control effect, etc., needs to be cycled

This commit is contained in:
David Rose 2006-02-15 19:20:55 +00:00
parent e122b6b78c
commit 069fb87e7b
6 changed files with 270 additions and 225 deletions

View File

@ -104,16 +104,19 @@ do_update(PartBundle *root, PartGroup *parent,
// See if any of the channel values have changed since last time.
PartBundle::control_iterator bci;
for (bci = root->control_begin();
!needs_update && bci != root->control_end();
++bci) {
AnimControl *control = (*bci);
int channel_index = control->get_channel_index();
nassertr(channel_index >= 0 && channel_index < (int)_channels.size(), false);
AnimChannelBase *channel = _channels[channel_index];
if (channel != (AnimChannelBase*)NULL) {
needs_update = control->channel_has_changed(channel);
{
PartBundle::CDReader cdata(root->_cycler);
PartBundle::ChannelBlend::const_iterator bci;
for (bci = cdata->_blend.begin();
!needs_update && bci != cdata->_blend.end();
++bci) {
AnimControl *control = (*bci).first;
int channel_index = control->get_channel_index();
nassertr(channel_index >= 0 && channel_index < (int)_channels.size(), false);
AnimChannelBase *channel = _channels[channel_index];
if (channel != (AnimChannelBase*)NULL) {
needs_update = control->channel_has_changed(channel);
}
}
}

View File

@ -63,15 +63,15 @@ make_initial_channel() const {
////////////////////////////////////////////////////////////////////
void MovingPartMatrix::
get_blend_value(const PartBundle *root) {
const PartBundle::ChannelBlend &blend = root->get_blend_map();
PartBundle::CDReader cdata(root->_cycler);
if (blend.empty()) {
if (cdata->_blend.empty()) {
// No channel is bound; supply the default value.
_value = _initial_value;
} else if (blend.size() == 1) {
} else if (cdata->_blend.size() == 1) {
// A single value, the normal case.
AnimControl *control = (*blend.begin()).first;
AnimControl *control = (*cdata->_blend.begin()).first;
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
@ -87,7 +87,7 @@ get_blend_value(const PartBundle *root) {
} else {
// A blend of two or more values.
switch (root->get_blend_type()) {
switch (cdata->_blend_type) {
case PartBundle::BT_single:
case PartBundle::BT_linear:
{
@ -96,7 +96,7 @@ get_blend_value(const PartBundle *root) {
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
@ -135,7 +135,7 @@ get_blend_value(const PartBundle *root) {
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
@ -184,7 +184,7 @@ get_blend_value(const PartBundle *root) {
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
@ -232,7 +232,7 @@ get_blend_value(const PartBundle *root) {
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);

View File

@ -48,15 +48,15 @@ MovingPartScalar::
////////////////////////////////////////////////////////////////////
void MovingPartScalar::
get_blend_value(const PartBundle *root) {
const PartBundle::ChannelBlend &blend = root->get_blend_map();
PartBundle::CDReader cdata(root->_cycler);
if (blend.empty()) {
if (cdata->_blend.empty()) {
// No channel is bound; supply the default value.
_value = _initial_value;
} else if (blend.size() == 1) {
} else if (cdata->_blend.size() == 1) {
// A single value, the normal case.
AnimControl *control = (*blend.begin()).first;
AnimControl *control = (*cdata->_blend.begin()).first;
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
@ -75,7 +75,7 @@ get_blend_value(const PartBundle *root) {
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = blend.begin(); cbi != blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);

View File

@ -25,7 +25,8 @@
////////////////////////////////////////////////////////////////////
INLINE PartBundle::BlendType PartBundle::
get_blend_type() const {
return _blend_type;
CDReader cdata(_cycler);
return cdata->_blend_type;
}
////////////////////////////////////////////////////////////////////
@ -39,50 +40,41 @@ get_node() const {
return _node;
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::control_begin
// Access: Public
// Description: Returns an iterator that can be used to traverse the
// entire set of AnimControls currently in effect.
// Function: PartBundle::set_control_effect
// Access: Published
// Description: Sets the amount by which the character is affected by
// the indicated AnimControl (and its associated
// animation). Normally, this will only be zero or one.
// Zero indicates the animation does not affect the
// character, and one means it does.
//
// If the blend_type is not BT_single (see
// set_blend_type()), it is possible to have multiple
// AnimControls in effect simultaneously. In this case,
// the effect is a weight that indicates the relative
// importance of each AnimControl to the final
// animation.
////////////////////////////////////////////////////////////////////
INLINE PartBundle::control_iterator PartBundle::
control_begin() const {
return _blend.begin();
void PartBundle::
set_control_effect(AnimControl *control, float effect) {
nassertv(Thread::get_current_pipeline_stage() == 0);
CDWriter cdata(_cycler);
do_set_control_effect(control, effect, cdata);
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::control_end
// Access: Public
// Description: Returns an iterator that can be used to traverse the
// entire set of AnimControls currently in effect.
// Function: PartBundle::get_control_effect
// Access: Published
// Description: Returns the amount by which the character is affected
// by the indicated AnimControl and its associated
// animation. See set_control_effect().
////////////////////////////////////////////////////////////////////
INLINE PartBundle::control_iterator PartBundle::
control_end() const {
return _blend.end();
INLINE float PartBundle::
get_control_effect(AnimControl *control) const {
CDReader cdata(_cycler);
return do_get_control_effect(control, cdata);
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::control_size
// Access: Public
// Description: Returns the number of entries between control_begin()
// and control_end(): the number of AnimControls
// currently in effect.
////////////////////////////////////////////////////////////////////
INLINE PartBundle::control_size_type PartBundle::
control_size() const {
return _blend.size();
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::get_blend_map
// Access: Public
// Description: Returns the entire mapping of AnimControls to blend
// effect.
////////////////////////////////////////////////////////////////////
INLINE const PartBundle::ChannelBlend &PartBundle::
get_blend_map() const {
return _blend;
}

View File

@ -41,12 +41,10 @@ TypeHandle PartBundle::_type_handle;
////////////////////////////////////////////////////////////////////
PartBundle::
PartBundle(const PartBundle &copy) :
PartGroup(copy),
_blend_type(copy._blend_type)
PartGroup(copy)
{
_last_control_set = NULL;
_net_blend = 0.0f;
_anim_changed = false;
CDWriter cdata(_cycler, true);
cdata->_blend_type = copy.get_blend_type();
}
////////////////////////////////////////////////////////////////////
@ -58,11 +56,6 @@ PartBundle(const PartBundle &copy) :
////////////////////////////////////////////////////////////////////
PartBundle::
PartBundle(const string &name) : PartGroup(name) {
_blend_type = BT_single;
_last_control_set = NULL;
_net_blend = 0.0f;
_anim_changed = false;
}
////////////////////////////////////////////////////////////////////
@ -99,19 +92,23 @@ make_copy() const {
////////////////////////////////////////////////////////////////////
void PartBundle::
set_blend_type(BlendType bt) {
if (_blend_type != bt) {
_blend_type = bt;
nassertv(Thread::get_current_pipeline_stage() == 0);
if (_blend_type == BT_single && control_size() > 1) {
CDReader cdata(_cycler);
if (cdata->_blend_type != bt) {
CDWriter cdataw(_cycler, cdata);
cdataw->_blend_type = bt;
if (cdataw->_blend_type == BT_single && cdataw->_blend.size() > 1) {
// If we just changed to a single blend type, i.e. no blending,
// we should eliminate all the AnimControls other than the
// most-recently-added one.
nassertv(_last_control_set != NULL);
clear_and_stop_intersecting(_last_control_set);
nassertv(cdataw->_last_control_set != NULL);
clear_and_stop_intersecting(cdataw->_last_control_set, cdataw);
}
_anim_changed = true;
cdataw->_anim_changed = true;
}
}
@ -132,84 +129,17 @@ set_blend_type(BlendType bt) {
////////////////////////////////////////////////////////////////////
void PartBundle::
clear_control_effects() {
if (!_blend.empty()) {
_blend.clear();
_net_blend = 0.0f;
_anim_changed = true;
nassertv(Thread::get_current_pipeline_stage() == 0);
CDReader cdata(_cycler);
if (!cdata->_blend.empty()) {
CDWriter cdataw(_cycler, cdata);
cdataw->_blend.clear();
cdataw->_net_blend = 0.0f;
cdataw->_anim_changed = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::set_control_effect
// Access: Published
// Description: Sets the amount by which the character is affected by
// the indicated AnimControl (and its associated
// animation). Normally, this will only be zero or one.
// Zero indicates the animation does not affect the
// character, and one means it does.
//
// If the blend_type is not BT_single (see
// set_blend_type()), it is possible to have multiple
// AnimControls in effect simultaneously. In this case,
// the effect is a weight that indicates the relative
// importance of each AnimControl to the final
// animation.
////////////////////////////////////////////////////////////////////
void PartBundle::
set_control_effect(AnimControl *control, float effect) {
nassertv(control->get_part() == this);
if (effect == 0.0f) {
// An effect of zero means to eliminate the control.
ChannelBlend::iterator cbi = _blend.find(control);
if (cbi != _blend.end()) {
_blend.erase(cbi);
_anim_changed = true;
}
} else {
// Otherwise we define it.
// If we currently have BT_single, we only allow one AnimControl
// at a time. Stop all of the other AnimControls.
if (get_blend_type() == BT_single) {
clear_and_stop_intersecting(control);
}
if (get_control_effect(control) != effect) {
_blend[control] = effect;
_anim_changed = true;
}
_last_control_set = control;
}
recompute_net_blend();
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::get_control_effect
// Access: Published
// Description: Returns the amount by which the character is affected
// by the indicated AnimControl and its associated
// animation. See set_control_effect().
////////////////////////////////////////////////////////////////////
float PartBundle::
get_control_effect(AnimControl *control) {
nassertr(control->get_part() == this, 0.0f);
ChannelBlend::iterator cbi = _blend.find(control);
if (cbi == _blend.end()) {
// The control is not in effect.
return 0.0f;
} else {
return (*cbi).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::output
// Access: Published, Virtual
@ -261,6 +191,8 @@ write(ostream &out, int indent_level) const {
PT(AnimControl) PartBundle::
bind_anim(AnimBundle *anim, int hierarchy_match_flags,
const PartSubset &subset) {
nassertr(Thread::get_current_pipeline_stage() == 0, NULL);
if ((hierarchy_match_flags & HMF_ok_wrong_root_name) == 0) {
// Make sure the root names match.
if (get_name() != anim->get_name()) {
@ -308,15 +240,22 @@ bind_anim(AnimBundle *anim, int hierarchy_match_flags,
////////////////////////////////////////////////////////////////////
bool PartBundle::
update() {
bool any_changed = do_update(this, NULL, false, _anim_changed);
bool anim_changed;
{
CDReader cdata(_cycler);
anim_changed = cdata->_anim_changed;
}
bool any_changed = do_update(this, NULL, false, anim_changed);
// Now update all the controls for next time.
CDWriter cdata(_cycler, false);
ChannelBlend::const_iterator cbi;
for (cbi = _blend.begin(); cbi != _blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
control->mark_channels();
}
_anim_changed = false;
cdata->_anim_changed = false;
return any_changed;
}
@ -333,12 +272,14 @@ force_update() {
bool any_changed = do_update(this, NULL, true, true);
// Now update all the controls for next time.
CDWriter cdata(_cycler, false);
ChannelBlend::const_iterator cbi;
for (cbi = _blend.begin(); cbi != _blend.end(); ++cbi) {
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
control->mark_channels();
}
_anim_changed = false;
cdata->_anim_changed = false;
return any_changed;
}
@ -353,31 +294,128 @@ force_update() {
////////////////////////////////////////////////////////////////////
void PartBundle::
control_activated(AnimControl *control) {
nassertv(Thread::get_current_pipeline_stage() == 0);
nassertv(control->get_part() == this);
CDReader cdata(_cycler);
// If (and only if) our blend type is BT_single, which means no
// blending, then starting an animation implicitly enables it.
if (get_blend_type() == BT_single) {
set_control_effect(control, 1.0f);
if (cdata->_blend_type == BT_single) {
CDWriter cdataw(_cycler, cdata);
do_set_control_effect(control, 1.0f, cdataw);
}
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::do_set_control_effect
// Access: Private
// Description: The private implementation of set_control_effect().
////////////////////////////////////////////////////////////////////
void PartBundle::
do_set_control_effect(AnimControl *control, float effect, CData *cdata) {
nassertv(control->get_part() == this);
if (effect == 0.0f) {
// An effect of zero means to eliminate the control.
ChannelBlend::iterator cbi = cdata->_blend.find(control);
if (cbi != cdata->_blend.end()) {
cdata->_blend.erase(cbi);
cdata->_anim_changed = true;
}
} else {
// Otherwise we define it.
// If we currently have BT_single, we only allow one AnimControl
// at a time. Stop all of the other AnimControls.
if (cdata->_blend_type == BT_single) {
clear_and_stop_intersecting(control, cdata);
}
if (do_get_control_effect(control, cdata) != effect) {
cdata->_blend[control] = effect;
cdata->_anim_changed = true;
}
cdata->_last_control_set = control;
}
recompute_net_blend(cdata);
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::do_get_control_effect
// Access: Private
// Description: The private implementation of get_control_effect().
////////////////////////////////////////////////////////////////////
float PartBundle::
do_get_control_effect(AnimControl *control, const CData *cdata) const {
nassertr(control->get_part() == this, 0.0f);
ChannelBlend::const_iterator cbi = cdata->_blend.find(control);
if (cbi == cdata->_blend.end()) {
// The control is not in effect.
return 0.0f;
} else {
return (*cbi).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::recompute_net_blend
// Access: Protected
// Access: Private
// Description: Recomputes the total blending amount after a control
// effect has been adjusted. This value must be kept
// up-to-date so we can normalize the blending amounts.
////////////////////////////////////////////////////////////////////
void PartBundle::
recompute_net_blend() {
_net_blend = 0.0f;
recompute_net_blend(CData *cdata) {
cdata->_net_blend = 0.0f;
ChannelBlend::const_iterator bti;
for (bti = _blend.begin(); bti != _blend.end(); ++bti) {
_net_blend += (*bti).second;
for (bti = cdata->_blend.begin(); bti != cdata->_blend.end(); ++bti) {
cdata->_net_blend += (*bti).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::clear_and_stop_intersecting
// Access: Private
// Description: Removes and stops all the currently activated
// AnimControls that animate some joints also animated
// by the indicated AnimControl. This is a special
// internal function that's only called when _blend_type
// is BT_single, to automatically stop all the other
// currently-executing animations.
////////////////////////////////////////////////////////////////////
void PartBundle::
clear_and_stop_intersecting(AnimControl *control, CData *cdata) {
double new_net_blend = 0.0f;
ChannelBlend new_blend;
bool any_changed = false;
ChannelBlend::iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *ac = (*cbi).first;
if (ac == control ||
!ac->get_bound_joints().has_bits_in_common(control->get_bound_joints())) {
// Save this control--it's either the target control, or it has
// no joints in common with the target control.
new_blend.insert(new_blend.end(), (*cbi));
new_net_blend += (*cbi).second;
} else {
// Remove and stop this control.
ac->stop();
any_changed = true;
}
}
if (any_changed) {
cdata->_net_blend = new_net_blend;
cdata->_blend.swap(new_blend);
cdata->_anim_changed = true;
}
}
@ -423,40 +461,42 @@ register_with_read_factory()
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::clear_and_stop_intersecting
// Access: Protected
// Description: Removes and stops all the currently activated
// AnimControls that animate some joints also animated
// by the indicated AnimControl. This is a special
// internal function that's only called when _blend_type
// is BT_single, to automatically stop all the other
// currently-executing animations.
// Function: PartBundle::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PartBundle::
clear_and_stop_intersecting(AnimControl *control) {
double new_net_blend = 0.0f;
ChannelBlend new_blend;
bool any_changed = false;
ChannelBlend::iterator cbi;
for (cbi = _blend.begin(); cbi != _blend.end(); ++cbi) {
AnimControl *ac = (*cbi).first;
if (ac == control ||
!ac->get_bound_joints().has_bits_in_common(control->get_bound_joints())) {
// Save this control--it's either the target control, or it has
// no joints in common with the target control.
new_blend.insert(new_blend.end(), (*cbi));
new_net_blend += (*cbi).second;
} else {
// Remove and stop this control.
ac->stop();
any_changed = true;
}
}
if (any_changed) {
_net_blend = new_net_blend;
_blend.swap(new_blend);
_anim_changed = true;
}
PartBundle::CData::
CData() {
_blend_type = BT_single;
_last_control_set = NULL;
_net_blend = 0.0f;
_anim_changed = false;
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
PartBundle::CData::
CData(const PartBundle::CData &copy) :
_blend_type(copy._blend_type),
_last_control_set(copy._last_control_set),
_blend(copy._blend),
_net_blend(copy._net_blend),
_anim_changed(copy._anim_changed)
{
// Note that this copy constructor is not used by the PartBundle
// copy constructor! Any elements that must be copied between
// PartBundles should also be explicitly copied there.
}
////////////////////////////////////////////////////////////////////
// Function: PartBundle::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *PartBundle::CData::
make_copy() const {
return new CData(*this);
}

View File

@ -25,7 +25,6 @@
#include "animControl.h"
#include "partSubset.h"
#include "pointerTo.h"
#include "iterator_types.h"
class AnimBundle;
class PartBundleNode;
@ -44,9 +43,6 @@ public:
// do_update() call to specify the channels that are in effect.
typedef pmap<AnimControl *, float> ChannelBlend;
typedef first_of_pair_iterator<ChannelBlend::const_iterator> control_iterator;
typedef ChannelBlend::size_type control_size_type;
protected:
// The copy constructor is protected; use make_copy() or copy_subgraph().
PartBundle(const PartBundle &copy);
@ -105,8 +101,8 @@ PUBLISHED:
INLINE PartBundleNode *get_node() const;
void clear_control_effects();
void set_control_effect(AnimControl *control, float effect);
float get_control_effect(AnimControl *control);
INLINE void set_control_effect(AnimControl *control, float effect);
INLINE float get_control_effect(AnimControl *control) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level) const;
@ -116,15 +112,6 @@ PUBLISHED:
const PartSubset &subset = PartSubset());
public:
// The following functions may be used to traverse the set of
// controls applied to the PartBundle. Beware! These are not safe
// to use outside of PANDA.DLL.
INLINE control_iterator control_begin() const;
INLINE control_iterator control_end() const;
INLINE control_size_type control_size() const;
INLINE const ChannelBlend &get_blend_map() const;
// The following functions aren't really part of the public
// interface; they're just public so we don't have to declare a
// bunch of friends.
@ -133,17 +120,37 @@ public:
bool force_update();
virtual void control_activated(AnimControl *control);
protected:
void recompute_net_blend();
void clear_and_stop_intersecting(AnimControl *control);
private:
class CData;
void do_set_control_effect(AnimControl *control, float effect, CData *cdata);
float do_get_control_effect(AnimControl *control, const CData *cdata) const;
void recompute_net_blend(CData *cdata);
void clear_and_stop_intersecting(AnimControl *control, CData *cdata);
BlendType _blend_type;
PartBundleNode *_node;
AnimControl *_last_control_set;
ChannelBlend _blend;
float _net_blend;
bool _anim_changed;
// This is the data that must be cycled between pipeline stages.
class CData : public CycleData {
public:
CData();
CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual TypeHandle get_parent_type() const {
return PartBundle::get_class_type();
}
BlendType _blend_type;
AnimControl *_last_control_set;
ChannelBlend _blend;
float _net_blend;
bool _anim_changed;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
@ -170,6 +177,9 @@ private:
static TypeHandle _type_handle;
friend class PartBundleNode;
friend class MovingPartBase;
friend class MovingPartMatrix;
friend class MovingPartScalar;
};
inline ostream &operator <<(ostream &out, const PartBundle &bundle) {