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fix egg-mkfont
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c96de589dc
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@ -115,26 +115,28 @@ EggMakeFont() : EggWriter(true, false) {
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"Specify the pixels per unit. This is the number of pixels in the "
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"generated texture map that are used for each onscreen unit (or each "
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"10 points of font; see -ps). Setting this number larger results in "
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"an easier-to-read font, but at the cost of more texture memory.",
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"an easier-to-read font, but at the cost of more texture memory. "
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"The default is 30.",
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&EggMakeFont::dispatch_double, NULL, &_pixels_per_unit);
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add_option
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("ps", "size", 0,
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"Specify the point size of the resulting font. This controls the "
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"apparent size of the font when it is rendered onscreen. By convention, "
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"a 10 point font is 1 screen unit high.",
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"a 10 point font is 1 screen unit high, so the default is 10.",
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&EggMakeFont::dispatch_double, NULL, &_point_size);
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add_option
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("pm", "n", 0,
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"The number of extra pixels around a single character in the "
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"generated polygon. This may be a floating-point number.",
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"generated polygon. This may be a floating-point number. The "
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"default is 1.",
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&EggMakeFont::dispatch_double, NULL, &_poly_margin);
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add_option
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("tm", "n", 0,
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"The number of extra pixels around each character in the texture map. "
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"This may only be an integer.",
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"This may only be an integer. The default is 2.",
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&EggMakeFont::dispatch_int, NULL, &_tex_margin);
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add_option
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@ -144,7 +146,7 @@ EggMakeFont() : EggWriter(true, false) {
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"to improve antialiasing. If the specified font contains one "
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"or more fixed-size fonts instead of a scalable font, the scale factor "
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"may be automatically adjusted as necessary to scale the closest-"
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"matching font to the desired pixel size.",
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"matching font to the desired pixel size. The default is 2.",
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&EggMakeFont::dispatch_double, &_got_scale_factor, &_scale_factor);
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add_option
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@ -325,7 +327,7 @@ run() {
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}
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if (_output_palette_pattern.empty()) {
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// Create a default texture filename pattern.
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_output_palette_pattern = get_output_filename().get_fullpath_wo_extension() + "_%i.rgb";
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_output_palette_pattern = get_output_filename().get_fullpath_wo_extension() + "_%i";
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}
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// Figure out how many channels we need based on the foreground and
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@ -385,9 +387,12 @@ run() {
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pal->all_params_set();
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// Now create all the egg structures.
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// Now create all the egg structures. We can't use _data, since we
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// want to pass this object to the palettizer, which will try to up
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// its reference count.
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PT(EggData) egg_data = new EggData;
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_group = new EggGroup();
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_data.add_child(_group);
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egg_data->add_child(_group);
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_vpool = new EggVertexPool("vpool");
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_group->add_child(_vpool);
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@ -435,7 +440,7 @@ run() {
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// writing it to disk first.
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string name = get_output_filename().get_basename();
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EggFile *egg_file = pal->get_egg_file(name);
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egg_file->from_command_line(&_data, "", get_output_filename(),
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egg_file->from_command_line(egg_data, "", get_output_filename(),
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get_exec_command());
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pal->add_command_line_egg(egg_file);
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@ -45,6 +45,7 @@ TextureImage::
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TextureImage() {
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_preferred_source = (SourceTextureImage *)NULL;
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_read_source_image = false;
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_allow_release_source_image = true;
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_is_surprise = true;
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_ever_read_image = false;
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_forced_grayscale = false;
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@ -746,6 +747,7 @@ read_source_image() {
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source->read(_source_image);
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}
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_read_source_image = true;
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_allow_release_source_image = true;
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_ever_read_image = true;
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}
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@ -762,7 +764,7 @@ read_source_image() {
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////////////////////////////////////////////////////////////////////
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void TextureImage::
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release_source_image() {
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if (_read_source_image) {
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if (_read_source_image && _allow_release_source_image) {
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_source_image.clear();
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_read_source_image = false;
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}
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@ -779,6 +781,7 @@ release_source_image() {
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void TextureImage::
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set_source_image(const PNMImage &image) {
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_source_image = image;
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_allow_release_source_image = false;
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_read_source_image = true;
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_ever_read_image = true;
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}
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@ -150,6 +150,7 @@ private:
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Dests _dests;
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bool _read_source_image;
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bool _allow_release_source_image;
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PNMImage _source_image;
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bool _texture_named;
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bool _got_txa_file;
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