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build in stdfloat_double
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@ -13,6 +13,7 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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#include "zSpinParticle.h"
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#include "zSpinParticle.h"
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#include "cmath.h"
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : ZSpinParticle
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// Function : ZSpinParticle
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@ -90,9 +91,9 @@ update() {
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}
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}
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// normalize the result to [0..360)
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// normalize the result to [0..360)
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_cur_angle = fmod(_cur_angle, 360.0f);
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_cur_angle = cmod(_cur_angle, (PN_stdfloat)360.0);
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// if _cur_angle was negative, it is still negative after fmod,
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// if _cur_angle was negative, it is still negative after cmod,
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// wrap it around by adding 360
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// wrap it around by adding 360
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// is this really necessary? should be in range of sin/cos
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// is this really necessary? should be in range of sin/cos
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@ -986,13 +986,13 @@ cull_callback(CullTraverser *trav, CullTraverserData &data) {
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CPT(TransformState) orig_modelview = data.get_modelview_transform(trav);
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CPT(TransformState) orig_modelview = data.get_modelview_transform(trav);
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CPT(TransformState) modelview = gsg->get_cs_transform()->compose(orig_modelview);
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CPT(TransformState) modelview = gsg->get_cs_transform()->compose(orig_modelview);
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CPT(TransformState) camera_transform = modelview->invert_compose(TransformState::make_identity());
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CPT(TransformState) camera_transform = modelview->invert_compose(TransformState::make_identity());
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const LMatrix4 &modelview_mat = modelview->get_mat();
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LMatrix4f modelview_mat = LCAST(float, modelview->get_mat());
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const LPoint3 &camera_pos = camera_transform->get_pos();
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const LPoint3 &camera_pos = camera_transform->get_pos();
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const Lens *lens = trav->get_scene()->get_lens();
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const Lens *lens = trav->get_scene()->get_lens();
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LMatrix4 projection_mat =
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LMatrix4f projection_mat =
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LMatrix4::convert_mat(gsg->get_internal_coordinate_system(), lens->get_coordinate_system()) *
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LCAST(float, LMatrix4::convert_mat(gsg->get_internal_coordinate_system(), lens->get_coordinate_system()) *
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lens->get_projection_mat();
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lens->get_projection_mat());
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_view.Set(SpeedTree::Vec3(camera_pos[0], camera_pos[1], camera_pos[2]),
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_view.Set(SpeedTree::Vec3(camera_pos[0], camera_pos[1], camera_pos[2]),
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SpeedTree::Mat4x4(projection_mat.get_data()),
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SpeedTree::Mat4x4(projection_mat.get_data()),
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@ -1068,7 +1068,7 @@ cull_callback(CullTraverser *trav, CullTraverserData &data) {
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_forest_render.SetLightDir(_light_dir);
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_forest_render.SetLightDir(_light_dir);
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SpeedTree::st_stdfloat updated_splits[SpeedTree::c_nMaxNumShadowMaps];
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SpeedTree::st_float32 updated_splits[SpeedTree::c_nMaxNumShadowMaps];
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memset(updated_splits, 0, sizeof(updated_splits));
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memset(updated_splits, 0, sizeof(updated_splits));
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for (int smi = 0; smi < (int)_shadow_infos.size(); ++smi) {
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for (int smi = 0; smi < (int)_shadow_infos.size(); ++smi) {
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updated_splits[smi] = _shadow_infos[smi]._shadow_split;
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updated_splits[smi] = _shadow_infos[smi]._shadow_split;
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@ -385,7 +385,7 @@ read_height_map() {
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int pi = 0;
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int pi = 0;
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for (int yi = image.get_y_size() - 1; yi >= 0; --yi) {
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for (int yi = image.get_y_size() - 1; yi >= 0; --yi) {
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for (int xi = 0; xi < image.get_x_size(); ++xi) {
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for (int xi = 0; xi < image.get_x_size(); ++xi) {
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Colord rgba = image.get_xel_a(xi, yi);
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LColord rgba = image.get_xel_a(xi, yi);
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PN_stdfloat v = rgba[0] + rgba[1] + rgba[2] + rgba[3];
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PN_stdfloat v = rgba[0] + rgba[1] + rgba[2] + rgba[3];
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v *= scalar;
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v *= scalar;
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_height_data._data[pi] = v;
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_height_data._data[pi] = v;
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@ -365,7 +365,7 @@ choose_pixel_format(const FrameBufferProperties &properties,
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static const int max_attrib_list = 64;
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static const int max_attrib_list = 64;
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int iattrib_list[max_attrib_list];
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int iattrib_list[max_attrib_list];
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PN_stdfloat fattrib_list[max_attrib_list];
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float fattrib_list[max_attrib_list];
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int ni = 0;
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int ni = 0;
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int nf = 0;
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int nf = 0;
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