more debugging?

This commit is contained in:
David Rose 2009-10-19 22:18:43 +00:00
parent 98aee03ca0
commit 071cf37368
3 changed files with 43 additions and 32 deletions

View File

@ -527,8 +527,8 @@ paint_progress_bar(CGContextRef context) {
CGPoint end_point = CGContextGetTextPosition(context);
float text_width = end_point.x;
int text_x = (_win_width - text_width) / 2;
int text_y = bar_y - text_height * 1.5;
int text_x = (int)(_win_width - text_width) / 2;
int text_y = (int)(bar_y - text_height * 1.5);
// Clear the rectangle behind the text to white.
CGRect text_rect = { { text_x - 2, text_y - 2 }, { text_width + 4, text_height + 4 } };

View File

@ -1128,7 +1128,7 @@ set_failed() {
////////////////////////////////////////////////////////////////////
void P3DSession::
spawn_read_thread() {
assert(!_read_thread_continue);
assert(!_started_read_thread && !_read_thread_continue);
_read_thread_continue = true;
SPAWN_THREAD(_read_thread, rt_thread_run, this);

View File

@ -46,23 +46,25 @@ public:
// Threads.
#define THREAD HANDLE
#define INIT_THREAD(thread) (thread) = NULL;
#define SPAWN_THREAD(thread, callback_function, this) \
#define SPAWN_THREAD(thread, callback_function, this) \
(thread) = CreateThread(NULL, 0, &win_ ## callback_function, (this), 0, NULL)
#define JOIN_THREAD(thread) \
assert((thread) != NULL); \
WaitForSingleObject((thread), INFINITE); \
CloseHandle((thread)); \
(thread) = NULL;
#define JOIN_THREAD(thread) \
{ \
assert((thread) != NULL); \
WaitForSingleObject((thread), INFINITE); \
CloseHandle((thread)); \
(thread) = NULL; \
}
// Declare this macro within your class declaration. This implements
// the callback function wrapper necessary to hook into the above
// SPAWN_THREAD call. The wrapper will in turn call the method
// function you provide.
#define THREAD_CALLBACK_DECLARATION(class, callback_function) \
static DWORD WINAPI \
win_ ## callback_function(LPVOID data) { \
((class *)data)->callback_function(); \
return 0; \
static DWORD WINAPI \
win_ ## callback_function(LPVOID data) { \
((class *)data)->callback_function(); \
return 0; \
}
@ -75,12 +77,12 @@ public:
// request_ready call from within the API, which in turn is allowed to
// call back into the API.
#define LOCK pthread_mutex_t
#define INIT_LOCK(lock) { \
pthread_mutexattr_t attr; \
pthread_mutexattr_init(&attr); \
#define INIT_LOCK(lock) { \
pthread_mutexattr_t attr; \
pthread_mutexattr_init(&attr); \
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); \
int result = pthread_mutex_init(&(lock), &attr); \
pthread_mutexattr_destroy(&attr); \
int result = pthread_mutex_init(&(lock), &attr); \
pthread_mutexattr_destroy(&attr); \
}
#define ACQUIRE_LOCK(lock) pthread_mutex_lock(&(lock))
#define RELEASE_LOCK(lock) pthread_mutex_unlock(&(lock))
@ -88,25 +90,34 @@ public:
#define THREAD pthread_t
#define INIT_THREAD(thread) (thread) = 0;
#define SPAWN_THREAD(thread, callback_function, this) \
pthread_attr_t attr; \
pthread_attr_init(&attr); \
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); \
pthread_create(&(thread), &attr, &posix_ ## callback_function, (void *)(this)); \
pthread_attr_destroy(&attr);
#define SPAWN_THREAD(thread, callback_function, this) \
{ \
pthread_attr_t attr; \
pthread_attr_init(&attr); \
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); \
pthread_create(&(thread), &attr, &posix_ ## callback_function, (void *)(this)); \
pthread_attr_destroy(&attr); \
}
#define JOIN_THREAD(thread) \
assert((thread) != 0); \
void *return_val; \
pthread_join((thread), &return_val); \
(thread) = 0;
#define JOIN_THREAD(thread) \
{ \
assert((thread) != 0); \
void *return_val; \
int success = pthread_join((thread), &return_val); \
(thread) = 0; \
if (success != 0) { \
nout << "Failed to join: " << success << "\n"; \
} else { \
nout << "Successfully joined thread: " << return_val << "\n"; \
} \
}
// As above, declare this macro within your class declaration.
#define THREAD_CALLBACK_DECLARATION(class, callback_function) \
static void * \
posix_ ## callback_function(void *data) { \
((class *)data)->callback_function(); \
return NULL; \
posix_ ## callback_function(void *data) { \
((class *)data)->callback_function(); \
return NULL; \
}
#endif // _WIN32