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shaders are always constant, it appears
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@ -3138,7 +3138,7 @@ get_texture(TextureStage *stage) const {
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// Description:
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_shader(Shader *sha, int priority) {
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set_shader(const Shader *sha, int priority) {
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nassertv_always(!is_empty());
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const RenderAttrib *attrib =
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@ -564,7 +564,7 @@ PUBLISHED:
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Texture *get_texture() const;
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Texture *get_texture(TextureStage *stage) const;
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void set_shader(Shader *sha, int priority = 0);
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void set_shader(const Shader *sha, int priority = 0);
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void set_shader_off(int priority = 0);
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void clear_shader();
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void set_shader_input(const ShaderInput *inp);
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