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assimp: Fix memory corruption in load_texture_stage()
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@ -291,10 +291,10 @@ load_texture_stage(const aiMaterial &mat, const aiTextureType &ttype, CPT(Textur
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unsigned int uvindex;
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float blend;
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aiTextureOp op;
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aiTextureMapMode mapmode;
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aiTextureMapMode mapmode[3];
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for (size_t i = 0; i < mat.GetTextureCount(ttype); ++i) {
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mat.GetTexture(ttype, i, &path, &mapping, nullptr, &blend, &op, &mapmode);
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mat.GetTexture(ttype, i, &path, &mapping, nullptr, &blend, &op, mapmode);
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if (AI_SUCCESS != mat.Get(AI_MATKEY_UVWSRC(ttype, i), uvindex)) {
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// If there's no texture coordinate set for this texture, assume that
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