Restore missing function from GLGSG

This commit is contained in:
rdb 2015-12-23 23:15:09 +01:00
parent a0f5465ad4
commit 07d2b64d74

View File

@ -3970,6 +3970,38 @@ unbind_buffers() {
#endif
}
#ifdef SUPPORT_FIXED_FUNCTION
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::disable_standard_vertex_arrays
// Access: Protected
// Description: Used to disable all the standard vertex arrays that
// are currently enabled. glShaderContexts are
// responsible for setting up their own vertex arrays,
// but before they can do so, the standard vertex
// arrays need to be disabled to get them "out of the
// way." Called only from begin_draw_primitives.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsStateGuardian)::
disable_standard_vertex_arrays() {
#ifdef SUPPORT_IMMEDIATE_MODE
if (_use_sender) return;
#endif
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
GLPf(Color4)(1.0f, 1.0f, 1.0f, 1.0f);
for (int stage_index=0; stage_index < _last_max_stage_index; stage_index++) {
_glClientActiveTexture(GL_TEXTURE0 + stage_index);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
_last_max_stage_index = 0;
glDisableClientState(GL_VERTEX_ARRAY);
report_my_gl_errors();
}
#endif // SUPPORT_FIXED_FUNCTION
#ifndef OPENGLES
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::update_shader_vertex_format