Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount

This commit is contained in:
rdb 2015-01-24 12:52:40 +01:00
parent 0dc0bbdf0c
commit 0a64bdb33b
23 changed files with 854 additions and 718 deletions

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@ -35,6 +35,8 @@ using namespace std;
#define TYPENAME typename
#define CONSTEXPR
#define NOEXCEPT noexcept
#define FINAL
#define OVERRIDE
#define EXPORT_TEMPLATE_CLASS(expcl, exptp, classname)
@ -121,6 +123,7 @@ typedef ios::seekdir ios_seekdir;
#define INLINE inline
#endif
// Determine the availability of C++11 features.
#if defined(__has_extension) // Clang magic.
# if __has_extension(cxx_constexpr)
# define CONSTEXPR constexpr
@ -135,20 +138,30 @@ typedef ios::seekdir ios_seekdir;
# if __has_extension(cxx_rvalue_references) && (__cplusplus >= 201103L)
# define USE_MOVE_SEMANTICS
# endif
# if __has_extension(cxx_override_control)
# define FINAL final
# define OVERRIDE override
# endif
#elif defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7)) && (__cplusplus >= 201103L)
// noexcept was introduced in GCC 4.6, constexpr in GCC 4.7, rvalue refs in
// GCC 4.3. However, GCC only started defining __cplusplus properly in 4.7.
# define CONSTEXPR constexpr
# define NOEXCEPT noexcept
# define USE_MOVE_SEMANTICS
# define FINAL final
# define OVERRIDE override
#elif defined(_MSC_VER) && _MSC_VER >= 1600
// MSVC 2010 has move semantics.
// MSVC 2010 has move semantics. Not much else.
# define CONSTEXPR INLINE
# define NOEXCEPT throw()
# define USE_MOVE_SEMANTICS
# define FINAL
# define OVERRIDE
#else
# define CONSTEXPR INLINE
# define NOEXCEPT
# define FINAL
# define OVERRIDE
#endif
#if defined(WIN32_VC) && !defined(LINK_ALL_STATIC) && defined(EXPORT_TEMPLATES)

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@ -25,7 +25,6 @@
#include "event.h"
#include "eventQueue.h"
#include "eventParameter.h"
#include "eventStorePandaNode.h"
#include "pandaNode.h"
struct UserPersitentData {
@ -77,8 +76,8 @@ contact_added_callback(btManifoldPoint &cp,
if (bullet_enable_contact_events) {
Event *event = new Event("bullet-contact-added");
event->add_parameter(EventParameter(new EventStorePandaNode(node0)));
event->add_parameter(EventParameter(new EventStorePandaNode(node1)));
event->add_parameter(EventParameter(node0));
event->add_parameter(EventParameter(node1));
EventQueue::get_global_event_queue()->queue_event(event);
}
@ -137,8 +136,8 @@ contact_destroyed_callback(void *userPersistentData) {
if (bullet_enable_contact_events) {
Event *event = new Event("bullet-contact-destroyed");
event->add_parameter(EventParameter(new EventStorePandaNode(data->node0)));
event->add_parameter(EventParameter(new EventStorePandaNode(data->node1)));
event->add_parameter(EventParameter(data->node0));
event->add_parameter(EventParameter(data->node1));
EventQueue::get_global_event_queue()->queue_event(event);
}

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@ -39,11 +39,7 @@ class GraphicsStateGuardianBase;
// arbitrary point to define the coordinate system of
// effect.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH Light : virtual public ReferenceCount {
// We inherit from ReferenceCount instead of TypedReferenceCount so
// that LightNode does not inherit from TypedObject twice. Note
// that we also inherit virtually from ReferenceCount for the same
// reason.
class EXPCL_PANDA_PGRAPH Light {
PUBLISHED:
INLINE Light();
INLINE Light(const Light &copy);
@ -66,7 +62,7 @@ public:
int light_id)=0;
virtual bool get_vector_to_light(LVector3 &result,
const LPoint3 &from_object_point,
const LPoint3 &from_object_point,
const LMatrix4 &to_object_space);
GeomNode *get_viz();
@ -76,7 +72,7 @@ public:
protected:
virtual void fill_viz_geom(GeomNode *viz_geom);
INLINE void mark_viz_stale();
// This enumerated class defines the relative class priority of
// different kinds of lights. This hierarchy is only used to
// resolve multiple lights of the same priority specified by
@ -135,7 +131,7 @@ public:
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};

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@ -142,8 +142,7 @@ PandaNode::
////////////////////////////////////////////////////////////////////
PandaNode::
PandaNode(const PandaNode &copy) :
ReferenceCount(copy),
TypedWritable(copy),
TypedWritableReferenceCount(copy),
Namable(copy),
_paths_lock("PandaNode::_paths_lock"),
_dirty_prev_transform(false)
@ -209,17 +208,6 @@ operator = (const PandaNode &copy) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::as_reference_count
// Access: Public, Virtual
// Description: Returns the pointer cast to a ReferenceCount pointer,
// if it is in fact of that type.
////////////////////////////////////////////////////////////////////
ReferenceCount *PandaNode::
as_reference_count() {
return this;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::dupe_for_flatten
// Access: Public, Virtual

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@ -69,9 +69,8 @@ class GraphicsStateGuardianBase;
// is the base class of all specialized nodes, and also
// serves as a generic node with no special properties.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH PandaNode : public TypedWritable, public Namable,
public LinkedListNode,
virtual public ReferenceCount {
class EXPCL_PANDA_PGRAPH PandaNode : public TypedWritableReferenceCount,
public Namable, public LinkedListNode {
PUBLISHED:
PandaNode(const string &name);
virtual ~PandaNode();
@ -84,7 +83,6 @@ private:
void operator = (const PandaNode &copy);
public:
virtual ReferenceCount *as_reference_count();
virtual PandaNode *dupe_for_flatten() const;
virtual bool safe_to_flatten() const;

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@ -26,14 +26,16 @@ TypeHandle MouseRecorder::_type_handle;
// Description:
////////////////////////////////////////////////////////////////////
MouseRecorder::
MouseRecorder(const string &name) :
DataNode(name)
MouseRecorder(const string &name) :
DataNode(name)
{
_pixel_xy_input = define_input("pixel_xy", EventStoreVec2::get_class_type());
_pixel_size_input = define_input("pixel_size", EventStoreVec2::get_class_type());
_xy_input = define_input("xy", EventStoreVec2::get_class_type());
_button_events_input = define_input("button_events", ButtonEventList::get_class_type());
_pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
_pixel_size_output = define_output("pixel_size", EventStoreVec2::get_class_type());
_xy_output = define_output("xy", EventStoreVec2::get_class_type());
_button_events_output = define_output("button_events", ButtonEventList::get_class_type());
@ -127,7 +129,7 @@ write(ostream &out, int indent_level) const {
// calls.
////////////////////////////////////////////////////////////////////
void MouseRecorder::
do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
DataNodeTransmit &output) {
bool has_mouse = false;
LPoint2 mouse_xy;
@ -157,7 +159,7 @@ do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
mouse_pixel_xy = xy->get_value();
has_mouse = true;
}
// Look for button events.
if (input.has_data(_button_events_input)) {
const ButtonEventList *button_events;
@ -165,7 +167,7 @@ do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
_live_button_events->add_events(*button_events);
}
}
// Now rebuild the output data for our children.
if (has_mouse) {
@ -187,8 +189,10 @@ do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
_mouse_pixel_xy = mouse_pixel_xy;
_save_button_events->add_events(*_live_button_events);
}
}
// We always pass the pixel_size data through.
output.set_data(_pixel_size_output, input.get_data(_pixel_size_input));
}
////////////////////////////////////////////////////////////////////
// Function: MouseRecorder::register_with_read_factory

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@ -57,11 +57,13 @@ protected:
private:
// inputs
int _pixel_xy_input;
int _pixel_size_input;
int _xy_input;
int _button_events_input;
// outputs
int _pixel_xy_output;
int _pixel_size_output;
int _xy_output;
int _button_events_output;
@ -79,6 +81,9 @@ public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual void write_recorder(BamWriter *manager, Datagram &dg);
INLINE virtual void ref() const FINAL { ReferenceCount::ref(); };
INLINE virtual bool unref() const FINAL { return ReferenceCount::unref(); };
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
static RecorderBase *make_recorder(const FactoryParams &params);
@ -106,4 +111,3 @@ private:
};
#endif

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@ -46,8 +46,13 @@ class TypedWritable;
// write_recorder() to do exactly the same thing as
// write_datagram(), or they may choose to write
// something slightly different.
//
// Most types of recorders should derive from Recorder,
// as it derives from ReferenceCount, except for
// MouseRecorder, which would otherwise doubly inherit
// from ReferenceCount.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_RECORDER RecorderBase : virtual public ReferenceCount {
class EXPCL_PANDA_RECORDER RecorderBase {
protected:
RecorderBase();
@ -63,6 +68,11 @@ public:
virtual void write_recorder(BamWriter *manager, Datagram &dg);
// We can't let RecorderBase inherit from ReferenceCount, so we
// define these so we can still manage the reference count.
virtual void ref() const=0;
virtual bool unref() const=0;
protected:
void fillin_recorder(DatagramIterator &scan, BamReader *manager);
@ -72,7 +82,7 @@ private:
F_playing = 0x0002,
};
short _flags;
public:
static TypeHandle get_class_type() {
return _type_handle;
@ -90,9 +100,9 @@ private:
static TypeHandle _type_handle;
friend class RecorderController;
friend class RecorderTable;
};
#include "recorderBase.I"
#endif

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@ -93,17 +93,11 @@ begin_record(const Filename &filename) {
_user_table_modified = true;
// Tell all of our recorders that they're live now.
RecorderTable::Recorders::iterator ri;
for (ri = _user_table->_recorders.begin();
ri != _user_table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags |= RecorderBase::F_recording;
}
_user_table->set_flags(RecorderBase::F_recording);
recorder_cat.info()
recorder_cat.info()
<< "Recording session to " << _filename << "\n";
return true;
}
@ -150,7 +144,7 @@ begin_playback(const Filename &filename) {
// Start out by reading the RecorderHeader.
TypedWritable *object = _reader->read_object();
if (object == (TypedWritable *)NULL ||
if (object == (TypedWritable *)NULL ||
!object->is_of_type(RecorderHeader::get_class_type())) {
recorder_cat.error()
<< _filename << " does not contain a recorded session.\n";
@ -176,7 +170,7 @@ begin_playback(const Filename &filename) {
return false;
}
recorder_cat.info()
recorder_cat.info()
<< "Playing back session from " << _filename << "\n";
return true;
@ -194,26 +188,14 @@ close() {
_writer = NULL;
// Tell all of our recorders that they're no longer recording.
RecorderTable::Recorders::iterator ri;
for (ri = _user_table->_recorders.begin();
ri != _user_table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags &= ~RecorderBase::F_recording;
}
_user_table->clear_flags(RecorderBase::F_recording);
}
if (_reader != (BamReader *)NULL) {
delete _reader;
_reader = NULL;
// Tell all of our recorders that they're no longer playing.
RecorderTable::Recorders::iterator ri;
for (ri = _active_table->_recorders.begin();
ri != _active_table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags &= ~RecorderBase::F_playing;
}
_active_table->clear_flags(RecorderBase::F_playing);
}
_dout.close();
_din.close();
@ -244,7 +226,7 @@ record_frame() {
RecorderFrame data(now, frame, _user_table_modified, _user_table);
_user_table_modified = false;
_writer->write_object(&data);
}
}
@ -300,27 +282,15 @@ play_frame() {
if (_next_frame->_table_changed || _user_table_modified) {
// We're about to change the active table. Temporarily
// disable the playing flag on the currently-active recorders.
RecorderTable::Recorders::iterator ri;
for (ri = _active_table->_recorders.begin();
ri != _active_table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags &= ~RecorderBase::F_playing;
}
_active_table->clear_flags(RecorderBase::F_playing);
delete _active_table;
_active_table = new RecorderTable(*_file_table);
_active_table->merge_from(*_user_table);
_user_table_modified = false;
// Now reenable the playing flag on the newly-active
// recorders.
for (ri = _active_table->_recorders.begin();
ri != _active_table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags |= RecorderBase::F_playing;
}
_active_table->set_flags(RecorderBase::F_playing);
}
_next_frame->_table = _active_table;
@ -353,7 +323,7 @@ RecorderFrame *RecorderController::
read_frame() {
TypedWritable *object = _reader->read_object();
if (object == (TypedWritable *)NULL ||
if (object == (TypedWritable *)NULL ||
!object->is_of_type(RecorderFrame::get_class_type())) {
return NULL;
}

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@ -30,14 +30,7 @@ TypeHandle RecorderFrame::_type_handle;
void RecorderFrame::
play_frame(BamReader *manager) {
DatagramIterator scan(_data, _data_pos);
RecorderTable::Recorders::iterator ri;
for (ri = _table->_recorders.begin();
ri != _table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->play_frame(scan, manager);
}
_table->play_frame(scan, manager);
// We expect to use up all of the data in the datagram.
nassertv(scan.get_remaining_size() == 0);
@ -77,14 +70,8 @@ write_datagram(BamWriter *manager, Datagram &dg) {
_local_table = *_table;
manager->write_pointer(dg, &_local_table);
}
RecorderTable::Recorders::iterator ri;
for (ri = _table->_recorders.begin();
ri != _table->_recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->record_frame(manager, dg);
}
_table->record_frame(manager, dg);
}
////////////////////////////////////////////////////////////////////

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@ -29,10 +29,8 @@ RecorderTable() {
// Description:
////////////////////////////////////////////////////////////////////
INLINE RecorderTable::
RecorderTable(const RecorderTable &copy) :
_recorders(copy._recorders),
_error(copy._error)
{
RecorderTable(const RecorderTable &copy) {
*this = copy;
}
////////////////////////////////////////////////////////////////////
@ -44,13 +42,62 @@ INLINE void RecorderTable::
operator = (const RecorderTable &copy) {
_recorders = copy._recorders;
_error = copy._error;
Recorders::iterator ri;
for (ri = _recorders.begin(); ri != _recorders.end(); ++ri) {
ri->second->ref();
}
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::Destructor
// Function: RecorderTable::add_recorder
// Access: Published
// Description:
// Description: Adds the named recorder to the set of recorders.
////////////////////////////////////////////////////////////////////
INLINE RecorderTable::
~RecorderTable() {
INLINE void RecorderTable::
add_recorder(const string &name, RecorderBase *recorder) {
nassertv(recorder != (RecorderBase *)NULL);
recorder->ref();
std::pair<Recorders::iterator, bool> result =
_recorders.insert(Recorders::value_type(name, recorder));
if (!result.second) {
// Take out the previous one first.
unref_delete(result.first->second);
result.first->second = recorder;
}
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::get_recorder
// Access: Published
// Description: Returns the recorder with the indicated name, or NULL
// if there is no such recorder.
////////////////////////////////////////////////////////////////////
INLINE RecorderBase *RecorderTable::
get_recorder(const string &name) const {
Recorders::const_iterator ri = _recorders.find(name);
if (ri != _recorders.end()) {
return (*ri).second;
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::remove_recorder
// Access: Published
// Description: Removes the named recorder from the table. Returns
// true if successful, false if there was no such
// recorder.
////////////////////////////////////////////////////////////////////
INLINE bool RecorderTable::
remove_recorder(const string &name) {
Recorders::iterator ri = _recorders.find(name);
if (ri != _recorders.end()) {
unref_delete(ri->second);
_recorders.erase(ri);
return true;
}
return false;
}

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@ -21,6 +21,19 @@
TypeHandle RecorderTable::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
RecorderTable::
~RecorderTable() {
Recorders::iterator ri;
for (ri = _recorders.begin(); ri != _recorders.end(); ++ri) {
unref_delete(ri->second);
}
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::merge_from
// Access: Public
@ -47,12 +60,16 @@ merge_from(const RecorderTable &other) {
} else if ((*ri).second->get_type() == recorder->get_type()) {
// If we already had a recorder by that name with the same type,
// throw it away (otherwise, keep the one we had before).
(*ri).second = recorder;
if ((*ri).second != recorder) {
recorder->ref();
unref_delete((*ri).second);
(*ri).second = recorder;
}
} else {
recorder_cat.warning()
<< "Keeping recorder " << name << " of type "
<< (*ri).second->get_type() << " instead of recorder of type "
<< "Keeping recorder " << name << " of type "
<< (*ri).second->get_type() << " instead of recorder of type "
<< recorder->get_type() << "\n";
}
}
@ -71,51 +88,73 @@ merge_from(const RecorderTable &other) {
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::add_recorder
// Function: RecorderTable::record_frame
// Access: Published
// Description: Adds the named recorder to the set of recorders.
// Description: Calls record_frame on all recorders.
////////////////////////////////////////////////////////////////////
void RecorderTable::
add_recorder(const string &name, RecorderBase *recorder) {
_recorders[name] = recorder;
record_frame(BamWriter *manager, Datagram &dg) {
Recorders::iterator ri;
for (ri = _recorders.begin();
ri != _recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->record_frame(manager, dg);
}
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::get_recorder
// Function: RecorderTable::play_frame
// Access: Published
// Description: Returns the recorder with the indicated name, or NULL
// if there is no such recorder.
// Description: Calls play_frame on all recorders.
////////////////////////////////////////////////////////////////////
RecorderBase *RecorderTable::
get_recorder(const string &name) const {
Recorders::const_iterator ri = _recorders.find(name);
if (ri != _recorders.end()) {
return (*ri).second;
void RecorderTable::
play_frame(DatagramIterator &scan, BamReader *manager) {
Recorders::iterator ri;
for (ri = _recorders.begin();
ri != _recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->play_frame(scan, manager);
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::remove_recorder
// Function: RecorderTable::set_flags
// Access: Published
// Description: Removes the named recorder from the table. Returns
// true if successful, false if there was no such
// recorder.
// Description: Sets the given flags on all recorders.
////////////////////////////////////////////////////////////////////
bool RecorderTable::
remove_recorder(const string &name) {
Recorders::iterator ri = _recorders.find(name);
if (ri != _recorders.end()) {
_recorders.erase(ri);
return true;
void RecorderTable::
set_flags(short flags) {
Recorders::iterator ri;
for (ri = _recorders.begin();
ri != _recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags |= flags;
}
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::clear_flags
// Access: Published
// Description: Clears the given flags on all recorders.
////////////////////////////////////////////////////////////////////
void RecorderTable::
clear_flags(short flags) {
Recorders::iterator ri;
for (ri = _recorders.begin();
ri != _recorders.end();
++ri) {
RecorderBase *recorder = (*ri).second;
recorder->_flags &= ~flags;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RecorderTable::write
// Access: Published
// Description:
// Description:
////////////////////////////////////////////////////////////////////
void RecorderTable::
write(ostream &out, int indent_level) const {
@ -203,7 +242,7 @@ fillin(DatagramIterator &scan, BamReader *manager) {
FactoryParams fparams;
fparams.add_param(new BamReaderParam(scan, manager));
PT(RecorderBase) recorder =
RecorderBase *recorder =
RecorderController::get_factory()->make_instance_more_general(type, fparams);
if (recorder == (RecorderBase *)NULL) {
recorder_cat.error()
@ -211,6 +250,7 @@ fillin(DatagramIterator &scan, BamReader *manager) {
_error = true;
} else {
recorder->ref();
bool inserted =
_recorders.insert(Recorders::value_type(name, recorder)).second;
nassertv(inserted);

View File

@ -37,18 +37,25 @@ public:
INLINE RecorderTable();
INLINE RecorderTable(const RecorderTable &copy);
INLINE void operator = (const RecorderTable &copy);
INLINE ~RecorderTable();
~RecorderTable();
void merge_from(const RecorderTable &other);
void add_recorder(const string &name, RecorderBase *recorder);
RecorderBase *get_recorder(const string &name) const;
bool remove_recorder(const string &name);
INLINE void add_recorder(const string &name, RecorderBase *recorder);
INLINE RecorderBase *get_recorder(const string &name) const;
INLINE bool remove_recorder(const string &name);
void record_frame(BamWriter *manager, Datagram &dg);
void play_frame(DatagramIterator &scan, BamReader *manager);
void set_flags(short flags);
void clear_flags(short flags);
void write(ostream &out, int indent_level) const;
typedef pmap<string, PT(RecorderBase) > Recorders;
// RecorderBase itself doesn't inherit from ReferenceCount, so
// we can't put a PT() around it. Instead, we manage the reference
// count using calls to ref() and unref().
typedef pmap<string, RecorderBase*> Recorders;
Recorders _recorders;
bool _error;
@ -60,7 +67,7 @@ public:
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;

View File

@ -42,7 +42,8 @@ class DatagramIterator;
// straight through to the socket if it is connected, or
// silently ignored if it is not.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_RECORDER SocketStreamRecorder : public RecorderBase {
class EXPCL_PANDA_RECORDER SocketStreamRecorder : public RecorderBase,
public ReferenceCount {
PUBLISHED:
INLINE SocketStreamRecorder();
INLINE SocketStreamRecorder(SocketStream *stream, bool owns_stream);
@ -78,6 +79,9 @@ public:
static void register_with_read_factory();
virtual void write_recorder(BamWriter *manager, Datagram &dg);
INLINE virtual void ref() const FINAL { ReferenceCount::ref(); };
INLINE virtual bool unref() const FINAL { return ReferenceCount::unref(); };
protected:
static RecorderBase *make_recorder(const FactoryParams &params);
void fillin_recorder(DatagramIterator &scan, BamReader *manager);

View File

@ -7,7 +7,7 @@
p3grutil p3dgraph p3pgraph p3linmath p3display p3event p3putil p3gobj p3gsgbase \
p3mathutil p3device
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
buttonThrower.I buttonThrower.h \
@ -16,12 +16,12 @@
mouseInterfaceNode.I mouseInterfaceNode.h \
mouseSubregion.I mouseSubregion.h \
mouseWatcher.I mouseWatcher.h \
mouseWatcherGroup.h \
mouseWatcherBase.h mouseWatcherGroup.h \
mouseWatcherParameter.I mouseWatcherParameter.h \
mouseWatcherRegion.I mouseWatcherRegion.h \
trackball.h \
transform2sg.h
transform2sg.h
#define INCLUDED_SOURCES \
buttonThrower.cxx \
config_tform.cxx \
@ -29,10 +29,12 @@
mouseInterfaceNode.cxx \
mouseSubregion.cxx \
mouseWatcher.cxx \
mouseWatcherBase.cxx \
mouseWatcherGroup.cxx \
mouseWatcherParameter.cxx mouseWatcherRegion.cxx \
mouseWatcherParameter.cxx
mouseWatcherRegion.cxx \
trackball.cxx \
transform2sg.cxx
transform2sg.cxx
#define INSTALL_HEADERS \
buttonThrower.I buttonThrower.h \
@ -40,7 +42,7 @@
mouseInterfaceNode.I mouseInterfaceNode.h \
mouseSubregion.I mouseSubregion.h \
mouseWatcher.I mouseWatcher.h \
mouseWatcherGroup.h \
mouseWatcherBase.h mouseWatcherGroup.h \
mouseWatcherParameter.I mouseWatcherParameter.h \
mouseWatcherRegion.I mouseWatcherRegion.h \
trackball.h \

View File

@ -18,6 +18,7 @@
#include "buttonThrower.h"
#include "mouseSubregion.h"
#include "mouseWatcher.h"
#include "mouseWatcherBase.h"
#include "mouseWatcherGroup.h"
#include "mouseWatcherRegion.h"
#include "trackball.h"
@ -67,6 +68,7 @@ ConfigureFn(config_tform) {
MouseInterfaceNode::init_type();
MouseSubregion::init_type();
MouseWatcher::init_type();
MouseWatcherBase::init_type();
MouseWatcherGroup::init_type();
MouseWatcherRegion::init_type();
Trackball::init_type();

View File

@ -44,7 +44,7 @@ TypeHandle MouseWatcher::_type_handle;
// Description:
////////////////////////////////////////////////////////////////////
MouseWatcher::
MouseWatcher(const string &name) :
MouseWatcher(const string &name) :
DataNode(name)
{
_pixel_xy_input = define_input("pixel_xy", EventStoreVec2::get_class_type());
@ -73,24 +73,24 @@ MouseWatcher(const string &name) :
_button_down_display_region = (DisplayRegion *)NULL;
_frame.set(-1.0f, 1.0f, -1.0f, 1.0f);
_inactivity_timeout = inactivity_timeout;
_has_inactivity_timeout = !IS_NEARLY_ZERO(_inactivity_timeout);
_num_trail_recent = 0;
_trail_log_duration = 0.0;
_trail_log = new PointerEventList();
_inactivity_timeout_event = "inactivity_timeout";
_last_activity = 0.0;
_inactivity_state = IS_active;
// When this flag is true, the mouse pointer is allowed to be
// "entered" into multiple regions simultaneously; when false, it
// will only be "within" multiple regions, but "entered" into the
// topmost of those.
_enter_multiple = false;
// When this flag is true, moving the pointer into a region is
// enough to click it. The click is simulated with mouse button
// one.
@ -128,7 +128,7 @@ remove_region(MouseWatcherRegion *region) {
_preferred_button_down_region = (MouseWatcherRegion *)NULL;
}
return MouseWatcherGroup::do_remove_region(region);
return MouseWatcherBase::do_remove_region(region);
}
////////////////////////////////////////////////////////////////////
@ -156,7 +156,7 @@ get_over_region(const LPoint2 &pos) const {
// regions the MouseWatcher will monitor each frame.
//
// Since the MouseWatcher itself inherits from
// MouseWatcherGroup, this operation is normally not
// MouseWatcherBase, this operation is normally not
// necessary--you can simply add the Regions you care
// about one at a time. Adding a complete group is
// useful when you may want to explicitly remove the
@ -171,7 +171,7 @@ add_group(MouseWatcherGroup *group) {
// See if the group is in the set/vector already
PT(MouseWatcherGroup) pt = group;
Groups::const_iterator gi =
Groups::const_iterator gi =
find(_groups.begin(), _groups.end(), pt);
if (gi != _groups.end()) {
// Already in the set, return false
@ -228,7 +228,7 @@ remove_group(MouseWatcherGroup *group) {
// See if the group is in the set/vector
PT(MouseWatcherGroup) pt = group;
Groups::iterator gi =
Groups::iterator gi =
find(_groups.begin(), _groups.end(), pt);
if (gi != _groups.end()) {
// Found it, now erase it
@ -270,7 +270,7 @@ replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group) {
#ifndef NDEBUG
if (!_show_regions_render2d.is_empty()) {
old_group->do_hide_regions();
new_group->do_show_regions(_show_regions_render2d, _show_regions_bin_name,
new_group->do_show_regions(_show_regions_render2d, _show_regions_bin_name,
_show_regions_draw_order);
}
#endif // NDEBUG
@ -327,7 +327,7 @@ replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group) {
// Add the new group, if it's not already there.
PT(MouseWatcherGroup) pt = new_group;
Groups::iterator gi =
Groups::iterator gi =
find(_groups.begin(), _groups.end(), pt);
if (gi == _groups.end()) {
_groups.push_back(new_group);
@ -338,7 +338,7 @@ replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group) {
new_group->do_update_regions();
}
#endif // NDEBUG
// Remove the old group, if it is already there.
pt = old_group;
gi = find(_groups.begin(), _groups.end(), pt);
@ -476,17 +476,17 @@ update_trail_node() {
if (_trail_log->get_num_events() < 2) {
return;
}
PT(GeomVertexData) data = new GeomVertexData
("mouseTrailSegs", GeomVertexFormat::get_v3(), Geom::UH_static);
GeomVertexWriter vertex(data, InternalName::get_vertex());
PT(GeomLinestrips) lines = new GeomLinestrips(Geom::UH_static);
double xscale = 2.0 / _pixel_size->get_value().get_x();
double yscale = 2.0 / _pixel_size->get_value().get_y();
for (int i=0; i<(int)_trail_log->get_num_events(); i++) {
double x = (_trail_log->get_xpos(i) * xscale) - 1.0;
double y = (_trail_log->get_ypos(i) * yscale) - 1.0;
@ -565,7 +565,7 @@ void MouseWatcher::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< "MouseWatcher " << get_name() << ":\n";
MouseWatcherGroup::write(out, indent_level + 2);
MouseWatcherBase::write(out, indent_level + 2);
LightMutexHolder holder(_lock);
if (!_groups.empty()) {
@ -620,11 +620,11 @@ get_over_regions(MouseWatcher::Regions &regions, const LPoint2 &pos) const {
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
MouseWatcherRegion *region = (*ri);
const LVecBase4 &frame = region->get_frame();
if (region->get_active() &&
mx >= frame[0] && mx <= frame[1] &&
my >= frame[2] && my <= frame[3]) {
regions.push_back(region);
}
}
@ -750,9 +750,9 @@ set_current_regions(MouseWatcher::Regions &regions) {
// Determine which is the "preferred region", if any. This is the
// topmost region that the mouse cursor is over, and the one that
// we are considered "entered" into.
MouseWatcherRegion *new_preferred_region =
MouseWatcherRegion *new_preferred_region =
get_preferred_region(_current_regions);
if (_button_down && new_preferred_region != _preferred_button_down_region) {
// If the button's being held down, we're only allowed to select
// the preferred button down region.
@ -786,9 +786,9 @@ clear_current_regions() {
MouseWatcherParameter param;
param.set_modifier_buttons(_mods);
param.set_mouse(_mouse);
Regions::const_iterator old_ri = _current_regions.begin();
while (old_ri != _current_regions.end()) {
// Here's a region we don't have any more.
MouseWatcherRegion *old_region = (*old_ri);
@ -796,7 +796,7 @@ clear_current_regions() {
throw_event_pattern(_leave_pattern, old_region, ButtonHandle::none());
++old_ri;
}
_current_regions.clear();
if (_preferred_region != (MouseWatcherRegion *)NULL) {
@ -815,9 +815,9 @@ clear_current_regions() {
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcher::
do_show_regions(const NodePath &render2d, const string &bin_name,
do_show_regions(const NodePath &render2d, const string &bin_name,
int draw_order) {
MouseWatcherGroup::do_show_regions(render2d, bin_name, draw_order);
MouseWatcherBase::do_show_regions(render2d, bin_name, draw_order);
_show_regions_render2d = render2d;
_show_regions_bin_name = bin_name;
_show_regions_draw_order = draw_order;
@ -839,7 +839,7 @@ do_show_regions(const NodePath &render2d, const string &bin_name,
////////////////////////////////////////////////////////////////////
void MouseWatcher::
do_hide_regions() {
MouseWatcherGroup::do_hide_regions();
MouseWatcherBase::do_hide_regions();
_show_regions_render2d = NodePath();
_show_regions_bin_name = string();
_show_regions_draw_order = 0;
@ -1027,7 +1027,7 @@ press(ButtonHandle button, bool keyrepeat) {
if (MouseButton::is_mouse_button(button)) {
// Mouse buttons are inextricably linked to the mouse position.
if (!_button_down) {
_preferred_button_down_region = _preferred_region;
}
@ -1043,7 +1043,7 @@ press(ButtonHandle button, bool keyrepeat) {
_preferred_button_down_region, button);
}
}
} else {
// It's a keyboard button; therefore, send the event to every
// region that wants keyboard buttons, regardless of the mouse
@ -1084,7 +1084,7 @@ release(ButtonHandle button) {
if (MouseButton::is_mouse_button(button)) {
// Button up. Send the up event associated with the region(s) we
// were over when the button went down.
// There is some danger of losing button-up events here. If
// more than one button goes down together, we won't detect
// both of the button-up events properly.
@ -1097,7 +1097,7 @@ release(ButtonHandle button) {
_button_down = false;
_preferred_button_down_region = (MouseWatcherRegion *)NULL;
} else {
// It's a keyboard button; therefore, send the event to every
// region that wants keyboard buttons, regardless of the mouse
@ -1105,7 +1105,7 @@ release(ButtonHandle button) {
if (_preferred_region != (MouseWatcherRegion *)NULL) {
_preferred_region->release(param);
}
param.set_outside(true);
global_keyboard_release(param);
}
@ -1166,7 +1166,7 @@ keystroke(int keycode) {
// highlighted in the IME.
////////////////////////////////////////////////////////////////////
void MouseWatcher::
candidate(const wstring &candidate_string, size_t highlight_start,
candidate(const wstring &candidate_string, size_t highlight_start,
size_t highlight_end, size_t cursor_pos) {
nassertv(_lock.debug_is_locked());
@ -1275,7 +1275,7 @@ global_keyboard_release(const MouseWatcherParameter &param) {
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::enter_region
// Access: Protected
// Description: Called internally to indicate the mouse pointer is
// Description: Called internally to indicate the mouse pointer is
// favoring the indicated region.
////////////////////////////////////////////////////////////////////
void MouseWatcher::
@ -1326,7 +1326,7 @@ set_no_mouse() {
_geometry->set_overall_hidden(true);
}
}
_has_mouse = false;
clear_current_regions();
}
@ -1350,11 +1350,11 @@ set_mouse(const LVecBase2 &xy, const LVecBase2 &pixel_xy) {
_geometry->set_overall_hidden(false);
}
}
_has_mouse = true;
_mouse = xy;
_mouse_pixel = pixel_xy;
Regions regions;
get_over_regions(regions, _mouse);
set_current_regions(regions);
@ -1366,7 +1366,7 @@ set_mouse(const LVecBase2 &xy, const LVecBase2 &pixel_xy) {
// Description: If we send any keyboard events to a region that has
// the SF_other_button suppress flag set, that means we
// should not send the keyboard event along the data
// graph.
// graph.
//
// This method is called as each keyboard event is sent
// to a region; it should update the internal
@ -1436,7 +1436,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
// The mouse is outside the display region, even though it's
// within the window. This is considered not having a mouse.
set_no_mouse();
// This also means we should suppress mouse button events below us.
_internal_suppress |= MouseWatcherRegion::SF_mouse_button;
}
@ -1469,7 +1469,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
if (_num_trail_recent > _trail_log->get_num_events()) {
_num_trail_recent = _trail_log->get_num_events();
}
// If the mouse is over a particular region, or still considered
// owned by a region because of a recent button-down event, that
// region determines whether we suppress events below us.
@ -1561,7 +1561,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
if (_has_inactivity_timeout) {
if (activity) {
note_activity();
} else {
double now = ClockObject::get_global_clock()->get_frame_time();
double elapsed = now - _last_activity;
@ -1575,10 +1575,10 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
case IS_inactive:
break;
case IS_active_to_inactive:
break;
case IS_inactive_to_active:
_inactivity_state = IS_inactive;
break;
@ -1591,7 +1591,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
case IS_active:
case IS_inactive:
break;
case IS_active_to_inactive:
// "Release" all of the currently-held buttons.
if (tform_cat.is_debug()) {
@ -1610,7 +1610,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
_inactivity_state = IS_inactive;
throw_event(_inactivity_timeout_event);
break;
case IS_inactive_to_active:
// "Press" all of the buttons we "released" before.
{
@ -1643,20 +1643,20 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
for (int i = 0; i < num_events; i++) {
const ButtonEvent &be = new_button_events.get_event(i);
bool suppress = true;
if (be._type != ButtonEvent::T_keystroke &&
if (be._type != ButtonEvent::T_keystroke &&
MouseButton::is_mouse_button(be._button)) {
suppress = ((suppress_buttons & MouseWatcherRegion::SF_mouse_button) != 0);
} else {
suppress = ((suppress_buttons & MouseWatcherRegion::SF_other_button) != 0);
}
if (!suppress || be._type == ButtonEvent::T_up) {
// Don't suppress this button event; pass it through.
_button_events->add_event(be);
}
}
if (_button_events->get_num_events() != 0) {
output.set_data(_button_events_output, EventParameter(_button_events));
}
@ -1673,7 +1673,7 @@ do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
// leaves f and p unchanged, and returns false.
////////////////////////////////////////////////////////////////////
bool MouseWatcher::
constrain_display_region(DisplayRegion *display_region,
constrain_display_region(DisplayRegion *display_region,
LVecBase2 &f, LVecBase2 &p,
Thread *current_thread) {
if (!_button_down) {
@ -1700,7 +1700,7 @@ constrain_display_region(DisplayRegion *display_region,
DisplayRegionPipelineReader dr_reader(display_region, current_thread);
PN_stdfloat left, right, bottom, top;
dr_reader.get_dimensions(left, right, bottom, top);
// Need to translate this into DisplayRegion [0, 1] space
PN_stdfloat x = (f[0] + 1.0f) / 2.0f;
PN_stdfloat y = (f[1] + 1.0f) / 2.0f;
@ -1715,18 +1715,18 @@ constrain_display_region(DisplayRegion *display_region,
if (_button_down) {
_button_down_display_region = display_region;
}
// Scale in DR space
PN_stdfloat xp = (x - left) / (right - left);
// Translate back into [-1, 1] space
PN_stdfloat xpp = (xp * 2.0f) - 1.0f;
PN_stdfloat yp = (y - bottom) / (top - bottom);
PN_stdfloat ypp = (yp * 2.0f) - 1.0f;
int xo, yo, w, h;
dr_reader.get_region_pixels_i(xo, yo, w, h);
f.set(xpp, ypp);
p.set(p[0] - xo, p[1] - yo);
return true;

View File

@ -61,11 +61,11 @@ class DisplayRegion;
// it took to get there. This information is mainly useful
// for gesture-recognition code. To use trail logging,
// you need to enable the generation of pointer events
// in the GraphicsWindowInputDevice and set the trail
// in the GraphicsWindowInputDevice and set the trail
// log duration in the MouseWatcher. Otherwise, the
// trail log will be empty.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM MouseWatcher : public DataNode, public MouseWatcherGroup {
class EXPCL_PANDA_TFORM MouseWatcher : public DataNode, public MouseWatcherBase {
PUBLISHED:
MouseWatcher(const string &name = "");
~MouseWatcher();
@ -143,14 +143,14 @@ PUBLISHED:
INLINE void set_inactivity_timeout_event(const string &event);
INLINE const string &get_inactivity_timeout_event() const;
INLINE CPT(PointerEventList) get_trail_log() const;
INLINE int num_trail_recent() const;
void set_trail_log_duration(double duration);
PT(GeomNode) get_trail_node();
void clear_trail_node();
INLINE void clear_trail_log();
void note_activity();
public:
@ -179,7 +179,7 @@ protected:
MouseWatcherRegion *region);
static bool has_region_in(const Regions &regions,
MouseWatcherRegion *region);
void throw_event_pattern(const string &pattern,
const MouseWatcherRegion *region,
const ButtonHandle &button);
@ -188,9 +188,9 @@ protected:
void press(ButtonHandle button, bool keyrepeat);
void release(ButtonHandle button);
void keystroke(int keycode);
void candidate(const wstring &candidate, size_t highlight_start,
void candidate(const wstring &candidate, size_t highlight_start,
size_t highlight_end, size_t cursor_pos);
void global_keyboard_press(const MouseWatcherParameter &param);
void global_keyboard_release(const MouseWatcherParameter &param);
@ -207,10 +207,10 @@ private:
void discard_excess_trail_log();
void update_trail_node();
bool constrain_display_region(DisplayRegion *display_region,
bool constrain_display_region(DisplayRegion *display_region,
LVecBase2 &f, LVecBase2 &p,
Thread *current_thread);
private:
// This wants to be a set, but because you cannot export sets across
// dlls in windows, we will make it a vector instead
@ -230,7 +230,7 @@ private:
int _num_trail_recent;
double _trail_log_duration;
PT(GeomNode) _trail_node;
Regions _current_regions;
PT(MouseWatcherRegion) _preferred_region;
PT(MouseWatcherRegion) _preferred_button_down_region;
@ -248,7 +248,7 @@ private:
string _without_pattern;
PT(PandaNode) _geometry;
EventHandler *_eh;
ModifierButtons _mods;
DisplayRegion *_display_region;

View File

@ -0,0 +1,443 @@
// Filename: mouseWatcherBase.cxx
// Created by: rdb (13Jan14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "mouseWatcherBase.h"
#include "lineSegs.h"
#include "indent.h"
#include "lightMutexHolder.h"
TypeHandle MouseWatcherBase::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MouseWatcherBase::
MouseWatcherBase() :
_lock("MouseWatcherBase")
{
_sorted = true;
#ifndef NDEBUG
_show_regions = false;
_color.set(0.4, 0.6f, 1.0f, 1.0f);
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
MouseWatcherBase::
~MouseWatcherBase() {
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::add_region
// Access: Published
// Description: Adds the indicated region to the set of regions in
// the group. It is an error to add the same region to
// the set more than once.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
add_region(MouseWatcherRegion *region) {
PT(MouseWatcherRegion) pt = region;
LightMutexHolder holder(_lock);
// We will only bother to check for duplicates in the region list if
// we are building a development Panda. The overhead for doing this
// may be too high if we have many regions.
#ifdef _DEBUG
// See if the region is in the set/vector already
Regions::const_iterator ri =
find(_regions.begin(), _regions.end(), pt);
nassertv(ri == _regions.end());
#endif // _DEBUG
#ifndef NDEBUG
// Also add it to the vizzes if we have them.
if (_show_regions) {
nassertv(_vizzes.size() == _regions.size());
_vizzes.push_back(make_viz_region(pt));
}
#endif // NDEBUG
_regions.push_back(pt);
_sorted = false;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::has_region
// Access: Published
// Description: Returns true if the indicated region has already been
// added to the MouseWatcherBase, false otherwise.
////////////////////////////////////////////////////////////////////
bool MouseWatcherBase::
has_region(MouseWatcherRegion *region) const {
LightMutexHolder holder(_lock);
PT(MouseWatcherRegion) ptr = region;
if (_sorted) {
// If the vector is already sorted, we can do this the quick way.
Regions::const_iterator ri = lower_bound(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end() && (*ri) == ptr);
}
// If the vector isn't sorted, do a linear scan.
Regions::const_iterator ri = find(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end());
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::remove_region
// Access: Published
// Description: Removes the indicated region from the group.
// Returns true if it was successfully removed, or false
// if it wasn't there in the first place.
////////////////////////////////////////////////////////////////////
bool MouseWatcherBase::
remove_region(MouseWatcherRegion *region) {
LightMutexHolder holder(_lock);
return do_remove_region(region);
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::find_region
// Access: Published
// Description: Returns a pointer to the first region found with the
// indicated name. If multiple regions share the same
// name, the one that is returned is indeterminate.
////////////////////////////////////////////////////////////////////
MouseWatcherRegion *MouseWatcherBase::
find_region(const string &name) const {
LightMutexHolder holder(_lock);
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
MouseWatcherRegion *region = (*ri);
if (region->get_name() == name) {
return region;
}
}
return (MouseWatcherRegion *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::clear_regions
// Access: Published
// Description: Removes all the regions from the group.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
clear_regions() {
LightMutexHolder holder(_lock);
_regions.clear();
_sorted = true;
#ifndef NDEBUG
if (_show_regions) {
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
}
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::sort_regions
// Access: Published
// Description: Sorts all the regions in this group into pointer
// order.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
sort_regions() {
LightMutexHolder holder(_lock);
do_sort_regions();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::is_sorted
// Access: Published
// Description: Returns true if the group has already been sorted,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool MouseWatcherBase::
is_sorted() const {
LightMutexHolder holder(_lock);
return _sorted;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::get_num_regions
// Access: Published
// Description: Returns the number of regions in the group.
////////////////////////////////////////////////////////////////////
int MouseWatcherBase::
get_num_regions() const {
LightMutexHolder holder(_lock);
return _regions.size();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::get_region
// Access: Published
// Description: Returns the nth region of the group; returns NULL if
// there is no nth region. Note that this is not
// thread-safe; another thread might have removed the
// nth region before you called this method.
////////////////////////////////////////////////////////////////////
MouseWatcherRegion *MouseWatcherBase::
get_region(int n) const {
LightMutexHolder holder(_lock);
if (n >= 0 && n < (int)_regions.size()) {
return _regions[n];
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::output
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
output(ostream &out) const {
out << "MouseWatcherBase (" << _regions.size() << " regions)";
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::write
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
write(ostream &out, int indent_level) const {
LightMutexHolder holder(_lock);
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
MouseWatcherRegion *region = (*ri);
region->write(out, indent_level);
}
}
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::show_regions
// Access: Published
// Description: Enables the visualization of all of the regions
// handled by this MouseWatcherBase. The supplied
// NodePath should be the root of the 2-d scene graph
// for the window.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
show_regions(const NodePath &render2d, const string &bin_name, int draw_order) {
LightMutexHolder holder(_lock);
do_show_regions(render2d, bin_name, draw_order);
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::set_color
// Access: Published
// Description: Specifies the color used to draw the region
// rectangles for the regions visualized by
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
set_color(const LColor &color) {
LightMutexHolder holder(_lock);
_color = color;
do_update_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::hide_regions
// Access: Published
// Description: Stops the visualization created by a previous call to
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
hide_regions() {
LightMutexHolder holder(_lock);
do_hide_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::update_regions
// Access: Published
// Description: Refreshes the visualization created by
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
update_regions() {
LightMutexHolder holder(_lock);
do_update_regions();
}
#endif // NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::do_sort_regions
// Access: Protected
// Description: Sorts all the regions in this group into pointer
// order. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
do_sort_regions() {
if (!_sorted) {
sort(_regions.begin(), _regions.end());
_sorted = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::do_remove_region
// Access: Protected
// Description: The internal implementation of remove_region();
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
bool MouseWatcherBase::
do_remove_region(MouseWatcherRegion *region) {
// See if the region is in the vector.
PT(MouseWatcherRegion) ptr = region;
Regions::iterator ri;
if (_sorted) {
// Faster, binary search
ri = lower_bound(_regions.begin(), _regions.end(), ptr);
} else {
// Unsorted, so use slower linear scan
ri = find(_regions.begin(), _regions.end(), ptr);
}
if (ri != _regions.end() && (*ri) == ptr) {
// Found it, now erase it
#ifndef NDEBUG
// Also remove it from the vizzes.
if (_show_regions) {
nassertr(_vizzes.size() == _regions.size(), false);
size_t index = ri - _regions.begin();
Vizzes::iterator vi = _vizzes.begin() + index;
_show_regions_root.node()->remove_child(*vi);
_vizzes.erase(vi);
}
#endif // NDEBUG
_regions.erase(ri);
return true;
}
// Did not find the region to erase
return false;
}
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::do_show_regions
// Access: Protected, Virtual
// Description: The protected implementation of show_regions(). This
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
do_show_regions(const NodePath &render2d, const string &bin_name,
int draw_order) {
do_hide_regions();
_show_regions = true;
_show_regions_root = render2d.attach_new_node("show_regions");
_show_regions_root.set_bin(bin_name, draw_order);
do_update_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::do_hide_regions
// Access: Protected, Virtual
// Description: The protected implementation of hide_regions(). This
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
do_hide_regions() {
_show_regions_root.remove_node();
_show_regions = false;
_vizzes.clear();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::do_update_regions
// Access: Protected
// Description: Internally regenerates the show_regions()
// visualization. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherBase::
do_update_regions() {
nassertv(_lock.debug_is_locked());
if (_show_regions) {
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
_vizzes.reserve(_regions.size());
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
_vizzes.push_back(make_viz_region(*ri));
}
}
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherBase::make_viz_region
// Access: Private
// Description: Creates a node to represent the indicated region, and
// attaches it to the _show_regions_root. Does not add
// it to _vizzes. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
PandaNode *MouseWatcherBase::
make_viz_region(MouseWatcherRegion *region) {
nassertr(_lock.debug_is_locked(), NULL);
LineSegs ls("show_regions");
ls.set_color(_color);
const LVecBase4 &f = region->get_frame();
ls.move_to(LVector3::rfu(f[0], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[2]));
PT(PandaNode) node = ls.create();
_show_regions_root.attach_new_node(node);
return node;
}
#endif // NDEBUG

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@ -0,0 +1,113 @@
// Filename: mouseWatcherBase.h
// Created by: rdb (13Jan14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MOUSEWATCHERBASE_H
#define MOUSEWATCHERBASE_H
#include "pandabase.h"
#include "mouseWatcherRegion.h"
#include "pointerTo.h"
#include "pvector.h"
#include "nodePath.h"
#include "lightMutex.h"
////////////////////////////////////////////////////////////////////
// Class : MouseWatcherBase
// Description : This represents a collection of MouseWatcherRegions
// that may be managed as a group. This is the base
// class for both MouseWatcherGroup and MouseWatcher,
// and exists so that we don't have to make MouseWatcher
// inherit from ReferenceCount more than once.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM MouseWatcherBase {
public:
MouseWatcherBase();
virtual ~MouseWatcherBase();
PUBLISHED:
void add_region(MouseWatcherRegion *region);
bool has_region(MouseWatcherRegion *region) const;
bool remove_region(MouseWatcherRegion *region);
MouseWatcherRegion *find_region(const string &name) const;
void clear_regions();
void sort_regions();
bool is_sorted() const;
int get_num_regions() const;
MouseWatcherRegion *get_region(int n) const;
MAKE_SEQ(get_regions, get_num_regions, get_region);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
#ifndef NDEBUG
void show_regions(const NodePath &render2d,
const string &bin_name, int draw_order);
void set_color(const LColor &color);
void hide_regions();
void update_regions();
#endif // NDEBUG
protected:
void do_sort_regions();
bool do_remove_region(MouseWatcherRegion *region);
#ifndef NDEBUG
virtual void do_show_regions(const NodePath &render2d,
const string &bin_name, int draw_order);
virtual void do_hide_regions();
void do_update_regions();
#endif // NDEBUG
protected:
typedef pvector< PT(MouseWatcherRegion) > Regions;
Regions _regions;
bool _sorted;
// This mutex protects the above list of regions, as well as the
// below list of vizzes. It is also referenced directly by
// MouseWatcher, a derived class.
LightMutex _lock;
private:
#ifndef NDEBUG
PandaNode *make_viz_region(MouseWatcherRegion *region);
typedef pvector< PT(PandaNode) > Vizzes;
Vizzes _vizzes;
bool _show_regions;
NodePath _show_regions_root;
LColor _color;
#endif // NDEBUG
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "MouseWatcherBase");
}
private:
static TypeHandle _type_handle;
friend class MouseWatcher;
friend class BlobWatcher;
};
#endif

View File

@ -13,432 +13,5 @@
////////////////////////////////////////////////////////////////////
#include "mouseWatcherGroup.h"
#include "lineSegs.h"
#include "indent.h"
#include "lightMutexHolder.h"
TypeHandle MouseWatcherGroup::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MouseWatcherGroup::
MouseWatcherGroup() :
_lock("MouseWatcherGroup")
{
_sorted = true;
#ifndef NDEBUG
_show_regions = false;
_color.set(0.4, 0.6f, 1.0f, 1.0f);
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
MouseWatcherGroup::
~MouseWatcherGroup() {
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::add_region
// Access: Published
// Description: Adds the indicated region to the set of regions in
// the group. It is an error to add the same region to
// the set more than once.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
add_region(MouseWatcherRegion *region) {
PT(MouseWatcherRegion) pt = region;
LightMutexHolder holder(_lock);
// We will only bother to check for duplicates in the region list if
// we are building a development Panda. The overhead for doing this
// may be too high if we have many regions.
#ifdef _DEBUG
// See if the region is in the set/vector already
Regions::const_iterator ri =
find(_regions.begin(), _regions.end(), pt);
nassertv(ri == _regions.end());
#endif // _DEBUG
#ifndef NDEBUG
// Also add it to the vizzes if we have them.
if (_show_regions) {
nassertv(_vizzes.size() == _regions.size());
_vizzes.push_back(make_viz_region(pt));
}
#endif // NDEBUG
_regions.push_back(pt);
_sorted = false;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::has_region
// Access: Published
// Description: Returns true if the indicated region has already been
// added to the MouseWatcherGroup, false otherwise.
////////////////////////////////////////////////////////////////////
bool MouseWatcherGroup::
has_region(MouseWatcherRegion *region) const {
LightMutexHolder holder(_lock);
PT(MouseWatcherRegion) ptr = region;
if (_sorted) {
// If the vector is already sorted, we can do this the quick way.
Regions::const_iterator ri = lower_bound(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end() && (*ri) == ptr);
}
// If the vector isn't sorted, do a linear scan.
Regions::const_iterator ri = find(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end());
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::remove_region
// Access: Published
// Description: Removes the indicated region from the group.
// Returns true if it was successfully removed, or false
// if it wasn't there in the first place.
////////////////////////////////////////////////////////////////////
bool MouseWatcherGroup::
remove_region(MouseWatcherRegion *region) {
LightMutexHolder holder(_lock);
return do_remove_region(region);
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::find_region
// Access: Published
// Description: Returns a pointer to the first region found with the
// indicated name. If multiple regions share the same
// name, the one that is returned is indeterminate.
////////////////////////////////////////////////////////////////////
MouseWatcherRegion *MouseWatcherGroup::
find_region(const string &name) const {
LightMutexHolder holder(_lock);
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
MouseWatcherRegion *region = (*ri);
if (region->get_name() == name) {
return region;
}
}
return (MouseWatcherRegion *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::clear_regions
// Access: Published
// Description: Removes all the regions from the group.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
clear_regions() {
LightMutexHolder holder(_lock);
_regions.clear();
_sorted = true;
#ifndef NDEBUG
if (_show_regions) {
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
}
#endif // NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::sort_regions
// Access: Published
// Description: Sorts all the regions in this group into pointer
// order.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
sort_regions() {
LightMutexHolder holder(_lock);
do_sort_regions();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::is_sorted
// Access: Published
// Description: Returns true if the group has already been sorted,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool MouseWatcherGroup::
is_sorted() const {
LightMutexHolder holder(_lock);
return _sorted;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::get_num_regions
// Access: Published
// Description: Returns the number of regions in the group.
////////////////////////////////////////////////////////////////////
int MouseWatcherGroup::
get_num_regions() const {
LightMutexHolder holder(_lock);
return _regions.size();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::get_region
// Access: Published
// Description: Returns the nth region of the group; returns NULL if
// there is no nth region. Note that this is not
// thread-safe; another thread might have removed the
// nth region before you called this method.
////////////////////////////////////////////////////////////////////
MouseWatcherRegion *MouseWatcherGroup::
get_region(int n) const {
LightMutexHolder holder(_lock);
if (n >= 0 && n < (int)_regions.size()) {
return _regions[n];
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::output
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
output(ostream &out) const {
out << "MouseWatcherGroup (" << _regions.size() << " regions)";
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::write
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
write(ostream &out, int indent_level) const {
LightMutexHolder holder(_lock);
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
MouseWatcherRegion *region = (*ri);
region->write(out, indent_level);
}
}
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::show_regions
// Access: Published
// Description: Enables the visualization of all of the regions
// handled by this MouseWatcherGroup. The supplied
// NodePath should be the root of the 2-d scene graph
// for the window.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
show_regions(const NodePath &render2d, const string &bin_name, int draw_order) {
LightMutexHolder holder(_lock);
do_show_regions(render2d, bin_name, draw_order);
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::set_color
// Access: Published
// Description: Specifies the color used to draw the region
// rectangles for the regions visualized by
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
set_color(const LColor &color) {
LightMutexHolder holder(_lock);
_color = color;
do_update_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::hide_regions
// Access: Published
// Description: Stops the visualization created by a previous call to
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
hide_regions() {
LightMutexHolder holder(_lock);
do_hide_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::update_regions
// Access: Published
// Description: Refreshes the visualization created by
// show_regions().
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
update_regions() {
LightMutexHolder holder(_lock);
do_update_regions();
}
#endif // NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::do_sort_regions
// Access: Protected
// Description: Sorts all the regions in this group into pointer
// order. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
do_sort_regions() {
if (!_sorted) {
sort(_regions.begin(), _regions.end());
_sorted = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::do_remove_region
// Access: Protected
// Description: The internal implementation of remove_region();
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
bool MouseWatcherGroup::
do_remove_region(MouseWatcherRegion *region) {
// See if the region is in the vector.
PT(MouseWatcherRegion) ptr = region;
Regions::iterator ri;
if (_sorted) {
// Faster, binary search
ri = lower_bound(_regions.begin(), _regions.end(), ptr);
} else {
// Unsorted, so use slower linear scan
ri = find(_regions.begin(), _regions.end(), ptr);
}
if (ri != _regions.end() && (*ri) == ptr) {
// Found it, now erase it
#ifndef NDEBUG
// Also remove it from the vizzes.
if (_show_regions) {
nassertr(_vizzes.size() == _regions.size(), false);
size_t index = ri - _regions.begin();
Vizzes::iterator vi = _vizzes.begin() + index;
_show_regions_root.node()->remove_child(*vi);
_vizzes.erase(vi);
}
#endif // NDEBUG
_regions.erase(ri);
return true;
}
// Did not find the region to erase
return false;
}
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::do_show_regions
// Access: Protected, Virtual
// Description: The protected implementation of show_regions(). This
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
do_show_regions(const NodePath &render2d, const string &bin_name,
int draw_order) {
do_hide_regions();
_show_regions = true;
_show_regions_root = render2d.attach_new_node("show_regions");
_show_regions_root.set_bin(bin_name, draw_order);
do_update_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::do_hide_regions
// Access: Protected, Virtual
// Description: The protected implementation of hide_regions(). This
// assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
do_hide_regions() {
_show_regions_root.remove_node();
_show_regions = false;
_vizzes.clear();
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::do_update_regions
// Access: Protected
// Description: Internally regenerates the show_regions()
// visualization. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
void MouseWatcherGroup::
do_update_regions() {
nassertv(_lock.debug_is_locked());
if (_show_regions) {
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
_vizzes.reserve(_regions.size());
Regions::const_iterator ri;
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
_vizzes.push_back(make_viz_region(*ri));
}
}
}
#endif // NDEBUG
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: MouseWatcherGroup::make_viz_region
// Access: Private
// Description: Creates a node to represent the indicated region, and
// attaches it to the _show_regions_root. Does not add
// it to _vizzes. Assumes the lock is already held.
////////////////////////////////////////////////////////////////////
PandaNode *MouseWatcherGroup::
make_viz_region(MouseWatcherRegion *region) {
nassertr(_lock.debug_is_locked(), NULL);
LineSegs ls("show_regions");
ls.set_color(_color);
const LVecBase4 &f = region->get_frame();
ls.move_to(LVector3::rfu(f[0], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[2]));
PT(PandaNode) node = ls.create();
_show_regions_root.attach_new_node(node);
return node;
}
#endif // NDEBUG

View File

@ -16,82 +16,20 @@
#define MOUSEWATCHERGROUP_H
#include "pandabase.h"
#include "mouseWatcherRegion.h"
#include "pointerTo.h"
#include "mouseWatcherBase.h"
#include "referenceCount.h"
#include "pvector.h"
#include "nodePath.h"
#include "lightMutex.h"
////////////////////////////////////////////////////////////////////
// Class : MouseWatcherGroup
// Description : This represents a collection of MouseWatcherRegions
// that may be managed as a group.
// that may be managed as a group. The implementation
// for this is in MouseWatcherBase; this class exists
// so that we can inherit from ReferenceCount.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM MouseWatcherGroup : virtual public ReferenceCount {
class EXPCL_PANDA_TFORM MouseWatcherGroup : public MouseWatcherBase,
public ReferenceCount {
public:
MouseWatcherGroup();
virtual ~MouseWatcherGroup();
PUBLISHED:
void add_region(MouseWatcherRegion *region);
bool has_region(MouseWatcherRegion *region) const;
bool remove_region(MouseWatcherRegion *region);
MouseWatcherRegion *find_region(const string &name) const;
void clear_regions();
void sort_regions();
bool is_sorted() const;
int get_num_regions() const;
MouseWatcherRegion *get_region(int n) const;
MAKE_SEQ(get_regions, get_num_regions, get_region);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
#ifndef NDEBUG
void show_regions(const NodePath &render2d,
const string &bin_name, int draw_order);
void set_color(const LColor &color);
void hide_regions();
void update_regions();
#endif // NDEBUG
protected:
void do_sort_regions();
bool do_remove_region(MouseWatcherRegion *region);
#ifndef NDEBUG
virtual void do_show_regions(const NodePath &render2d,
const string &bin_name, int draw_order);
virtual void do_hide_regions();
void do_update_regions();
#endif // NDEBUG
protected:
typedef pvector< PT(MouseWatcherRegion) > Regions;
Regions _regions;
bool _sorted;
// This mutex protects the above list of regions, as well as the
// below list of vizzes. It is also referenced directly by
// MouseWatcher, a derived class.
LightMutex _lock;
private:
#ifndef NDEBUG
PandaNode *make_viz_region(MouseWatcherRegion *region);
typedef pvector< PT(PandaNode) > Vizzes;
Vizzes _vizzes;
bool _show_regions;
NodePath _show_regions_root;
LColor _color;
#endif // NDEBUG
INLINE MouseWatcherGroup() {};
public:
static TypeHandle get_class_type() {
@ -105,9 +43,6 @@ public:
private:
static TypeHandle _type_handle;
friend class MouseWatcher;
friend class BlobWatcher;
};
#endif

View File

@ -1,4 +1,5 @@
#include "mouseWatcher.cxx"
#include "mouseWatcherBase.cxx"
#include "mouseWatcherGroup.cxx"
#include "mouseWatcherParameter.cxx"
#include "mouseWatcherRegion.cxx"