removed unloadSfx and unloadMusic, just call del instead

This commit is contained in:
Dave Schuyler 2002-01-12 06:19:42 +00:00
parent f18c25abbd
commit 083477a839
2 changed files with 10 additions and 24 deletions

View File

@ -54,7 +54,8 @@ class SoundInterval(Interval):
# Update sound based on current time
if (t >= self.getDuration()):
# If end of sound reached or stop event received, stop sound
self.sound.stop()
if self.sound:
self.sound.stop()
self.ignore(self.stopEvent)
elif (event == IVAL_INIT):
# IVAL_INIT event, start new sound
@ -62,13 +63,14 @@ class SoundInterval(Interval):
# start at the beginning
if (t < 0.1):
t = 0.0
# Start sound
self.sound.setTime(t)
self.sound.setLoop(self.loop)
self.sound.setVolume(self.volume)
self.sound.play()
# Accept event to kill sound
self.acceptOnce(self.stopEvent,
if self.sound:
# Start sound
self.sound.setTime(t)
self.sound.setLoop(self.loop)
self.sound.setVolume(self.volume)
self.sound.play()
# Accept event to kill sound
self.acceptOnce(self.stopEvent,
lambda s = self: s.sound.stop())
# Print debug information
self.notify.debug('updateFunc() - %s: t = %f' % (self.name, t))

View File

@ -343,14 +343,6 @@ class ShowBase:
self.notify.warning("Could not load music file %s." % name)
return sound
def unloadSfx(self, sfx):
if sfx:
del sfx
def unloadMusic(self, music):
if music:
del music
def playSfx(self, sfx, looping = 0, interupt = 1, volume = None,
time = 0.):
if sfx:
@ -371,14 +363,6 @@ class ShowBase:
music.setLoop(looping)
music.play()
def stopSfx(self, sfx):
if sfx:
sfx.stop()
def stopMusic(self, music):
if music:
music.stop()
def dataloop(self, state):
# traverse the data graph. This reads all the control
# inputs (from the mouse and keyboard, for instance) and also