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changed op to zpass
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@ -331,7 +331,7 @@ INLINE void GLGraphicsStateGuardian::
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call_glStencilOp(GLenum fail,GLenum zfail,GLenum zpass) {
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#ifdef GSG_VERBOSE
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glgsg_cat.debug() << "glStencilOp(fail, zfail, ";
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switch (op) {
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switch (zpass) {
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case GL_KEEP:
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glgsg_cat.debug(false) << "GL_KEEP)";
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break;
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