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display: fix crash with oversized p3d_LightSource array
This was a regression in 89f1a0e63c Closes #897
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94571aac93
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@ -1656,6 +1656,7 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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if (attrib == IN_color) {
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if (node == nullptr) {
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t = LMatrix4::ident_mat();
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return;
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}
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Light *light = node->as_light();
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nassertv(light != nullptr);
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@ -1665,6 +1666,7 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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} else if (attrib == IN_ambient) {
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if (node == nullptr) {
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t = LMatrix4::ident_mat();
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return;
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}
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Light *light = node->as_light();
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nassertv(light != nullptr);
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@ -1679,6 +1681,7 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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} else if (attrib == IN_diffuse) {
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if (node == nullptr) {
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t = LMatrix4::ident_mat();
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return;
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}
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Light *light = node->as_light();
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nassertv(light != nullptr);
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@ -1693,6 +1696,7 @@ fetch_specified_member(const NodePath &np, CPT_InternalName attrib, LMatrix4 &t)
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} else if (attrib == IN_specular) {
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if (node == nullptr) {
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t = LMatrix4::ident_mat();
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return;
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}
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Light *light = node->as_light();
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nassertv(light != nullptr);
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