mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
more debugging?
This commit is contained in:
parent
98aee03ca0
commit
071cf37368
@ -527,8 +527,8 @@ paint_progress_bar(CGContextRef context) {
|
||||
CGPoint end_point = CGContextGetTextPosition(context);
|
||||
float text_width = end_point.x;
|
||||
|
||||
int text_x = (_win_width - text_width) / 2;
|
||||
int text_y = bar_y - text_height * 1.5;
|
||||
int text_x = (int)(_win_width - text_width) / 2;
|
||||
int text_y = (int)(bar_y - text_height * 1.5);
|
||||
|
||||
// Clear the rectangle behind the text to white.
|
||||
CGRect text_rect = { { text_x - 2, text_y - 2 }, { text_width + 4, text_height + 4 } };
|
||||
|
@ -1128,7 +1128,7 @@ set_failed() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DSession::
|
||||
spawn_read_thread() {
|
||||
assert(!_read_thread_continue);
|
||||
assert(!_started_read_thread && !_read_thread_continue);
|
||||
|
||||
_read_thread_continue = true;
|
||||
SPAWN_THREAD(_read_thread, rt_thread_run, this);
|
||||
|
@ -46,23 +46,25 @@ public:
|
||||
// Threads.
|
||||
#define THREAD HANDLE
|
||||
#define INIT_THREAD(thread) (thread) = NULL;
|
||||
#define SPAWN_THREAD(thread, callback_function, this) \
|
||||
#define SPAWN_THREAD(thread, callback_function, this) \
|
||||
(thread) = CreateThread(NULL, 0, &win_ ## callback_function, (this), 0, NULL)
|
||||
#define JOIN_THREAD(thread) \
|
||||
assert((thread) != NULL); \
|
||||
WaitForSingleObject((thread), INFINITE); \
|
||||
CloseHandle((thread)); \
|
||||
(thread) = NULL;
|
||||
#define JOIN_THREAD(thread) \
|
||||
{ \
|
||||
assert((thread) != NULL); \
|
||||
WaitForSingleObject((thread), INFINITE); \
|
||||
CloseHandle((thread)); \
|
||||
(thread) = NULL; \
|
||||
}
|
||||
|
||||
// Declare this macro within your class declaration. This implements
|
||||
// the callback function wrapper necessary to hook into the above
|
||||
// SPAWN_THREAD call. The wrapper will in turn call the method
|
||||
// function you provide.
|
||||
#define THREAD_CALLBACK_DECLARATION(class, callback_function) \
|
||||
static DWORD WINAPI \
|
||||
win_ ## callback_function(LPVOID data) { \
|
||||
((class *)data)->callback_function(); \
|
||||
return 0; \
|
||||
static DWORD WINAPI \
|
||||
win_ ## callback_function(LPVOID data) { \
|
||||
((class *)data)->callback_function(); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
|
||||
@ -75,12 +77,12 @@ public:
|
||||
// request_ready call from within the API, which in turn is allowed to
|
||||
// call back into the API.
|
||||
#define LOCK pthread_mutex_t
|
||||
#define INIT_LOCK(lock) { \
|
||||
pthread_mutexattr_t attr; \
|
||||
pthread_mutexattr_init(&attr); \
|
||||
#define INIT_LOCK(lock) { \
|
||||
pthread_mutexattr_t attr; \
|
||||
pthread_mutexattr_init(&attr); \
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); \
|
||||
int result = pthread_mutex_init(&(lock), &attr); \
|
||||
pthread_mutexattr_destroy(&attr); \
|
||||
int result = pthread_mutex_init(&(lock), &attr); \
|
||||
pthread_mutexattr_destroy(&attr); \
|
||||
}
|
||||
#define ACQUIRE_LOCK(lock) pthread_mutex_lock(&(lock))
|
||||
#define RELEASE_LOCK(lock) pthread_mutex_unlock(&(lock))
|
||||
@ -88,25 +90,34 @@ public:
|
||||
|
||||
#define THREAD pthread_t
|
||||
#define INIT_THREAD(thread) (thread) = 0;
|
||||
#define SPAWN_THREAD(thread, callback_function, this) \
|
||||
pthread_attr_t attr; \
|
||||
pthread_attr_init(&attr); \
|
||||
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); \
|
||||
pthread_create(&(thread), &attr, &posix_ ## callback_function, (void *)(this)); \
|
||||
pthread_attr_destroy(&attr);
|
||||
#define SPAWN_THREAD(thread, callback_function, this) \
|
||||
{ \
|
||||
pthread_attr_t attr; \
|
||||
pthread_attr_init(&attr); \
|
||||
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); \
|
||||
pthread_create(&(thread), &attr, &posix_ ## callback_function, (void *)(this)); \
|
||||
pthread_attr_destroy(&attr); \
|
||||
}
|
||||
|
||||
#define JOIN_THREAD(thread) \
|
||||
assert((thread) != 0); \
|
||||
void *return_val; \
|
||||
pthread_join((thread), &return_val); \
|
||||
(thread) = 0;
|
||||
#define JOIN_THREAD(thread) \
|
||||
{ \
|
||||
assert((thread) != 0); \
|
||||
void *return_val; \
|
||||
int success = pthread_join((thread), &return_val); \
|
||||
(thread) = 0; \
|
||||
if (success != 0) { \
|
||||
nout << "Failed to join: " << success << "\n"; \
|
||||
} else { \
|
||||
nout << "Successfully joined thread: " << return_val << "\n"; \
|
||||
} \
|
||||
}
|
||||
|
||||
// As above, declare this macro within your class declaration.
|
||||
#define THREAD_CALLBACK_DECLARATION(class, callback_function) \
|
||||
static void * \
|
||||
posix_ ## callback_function(void *data) { \
|
||||
((class *)data)->callback_function(); \
|
||||
return NULL; \
|
||||
posix_ ## callback_function(void *data) { \
|
||||
((class *)data)->callback_function(); \
|
||||
return NULL; \
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
||||
|
Loading…
x
Reference in New Issue
Block a user