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add async-load-delay
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3e12bc0f65
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@ -274,6 +274,16 @@ ConfigVariableBool flatten_geoms
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"only the NodePath interfaces; you may still make the lower-level "
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"SceneGraphReducer calls directly."));
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ConfigVariableDouble async_load_delay
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("async-load-delay", 0.0,
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PRC_DESC("If this is nonzero, it represents an artificial delay, "
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"in seconds, that is imposed on every asynchronous load attempt "
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"(within the thread). Its purpose is to help debug errors that "
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"may occur when an asynchronous load is delayed. The "
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"delay is per-model, and all aync loads will be queued "
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"up behind the delay--it is as if the time it takes to read a "
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"file is increased by this amount per read."));
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ConfigVariableBool polylight_info
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("polylight-info", false,
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PRC_DESC("Set this true to view some info statements regarding the polylight. "
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@ -53,6 +53,7 @@ extern ConfigVariableInt max_collect_indices;
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extern ConfigVariableBool premunge_data;
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extern ConfigVariableBool preserve_geom_nodes;
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extern ConfigVariableBool flatten_geoms;
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extern ConfigVariableDouble async_load_delay;
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extern ConfigVariableBool polylight_info;
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extern ConfigVariableDouble lod_fade_time;
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@ -14,6 +14,7 @@
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#include "modelLoadRequest.h"
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#include "loader.h"
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#include "config_pgraph.h"
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TypeHandle ModelLoadRequest::_type_handle;
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@ -24,6 +25,11 @@ TypeHandle ModelLoadRequest::_type_handle;
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////////////////////////////////////////////////////////////////////
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bool ModelLoadRequest::
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do_task() {
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double delay = async_load_delay;
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if (delay != 0.0) {
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Thread::sleep(delay);
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}
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Loader *loader;
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DCAST_INTO_R(loader, _manager, false);
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