don't duplicate collision solids

This commit is contained in:
David Rose 2005-01-05 22:57:24 +00:00
parent a1d0fbc932
commit 0563079eab
2 changed files with 27 additions and 25 deletions

View File

@ -1847,7 +1847,7 @@ make_node(EggGroup *egg_group, PandaNode *parent) {
Colorf color;
float radius;
if(!make_sphere(egg_group,center,radius,color)) {
if (!make_sphere(egg_group, EggGroup::CF_none, center, radius, color)) {
egg2pg_cat.warning()
<< "Polylight " << egg_group->get_name() << " make_sphere failed!\n";
}
@ -2099,9 +2099,10 @@ find_first_polygon(EggGroup *egg_group) {
// Polylight sphere. It could be used for other spheres.
////////////////////////////////////////////////////////////////////
bool EggLoader::
make_sphere(EggGroup *egg_group, LPoint3f &center, float &radius, Colorf &color) {
make_sphere(EggGroup *egg_group, EggGroup::CollideFlags flags,
LPoint3f &center, float &radius, Colorf &color) {
bool success=false;
EggGroup *geom_group = find_collision_geometry(egg_group);
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
if (geom_group != (EggGroup *)NULL) {
// Collect all of the vertices.
pset<EggVertex *> vertices;
@ -2130,7 +2131,7 @@ make_sphere(EggGroup *egg_group, LPoint3f &center, float &radius, Colorf &color)
if (num_vertices > 0) {
d_center /= (double)num_vertices;
//egg2pg_cat.debug() << "make_sphere d_center: " << d_center << "\n";
//egg2pg_cat.debug() << "make_sphere d_center: " << d_center << "\n";
LMatrix4d mat = egg_group->get_vertex_to_node();
d_center = d_center * mat;
@ -2146,15 +2147,15 @@ make_sphere(EggGroup *egg_group, LPoint3f &center, float &radius, Colorf &color)
center = LCAST(float,d_center);
radius = sqrtf(radius2);
//egg2pg_cat.debug() << "make_sphere radius: " << radius << "\n";
vi = vertices.begin();
EggVertex *clr_vtx = (*vi);
if (clr_vtx->has_color()) {
color = clr_vtx->get_color();
}
else {
color = Colorf(1.0,1.0,1.0,1.0);
}
//egg2pg_cat.debug() << "make_sphere radius: " << radius << "\n";
vi = vertices.begin();
EggVertex *clr_vtx = (*vi);
if (clr_vtx->has_color()) {
color = clr_vtx->get_color();
} else {
color = Colorf(1.0,1.0,1.0,1.0);
}
success = true;
}
@ -2226,7 +2227,7 @@ make_collision_solids(EggGroup *start_group, EggGroup *egg_group,
void EggLoader::
make_collision_plane(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags) {
EggGroup *geom_group = find_collision_geometry(egg_group);
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
if (geom_group != (EggGroup *)NULL) {
EggGroup::const_iterator ci;
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
@ -2253,7 +2254,7 @@ void EggLoader::
make_collision_polygon(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags) {
EggGroup *geom_group = find_collision_geometry(egg_group);
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
if (geom_group != (EggGroup *)NULL) {
EggGroup::const_iterator ci;
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
@ -2274,7 +2275,7 @@ make_collision_polygon(EggGroup *egg_group, CollisionNode *cnode,
void EggLoader::
make_collision_polyset(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags) {
EggGroup *geom_group = find_collision_geometry(egg_group);
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
if (geom_group != (EggGroup *)NULL) {
EggGroup::const_iterator ci;
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
@ -2298,7 +2299,7 @@ make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode,
LPoint3f center;
float radius;
Colorf dummycolor;
if (make_sphere(egg_group, center, radius, dummycolor)) {
if (make_sphere(egg_group, flags, center, radius, dummycolor)) {
CollisionSphere *cssphere =
new CollisionSphere(center, radius);
apply_collision_flags(cssphere, flags);
@ -2318,7 +2319,7 @@ make_collision_inv_sphere(EggGroup *egg_group, CollisionNode *cnode,
LPoint3f center;
float radius;
Colorf dummycolor;
if (make_sphere(egg_group, center, radius, dummycolor)) {
if (make_sphere(egg_group, flags, center, radius, dummycolor)) {
CollisionInvSphere *cssphere =
new CollisionInvSphere(center, radius);
apply_collision_flags(cssphere, flags);
@ -2335,7 +2336,7 @@ make_collision_inv_sphere(EggGroup *egg_group, CollisionNode *cnode,
void EggLoader::
make_collision_tube(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags) {
EggGroup *geom_group = find_collision_geometry(egg_group);
EggGroup *geom_group = find_collision_geometry(egg_group, flags);
if (geom_group != (EggGroup *)NULL) {
// Collect all of the vertices.
pset<EggVertex *> vertices;
@ -2536,8 +2537,7 @@ make_collision_tube(EggGroup *egg_group, CollisionNode *cnode,
// CollideFlags.
////////////////////////////////////////////////////////////////////
void EggLoader::
apply_collision_flags(CollisionSolid *solid,
EggGroup::CollideFlags flags) {
apply_collision_flags(CollisionSolid *solid, EggGroup::CollideFlags flags) {
if ((flags & EggGroup::CF_intangible) != 0) {
solid->set_tangible(false);
}
@ -2553,8 +2553,8 @@ apply_collision_flags(CollisionSolid *solid,
// that contains the associated collision geometry.
////////////////////////////////////////////////////////////////////
EggGroup *EggLoader::
find_collision_geometry(EggGroup *egg_group) {
if ((egg_group->get_collide_flags() & EggGroup::CF_descend) != 0) {
find_collision_geometry(EggGroup *egg_group, EggGroup::CollideFlags flags) {
if ((flags & EggGroup::CF_descend) != 0) {
// If we have the "descend" instruction, we'll get to it when we
// get to it. Don't worry about it now.
return egg_group;

View File

@ -126,7 +126,8 @@ private:
void set_portal_polygon(EggGroup *egg_group, PortalNode *pnode);
EggPolygon *find_first_polygon(EggGroup *egg_group);
bool make_sphere(EggGroup *start_group, LPoint3f &center, float &radius, Colorf &color);
bool make_sphere(EggGroup *start_group, EggGroup::CollideFlags flags,
LPoint3f &center, float &radius, Colorf &color);
void make_collision_solids(EggGroup *start_group, EggGroup *egg_group,
CollisionNode *cnode);
@ -144,7 +145,8 @@ private:
EggGroup::CollideFlags flags);
void apply_collision_flags(CollisionSolid *solid,
EggGroup::CollideFlags flags);
EggGroup *find_collision_geometry(EggGroup *egg_group);
EggGroup *find_collision_geometry(EggGroup *egg_group,
EggGroup::CollideFlags flags);
CollisionPlane *create_collision_plane(EggPolygon *egg_poly,
EggGroup *parent_group);
void create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly,