mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-28 07:48:37 -04:00
general: mark deprecated methods with the @deprecated tag
This makes them easier to find and, if necessary, automatically generate deprecation warnings for.
This commit is contained in:
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73d6c52da6
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05ed918d63
@ -363,7 +363,7 @@ remove(TypedObject *object) {
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}
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/**
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* Deprecated! Please use BulletWorld::attach
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* @deprecated Please use BulletWorld::attach
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*/
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void BulletWorld::
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attach_rigid_body(BulletRigidBodyNode *node) {
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@ -373,7 +373,7 @@ attach_rigid_body(BulletRigidBodyNode *node) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_rigid_body(BulletRigidBodyNode *node) {
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@ -383,7 +383,7 @@ remove_rigid_body(BulletRigidBodyNode *node) {
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}
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/**
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* Deprecated! Please use BulletWorld::attach
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* @deprecated Please use BulletWorld::attach
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*/
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void BulletWorld::
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attach_soft_body(BulletSoftBodyNode *node) {
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@ -393,7 +393,7 @@ attach_soft_body(BulletSoftBodyNode *node) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_soft_body(BulletSoftBodyNode *node) {
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@ -403,7 +403,7 @@ remove_soft_body(BulletSoftBodyNode *node) {
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}
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/**
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* Deprecated! Please use BulletWorld::attach
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* @deprecated Please use BulletWorld::attach
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*/
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void BulletWorld::
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attach_ghost(BulletGhostNode *node) {
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@ -413,7 +413,7 @@ attach_ghost(BulletGhostNode *node) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_ghost(BulletGhostNode *node) {
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@ -423,7 +423,7 @@ remove_ghost(BulletGhostNode *node) {
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}
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/**
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* Deprecated! Please use BulletWorld::attach
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* @deprecated Please use BulletWorld::attach
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*/
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void BulletWorld::
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attach_character(BulletBaseCharacterControllerNode *node) {
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@ -433,7 +433,7 @@ attach_character(BulletBaseCharacterControllerNode *node) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_character(BulletBaseCharacterControllerNode *node) {
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@ -443,7 +443,7 @@ remove_character(BulletBaseCharacterControllerNode *node) {
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}
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/**
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* Deprecated! Please use BulletWorld::attach
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* @deprecated Please use BulletWorld::attach
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*/
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void BulletWorld::
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attach_vehicle(BulletVehicle *vehicle) {
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@ -453,7 +453,7 @@ attach_vehicle(BulletVehicle *vehicle) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_vehicle(BulletVehicle *vehicle) {
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@ -474,7 +474,7 @@ attach_constraint(BulletConstraint *constraint, bool linked_collision) {
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}
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/**
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* Deprecated.! Please use BulletWorld::remove
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* @deprecated Please use BulletWorld::remove
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*/
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void BulletWorld::
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remove_constraint(BulletConstraint *constraint) {
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@ -243,7 +243,7 @@ calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any,
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* pointer within this node will be replaced with the new_bundle pointer, and
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* all geometry within this node will be updated to reference new_bundle.
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*
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* This method is deprecated. Use the newer version of this method, below.
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* @deprecated Use the newer version of this method, below.
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*/
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void Character::
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merge_bundles(PartBundle *old_bundle, PartBundle *new_bundle) {
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@ -417,7 +417,7 @@ write_part_values(std::ostream &out) const {
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* character's position to the current frame, regardless of whether the
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* character is currently onscreen and animating.
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*
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* This method is deprecated. Call update() instead.
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* @deprecated Call update() instead.
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*/
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void Character::
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update_to_now() {
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@ -80,6 +80,8 @@ add_in_pattern(const std::string &in_pattern) {
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/**
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* This method is deprecated; it completely replaces all the in patterns that
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* have previously been set with the indicated pattern.
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*
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* @deprecated Use add_in_pattern() instead.
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*/
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INLINE void CollisionHandlerEvent::
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set_in_pattern(const std::string &in_pattern) {
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@ -133,6 +135,8 @@ add_again_pattern(const std::string &again_pattern) {
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/**
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* This method is deprecated; it completely replaces all the in patterns that
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* have previously been set with the indicated pattern.
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*
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* @deprecated Use add_again_pattern() instead.
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*/
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INLINE void CollisionHandlerEvent::
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set_again_pattern(const std::string &again_pattern) {
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@ -184,6 +188,8 @@ add_out_pattern(const std::string &out_pattern) {
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/**
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* This method is deprecated; it completely replaces all the in patterns that
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* have previously been set with the indicated pattern.
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*
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* @deprecated Use add_out_pattern() instead.
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*/
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INLINE void CollisionHandlerEvent::
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set_out_pattern(const std::string &out_pattern) {
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@ -375,6 +375,8 @@ add_render_texture(Texture *tex, RenderTextureMode mode,
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* This is a deprecated interface that made sense back when GraphicsOutputs
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* could only render into one texture at a time. From now on, use
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* clear_render_textures and add_render_texture instead.
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*
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* @deprecated Use add_render_texture() instead.
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*/
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void GraphicsOutput::
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setup_render_texture(Texture *tex, bool allow_bind, bool to_ram) {
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@ -49,6 +49,8 @@ NonlinearImager::
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/**
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* This version of this method is deprecated and will soon be removed. Use
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* the version that takes two parameters instead.
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*
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* @deprecated Use the version that takes two parameters instead.
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*/
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int NonlinearImager::
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add_screen(ProjectionScreen *screen) {
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@ -109,7 +109,7 @@ get_connected_shading() const {
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/**
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* Replaces the current list of textures with the indicated texture.
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*
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* This method is deprecated and is used in support of single-texturing only.
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* @deprecated This method is used in support of single-texturing only.
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* Please use the multitexture variant add_texture instead.
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*/
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INLINE void EggPrimitive::
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@ -121,7 +121,7 @@ set_texture(EggTexture *texture) {
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/**
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* Returns true if the primitive has any textures specified, false otherwise.
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*
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* This method is deprecated and is used in support of single-texturing only.
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* @deprecated This method is used in support of single-texturing only.
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* New code should be written to use the multitexture variants instead.
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*/
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INLINE bool EggPrimitive::
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@ -143,7 +143,7 @@ has_texture(EggTexture *texture) const {
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* Returns the first texture on the primitive, if any, or NULL if there are no
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* textures on the primitive.
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*
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* This method is deprecated and is used in support of single-texturing only.
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* @deprecated This method is used in support of single-texturing only.
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* New code should be written to use the multitexture variants instead.
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*/
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INLINE EggTexture *EggPrimitive::
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@ -726,6 +726,8 @@ make_nurbs_curve(EggNurbsCurve *egg_curve, PandaNode *parent,
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* This deprecated interface creates a NurbsCurve object for the EggNurbsCurve
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* entry. It will eventually be removed in favor of the above, which creates
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* a RopeNode.
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*
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* @deprecated See make_nurbs_curve.
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*/
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void EggLoader::
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make_old_nurbs_curve(EggNurbsCurve *egg_curve, PandaNode *parent,
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@ -81,7 +81,7 @@ is_queue_empty() const {
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}
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/**
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* This function is deprecated--the queue is never full these days.
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* @deprecated Always returns false; the queue can never be full.
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*/
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bool EventQueue::
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is_queue_full() const {
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@ -230,7 +230,7 @@ signed_angle_deg(const FLOATNAME(LVector3) &other,
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}
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/**
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* This method is deprecated. Do not use.
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* @deprecated Do not use.
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*/
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INLINE_LINMATH FLOATTYPE FLOATNAME(LVector3)::
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relative_angle_rad(const FLOATNAME(LVector3) &other) const {
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@ -238,7 +238,7 @@ relative_angle_rad(const FLOATNAME(LVector3) &other) const {
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}
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/**
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* This method is deprecated. Do not use.
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* @deprecated Do not use.
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*/
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INLINE_LINMATH FLOATTYPE FLOATNAME(LVector3)::
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relative_angle_deg(const FLOATNAME(LVector3) &other) const {
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* Constructs a new ClipPlaneAttrib object that enables (or disables,
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* according to op) the indicated plane(s).
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*
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* This method is now deprecated. Use add_on_plane() or add_off_plane()
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* instead.
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* @deprecated Use add_on_plane() or add_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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make(ClipPlaneAttrib::Operation op, PlaneNode *plane) {
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@ -80,8 +79,7 @@ make(ClipPlaneAttrib::Operation op, PlaneNode *plane) {
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* Constructs a new ClipPlaneAttrib object that turns on (or off, according to
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* op) the indicate plane(s).
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*
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* This method is now deprecated. Use add_on_plane() or add_off_plane()
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* instead.
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* @deprecated Use add_on_plane() or add_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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make(ClipPlaneAttrib::Operation op, PlaneNode *plane1, PlaneNode *plane2) {
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@ -118,8 +116,7 @@ make(ClipPlaneAttrib::Operation op, PlaneNode *plane1, PlaneNode *plane2) {
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* Constructs a new ClipPlaneAttrib object that turns on (or off, according to
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* op) the indicate plane(s).
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*
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* This method is now deprecated. Use add_on_plane() or add_off_plane()
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* instead.
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* @deprecated Use add_on_plane() or add_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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make(ClipPlaneAttrib::Operation op, PlaneNode *plane1, PlaneNode *plane2,
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@ -160,8 +157,7 @@ make(ClipPlaneAttrib::Operation op, PlaneNode *plane1, PlaneNode *plane2,
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* Constructs a new ClipPlaneAttrib object that turns on (or off, according to
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* op) the indicate plane(s).
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*
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* This method is now deprecated. Use add_on_plane() or add_off_plane()
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* instead.
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* @deprecated Use add_on_plane() or add_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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make(ClipPlaneAttrib::Operation op, PlaneNode *plane1, PlaneNode *plane2,
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@ -217,9 +213,9 @@ make_default() {
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* were already on, and if O_remove, the planes here are removed from the set
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* of planes that were on.
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*
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* This method is now deprecated. ClipPlaneAttribs nowadays have a separate
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* list of on_planes and off_planes, so this method doesn't make sense. Query
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* the lists independently.
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* @deprecated ClipPlaneAttribs nowadays have a separate list of on_planes and
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* off_planes, so this method no longer makes sense. Query the lists
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* independently.
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*/
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ClipPlaneAttrib::Operation ClipPlaneAttrib::
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get_operation() const {
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@ -240,9 +236,9 @@ get_operation() const {
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/**
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* Returns the number of planes listed in the attribute.
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*
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* This method is now deprecated. ClipPlaneAttribs nowadays have a separate
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* list of on_planes and off_planes, so this method doesn't make sense. Query
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* the lists independently.
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* @deprecated ClipPlaneAttribs nowadays have a separate list of on_planes and
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* off_planes, so this method no longer makes sense. Query the lists
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* independently.
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*/
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int ClipPlaneAttrib::
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get_num_planes() const {
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@ -259,9 +255,9 @@ get_num_planes() const {
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/**
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* Returns the nth plane listed in the attribute.
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*
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* This method is now deprecated. ClipPlaneAttribs nowadays have a separate
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* list of on_planes and off_planes, so this method doesn't make sense. Query
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* the lists independently.
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* @deprecated ClipPlaneAttribs nowadays have a separate list of on_planes and
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* off_planes, so this method no longer makes sense. Query the lists
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* independently.
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*/
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PlaneNode *ClipPlaneAttrib::
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get_plane(int n) const {
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@ -279,9 +275,9 @@ get_plane(int n) const {
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* Returns true if the indicated plane is listed in the attrib, false
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* otherwise.
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*
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* This method is now deprecated. ClipPlaneAttribs nowadays have a separate
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* list of on_planes and off_planes, so this method doesn't make sense. Query
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* the lists independently.
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* @deprecated ClipPlaneAttribs nowadays have a separate list of on_planes and
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* off_planes, so this method no longer makes sense. Query the lists
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* independently.
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*/
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bool ClipPlaneAttrib::
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has_plane(PlaneNode *plane) const {
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@ -299,8 +295,7 @@ has_plane(PlaneNode *plane) const {
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* Returns a new ClipPlaneAttrib, just like this one, but with the indicated
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* plane added to the list of planes.
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*
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* This method is now deprecated. Use add_on_plane() or add_off_plane()
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* instead.
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* @deprecated Use add_on_plane() or add_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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add_plane(PlaneNode *plane) const {
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@ -318,8 +313,7 @@ add_plane(PlaneNode *plane) const {
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* Returns a new ClipPlaneAttrib, just like this one, but with the indicated
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* plane removed from the list of planes.
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*
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* This method is now deprecated. Use remove_on_plane() or remove_off_plane()
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* instead.
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* @deprecated Use remove_on_plane() or remove_off_plane() instead.
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*/
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CPT(RenderAttrib) ClipPlaneAttrib::
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remove_plane(PlaneNode *plane) const {
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@ -35,8 +35,9 @@ make_off() {
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}
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/**
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* Constructs a new ColorBlendAttrib object. This constructor is deprecated;
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* use the one below, which takes three or four parameters, instead.
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* Constructs a new ColorBlendAttrib object.
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*
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* @deprecated Use the three- or four-parameter constructor instead.
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*/
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CPT(RenderAttrib) ColorBlendAttrib::
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make(ColorBlendAttrib::Mode mode) {
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@ -89,8 +89,7 @@ LightAttrib::
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* Constructs a new LightAttrib object that turns on (or off, according to op)
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* the indicated light(s).
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*
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* This method is now deprecated. Use add_on_light() or add_off_light()
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* instead.
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* @deprecated Use add_on_light() or add_off_light() instead.
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*/
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light) {
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@ -124,8 +123,7 @@ make(LightAttrib::Operation op, Light *light) {
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* Constructs a new LightAttrib object that turns on (or off, according to op)
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* the indicate light(s).
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*
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* This method is now deprecated. Use add_on_light() or add_off_light()
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* instead.
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* @deprecated Use add_on_light() or add_off_light() instead.
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*/
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2) {
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@ -162,8 +160,7 @@ make(LightAttrib::Operation op, Light *light1, Light *light2) {
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* Constructs a new LightAttrib object that turns on (or off, according to op)
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* the indicate light(s).
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*
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* This method is now deprecated. Use add_on_light() or add_off_light()
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* instead.
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* @deprecated Use add_on_light() or add_off_light() instead.
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*/
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2,
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@ -204,8 +201,7 @@ make(LightAttrib::Operation op, Light *light1, Light *light2,
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* Constructs a new LightAttrib object that turns on (or off, according to op)
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* the indicate light(s).
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*
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* This method is now deprecated. Use add_on_light() or add_off_light()
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* instead.
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* @deprecated Use add_on_light() or add_off_light() instead.
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*/
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2,
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@ -261,9 +257,9 @@ make_default() {
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* already on, and if O_remove, the lights here are removed from the set of
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* lights that were on.
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*
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* This method is now deprecated. LightAttribs nowadays have a separate list
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* of on_lights and off_lights, so this method doesn't make sense. Query the
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* lists independently.
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* @deprecated LightAttribs nowadays have a separate list of on_lights and
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* off_lights, so this method no longer makes sense. Query the lists
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* independently.
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*/
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LightAttrib::Operation LightAttrib::
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get_operation() const {
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@ -284,9 +280,9 @@ get_operation() const {
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/**
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* Returns the number of lights listed in the attribute.
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*
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* This method is now deprecated. LightAttribs nowadays have a separate list
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* of on_lights and off_lights, so this method doesn't make sense. Query the
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* lists independently.
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* @deprecated LightAttribs nowadays have a separate list of on_lights and
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* off_lights, so this method no longer makes sense. Query the lists
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* independently.
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*/
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int LightAttrib::
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get_num_lights() const {
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@ -303,9 +299,9 @@ get_num_lights() const {
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/**
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* Returns the nth light listed in the attribute.
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*
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||||
* This method is now deprecated. LightAttribs nowadays have a separate list
|
||||
* of on_lights and off_lights, so this method doesn't make sense. Query the
|
||||
* lists independently.
|
||||
* @deprecated LightAttribs nowadays have a separate list of on_lights and
|
||||
* off_lights, so this method no longer makes sense. Query the lists
|
||||
* independently.
|
||||
*/
|
||||
Light *LightAttrib::
|
||||
get_light(int n) const {
|
||||
@ -323,9 +319,9 @@ get_light(int n) const {
|
||||
* Returns true if the indicated light is listed in the attrib, false
|
||||
* otherwise.
|
||||
*
|
||||
* This method is now deprecated. LightAttribs nowadays have a separate list
|
||||
* of on_lights and off_lights, so this method doesn't make sense. Query the
|
||||
* lists independently.
|
||||
* @deprecated LightAttribs nowadays have a separate list of on_lights and
|
||||
* off_lights, so this method no longer makes sense. Query the lists
|
||||
* independently.
|
||||
*/
|
||||
bool LightAttrib::
|
||||
has_light(Light *light) const {
|
||||
@ -343,8 +339,7 @@ has_light(Light *light) const {
|
||||
* Returns a new LightAttrib, just like this one, but with the indicated light
|
||||
* added to the list of lights.
|
||||
*
|
||||
* This method is now deprecated. Use add_on_light() or add_off_light()
|
||||
* instead.
|
||||
* @deprecated Use add_on_light() or add_off_light() instead.
|
||||
*/
|
||||
CPT(RenderAttrib) LightAttrib::
|
||||
add_light(Light *light) const {
|
||||
@ -362,8 +357,7 @@ add_light(Light *light) const {
|
||||
* Returns a new LightAttrib, just like this one, but with the indicated light
|
||||
* removed from the list of lights.
|
||||
*
|
||||
* This method is now deprecated. Use remove_on_light() or remove_off_light()
|
||||
* instead.
|
||||
* @deprecated Use remove_on_light() or remove_off_light() instead.
|
||||
*/
|
||||
CPT(RenderAttrib) LightAttrib::
|
||||
remove_light(Light *light) const {
|
||||
|
@ -63,8 +63,7 @@ load_model(const Filename &filename, const LoaderOptions &options) {
|
||||
* Adds the indicated already-loaded model to the pool. The model will
|
||||
* replace any previously-loaded model in the pool that had the same filename.
|
||||
*
|
||||
* This two-parameter version of this method is deprecated; use the one-
|
||||
* parameter add_model(model) instead.
|
||||
* @deprecated Use the one-parameter add_model(model) instead.
|
||||
*/
|
||||
INLINE void ModelPool::
|
||||
add_model(const Filename &filename, ModelRoot *model) {
|
||||
@ -77,8 +76,7 @@ add_model(const Filename &filename, ModelRoot *model) {
|
||||
* called, a reference count will be maintained on every model every loaded,
|
||||
* and models will never be freed.
|
||||
*
|
||||
* This version of this method is deprecated; use release_model(model)
|
||||
* instead.
|
||||
* @deprecated Use release_model(model) instead.
|
||||
*/
|
||||
INLINE void ModelPool::
|
||||
release_model(const Filename &filename) {
|
||||
|
@ -48,6 +48,8 @@ make() {
|
||||
/**
|
||||
* Constructs a TexMatrixAttrib that applies the indicated matrix to the
|
||||
* default texture stage. This interface is deprecated.
|
||||
*
|
||||
* @deprecated Use the constructor that takes a TextureStage instead.
|
||||
*/
|
||||
CPT(RenderAttrib) TexMatrixAttrib::
|
||||
make(const LMatrix4 &mat) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user