add -rawtex

This commit is contained in:
David Rose 2004-03-04 02:23:49 +00:00
parent 703a038d59
commit 0732fe4122
2 changed files with 17 additions and 1 deletions

View File

@ -87,6 +87,17 @@ EggToBam() :
"written exactly as they are, losslessly.",
&EggToBam::dispatch_none, &_compression_off);
add_option
("rawtex", "", 0,
"Record texture data directly in the bam file, instead of storing "
"a reference to the texture elsewhere on disk. The textures are "
"stored uncompressed. A particular texture that is encoded into "
"multiple different bam files in this way cannot be unified into "
"the same part of texture memory if the different bam files are loaded "
"together. All that being said, this can sometimes be a convenient "
"way to ensure the bam file is completely self-contained.",
&EggToBam::dispatch_none, &_tex_rawdata);
redescribe_option
("cs",
"Specify the coordinate system of the resulting " + _format_name +
@ -174,8 +185,12 @@ handle_args(ProgramBase::Args &args) {
// If the user specified a path store option, we need to set the
// bam-texture-mode Configrc variable directly to support this
// (otherwise the bam code will do what it wants to do anyway).
if (_got_path_store) {
if (_tex_rawdata) {
bam_texture_mode = BTM_rawdata;
} else if (_got_path_store) {
bam_texture_mode = BTM_unchanged;
} else {
// Otherwise, the default path store is absolute; then the
// bam-texture-mode can do the appropriate thing to it.

View File

@ -44,6 +44,7 @@ private:
bool _has_compression_quality;
int _compression_quality;
bool _compression_off;
bool _tex_rawdata;
};
#endif