrib->_stencil_render_states [SRS_read_mask] = read_mask;
|
||||
attrib->_stencil_render_states [SRS_write_mask] = write_mask;
|
||||
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = SCF_always;
|
||||
attrib->_stencil_render_states [SRS_back_comparison_function] = M_none;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_fail_operation] = SO_keep;
|
||||
attrib->_stencil_render_states [SRS_back_stencil_pass_z_pass_operation] = SO_keep;
|
||||
@ -234,26 +232,31 @@ make_with_clear(
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) StencilAttrib::
|
||||
make_2_sided_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation,
|
||||
unsigned int clear,
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation,
|
||||
bool clear,
|
||||
unsigned int clear_value)
|
||||
{
|
||||
StencilAttrib *attrib = new StencilAttrib;
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_enable] = front_enable;
|
||||
attrib->_stencil_render_states [SRS_back_enable] = back_enable;
|
||||
if (!front_enable) {
|
||||
front_comparison_function = M_none;
|
||||
}
|
||||
|
||||
if (!back_enable) {
|
||||
back_comparison_function = M_none;
|
||||
}
|
||||
|
||||
attrib->_stencil_render_states [SRS_front_comparison_function] = front_comparison_function;
|
||||
attrib->_stencil_render_states [SRS_front_stencil_fail_operation] = stencil_fail_operation;
|
||||
@ -316,7 +319,7 @@ compare_to_impl(const RenderAttrib *other) const {
|
||||
int index;
|
||||
int compare_result = 0;
|
||||
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
for (index = 0; index < SRS_total; ++index) {
|
||||
a = (int) sa -> _stencil_render_states[index];
|
||||
b = (int) _stencil_render_states[index];
|
||||
compare_result = (a - b);
|
||||
@ -368,9 +371,8 @@ void StencilAttrib::
|
||||
write_datagram(BamWriter *manager, Datagram &dg) {
|
||||
RenderAttrib::write_datagram(manager, dg);
|
||||
|
||||
int index;
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
dg.add_int32(_stencil_render_states [index]);
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
dg.add_uint32(_stencil_render_states[index]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -405,8 +407,29 @@ void StencilAttrib::
|
||||
fillin(DatagramIterator &scan, BamReader *manager) {
|
||||
RenderAttrib::fillin(scan, manager);
|
||||
|
||||
int index;
|
||||
for (index = 0; index < SRS_total; index++) {
|
||||
if (manager->get_file_minor_ver() < 35) {
|
||||
unsigned int front_enable, back_enable;
|
||||
front_enable = scan.get_int32();
|
||||
back_enable = scan.get_int32();
|
||||
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
_stencil_render_states[index] = scan.get_int32();
|
||||
}
|
||||
|
||||
if (front_enable) {
|
||||
_stencil_render_states[SRS_front_comparison_function]++;
|
||||
} else {
|
||||
_stencil_render_states[SRS_front_comparison_function] = M_none;
|
||||
}
|
||||
|
||||
if (back_enable) {
|
||||
_stencil_render_states[SRS_back_comparison_function]++;
|
||||
} else {
|
||||
_stencil_render_states[SRS_back_comparison_function] = M_none;
|
||||
}
|
||||
} else {
|
||||
for (int index = 0; index < SRS_total; ++index) {
|
||||
_stencil_render_states[index] = scan.get_uint32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,13 +35,8 @@ private:
|
||||
StencilAttrib();
|
||||
|
||||
PUBLISHED:
|
||||
|
||||
// enums are duplicated here from class StencilRenderStates for use in Python
|
||||
enum StencilRenderState
|
||||
{
|
||||
SRS_front_enable,
|
||||
SRS_back_enable,
|
||||
|
||||
enum StencilRenderState {
|
||||
SRS_front_comparison_function,
|
||||
SRS_front_stencil_fail_operation,
|
||||
SRS_front_stencil_pass_z_fail_operation,
|
||||
@ -60,24 +55,21 @@ PUBLISHED:
|
||||
SRS_clear_value,
|
||||
|
||||
SRS_total,
|
||||
|
||||
SRS_first = 0,
|
||||
};
|
||||
|
||||
enum StencilComparisonFunction
|
||||
{
|
||||
SCF_never,
|
||||
SCF_less_than,
|
||||
SCF_equal,
|
||||
SCF_less_than_or_equal,
|
||||
SCF_greater_than,
|
||||
SCF_not_equal,
|
||||
SCF_greater_than_or_equal,
|
||||
SCF_always,
|
||||
// Exists purely for backward compatibility.
|
||||
enum StencilComparisonFunction {
|
||||
SCF_never = M_never,
|
||||
SCF_less_than = M_less,
|
||||
SCF_equal = M_equal,
|
||||
SCF_less_than_or_equal = M_less_equal,
|
||||
SCF_greater_than = M_greater,
|
||||
SCF_not_equal = M_not_equal,
|
||||
SCF_greater_than_or_equal = M_greater_equal,
|
||||
SCF_always = M_always,
|
||||
};
|
||||
|
||||
enum StencilOperation
|
||||
{
|
||||
enum StencilOperation {
|
||||
SO_keep,
|
||||
SO_zero,
|
||||
SO_replace,
|
||||
@ -88,69 +80,64 @@ PUBLISHED:
|
||||
SO_decrement_saturate,
|
||||
};
|
||||
|
||||
enum StencilMask
|
||||
{
|
||||
SM_default = ~0,
|
||||
};
|
||||
|
||||
static CPT(RenderAttrib) make_off();
|
||||
static CPT(RenderAttrib) make_default();
|
||||
|
||||
static CPT(RenderAttrib) make(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask);
|
||||
|
||||
static CPT(RenderAttrib) make_2_sided(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation);
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation);
|
||||
|
||||
static CPT(RenderAttrib) make_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int clear,
|
||||
bool clear,
|
||||
unsigned int clear_value);
|
||||
|
||||
static CPT(RenderAttrib) make_2_sided_with_clear(
|
||||
unsigned int front_enable,
|
||||
unsigned int back_enable,
|
||||
unsigned int front_comparison_function,
|
||||
unsigned int stencil_fail_operation,
|
||||
unsigned int stencil_pass_z_fail_operation,
|
||||
unsigned int front_stencil_pass_z_pass_operation,
|
||||
bool front_enable,
|
||||
bool back_enable,
|
||||
PandaCompareFunc front_comparison_function,
|
||||
StencilOperation stencil_fail_operation,
|
||||
StencilOperation stencil_pass_z_fail_operation,
|
||||
StencilOperation front_stencil_pass_z_pass_operation,
|
||||
unsigned int reference,
|
||||
unsigned int read_mask,
|
||||
unsigned int write_mask,
|
||||
unsigned int back_comparison_function,
|
||||
unsigned int back_stencil_fail_operation,
|
||||
unsigned int back_stencil_pass_z_fail_operation,
|
||||
unsigned int back_stencil_pass_z_pass_operation,
|
||||
unsigned int clear,
|
||||
PandaCompareFunc back_comparison_function,
|
||||
StencilOperation back_stencil_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_fail_operation,
|
||||
StencilOperation back_stencil_pass_z_pass_operation,
|
||||
bool clear,
|
||||
unsigned int clear_value);
|
||||
|
||||
INLINE unsigned int get_render_state (unsigned int render_state_identifier) const;
|
||||
INLINE unsigned int get_render_state(StencilRenderState render_state_identifier) const;
|
||||
|
||||
public:
|
||||
static const char *stencil_render_state_name_array [SRS_total];
|
||||
|
@ -33,7 +33,7 @@ static const unsigned short _bam_major_ver = 6;
|
||||
// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
|
||||
|
||||
static const unsigned short _bam_first_minor_ver = 14;
|
||||
static const unsigned short _bam_minor_ver = 34;
|
||||
static const unsigned short _bam_minor_ver = 35;
|
||||
// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
|
||||
// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
|
||||
// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
|
||||
@ -55,5 +55,6 @@ static const unsigned short _bam_minor_ver = 34;
|
||||
// Bumped to minor version 32 on 6/11/12 to add Texture::_has_read_mipmaps.
|
||||
// Bumped to minor version 33 on 8/17/13 to add UvScrollNode::_w_speed.
|
||||
// Bumped to minor version 34 on 9/16/14 to add ScissorAttrib::_off.
|
||||
// Bumped to minor version 35 on 12/3/14 to change StencilAttrib.
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user