Add TextureStage::M_emission mode

This is similar to M_glow, except that the emission factor is in the RGB channels.
This commit is contained in:
rdb 2020-12-23 17:33:59 +01:00
parent 1b8c4e0029
commit 05876317cf
8 changed files with 38 additions and 10 deletions

View File

@ -558,6 +558,7 @@ affects_polygon_alpha() const {
case ET_gloss:
case ET_height:
case ET_normal_gloss:
case ET_emission:
return false;
case ET_selector:
@ -882,6 +883,9 @@ string_env_type(const string &string) {
} else if (cmp_nocase_uh(string, "normal_gloss") == 0) {
return ET_normal_gloss;
} else if (cmp_nocase_uh(string, "emission") == 0) {
return ET_emission;
} else {
return ET_unspecified;
}
@ -1312,6 +1316,9 @@ ostream &operator << (ostream &out, EggTexture::EnvType type) {
case EggTexture::ET_normal_gloss:
return out << "normal_gloss";
case EggTexture::ET_emission:
return out << "emission";
}
nassertr(false, out);

View File

@ -107,6 +107,7 @@ PUBLISHED:
ET_height,
ET_selector,
ET_normal_gloss,
ET_emission,
};
enum CombineMode {
CM_unspecified,

View File

@ -1540,6 +1540,10 @@ make_texture_stage(const EggTexture *egg_tex) {
stage->set_mode(TextureStage::M_normal_gloss);
break;
case EggTexture::ET_emission:
stage->set_mode(TextureStage::M_emission);
break;
case EggTexture::ET_unspecified:
break;
}

View File

@ -864,6 +864,9 @@ convert_primitive(const GeomVertexData *vertex_data,
case TextureStage::M_normal_gloss:
egg_tex->set_env_type(EggTexture::ET_normal_gloss);
break;
case TextureStage::M_emission:
egg_tex->set_env_type(EggTexture::ET_emission);
break;
default:
break;
}

View File

@ -517,6 +517,9 @@ operator << (ostream &out, TextureStage::Mode mode) {
case TextureStage::M_normal_gloss:
return out << "normal_gloss";
case TextureStage::M_emission:
return out << "emission";
}
return out << "**invalid Mode(" << (int)mode << ")**";

View File

@ -63,6 +63,8 @@ PUBLISHED:
M_height, // Rarely used: normal_height is more efficient.
M_selector,
M_normal_gloss,
M_emission,
};
enum CombineMode {

View File

@ -467,6 +467,9 @@ analyze_renderstate(ShaderKey &key, const RenderState *rs) {
skip = true;
}
break;
case TextureStage::M_emission:
info._flags = ShaderKey::TF_map_emission;
break;
default:
break;
}
@ -743,6 +746,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
int map_index_glow = -1;
int map_index_gloss = -1;
int map_index_emission = -1;
// Figure out whether we need to calculate any of these variables.
bool need_world_position = (key._num_clip_planes > 0);
@ -833,6 +837,9 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
if (tex._flags & ShaderKey::TF_map_gloss) {
map_index_gloss = i;
}
if (tex._flags & ShaderKey::TF_map_emission) {
map_index_emission = i;
}
}
if (need_tangents) {
tangent_freg = alloc_freg();
@ -1446,17 +1453,17 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
}
text << "\t // Begin view-space light summation\n";
if (key._material_flags & Material::F_emission) {
if (key._texture_flags & ShaderKey::TF_map_glow) {
text << "\t result = attr_material[2] * saturate(2 * (tex" << map_index_glow << ".a - 0.5));\n";
} else {
text << "\t result = attr_material[2];\n";
}
text << "\t result = attr_material[2];\n";
} else if (key._texture_flags & (ShaderKey::TF_map_glow | ShaderKey::TF_map_emission)) {
text << "\t result = float4(1,1,1,0);\n";
} else {
if (key._texture_flags & ShaderKey::TF_map_glow) {
text << "\t result = saturate(2 * (tex" << map_index_glow << ".a - 0.5));\n";
} else {
text << "\t result = float4(0,0,0,0);\n";
}
text << "\t result = float4(0,0,0,0);\n";
}
if (key._texture_flags & ShaderKey::TF_map_emission) {
text << "\t result.rgb *= tex" << map_index_emission << ".rgb;\n";
}
if (key._texture_flags & ShaderKey::TF_map_glow) {
text << "\t result *= saturate(2 * (tex" << map_index_glow << ".a - 0.5));\n";
}
if (key._have_separate_ambient) {
if (key._material_flags & Material::F_ambient) {

View File

@ -107,6 +107,7 @@ protected:
TF_map_height = 0x040,
TF_map_glow = 0x080,
TF_map_gloss = 0x100,
TF_map_emission = 0x001000000,
TF_uses_color = 0x200,
TF_uses_primary_color = 0x400,
TF_uses_last_saved_result = 0x800,