mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
add lummask pixfmt
This commit is contained in:
parent
f3f4f877e8
commit
09be56009d
@ -195,17 +195,17 @@ is_equivalent_to(const EggTexture &other, int eq) const {
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if (eq & E_basename) {
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if (eq & E_basename) {
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if (a.get_basename_wo_extension() != b.get_basename_wo_extension()) {
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if (a.get_basename_wo_extension() != b.get_basename_wo_extension()) {
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return false;
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return false;
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}
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}
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}
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}
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if (eq & E_extension) {
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if (eq & E_extension) {
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if (a.get_extension() != b.get_extension()) {
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if (a.get_extension() != b.get_extension()) {
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return false;
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return false;
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}
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}
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}
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}
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if (eq & E_dirname) {
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if (eq & E_dirname) {
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if (a.get_dirname() != b.get_dirname()) {
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if (a.get_dirname() != b.get_dirname()) {
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return false;
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return false;
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}
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}
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}
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}
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}
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}
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@ -217,21 +217,21 @@ is_equivalent_to(const EggTexture &other, int eq) const {
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if (has_transform() && other.has_transform()) {
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if (has_transform() && other.has_transform()) {
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if (!_transform.almost_equal(other._transform, 0.0001)) {
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if (!_transform.almost_equal(other._transform, 0.0001)) {
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return false;
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return false;
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}
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}
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}
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}
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}
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}
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if (eq & E_attributes) {
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if (eq & E_attributes) {
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if (_format != other._format ||
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if (_format != other._format ||
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_wrap_mode != other._wrap_mode ||
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_wrap_mode != other._wrap_mode ||
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_wrap_u != other._wrap_u ||
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_wrap_u != other._wrap_u ||
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_wrap_v != other._wrap_v ||
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_wrap_v != other._wrap_v ||
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_minfilter != other._minfilter ||
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_minfilter != other._minfilter ||
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_magfilter != other._magfilter ||
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_magfilter != other._magfilter ||
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_magfilteralpha != other._magfilteralpha ||
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_magfilteralpha != other._magfilteralpha ||
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_magfiltercolor != other._magfiltercolor ||
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_magfiltercolor != other._magfiltercolor ||
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_env_type != other._env_type) {
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_env_type != other._env_type) {
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return false;
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return false;
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}
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}
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if (EggAlphaMode::operator != (other)) {
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if (EggAlphaMode::operator != (other)) {
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@ -269,17 +269,17 @@ sorts_less_than(const EggTexture &other, int eq) const {
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if (eq & E_basename) {
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if (eq & E_basename) {
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if (a.get_basename_wo_extension() != b.get_basename_wo_extension()) {
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if (a.get_basename_wo_extension() != b.get_basename_wo_extension()) {
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return a.get_basename_wo_extension() < b.get_basename_wo_extension();
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return a.get_basename_wo_extension() < b.get_basename_wo_extension();
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}
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}
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}
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}
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if (eq & E_extension) {
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if (eq & E_extension) {
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if (a.get_extension() != b.get_extension()) {
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if (a.get_extension() != b.get_extension()) {
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return a.get_extension() < b.get_extension();
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return a.get_extension() < b.get_extension();
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}
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}
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}
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}
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if (eq & E_dirname) {
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if (eq & E_dirname) {
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if (a.get_dirname() != b.get_dirname()) {
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if (a.get_dirname() != b.get_dirname()) {
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return a.get_dirname() < b.get_dirname();
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return a.get_dirname() < b.get_dirname();
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}
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}
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}
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}
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}
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}
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@ -294,7 +294,7 @@ sorts_less_than(const EggTexture &other, int eq) const {
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if (has_transform() && other.has_transform()) {
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if (has_transform() && other.has_transform()) {
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int compare = _transform.compare_to(other._transform);
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int compare = _transform.compare_to(other._transform);
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if (compare != 0) {
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if (compare != 0) {
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return compare < 0;
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return compare < 0;
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}
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}
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}
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}
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}
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}
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@ -354,7 +354,7 @@ sorts_less_than(const EggTexture &other, int eq) const {
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bool EggTexture::
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bool EggTexture::
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has_alpha_channel(int num_components) const {
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has_alpha_channel(int num_components) const {
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return (num_components == 2 || num_components == 4 ||
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return (num_components == 2 || num_components == 4 ||
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(num_components == 1 && _format == F_alpha));
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(num_components == 1 && _format == F_alpha));
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -389,10 +389,6 @@ string_format(const string &string) {
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return F_rgba5;
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return F_rgba5;
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} else if (cmp_nocase_uh(string, "rgb332") == 0) {
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} else if (cmp_nocase_uh(string, "rgb332") == 0) {
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return F_rgb332;
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return F_rgb332;
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} else if (cmp_nocase_uh(string, "luminance_alpha") == 0) {
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return F_luminance_alpha;
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} else if (cmp_nocase_uh(string, "red") == 0) {
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} else if (cmp_nocase_uh(string, "red") == 0) {
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return F_red;
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return F_red;
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} else if (cmp_nocase_uh(string, "green") == 0) {
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} else if (cmp_nocase_uh(string, "green") == 0) {
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@ -403,6 +399,10 @@ string_format(const string &string) {
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return F_alpha;
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return F_alpha;
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} else if (cmp_nocase_uh(string, "luminance") == 0) {
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} else if (cmp_nocase_uh(string, "luminance") == 0) {
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return F_luminance;
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return F_luminance;
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} else if (cmp_nocase_uh(string, "luminance_alpha") == 0) {
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return F_luminance_alpha;
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} else if (cmp_nocase_uh(string, "luminance_alphamask") == 0) {
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return F_luminance_alphamask;
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} else {
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} else {
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return F_unspecified;
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return F_unspecified;
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}
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}
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@ -523,9 +523,6 @@ ostream &operator << (ostream &out, EggTexture::Format format) {
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case EggTexture::F_rgb332:
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case EggTexture::F_rgb332:
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return out << "rgb332";
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return out << "rgb332";
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case EggTexture::F_luminance_alpha:
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return out << "luminance-alpha";
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case EggTexture::F_red:
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case EggTexture::F_red:
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return out << "red";
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return out << "red";
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case EggTexture::F_green:
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case EggTexture::F_green:
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@ -536,6 +533,10 @@ ostream &operator << (ostream &out, EggTexture::Format format) {
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return out << "alpha";
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return out << "alpha";
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case EggTexture::F_luminance:
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case EggTexture::F_luminance:
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return out << "luminance";
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return out << "luminance";
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case EggTexture::F_luminance_alpha:
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return out << "luminance_alpha";
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case EggTexture::F_luminance_alphamask:
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return out << "luminance_alphamask";
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}
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}
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nassertr(false, out);
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nassertr(false, out);
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@ -15,7 +15,7 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : EggTexture
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// Class : EggTexture
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// Description : Defines a texture map that may be applied to
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// Description : Defines a texture map that may be applied to
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// geometry.
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// geometry.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -46,8 +46,8 @@ public:
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F_unspecified,
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F_unspecified,
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F_rgba, F_rgbm, F_rgba12, F_rgba8, F_rgba4, F_rgba5,
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F_rgba, F_rgbm, F_rgba12, F_rgba8, F_rgba4, F_rgba5,
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F_rgb, F_rgb12, F_rgb8, F_rgb5, F_rgb332,
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F_rgb, F_rgb12, F_rgb8, F_rgb5, F_rgb332,
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F_luminance_alpha,
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F_red, F_green, F_blue, F_alpha, F_luminance,
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F_red, F_green, F_blue, F_alpha, F_luminance,
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F_luminance_alpha, F_luminance_alphamask
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};
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};
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enum WrapMode {
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enum WrapMode {
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WM_unspecified, WM_repeat, WM_clamp
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WM_unspecified, WM_repeat, WM_clamp
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@ -150,7 +150,7 @@ public:
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EggAlphaMode::init_type();
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EggAlphaMode::init_type();
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register_type(_type_handle, "EggTexture",
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register_type(_type_handle, "EggTexture",
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EggFilenameNode::get_class_type(),
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EggFilenameNode::get_class_type(),
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EggAlphaMode::get_class_type());
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EggAlphaMode::get_class_type());
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}
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}
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virtual TypeHandle get_type() const {
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virtual TypeHandle get_type() const {
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return get_class_type();
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return get_class_type();
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@ -162,7 +162,7 @@ private:
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};
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};
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Class : UniqueEggTextures
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// Class : UniqueEggTextures
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// Description : An STL function object for sorting textures into
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// Description : An STL function object for sorting textures into
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// order by properties. Returns true if the two
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// order by properties. Returns true if the two
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// referenced EggTexture pointers are in sorted order,
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// referenced EggTexture pointers are in sorted order,
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@ -177,7 +177,7 @@ public:
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};
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};
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Class : TRefEggTextures
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// Class : TRefEggTextures
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// Description : An STL function object for sorting textures into
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// Description : An STL function object for sorting textures into
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// order by TRef name.
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// order by TRef name.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -114,7 +114,7 @@ issue_texcoord_gl(const Geom *geom, Geom::TexCoordIterator &tciterator) {
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static void
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static void
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issue_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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issue_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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const GraphicsStateGuardianBase *) {
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const GraphicsStateGuardianBase *) {
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const Colorf &color = geom->get_next_color(citerator);
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const Colorf &color = geom->get_next_color(citerator);
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// glgsg_cat.debug() << "Issuing color " << color << "\n";
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// glgsg_cat.debug() << "Issuing color " << color << "\n";
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glColor4fv(color.get_data());
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glColor4fv(color.get_data());
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@ -122,7 +122,7 @@ issue_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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static void
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static void
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issue_transformed_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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issue_transformed_color_gl(const Geom *geom, Geom::ColorIterator &citerator,
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const GraphicsStateGuardianBase *gsg) {
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const GraphicsStateGuardianBase *gsg) {
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const GLGraphicsStateGuardian *glgsg = DCAST(GLGraphicsStateGuardian, gsg);
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const GLGraphicsStateGuardian *glgsg = DCAST(GLGraphicsStateGuardian, gsg);
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const Colorf &color = geom->get_next_color(citerator);
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const Colorf &color = geom->get_next_color(citerator);
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@ -194,9 +194,9 @@ reset() {
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// All GL implementations have the following buffers. (?)
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// All GL implementations have the following buffers. (?)
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_buffer_mask = (RenderBuffer::T_color |
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_buffer_mask = (RenderBuffer::T_color |
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RenderBuffer::T_depth |
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RenderBuffer::T_depth |
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RenderBuffer::T_stencil |
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RenderBuffer::T_stencil |
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RenderBuffer::T_accum);
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RenderBuffer::T_accum);
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// Check to see if we have double-buffering.
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// Check to see if we have double-buffering.
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GLboolean has_back;
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GLboolean has_back;
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@ -344,11 +344,11 @@ clear(const RenderBuffer &buffer) {
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if (buffer_type & RenderBuffer::T_color) {
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if (buffer_type & RenderBuffer::T_color) {
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call_glClearColor(_color_clear_value[0],
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call_glClearColor(_color_clear_value[0],
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_color_clear_value[1],
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_color_clear_value[1],
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_color_clear_value[2],
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_color_clear_value[2],
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_color_clear_value[3]);
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_color_clear_value[3]);
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state.set_attribute(ColorMaskTransition::get_class_type(),
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state.set_attribute(ColorMaskTransition::get_class_type(),
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new ColorMaskAttribute);
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new ColorMaskAttribute);
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mask |= GL_COLOR_BUFFER_BIT;
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mask |= GL_COLOR_BUFFER_BIT;
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set_draw_buffer(buffer);
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set_draw_buffer(buffer);
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@ -362,7 +362,7 @@ clear(const RenderBuffer &buffer) {
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// writing to the depth buffer.
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// writing to the depth buffer.
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if (!_depth_mask) {
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if (!_depth_mask) {
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state.set_attribute(DepthWriteTransition::get_class_type(),
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state.set_attribute(DepthWriteTransition::get_class_type(),
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new DepthWriteAttribute);
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new DepthWriteAttribute);
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}
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}
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}
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}
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@ -373,9 +373,9 @@ clear(const RenderBuffer &buffer) {
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if (buffer_type & RenderBuffer::T_accum) {
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if (buffer_type & RenderBuffer::T_accum) {
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call_glClearAccum(_accum_clear_value[0],
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call_glClearAccum(_accum_clear_value[0],
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_accum_clear_value[1],
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_accum_clear_value[1],
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_accum_clear_value[2],
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_accum_clear_value[2],
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_accum_clear_value[3]);
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_accum_clear_value[3]);
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mask |= GL_ACCUM_BUFFER_BIT;
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mask |= GL_ACCUM_BUFFER_BIT;
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}
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}
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@ -418,7 +418,7 @@ clear(const RenderBuffer &buffer, const DisplayRegion *region) {
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// Function: GLGraphicsStateGuardian::prepare_display_region
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// Function: GLGraphicsStateGuardian::prepare_display_region
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// Access: Public, Virtual
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// Access: Public, Virtual
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// Description: Prepare a display region for rendering (set up
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// Description: Prepare a display region for rendering (set up
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// scissor region and viewport)
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// scissor region and viewport)
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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void GLGraphicsStateGuardian::
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prepare_display_region() {
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prepare_display_region() {
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@ -482,31 +482,31 @@ render_frame(const AllAttributesWrapper &initial_state) {
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if (_win->is_channel_defined(c)) {
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if (_win->is_channel_defined(c)) {
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GraphicsChannel *chan = _win->get_channel(c);
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GraphicsChannel *chan = _win->get_channel(c);
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if (chan->is_active()) {
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if (chan->is_active()) {
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int num_layers = chan->get_num_layers();
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int num_layers = chan->get_num_layers();
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for (int l = 0; l < num_layers; l++) {
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for (int l = 0; l < num_layers; l++) {
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GraphicsLayer *layer = chan->get_layer(l);
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GraphicsLayer *layer = chan->get_layer(l);
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if (layer->is_active()) {
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if (layer->is_active()) {
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int num_drs = layer->get_num_drs();
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int num_drs = layer->get_num_drs();
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for (int d = 0; d < num_drs; d++) {
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for (int d = 0; d < num_drs; d++) {
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DisplayRegion *dr = layer->get_dr(d);
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DisplayRegion *dr = layer->get_dr(d);
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if (dr == (DisplayRegion*)NULL)
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if (dr == (DisplayRegion*)NULL)
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{
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{
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cerr << "null camera layer " << endl;
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cerr << "null camera layer " << endl;
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exit(0);
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exit(0);
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}
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}
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Camera *cam = dr->get_camera();
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Camera *cam = dr->get_camera();
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// For each display region, render from the camera's view.
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// For each display region, render from the camera's view.
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if (dr->is_active() && cam != (Camera *)NULL &&
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if (dr->is_active() && cam != (Camera *)NULL &&
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cam->is_active() && cam->get_scene() != (Node *)NULL) {
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cam->is_active() && cam->get_scene() != (Node *)NULL) {
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DisplayRegionStack old_dr = push_display_region(dr);
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DisplayRegionStack old_dr = push_display_region(dr);
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prepare_display_region();
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prepare_display_region();
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render_scene(cam->get_scene(), cam, initial_state);
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render_scene(cam->get_scene(), cam, initial_state);
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pop_display_region(old_dr);
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pop_display_region(old_dr);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -555,7 +555,7 @@ render_frame(const AllAttributesWrapper &initial_state) {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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void GLGraphicsStateGuardian::
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render_scene(Node *root, const ProjectionNode *projnode,
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render_scene(Node *root, const ProjectionNode *projnode,
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const AllAttributesWrapper &initial_state) {
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const AllAttributesWrapper &initial_state) {
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#ifdef GSG_VERBOSE
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#ifdef GSG_VERBOSE
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_pass_number = 0;
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_pass_number = 0;
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glgsg_cat.debug()
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glgsg_cat.debug()
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@ -565,7 +565,7 @@ render_scene(Node *root, const ProjectionNode *projnode,
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_current_root_node = root;
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_current_root_node = root;
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render_subgraph(_render_traverser, root, projnode, initial_state,
|
render_subgraph(_render_traverser, root, projnode, initial_state,
|
||||||
AllTransitionsWrapper());
|
AllTransitionsWrapper());
|
||||||
|
|
||||||
#ifdef GSG_VERBOSE
|
#ifdef GSG_VERBOSE
|
||||||
glgsg_cat.debug()
|
glgsg_cat.debug()
|
||||||
@ -584,9 +584,9 @@ render_scene(Node *root, const ProjectionNode *projnode,
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
render_subgraph(RenderTraverser *traverser,
|
render_subgraph(RenderTraverser *traverser,
|
||||||
Node *subgraph, const ProjectionNode *projnode,
|
Node *subgraph, const ProjectionNode *projnode,
|
||||||
const AllAttributesWrapper &initial_state,
|
const AllAttributesWrapper &initial_state,
|
||||||
const AllTransitionsWrapper &net_trans) {
|
const AllTransitionsWrapper &net_trans) {
|
||||||
// Calling activate() frequently seems to be intolerably expensive
|
// Calling activate() frequently seems to be intolerably expensive
|
||||||
// on some platforms. We'll limit ourselves for now to calling it
|
// on some platforms. We'll limit ourselves for now to calling it
|
||||||
// only during the clear().
|
// only during the clear().
|
||||||
@ -662,8 +662,8 @@ render_subgraph(RenderTraverser *traverser,
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
render_subgraph(RenderTraverser *traverser, Node *subgraph,
|
render_subgraph(RenderTraverser *traverser, Node *subgraph,
|
||||||
const AllAttributesWrapper &initial_state,
|
const AllAttributesWrapper &initial_state,
|
||||||
const AllTransitionsWrapper &net_trans) {
|
const AllTransitionsWrapper &net_trans) {
|
||||||
#ifdef GSG_VERBOSE
|
#ifdef GSG_VERBOSE
|
||||||
glgsg_cat.debug()
|
glgsg_cat.debug()
|
||||||
<< "begin subgraph (pass " << ++_pass_number
|
<< "begin subgraph (pass " << ++_pass_number
|
||||||
@ -713,10 +713,10 @@ draw_point(const GeomPoint *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// Draw overall
|
// Draw overall
|
||||||
issuer.issue_color(G_OVERALL, ci);
|
issuer.issue_color(G_OVERALL, ci);
|
||||||
@ -897,7 +897,7 @@ public:
|
|||||||
// this struct exists because the STL can sort faster than i can.
|
// this struct exists because the STL can sort faster than i can.
|
||||||
struct draw_sprite_vertex_less {
|
struct draw_sprite_vertex_less {
|
||||||
INLINE bool operator ()(const WrappedSprite& v0,
|
INLINE bool operator ()(const WrappedSprite& v0,
|
||||||
const WrappedSprite& v1) const {
|
const WrappedSprite& v1) const {
|
||||||
return v0._v[2] < v1._v[2]; }
|
return v0._v[2] < v1._v[2]; }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -1071,7 +1071,7 @@ draw_sprite(const GeomSprite *geom) {
|
|||||||
ws._y_ratio = *y_walk++;
|
ws._y_ratio = *y_walk++;
|
||||||
if (theta_on) {
|
if (theta_on) {
|
||||||
if (theta_overall == false)
|
if (theta_overall == false)
|
||||||
ws._theta = *theta_walk++;
|
ws._theta = *theta_walk++;
|
||||||
}
|
}
|
||||||
|
|
||||||
cameraspace_vector.push_back(ws);
|
cameraspace_vector.push_back(ws);
|
||||||
@ -1083,7 +1083,7 @@ draw_sprite(const GeomSprite *geom) {
|
|||||||
// if you want accuracy, use billboards and take the speed hit.
|
// if you want accuracy, use billboards and take the speed hit.
|
||||||
if (alpha) {
|
if (alpha) {
|
||||||
sort(cameraspace_vector.begin(), cameraspace_vector.end(),
|
sort(cameraspace_vector.begin(), cameraspace_vector.end(),
|
||||||
draw_sprite_vertex_less());
|
draw_sprite_vertex_less());
|
||||||
}
|
}
|
||||||
|
|
||||||
int tex_bottom = 0, tex_top = 1, tex_right = 1, tex_left = 0;
|
int tex_bottom = 0, tex_top = 1, tex_right = 1, tex_left = 0;
|
||||||
@ -1116,11 +1116,11 @@ draw_sprite(const GeomSprite *geom) {
|
|||||||
// if not G_OVERALL, do some trig for this z rotate
|
// if not G_OVERALL, do some trig for this z rotate
|
||||||
if (theta_on) {
|
if (theta_on) {
|
||||||
if (theta_overall == false)
|
if (theta_overall == false)
|
||||||
theta = cur_image._theta;
|
theta = cur_image._theta;
|
||||||
|
|
||||||
// create the rotated points
|
// create the rotated points
|
||||||
LMatrix3f xform_mat = LMatrix3f::rotate_mat(theta) *
|
LMatrix3f xform_mat = LMatrix3f::rotate_mat(theta) *
|
||||||
LMatrix3f::scale_mat(scaled_width, scaled_height);
|
LMatrix3f::scale_mat(scaled_width, scaled_height);
|
||||||
|
|
||||||
ur = (xform_mat * LVector3f(1, 1, 0)) + cur_image._v;
|
ur = (xform_mat * LVector3f(1, 1, 0)) + cur_image._v;
|
||||||
ul = (xform_mat * LVector3f(-1, 1, 0)) + cur_image._v;
|
ul = (xform_mat * LVector3f(-1, 1, 0)) + cur_image._v;
|
||||||
@ -1192,10 +1192,10 @@ draw_polygon(const GeomPolygon *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// If we have per-vertex colors or normals, we need smooth shading.
|
// If we have per-vertex colors or normals, we need smooth shading.
|
||||||
// Otherwise we want flat shading for performance reasons.
|
// Otherwise we want flat shading for performance reasons.
|
||||||
@ -1262,10 +1262,10 @@ draw_tri(const GeomTri *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// If we have per-vertex colors or normals, we need smooth shading.
|
// If we have per-vertex colors or normals, we need smooth shading.
|
||||||
// Otherwise we want flat shading for performance reasons.
|
// Otherwise we want flat shading for performance reasons.
|
||||||
@ -1328,10 +1328,10 @@ draw_quad(const GeomQuad *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// If we have per-vertex colors or normals, we need smooth shading.
|
// If we have per-vertex colors or normals, we need smooth shading.
|
||||||
// Otherwise we want flat shading for performance reasons.
|
// Otherwise we want flat shading for performance reasons.
|
||||||
@ -1395,10 +1395,10 @@ draw_tristrip(const GeomTristrip *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// If we have per-vertex colors or normals, we need smooth shading.
|
// If we have per-vertex colors or normals, we need smooth shading.
|
||||||
// Otherwise we want flat shading for performance reasons.
|
// Otherwise we want flat shading for performance reasons.
|
||||||
@ -1483,10 +1483,10 @@ draw_trifan(const GeomTrifan *geom) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GeomIssuer issuer(geom, this,
|
GeomIssuer issuer(geom, this,
|
||||||
issue_vertex_gl,
|
issue_vertex_gl,
|
||||||
issue_normal_gl,
|
issue_normal_gl,
|
||||||
issue_texcoord_gl,
|
issue_texcoord_gl,
|
||||||
issue_color);
|
issue_color);
|
||||||
|
|
||||||
// If we have per-vertex colors or normals, we need smooth shading.
|
// If we have per-vertex colors or normals, we need smooth shading.
|
||||||
// Otherwise we want flat shading for performance reasons.
|
// Otherwise we want flat shading for performance reasons.
|
||||||
@ -1713,7 +1713,7 @@ static int binary_log_cap(const int x) {
|
|||||||
// Function: GLGraphicsStateGuardian::copy_texture
|
// Function: GLGraphicsStateGuardian::copy_texture
|
||||||
// Access: Public, Virtual
|
// Access: Public, Virtual
|
||||||
// Description: Copy the pixel region indicated by the display
|
// Description: Copy the pixel region indicated by the display
|
||||||
// region from the framebuffer into texture memory
|
// region from the framebuffer into texture memory
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
copy_texture(TextureContext *tc, const DisplayRegion *dr) {
|
copy_texture(TextureContext *tc, const DisplayRegion *dr) {
|
||||||
@ -1745,9 +1745,9 @@ copy_texture(TextureContext *tc, const DisplayRegion *dr) {
|
|||||||
bind_texture(tc);
|
bind_texture(tc);
|
||||||
|
|
||||||
glCopyTexImage2D( GL_TEXTURE_2D, tex->get_level(),
|
glCopyTexImage2D( GL_TEXTURE_2D, tex->get_level(),
|
||||||
get_internal_image_format(pb->get_format()),
|
get_internal_image_format(pb->get_format()),
|
||||||
pb->get_xorg(), pb->get_yorg(),
|
pb->get_xorg(), pb->get_yorg(),
|
||||||
pb->get_xsize(), pb->get_ysize(), pb->get_border() );
|
pb->get_xsize(), pb->get_ysize(), pb->get_border() );
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
@ -1790,17 +1790,17 @@ draw_texture(TextureContext *tc, const DisplayRegion *dr) {
|
|||||||
taa->set_mode(TextureApplyProperty::M_decal);
|
taa->set_mode(TextureApplyProperty::M_decal);
|
||||||
|
|
||||||
state.set_attribute(LightTransition::get_class_type(),
|
state.set_attribute(LightTransition::get_class_type(),
|
||||||
new LightAttribute);
|
new LightAttribute);
|
||||||
state.set_attribute(ColorMaskTransition::get_class_type(),
|
state.set_attribute(ColorMaskTransition::get_class_type(),
|
||||||
new ColorMaskAttribute);
|
new ColorMaskAttribute);
|
||||||
state.set_attribute(RenderModeTransition::get_class_type(),
|
state.set_attribute(RenderModeTransition::get_class_type(),
|
||||||
new RenderModeAttribute);
|
new RenderModeAttribute);
|
||||||
state.set_attribute(TexMatrixTransition::get_class_type(),
|
state.set_attribute(TexMatrixTransition::get_class_type(),
|
||||||
new TexMatrixAttribute);
|
new TexMatrixAttribute);
|
||||||
state.set_attribute(TransformTransition::get_class_type(),
|
state.set_attribute(TransformTransition::get_class_type(),
|
||||||
new TransformAttribute);
|
new TransformAttribute);
|
||||||
state.set_attribute(ColorBlendTransition::get_class_type(),
|
state.set_attribute(ColorBlendTransition::get_class_type(),
|
||||||
new ColorBlendAttribute);
|
new ColorBlendAttribute);
|
||||||
state.set_attribute(CullFaceTransition::get_class_type(), cfa);
|
state.set_attribute(CullFaceTransition::get_class_type(), cfa);
|
||||||
state.set_attribute(DepthTestTransition::get_class_type(), dta);
|
state.set_attribute(DepthTestTransition::get_class_type(), dta);
|
||||||
state.set_attribute(DepthWriteTransition::get_class_type(), dwa);
|
state.set_attribute(DepthWriteTransition::get_class_type(), dwa);
|
||||||
@ -1886,7 +1886,7 @@ texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb) {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb,
|
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb,
|
||||||
const DisplayRegion *dr) {
|
const DisplayRegion *dr) {
|
||||||
nassertv(tc != NULL && pb != NULL && dr != NULL);
|
nassertv(tc != NULL && pb != NULL && dr != NULL);
|
||||||
// activate();
|
// activate();
|
||||||
|
|
||||||
@ -1924,7 +1924,7 @@ copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) {
|
|||||||
// NOTE: reading the depth buffer is *much* slower than reading the
|
// NOTE: reading the depth buffer is *much* slower than reading the
|
||||||
// color buffer
|
// color buffer
|
||||||
state.set_attribute(TextureTransition::get_class_type(),
|
state.set_attribute(TextureTransition::get_class_type(),
|
||||||
new TextureAttribute);
|
new TextureAttribute);
|
||||||
set_state(state, false);
|
set_state(state, false);
|
||||||
|
|
||||||
int xo, yo, w, h;
|
int xo, yo, w, h;
|
||||||
@ -1965,10 +1965,10 @@ copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
glReadPixels( pb->get_xorg() + xo, pb->get_yorg() + yo,
|
glReadPixels( pb->get_xorg() + xo, pb->get_yorg() + yo,
|
||||||
pb->get_xsize(), pb->get_ysize(),
|
pb->get_xsize(), pb->get_ysize(),
|
||||||
get_external_image_format(pb->get_format()),
|
get_external_image_format(pb->get_format()),
|
||||||
get_image_type(pb->get_image_type()),
|
get_image_type(pb->get_image_type()),
|
||||||
pb->_image.p() );
|
pb->_image.p() );
|
||||||
|
|
||||||
nassertv(!pb->_image.empty());
|
nassertv(!pb->_image.empty());
|
||||||
}
|
}
|
||||||
@ -1980,7 +1980,7 @@ copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
||||||
const RenderBuffer &rb) {
|
const RenderBuffer &rb) {
|
||||||
// activate();
|
// activate();
|
||||||
set_read_buffer(rb);
|
set_read_buffer(rb);
|
||||||
copy_pixel_buffer(pb, dr);
|
copy_pixel_buffer(pb, dr);
|
||||||
@ -1993,7 +1993,7 @@ copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
||||||
const NodeAttributes& na) {
|
const NodeAttributes& na) {
|
||||||
nassertv(pb != NULL && dr != NULL);
|
nassertv(pb != NULL && dr != NULL);
|
||||||
nassertv(!pb->_image.empty());
|
nassertv(!pb->_image.empty());
|
||||||
// activate();
|
// activate();
|
||||||
@ -2003,15 +2003,15 @@ draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
|||||||
|
|
||||||
NodeAttributes state(na);
|
NodeAttributes state(na);
|
||||||
state.set_attribute(LightTransition::get_class_type(),
|
state.set_attribute(LightTransition::get_class_type(),
|
||||||
new LightAttribute);
|
new LightAttribute);
|
||||||
state.set_attribute(TextureTransition::get_class_type(),
|
state.set_attribute(TextureTransition::get_class_type(),
|
||||||
new TextureAttribute);
|
new TextureAttribute);
|
||||||
state.set_attribute(TransformTransition::get_class_type(),
|
state.set_attribute(TransformTransition::get_class_type(),
|
||||||
new TransformAttribute);
|
new TransformAttribute);
|
||||||
//state.set_attribute(ColorBlendTransition::get_class_type(),
|
//state.set_attribute(ColorBlendTransition::get_class_type(),
|
||||||
// new ColorBlendAttribute);
|
// new ColorBlendAttribute);
|
||||||
state.set_attribute(StencilTransition::get_class_type(),
|
state.set_attribute(StencilTransition::get_class_type(),
|
||||||
new StencilAttribute);
|
new StencilAttribute);
|
||||||
|
|
||||||
switch (pb->get_format()) {
|
switch (pb->get_format()) {
|
||||||
case PixelBuffer::F_depth_component:
|
case PixelBuffer::F_depth_component:
|
||||||
@ -2101,9 +2101,9 @@ draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
|
|||||||
|
|
||||||
glRasterPos2i( pb->get_xorg(), pb->get_yorg() );
|
glRasterPos2i( pb->get_xorg(), pb->get_yorg() );
|
||||||
glDrawPixels( pb->get_xsize(), pb->get_ysize(),
|
glDrawPixels( pb->get_xsize(), pb->get_ysize(),
|
||||||
get_external_image_format(pb->get_format()),
|
get_external_image_format(pb->get_format()),
|
||||||
get_image_type(pb->get_image_type()),
|
get_image_type(pb->get_image_type()),
|
||||||
pb->_image.p() );
|
pb->_image.p() );
|
||||||
|
|
||||||
glMatrixMode( GL_PROJECTION );
|
glMatrixMode( GL_PROJECTION );
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
@ -2134,11 +2134,11 @@ void GLGraphicsStateGuardian::apply_material( Material* material )
|
|||||||
call_glMaterialAmbient( material->get_twoside(), material->get_ambient() );
|
call_glMaterialAmbient( material->get_twoside(), material->get_ambient() );
|
||||||
call_glMaterialDiffuse( material->get_twoside(), material->get_diffuse() );
|
call_glMaterialDiffuse( material->get_twoside(), material->get_diffuse() );
|
||||||
call_glMaterialSpecular( material->get_twoside(),
|
call_glMaterialSpecular( material->get_twoside(),
|
||||||
material->get_specular() );
|
material->get_specular() );
|
||||||
call_glMaterialShininess( material->get_twoside(),
|
call_glMaterialShininess( material->get_twoside(),
|
||||||
material->get_shininess() );
|
material->get_shininess() );
|
||||||
call_glMaterialEmission( material->get_twoside(),
|
call_glMaterialEmission( material->get_twoside(),
|
||||||
material->get_emission() );
|
material->get_emission() );
|
||||||
|
|
||||||
call_glLightModelLocal( material->get_local() );
|
call_glLightModelLocal( material->get_local() );
|
||||||
call_glLightModelTwoSide( material->get_twoside() );
|
call_glLightModelTwoSide( material->get_twoside() );
|
||||||
@ -2189,7 +2189,7 @@ void GLGraphicsStateGuardian::apply_light( PointLight* light )
|
|||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
|
|
||||||
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
||||||
.get_data());
|
.get_data());
|
||||||
|
|
||||||
GLenum id = get_light_id( _cur_light_id );
|
GLenum id = get_light_id( _cur_light_id );
|
||||||
Colorf black(0, 0, 0, 1);
|
Colorf black(0, 0, 0, 1);
|
||||||
@ -2247,7 +2247,7 @@ void GLGraphicsStateGuardian::apply_light( DirectionalLight* light )
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
||||||
.get_data());
|
.get_data());
|
||||||
|
|
||||||
GLenum id = get_light_id( _cur_light_id );
|
GLenum id = get_light_id( _cur_light_id );
|
||||||
Colorf black(0, 0, 0, 1);
|
Colorf black(0, 0, 0, 1);
|
||||||
@ -2258,7 +2258,7 @@ void GLGraphicsStateGuardian::apply_light( DirectionalLight* light )
|
|||||||
// Position needs to specify x, y, z, and w
|
// Position needs to specify x, y, z, and w
|
||||||
// w == 0 implies light is at infinity
|
// w == 0 implies light is at infinity
|
||||||
LPoint3f dir = get_rel_forward( light, _current_projection_node,
|
LPoint3f dir = get_rel_forward( light, _current_projection_node,
|
||||||
_coordinate_system );
|
_coordinate_system );
|
||||||
LPoint4f pos( -dir[0], -dir[1], -dir[2], 0 );
|
LPoint4f pos( -dir[0], -dir[1], -dir[2], 0 );
|
||||||
glLightfv( id, GL_POSITION, pos.get_data() );
|
glLightfv( id, GL_POSITION, pos.get_data() );
|
||||||
|
|
||||||
@ -2304,7 +2304,7 @@ void GLGraphicsStateGuardian::apply_light( Spotlight* light )
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
glLoadMatrixf(LMatrix4f::convert_mat(_coordinate_system, CS_yup_right)
|
||||||
.get_data());
|
.get_data());
|
||||||
|
|
||||||
GLenum id = get_light_id( _cur_light_id );
|
GLenum id = get_light_id( _cur_light_id );
|
||||||
Colorf black(0, 0, 0, 1);
|
Colorf black(0, 0, 0, 1);
|
||||||
@ -2319,17 +2319,17 @@ void GLGraphicsStateGuardian::apply_light( Spotlight* light )
|
|||||||
glLightfv( id, GL_POSITION, fpos.get_data() );
|
glLightfv( id, GL_POSITION, fpos.get_data() );
|
||||||
|
|
||||||
glLightfv( id, GL_SPOT_DIRECTION,
|
glLightfv( id, GL_SPOT_DIRECTION,
|
||||||
get_rel_forward( light, _current_projection_node,
|
get_rel_forward( light, _current_projection_node,
|
||||||
_coordinate_system ).get_data() );
|
_coordinate_system ).get_data() );
|
||||||
glLightf( id, GL_SPOT_EXPONENT, light->get_exponent() );
|
glLightf( id, GL_SPOT_EXPONENT, light->get_exponent() );
|
||||||
glLightf( id, GL_SPOT_CUTOFF,
|
glLightf( id, GL_SPOT_CUTOFF,
|
||||||
light->get_cutoff_angle() );
|
light->get_cutoff_angle() );
|
||||||
glLightf( id, GL_CONSTANT_ATTENUATION,
|
glLightf( id, GL_CONSTANT_ATTENUATION,
|
||||||
light->get_constant_attenuation() );
|
light->get_constant_attenuation() );
|
||||||
glLightf( id, GL_LINEAR_ATTENUATION,
|
glLightf( id, GL_LINEAR_ATTENUATION,
|
||||||
light->get_linear_attenuation() );
|
light->get_linear_attenuation() );
|
||||||
glLightf( id, GL_QUADRATIC_ATTENUATION,
|
glLightf( id, GL_QUADRATIC_ATTENUATION,
|
||||||
light->get_quadratic_attenuation() );
|
light->get_quadratic_attenuation() );
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
#ifdef GSG_VERBOSE
|
#ifdef GSG_VERBOSE
|
||||||
@ -2630,23 +2630,23 @@ void GLGraphicsStateGuardian::issue_light(const LightAttribute *attrib )
|
|||||||
// Check to see if this light has already been bound to an id
|
// Check to see if this light has already been bound to an id
|
||||||
for (i = 0; i < _max_lights; i++) {
|
for (i = 0; i < _max_lights; i++) {
|
||||||
if (_available_light_ids[i] == light) {
|
if (_available_light_ids[i] == light) {
|
||||||
// Light has already been bound to an id, we only need
|
// Light has already been bound to an id, we only need
|
||||||
// to enable the light, not apply it
|
// to enable the light, not apply it
|
||||||
_cur_light_id = -2;
|
_cur_light_id = -2;
|
||||||
enable_light(i, true);
|
enable_light(i, true);
|
||||||
_cur_light_enabled[i] = true;
|
_cur_light_enabled[i] = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if there are any unbound light ids
|
// See if there are any unbound light ids
|
||||||
if (_cur_light_id == -1) {
|
if (_cur_light_id == -1) {
|
||||||
for (i = 0; i < _max_lights; i++) {
|
for (i = 0; i < _max_lights; i++) {
|
||||||
if (_available_light_ids[i] == NULL) {
|
if (_available_light_ids[i] == NULL) {
|
||||||
_available_light_ids[i] = light;
|
_available_light_ids[i] = light;
|
||||||
_cur_light_id = i;
|
_cur_light_id = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2654,11 +2654,11 @@ void GLGraphicsStateGuardian::issue_light(const LightAttribute *attrib )
|
|||||||
// a currently unused but previously bound id
|
// a currently unused but previously bound id
|
||||||
if (_cur_light_id == -1) {
|
if (_cur_light_id == -1) {
|
||||||
for (i = 0; i < _max_lights; i++) {
|
for (i = 0; i < _max_lights; i++) {
|
||||||
if (attrib->is_off(_available_light_ids[i])) {
|
if (attrib->is_off(_available_light_ids[i])) {
|
||||||
_available_light_ids[i] = light;
|
_available_light_ids[i] = light;
|
||||||
_cur_light_id = i;
|
_cur_light_id = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2670,7 +2670,7 @@ void GLGraphicsStateGuardian::issue_light(const LightAttribute *attrib )
|
|||||||
light->apply(this);
|
light->apply(this);
|
||||||
} else if (_cur_light_id == -1) {
|
} else if (_cur_light_id == -1) {
|
||||||
glgsg_cat.error()
|
glgsg_cat.error()
|
||||||
<< "issue_light() - failed to bind light to id" << endl;
|
<< "issue_light() - failed to bind light to id" << endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2748,9 +2748,9 @@ void GLGraphicsStateGuardian::
|
|||||||
issue_color_mask(const ColorMaskAttribute *attrib) {
|
issue_color_mask(const ColorMaskAttribute *attrib) {
|
||||||
// activate();
|
// activate();
|
||||||
glColorMask(attrib->is_write_r(),
|
glColorMask(attrib->is_write_r(),
|
||||||
attrib->is_write_g(),
|
attrib->is_write_g(),
|
||||||
attrib->is_write_b(),
|
attrib->is_write_b(),
|
||||||
attrib->is_write_a());
|
attrib->is_write_a());
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
@ -2865,23 +2865,23 @@ issue_clip_plane(const ClipPlaneAttribute *attrib)
|
|||||||
// Check to see if this clip plane has already been bound to an id
|
// Check to see if this clip plane has already been bound to an id
|
||||||
for (i = 0; i < _max_clip_planes; i++) {
|
for (i = 0; i < _max_clip_planes; i++) {
|
||||||
if (_available_clip_plane_ids[i] == plane_node) {
|
if (_available_clip_plane_ids[i] == plane_node) {
|
||||||
// Clip plane has already been bound to an id, we only need
|
// Clip plane has already been bound to an id, we only need
|
||||||
// to enable the clip plane, not apply it
|
// to enable the clip plane, not apply it
|
||||||
_cur_clip_plane_id = -2;
|
_cur_clip_plane_id = -2;
|
||||||
enable_clip_plane(i, true);
|
enable_clip_plane(i, true);
|
||||||
_cur_clip_plane_enabled[i] = true;
|
_cur_clip_plane_enabled[i] = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if there are any unbound clip plane ids
|
// See if there are any unbound clip plane ids
|
||||||
if (_cur_clip_plane_id == -1) {
|
if (_cur_clip_plane_id == -1) {
|
||||||
for (i = 0; i < _max_clip_planes; i++) {
|
for (i = 0; i < _max_clip_planes; i++) {
|
||||||
if (_available_clip_plane_ids[i] == NULL) {
|
if (_available_clip_plane_ids[i] == NULL) {
|
||||||
_available_clip_plane_ids[i] = plane_node;
|
_available_clip_plane_ids[i] = plane_node;
|
||||||
_cur_clip_plane_id = i;
|
_cur_clip_plane_id = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2889,11 +2889,11 @@ issue_clip_plane(const ClipPlaneAttribute *attrib)
|
|||||||
// a currently unused but previously bound id
|
// a currently unused but previously bound id
|
||||||
if (_cur_clip_plane_id == -1) {
|
if (_cur_clip_plane_id == -1) {
|
||||||
for (i = 0; i < _max_clip_planes; i++) {
|
for (i = 0; i < _max_clip_planes; i++) {
|
||||||
if (attrib->is_off(_available_clip_plane_ids[i])) {
|
if (attrib->is_off(_available_clip_plane_ids[i])) {
|
||||||
_available_clip_plane_ids[i] = plane_node;
|
_available_clip_plane_ids[i] = plane_node;
|
||||||
_cur_clip_plane_id = i;
|
_cur_clip_plane_id = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2914,7 +2914,7 @@ issue_clip_plane(const ClipPlaneAttribute *attrib)
|
|||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
} else if (_cur_clip_plane_id == -1) {
|
} else if (_cur_clip_plane_id == -1) {
|
||||||
glgsg_cat.error()
|
glgsg_cat.error()
|
||||||
<< "issue_clip_plane() - failed to bind clip plane to id" << endl;
|
<< "issue_clip_plane() - failed to bind clip plane to id" << endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3194,27 +3194,27 @@ end_decal(GeomNode *base_geom) {
|
|||||||
// Disable the writing to the color buffer, however we have to
|
// Disable the writing to the color buffer, however we have to
|
||||||
// do this.
|
// do this.
|
||||||
if (gl_decal_type == GDT_blend) {
|
if (gl_decal_type == GDT_blend) {
|
||||||
// For the early nVidia Linux driver, at least, we don't seem
|
// For the early nVidia Linux driver, at least, we don't seem
|
||||||
// to have a working glColorMask. So we have to disable the
|
// to have a working glColorMask. So we have to disable the
|
||||||
// color writes through the use of a blend function.
|
// color writes through the use of a blend function.
|
||||||
// Expensive.
|
// Expensive.
|
||||||
|
|
||||||
enable_blend(true);
|
enable_blend(true);
|
||||||
call_glBlendFunc(GL_ZERO, GL_ONE);
|
call_glBlendFunc(GL_ZERO, GL_ONE);
|
||||||
} else {
|
} else {
|
||||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// No need to have texturing on for this.
|
// No need to have texturing on for this.
|
||||||
enable_texturing(false);
|
enable_texturing(false);
|
||||||
|
|
||||||
base_geom->draw(this);
|
base_geom->draw(this);
|
||||||
|
|
||||||
// Finally, restore the depth write and color mask states to the
|
// Finally, restore the depth write and color mask states to the
|
||||||
// way they're supposed to be.
|
// way they're supposed to be.
|
||||||
DepthWriteAttribute *depth_write;
|
DepthWriteAttribute *depth_write;
|
||||||
if (get_attribute_into(depth_write, _state,
|
if (get_attribute_into(depth_write, _state,
|
||||||
DepthWriteTransition::get_class_type())) {
|
DepthWriteTransition::get_class_type())) {
|
||||||
issue_depth_write(depth_write);
|
issue_depth_write(depth_write);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3379,20 +3379,20 @@ bind_texture(TextureContext *tc) {
|
|||||||
void GLGraphicsStateGuardian::
|
void GLGraphicsStateGuardian::
|
||||||
specify_texture(Texture *tex) {
|
specify_texture(Texture *tex) {
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
|
||||||
get_texture_wrap_mode(tex->get_wrapu()));
|
get_texture_wrap_mode(tex->get_wrapu()));
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
|
||||||
get_texture_wrap_mode(tex->get_wrapv()));
|
get_texture_wrap_mode(tex->get_wrapv()));
|
||||||
|
|
||||||
if (gl_force_mipmaps) {
|
if (gl_force_mipmaps) {
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||||
GL_LINEAR_MIPMAP_LINEAR);
|
GL_LINEAR_MIPMAP_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||||
get_texture_filter_type(tex->get_minfilter()));
|
get_texture_filter_type(tex->get_minfilter()));
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||||
get_texture_filter_type(tex->get_magfilter()));
|
get_texture_filter_type(tex->get_magfilter()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3436,20 +3436,20 @@ apply_texture_immediate(Texture *tex) {
|
|||||||
if (use_mipmaps || gl_force_mipmaps) {
|
if (use_mipmaps || gl_force_mipmaps) {
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
if (gl_show_mipmaps) {
|
if (gl_show_mipmaps) {
|
||||||
build_phony_mipmaps(tex);
|
build_phony_mipmaps(tex);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
gluBuild2DMipmaps(GL_TEXTURE_2D, internal_format,
|
gluBuild2DMipmaps(GL_TEXTURE_2D, internal_format,
|
||||||
pb->get_xsize(), pb->get_ysize(),
|
pb->get_xsize(), pb->get_ysize(),
|
||||||
external_format, type, pb->_image);
|
external_format, type, pb->_image);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexImage2D( GL_TEXTURE_2D, 0, internal_format,
|
glTexImage2D( GL_TEXTURE_2D, 0, internal_format,
|
||||||
pb->get_xsize(), pb->get_ysize(), pb->get_border(),
|
pb->get_xsize(), pb->get_ysize(), pb->get_border(),
|
||||||
external_format, type, pb->_image );
|
external_format, type, pb->_image );
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
@ -3573,6 +3573,7 @@ get_external_image_format(PixelBuffer::Format format) {
|
|||||||
return GL_RGBA;
|
return GL_RGBA;
|
||||||
case PixelBuffer::F_luminance:
|
case PixelBuffer::F_luminance:
|
||||||
return GL_LUMINANCE;
|
return GL_LUMINANCE;
|
||||||
|
case PixelBuffer::F_luminance_alphamask:
|
||||||
case PixelBuffer::F_luminance_alpha:
|
case PixelBuffer::F_luminance_alpha:
|
||||||
return GL_LUMINANCE_ALPHA;
|
return GL_LUMINANCE_ALPHA;
|
||||||
}
|
}
|
||||||
@ -3614,9 +3615,6 @@ get_internal_image_format(PixelBuffer::Format format) {
|
|||||||
case PixelBuffer::F_rgb332:
|
case PixelBuffer::F_rgb332:
|
||||||
return GL_R3_G3_B2;
|
return GL_R3_G3_B2;
|
||||||
|
|
||||||
case PixelBuffer::F_luminance_alpha:
|
|
||||||
return GL_LUMINANCE_ALPHA;
|
|
||||||
|
|
||||||
case PixelBuffer::F_alpha:
|
case PixelBuffer::F_alpha:
|
||||||
return GL_ALPHA;
|
return GL_ALPHA;
|
||||||
|
|
||||||
@ -3625,6 +3623,9 @@ get_internal_image_format(PixelBuffer::Format format) {
|
|||||||
case PixelBuffer::F_blue:
|
case PixelBuffer::F_blue:
|
||||||
case PixelBuffer::F_luminance:
|
case PixelBuffer::F_luminance:
|
||||||
return GL_LUMINANCE;
|
return GL_LUMINANCE;
|
||||||
|
case PixelBuffer::F_luminance_alpha:
|
||||||
|
case PixelBuffer::F_luminance_alphamask:
|
||||||
|
return GL_LUMINANCE_ALPHA;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
glgsg_cat.error()
|
glgsg_cat.error()
|
||||||
@ -3638,18 +3639,18 @@ get_internal_image_format(PixelBuffer::Format format) {
|
|||||||
// Function: GLGraphicsStateGuardian::get_texture_apply_mode_type
|
// Function: GLGraphicsStateGuardian::get_texture_apply_mode_type
|
||||||
// Access: Protected
|
// Access: Protected
|
||||||
// Description: Maps from the texture environment's mode types
|
// Description: Maps from the texture environment's mode types
|
||||||
// to the corresponding OpenGL ids
|
// to the corresponding OpenGL ids
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
GLint GLGraphicsStateGuardian::
|
GLint GLGraphicsStateGuardian::
|
||||||
get_texture_apply_mode_type( TextureApplyProperty::Mode am ) const
|
get_texture_apply_mode_type( TextureApplyProperty::Mode am ) const
|
||||||
{
|
{
|
||||||
switch( am )
|
switch( am )
|
||||||
{
|
{
|
||||||
case TextureApplyProperty::M_modulate: return GL_MODULATE;
|
case TextureApplyProperty::M_modulate: return GL_MODULATE;
|
||||||
case TextureApplyProperty::M_decal: return GL_DECAL;
|
case TextureApplyProperty::M_decal: return GL_DECAL;
|
||||||
case TextureApplyProperty::M_blend: return GL_BLEND;
|
case TextureApplyProperty::M_blend: return GL_BLEND;
|
||||||
case TextureApplyProperty::M_replace: return GL_REPLACE;
|
case TextureApplyProperty::M_replace: return GL_REPLACE;
|
||||||
case TextureApplyProperty::M_add: return GL_ADD;
|
case TextureApplyProperty::M_add: return GL_ADD;
|
||||||
}
|
}
|
||||||
glgsg_cat.error()
|
glgsg_cat.error()
|
||||||
<< "Invalid TextureApplyProperty::Mode value" << endl;
|
<< "Invalid TextureApplyProperty::Mode value" << endl;
|
||||||
@ -3780,13 +3781,13 @@ print_gfx_visual() {
|
|||||||
glGetIntegerv( GL_STENCIL_BITS, &i ); cout << "Stencil: " << i << endl;
|
glGetIntegerv( GL_STENCIL_BITS, &i ); cout << "Stencil: " << i << endl;
|
||||||
|
|
||||||
glGetBooleanv( GL_DOUBLEBUFFER, &j ); cout << "DoubleBuffer? "
|
glGetBooleanv( GL_DOUBLEBUFFER, &j ); cout << "DoubleBuffer? "
|
||||||
<< (int)j << endl;
|
<< (int)j << endl;
|
||||||
|
|
||||||
glGetBooleanv( GL_STEREO, &j ); cout << "Stereo? " << (int)j << endl;
|
glGetBooleanv( GL_STEREO, &j ); cout << "Stereo? " << (int)j << endl;
|
||||||
|
|
||||||
#ifdef GL_MULTISAMPLE_SGIS
|
#ifdef GL_MULTISAMPLE_SGIS
|
||||||
glGetBooleanv( GL_MULTISAMPLE_SGIS, &j ); cout << "Multisample? "
|
glGetBooleanv( GL_MULTISAMPLE_SGIS, &j ); cout << "Multisample? "
|
||||||
<< (int)j << endl;
|
<< (int)j << endl;
|
||||||
#endif
|
#endif
|
||||||
#ifdef GL_SAMPLES_SGIS
|
#ifdef GL_SAMPLES_SGIS
|
||||||
glGetIntegerv( GL_SAMPLES_SGIS, &i ); cout << "Samples: " << i << endl;
|
glGetIntegerv( GL_SAMPLES_SGIS, &i ); cout << "Samples: " << i << endl;
|
||||||
@ -3794,9 +3795,9 @@ print_gfx_visual() {
|
|||||||
|
|
||||||
glGetBooleanv( GL_BLEND, &j ); cout << "Blend? " << (int)j << endl;
|
glGetBooleanv( GL_BLEND, &j ); cout << "Blend? " << (int)j << endl;
|
||||||
glGetBooleanv( GL_POINT_SMOOTH, &j ); cout << "Point Smooth? "
|
glGetBooleanv( GL_POINT_SMOOTH, &j ); cout << "Point Smooth? "
|
||||||
<< (int)j << endl;
|
<< (int)j << endl;
|
||||||
glGetBooleanv( GL_LINE_SMOOTH, &j ); cout << "Line Smooth? "
|
glGetBooleanv( GL_LINE_SMOOTH, &j ); cout << "Line Smooth? "
|
||||||
<< (int)j << endl;
|
<< (int)j << endl;
|
||||||
|
|
||||||
glGetIntegerv( GL_AUX_BUFFERS, &i ); cout << "Aux Buffers: " << i << endl;
|
glGetIntegerv( GL_AUX_BUFFERS, &i ); cout << "Aux Buffers: " << i << endl;
|
||||||
}
|
}
|
||||||
@ -3839,14 +3840,14 @@ free_pointers() {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
PT(SavedFrameBuffer) GLGraphicsStateGuardian::
|
PT(SavedFrameBuffer) GLGraphicsStateGuardian::
|
||||||
save_frame_buffer(const RenderBuffer &buffer,
|
save_frame_buffer(const RenderBuffer &buffer,
|
||||||
CPT(DisplayRegion) dr) {
|
CPT(DisplayRegion) dr) {
|
||||||
GLSavedFrameBuffer *sfb = new GLSavedFrameBuffer(buffer, dr);
|
GLSavedFrameBuffer *sfb = new GLSavedFrameBuffer(buffer, dr);
|
||||||
|
|
||||||
if (buffer._buffer_type & RenderBuffer::T_depth) {
|
if (buffer._buffer_type & RenderBuffer::T_depth) {
|
||||||
// Save the depth buffer.
|
// Save the depth buffer.
|
||||||
sfb->_depth =
|
sfb->_depth =
|
||||||
new PixelBuffer(PixelBuffer::depth_buffer(dr->get_pixel_width(),
|
new PixelBuffer(PixelBuffer::depth_buffer(dr->get_pixel_width(),
|
||||||
dr->get_pixel_height()));
|
dr->get_pixel_height()));
|
||||||
copy_pixel_buffer(sfb->_depth, dr, buffer);
|
copy_pixel_buffer(sfb->_depth, dr, buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3872,7 +3873,7 @@ restore_frame_buffer(SavedFrameBuffer *frame_buffer) {
|
|||||||
(sfb->_buffer._buffer_type & RenderBuffer::T_back) != 0) {
|
(sfb->_buffer._buffer_type & RenderBuffer::T_back) != 0) {
|
||||||
// Restore the color buffer.
|
// Restore the color buffer.
|
||||||
draw_texture(sfb->_back_rgba->prepare(this),
|
draw_texture(sfb->_back_rgba->prepare(this),
|
||||||
sfb->_display_region, sfb->_buffer);
|
sfb->_display_region, sfb->_buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sfb->_depth != (PixelBuffer *)NULL &&
|
if (sfb->_depth != (PixelBuffer *)NULL &&
|
||||||
@ -3978,8 +3979,8 @@ build_phony_mipmap_level(int level, int xsize, int ysize) {
|
|||||||
glgsg_cat.info(false)
|
glgsg_cat.info(false)
|
||||||
<< " " << filename << " cannot be read, making solid color mipmap.\n";
|
<< " " << filename << " cannot be read, making solid color mipmap.\n";
|
||||||
image_sized.fill(level_colors[level][0],
|
image_sized.fill(level_colors[level][0],
|
||||||
level_colors[level][1],
|
level_colors[level][1],
|
||||||
level_colors[level][2]);
|
level_colors[level][2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
PixelBuffer *pb = new PixelBuffer;
|
PixelBuffer *pb = new PixelBuffer;
|
||||||
@ -3990,8 +3991,8 @@ build_phony_mipmap_level(int level, int xsize, int ysize) {
|
|||||||
GLenum type = get_image_type(pb->get_image_type());
|
GLenum type = get_image_type(pb->get_image_type());
|
||||||
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, level, internal_format,
|
glTexImage2D(GL_TEXTURE_2D, level, internal_format,
|
||||||
pb->get_xsize(), pb->get_ysize(), pb->get_border(),
|
pb->get_xsize(), pb->get_ysize(), pb->get_border(),
|
||||||
external_format, type, pb->_image );
|
external_format, type, pb->_image );
|
||||||
|
|
||||||
delete pb;
|
delete pb;
|
||||||
}
|
}
|
||||||
@ -4023,7 +4024,7 @@ TypeHandle GLGraphicsStateGuardian::get_class_type(void) {
|
|||||||
void GLGraphicsStateGuardian::init_type(void) {
|
void GLGraphicsStateGuardian::init_type(void) {
|
||||||
GraphicsStateGuardian::init_type();
|
GraphicsStateGuardian::init_type();
|
||||||
register_type(_type_handle, "GLGraphicsStateGuardian",
|
register_type(_type_handle, "GLGraphicsStateGuardian",
|
||||||
GraphicsStateGuardian::get_class_type());
|
GraphicsStateGuardian::get_class_type());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -4136,7 +4137,7 @@ ostream &output_gl_enum(ostream &out, GLenum v) {
|
|||||||
case GL_EDGE_FLAG:
|
case GL_EDGE_FLAG:
|
||||||
return out << "GL_EDGE_FLAG";
|
return out << "GL_EDGE_FLAG";
|
||||||
|
|
||||||
/* Vertex Arrays */
|
/* Vertex Arrays */
|
||||||
case GL_VERTEX_ARRAY:
|
case GL_VERTEX_ARRAY:
|
||||||
return out << "GL_VERTEX_ARRAY";
|
return out << "GL_VERTEX_ARRAY";
|
||||||
case GL_NORMAL_ARRAY:
|
case GL_NORMAL_ARRAY:
|
||||||
@ -5193,7 +5194,7 @@ ostream &output_gl_enum(ostream &out, GLenum v) {
|
|||||||
case GL_OUT_OF_MEMORY:
|
case GL_OUT_OF_MEMORY:
|
||||||
return out << "GL_OUT_OF_MEMORY";
|
return out << "GL_OUT_OF_MEMORY";
|
||||||
|
|
||||||
/* OpenGL 1.2 */
|
/* OpenGL 1.2 */
|
||||||
case GL_RESCALE_NORMAL:
|
case GL_RESCALE_NORMAL:
|
||||||
return out << "GL_RESCALE_NORMAL";
|
return out << "GL_RESCALE_NORMAL";
|
||||||
case GL_CLAMP_TO_EDGE:
|
case GL_CLAMP_TO_EDGE:
|
||||||
|
@ -56,12 +56,13 @@ public:
|
|||||||
F_rgba8, // 8 bits per R,G,B,A channel
|
F_rgba8, // 8 bits per R,G,B,A channel
|
||||||
F_rgba12, // 12 bits per R,G,B,A channel
|
F_rgba12, // 12 bits per R,G,B,A channel
|
||||||
F_luminance,
|
F_luminance,
|
||||||
F_luminance_alpha
|
F_luminance_alpha, // 8 bits luminance, 8 bits alpha
|
||||||
|
F_luminance_alphamask // 8 bits luminance, only needs 1 bit of alpha
|
||||||
};
|
};
|
||||||
|
|
||||||
INLINE PixelBuffer(void);
|
INLINE PixelBuffer(void);
|
||||||
INLINE PixelBuffer(int xsize, int ysize, int components,
|
INLINE PixelBuffer(int xsize, int ysize, int components,
|
||||||
int component_width, Type type, Format format);
|
int component_width, Type type, Format format);
|
||||||
INLINE PixelBuffer(const PixelBuffer ©);
|
INLINE PixelBuffer(const PixelBuffer ©);
|
||||||
INLINE void operator = (const PixelBuffer ©);
|
INLINE void operator = (const PixelBuffer ©);
|
||||||
|
|
||||||
@ -85,11 +86,11 @@ public:
|
|||||||
|
|
||||||
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
|
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
|
||||||
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
|
virtual void copy(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
|
||||||
const RenderBuffer &rb);
|
const RenderBuffer &rb);
|
||||||
virtual void draw(GraphicsStateGuardianBase *gsg);
|
virtual void draw(GraphicsStateGuardianBase *gsg);
|
||||||
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
|
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr);
|
||||||
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
|
virtual void draw(GraphicsStateGuardianBase *gsg, const DisplayRegion *dr,
|
||||||
const RenderBuffer &rb);
|
const RenderBuffer &rb);
|
||||||
|
|
||||||
INLINE void set_xsize(int size);
|
INLINE void set_xsize(int size);
|
||||||
INLINE void set_ysize(int size);
|
INLINE void set_ysize(int size);
|
||||||
@ -108,7 +109,7 @@ public:
|
|||||||
INLINE Type get_image_type() const;
|
INLINE Type get_image_type() const;
|
||||||
|
|
||||||
INLINE void set_uchar_rgb_texel(const uchar color[3],
|
INLINE void set_uchar_rgb_texel(const uchar color[3],
|
||||||
int x, int y, int width);
|
int x, int y, int width);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
INLINE void store_unsigned_byte(int &index, double value);
|
INLINE void store_unsigned_byte(int &index, double value);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user