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fix depth buffer range
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@ -4425,6 +4425,8 @@ set_scissor(float left, float right, float bottom, float top) {
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vp.X = _current_viewport.X + _current_viewport.Width * left;
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vp.Height = _current_viewport.Height * (top - bottom);
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vp.Y = _current_viewport.Y + _current_viewport.Height * (1.0f - top);
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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HRESULT hr = _d3d_device->SetViewport(&vp);
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if (FAILED(hr)) {
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