add mayaCopy

This commit is contained in:
David Rose 2002-05-13 16:57:35 +00:00
parent bab8ccf703
commit 064dc06178
4 changed files with 274 additions and 0 deletions

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@ -167,6 +167,36 @@ read(const Filename &filename) {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MayaApi::write
// Access: Public
// Description: Writes the global model space to the indicated file.
// Returns true if successful, false otherwise.
////////////////////////////////////////////////////////////////////
bool MayaApi::
write(const Filename &filename) {
MFileIO::newFile(true);
maya_cat.info() << "Writing " << filename << "\n";
string os_filename = filename.to_os_specific();
#ifdef WIN32
os_filename = back_to_front_slash(os_filename);
#endif
const char *type = MFileIO::mayaBinary;
string extension = filename.get_extension();
if (extension == "ma") {
type = MFileIO::mayaAscii;
}
MStatus stat = MFileIO::saveAs(os_filename.c_str(), type, true);
if (!stat) {
stat.perror(filename.c_str());
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MayaApi::clear
// Access: Public

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@ -47,6 +47,7 @@ public:
bool is_valid() const;
bool read(const Filename &filename);
bool write(const Filename &filename);
bool clear();
DistanceUnit get_units();

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@ -0,0 +1,170 @@
// Filename: mayaCopy.cxx
// Created by: drose (10May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "mayaCopy.h"
#include "cvsSourceDirectory.h"
#include "dcast.h"
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MayaCopy::
MayaCopy() {
set_program_description
("mayacopy copies one or more Maya .mb files into a "
"CVS source hierarchy. "
"Rather than copying the named files immediately into the current "
"directory, it first scans the entire source hierarchy, identifying all "
"the already-existing files. If the named file to copy matches the "
"name of an already-existing file in the current directory or elsewhere "
"in the hierarchy, that file is overwritten. Other .mb files, as "
"well as texture files, that are externally referenced by the "
"named .mb file(s) are similarly copied.");
clear_runlines();
add_runline("[opts] file.mb [file.mb ... ]");
}
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void MayaCopy::
run() {
SourceFiles::iterator fi;
for (fi = _source_files.begin(); fi != _source_files.end(); ++fi) {
ExtraData ed;
ed._type = FT_maya;
CVSSourceDirectory *dest = import(*fi, &ed, _model_dir);
if (dest == (CVSSourceDirectory *)NULL) {
exit(1);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::copy_file
// Access: Protected, Virtual
// Description: Called by import() if verify_file() indicates that a
// file needs to be copied. This does the actual copy
// of a file from source to destination. If new_file is
// true, then dest does not already exist.
////////////////////////////////////////////////////////////////////
bool MayaCopy::
copy_file(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir, void *extra_data, bool new_file) {
ExtraData *ed = (ExtraData *)extra_data;
switch (ed->_type) {
case FT_maya:
return copy_maya_file(source, dest, dir);
case FT_texture:
return copy_texture(source, dest, dir);
}
nout << "Internal error: invalid type " << (int)ed->_type << "\n";
return false;
}
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::copy_maya_file
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
bool MayaCopy::
copy_maya_file(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir) {
if (!_maya->read(source)) {
mayaegg_cat.error()
<< "Unable to read " << source << "\n";
return false;
}
if (!_maya->write(dest)) {
mayaegg_cat.error()
<< "Cannot write " << dest << "\n";
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::copy_texture
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
bool MayaCopy::
copy_texture(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir) {
if (!copy_binary_file(source, dest)) {
return false;
}
return true;
}
/*
////////////////////////////////////////////////////////////////////
// Function: MayaCopy::scan_maya
// Access: Private
// Description: Recursively walks through the maya file hierarchy,
// looking for texture references and external maya file
// references.
////////////////////////////////////////////////////////////////////
void MayaCopy::
scan_maya(MayaRecord *record, MayaCopy::Refs &refs, MayaCopy::Textures &textures) {
if (record->is_of_type(MayaFace::get_class_type())) {
MayaFace *face;
DCAST_INTO_V(face, record);
if (face->has_texture()) {
textures.insert(face->get_texture());
}
} else if (record->is_of_type(MayaExternalReference::get_class_type())) {
MayaExternalReference *ref;
DCAST_INTO_V(ref, record);
refs.insert(ref);
}
int i;
int num_subfaces = record->get_num_subfaces();
for (i = 0; i < num_subfaces; i++) {
scan_maya(record->get_subface(i), refs, textures);
}
int num_children = record->get_num_children();
for (i = 0; i < num_children; i++) {
scan_maya(record->get_child(i), refs, textures);
}
}
*/
int main(int argc, char *argv[]) {
MayaCopy prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}

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@ -0,0 +1,73 @@
// Filename: mayaCopy.h
// Created by: drose (10May02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef MAYACOPY_H
#define MAYACOPY_H
#include "pandatoolbase.h"
#include "cvsCopy.h"
#include "dSearchPath.h"
#include "pointerTo.h"
#include "pset.h"
class MayaShader;
////////////////////////////////////////////////////////////////////
// Class : MayaCopy
// Description : A program to copy Maya .mb files into the cvs
// tree.
////////////////////////////////////////////////////////////////////
class MayaCopy : public CVSCopy {
public:
MayaCopy();
void run();
protected:
virtual bool copy_file(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir, void *extra_data,
bool new_file);
private:
enum FileType {
FT_maya,
FT_texture
};
class ExtraData {
public:
FileType _type;
MayaShader *_shader;
};
bool copy_maya_file(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir);
bool copy_texture(const Filename &source, const Filename &dest,
CVSSourceDirectory *dir);
typedef pset< PT(MayaExternalReference) > Refs;
typedef pset< PT(MayaTexture) > Textures;
void scan_maya(MayaRecord *record, Refs &refs, Textures &textures);
};
#endif