Merge branch 'release/1.10.x'

This commit is contained in:
rdb 2019-05-02 21:34:25 +02:00
commit 0ac36185a9
13 changed files with 181 additions and 68 deletions

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@ -22,10 +22,12 @@ class DirectOptionMenu(DirectButton):
# List of items to display on the popup menu
('items', [], self.setItems),
# Initial item to display on menu button
# Can be an interger index or the same string as the button
# Can be an integer index or the same string as the button
('initialitem', None, DGG.INITOPT),
# Amount of padding to place around popup button indicator
('popupMarkerBorder', (.1, .1), None),
# The initial position of the popup marker
('popupMarker_pos', (0, 0, 0), None),
# Background color to use to highlight popup menu items
('highlightColor', (.5, .5, .5, 1), None),
# Extra scale to use on highlight popup menu items
@ -42,6 +44,8 @@ class DirectOptionMenu(DirectButton):
DirectButton.__init__(self, parent)
# Record any user specified frame size
self.initFrameSize = self['frameSize']
# Record any user specified popup marker position
self.initPopupMarkerPos = self['popupMarker_pos']
# Create a small rectangular marker to distinguish this button
# as a popup menu button
self.popupMarker = self.createcomponent(
@ -168,8 +172,13 @@ class DirectOptionMenu(DirectButton):
else:
# Or base it upon largest item
bounds = [self.minX, self.maxX, self.minZ, self.maxZ]
pm.setPos(bounds[1] + pmw/2.0, 0,
bounds[2] + (bounds[3] - bounds[2])/2.0)
if self.initPopupMarkerPos:
# Use specified position
pmPos = list(self.initPopupMarkerPos)
else:
# Or base the position on the frame size.
pmPos = [bounds[1] + pmw/2.0, 0, bounds[2] + (bounds[3] - bounds[2])/2.0]
pm.setPos(pmPos[0], pmPos[1], pmPos[2])
# Adjust popup menu button to fit all items (or use user specified
# frame size
bounds[1] += pmw
@ -184,6 +193,12 @@ class DirectOptionMenu(DirectButton):
Adjust popup position if default position puts it outside of
visible screen region
"""
# Needed attributes (such as minZ) won't be set unless the user has specified
# items to display. Let's assert that we've given items to work with.
items = self['items']
assert items and len(items) > 0, 'Cannot show an empty popup menu! You must add items!'
# Show the menu
self.popupMenu.show()
# Make sure its at the right scale

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@ -53,6 +53,8 @@ class SfxPlayer:
d = node.getDistance(listenerNode)
else:
d = node.getDistance(base.cam)
if not cutoff:
cutoff = self.cutoffDistance
if d == None or d > cutoff:
volume = 0
else:
@ -70,9 +72,6 @@ class SfxPlayer:
self, sfx, looping = 0, interrupt = 1, volume = None,
time = 0.0, node=None, listenerNode = None, cutoff = None):
if sfx:
if not cutoff:
cutoff = self.cutoffDistance
self.setFinalVolume(sfx, node, volume, listenerNode, cutoff)
# don't start over if it's already playing, unless

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@ -9,13 +9,16 @@ __all__ = ['AnimPanel', 'ActorControl']
# Import Tkinter, Pmw, and the floater code from this directory tree.
from direct.tkwidgets.AppShell import *
from direct.showbase.TkGlobal import *
import Pmw, sys
import Pmw, sys, os
from direct.task import Task
from panda3d.core import Filename, getModelPath
if sys.version_info >= (3, 0):
from tkinter.simpledialog import askfloat
from tkinter.filedialog import askopenfilename
else:
from tkSimpleDialog import askfloat
from tkFileDialog import askopenfilename
FRAMES = 0
@ -273,7 +276,7 @@ class AnimPanel(AppShell):
title = 'Load Animation',
parent = self.component('hull')
)
if (animFilename == ''):
if not animFilename:
# no file selected, canceled
return
@ -369,8 +372,9 @@ class AnimPanel(AppShell):
def destroy(self):
# First clean up
taskMgr.remove(self.id + '_UpdateTask')
self.destroyCallBack()
self.destroyCallBack = None
if self.destroyCallBack is not None:
self.destroyCallBack()
self.destroyCallBack = None
AppShell.destroy(self)
class ActorControl(Pmw.MegaWidget):

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@ -656,25 +656,35 @@ def rgbPanel(nodePath, callback = None, style = 'mini'):
pButton.pack(expand = 1, fill = BOTH)
# Update menu
menu = vgp.component('menubar').component('Valuator Group-menu')
menubar = vgp.component('menubar')
menubar.deletemenuitems('Valuator Group', 1, 1)
# Some helper functions
# Clear color
menu.insert_command(index = 1, label = 'Clear Color',
command = lambda: nodePath.clearColor())
menubar.addmenuitem(
'Valuator Group', 'command',
label='Clear Color', command=lambda: nodePath.clearColor())
# Set Clear Transparency
menu.insert_command(index = 2, label = 'Set Transparency',
command = lambda: nodePath.setTransparency(1))
menu.insert_command(
index = 3, label = 'Clear Transparency',
command = lambda: nodePath.clearTransparency())
menubar.addmenuitem(
'Valuator Group', 'command',
label='Set Transparency', command=lambda: nodePath.setTransparency(1))
menubar.addmenuitem(
'Valuator Group', 'command',
label='Clear Transparency', command=lambda: nodePath.clearTransparency())
# System color picker
menu.insert_command(index = 4, label = 'Popup Color Picker',
command = popupColorPicker)
menubar.addmenuitem(
'Valuator Group', 'command',
label='Popup Color Picker', command=popupColorPicker)
menu.insert_command(index = 5, label = 'Print to log',
command = printToLog)
menubar.addmenuitem(
'Valuator Group', 'command',
label='Print to log', command=printToLog)
menubar.addmenuitem(
'Valuator Group', 'command', 'Dismiss Valuator Group panel',
label='Dismiss', command=vgp.destroy)
def setNodePathColor(color):
nodePath.setColor(color[0]/255.0, color[1]/255.0,
@ -724,18 +734,23 @@ def lightRGBPanel(light, style = 'mini'):
# Update menu button
vgp.component('menubar').component('Valuator Group-button')['text'] = (
'Light Control Panel')
# Add a print button which will also serve as a color tile
pButton = Button(vgp.interior(), text = 'Print to Log',
bg = getTkColorString(initColor),
command = printToLog)
pButton.pack(expand = 1, fill = BOTH)
# Update menu
menu = vgp.component('menubar').component('Valuator Group-menu')
menubar = vgp.component('menubar')
# System color picker
menu.insert_command(index = 4, label = 'Popup Color Picker',
command = popupColorPicker)
menu.insert_command(index = 5, label = 'Print to log',
command = printToLog)
menubar.addmenuitem(
'Valuator Group', 'command',
label='Popup Color Picker', command=popupColorPicker)
menubar.addmenuitem(
'Valuator Group', 'command',
label='Print to log', command=printToLog)
def setLightColor(color):
light.setColor(Vec4(color[0]/255.0, color[1]/255.0,
color[2]/255.0, color[3]/255.0))

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@ -4952,13 +4952,14 @@ write_function_instance(ostream &out, FunctionRemap *remap,
expected_params += "NoneType";
} else if (TypeManager::is_char(type)) {
indent(out, indent_level) << "char " << param_name << default_expr << ";\n";
indent(out, indent_level) << "char *" << param_name << "_str;\n";
indent(out, indent_level) << "Py_ssize_t " << param_name << "_len;\n";
format_specifiers += "c";
parameter_list += ", &" + param_name;
format_specifiers += "s#";
parameter_list += ", &" + param_name + "_str, &" + param_name + "_len";
extra_param_check << " && " << param_name << "_len == 1";
// extra_param_check << " && isascii(" << param_name << ")";
pexpr_string = "(char) " + param_name;
pexpr_string = param_name + "_str[0]";
expected_params += "char";
only_pyobjects = false;

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@ -17,31 +17,34 @@ from optparse import OptionParser
def test_wheel(wheel, verbose=False):
envdir = tempfile.mkdtemp(prefix="venv-")
print("Setting up virtual environment in {0}".format(envdir))
if sys.version_info >= (3, 0):
subprocess.call([sys.executable, "-m", "venv", "--clear", envdir])
else:
subprocess.call([sys.executable, "-m", "virtualenv", "--clear", envdir])
sys.stdout.flush()
# Make sure pip is up-to-date first.
if subprocess.call([sys.executable, "-m", "pip", "install", "-U", "pip"]) != 0:
shutil.rmtree(envdir)
sys.exit(1)
subprocess.call([sys.executable, "-B", "-m", "pip", "install", "-U", "pip"])
# Install pytest into the environment, as well as our wheel.
if sys.platform == "win32":
pip = os.path.join(envdir, "Scripts", "pip.exe")
# Create a virtualenv.
if sys.version_info >= (3, 0):
subprocess.call([sys.executable, "-B", "-m", "venv", "--clear", envdir])
else:
pip = os.path.join(envdir, "bin", "pip")
if subprocess.call([pip, "install", "pytest", wheel]) != 0:
shutil.rmtree(envdir)
sys.exit(1)
subprocess.call([sys.executable, "-B", "-m", "virtualenv", "--clear", envdir])
# Run the test suite.
# Determine the path to the Python interpreter.
if sys.platform == "win32":
python = os.path.join(envdir, "Scripts", "python.exe")
else:
python = os.path.join(envdir, "bin", "python")
# Upgrade pip inside the environment too.
if subprocess.call([python, "-m", "pip", "install", "-U", "pip"]) != 0:
shutil.rmtree(envdir)
sys.exit(1)
# Install pytest into the environment, as well as our wheel.
if subprocess.call([python, "-m", "pip", "install", "pytest", wheel]) != 0:
shutil.rmtree(envdir)
sys.exit(1)
# Run the test suite.
test_cmd = [python, "-m", "pytest", "tests"]
if verbose:
test_cmd.append("--verbose")

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@ -51,6 +51,8 @@ PUBLISHED:
INLINE bool get_respect_prev_transform() const;
MAKE_PROPERTY(respect_prev_transform, get_respect_prev_transform,
set_respect_prev_transform);
MAKE_PROPERTY(respect_prev_transform, get_respect_prev_transform,
set_respect_prev_transform);
void add_collider(const NodePath &collider, CollisionHandler *handler);
bool remove_collider(const NodePath &collider);

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@ -62,6 +62,9 @@ enum QuirkBits {
// We only connect it if it is reporting any events, because when Steam is
// running, the Steam controller is muted in favour of a dummy Xbox device.
QB_steam_controller = 32,
// Axes on the right stick are swapped, using x for y and vice versa.
QB_right_axes_swapped = 64,
};
static const struct DeviceMapping {
@ -81,7 +84,7 @@ static const struct DeviceMapping {
// Steam Controller (wireless)
{0x28de, 0x1142, InputDevice::DeviceClass::unknown, QB_steam_controller},
// Jess Tech Colour Rumble Pad
{0x0f30, 0x0111, InputDevice::DeviceClass::gamepad, 0},
{0x0f30, 0x0111, InputDevice::DeviceClass::gamepad, QB_rstick_from_z | QB_right_axes_swapped},
// SPEED Link SL-6535-SBK-01
{0x0079, 0x0006, InputDevice::DeviceClass::gamepad, 0},
// 8bitdo N30 Pro Controller
@ -488,7 +491,11 @@ init_device() {
break;
case ABS_Z:
if (quirks & QB_rstick_from_z) {
axis = InputDevice::Axis::right_x;
if (quirks & QB_right_axes_swapped) {
axis = InputDevice::Axis::right_y;
} else {
axis = InputDevice::Axis::right_x;
}
} else if (_device_class == DeviceClass::gamepad) {
axis = InputDevice::Axis::left_trigger;
have_analog_triggers = true;
@ -514,7 +521,11 @@ init_device() {
break;
case ABS_RZ:
if (quirks & QB_rstick_from_z) {
axis = InputDevice::Axis::right_y;
if (quirks & QB_right_axes_swapped) {
axis = InputDevice::Axis::right_x;
} else {
axis = InputDevice::Axis::right_y;
}
} else if (_device_class == DeviceClass::gamepad) {
axis = InputDevice::Axis::right_trigger;
have_analog_triggers = true;

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@ -32,6 +32,12 @@ enum QuirkBits : int {
// Throttle is reversed.
QB_reversed_throttle = 4,
// Right stick uses Z and Rz inputs.
QB_rstick_from_z = 8,
// Axes on the right stick are swapped, using x for y and vice versa.
QB_right_axes_swapped = 64,
};
// Some nonstandard gamepads have different button mappings.
@ -42,12 +48,17 @@ static const struct DeviceMapping {
int quirks;
const char *buttons[16];
} mapping_presets[] = {
// SNES-style USB gamepad
// SNES-style USB gamepad, or cheap unbranded USB gamepad with no sticks
// ABXY are mapped based on their position, not based on their label.
{0x0810, 0xe501, InputDevice::DeviceClass::gamepad, QB_no_analog_triggers,
{"face_x", "face_a", "face_b", "face_y", "lshoulder", "rshoulder", "none", "none", "back", "start"}
{"face_y", "face_b", "face_a", "face_x", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start"}
},
// SPEED Link SL-6535-SBK-01
{0x0079, 0x0006, InputDevice::DeviceClass::gamepad, QB_no_analog_triggers,
// Unbranded generic cheap USB gamepad
{0x0810, 0x0001, InputDevice::DeviceClass::gamepad, QB_rstick_from_z | QB_no_analog_triggers | QB_right_axes_swapped,
{"face_y", "face_b", "face_a", "face_x", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start", "lstick", "rstick"}
},
// Trust GXT 24 / SPEED Link SL-6535-SBK-01
{0x0079, 0x0006, InputDevice::DeviceClass::gamepad, QB_rstick_from_z | QB_no_analog_triggers,
{"face_y", "face_b", "face_a", "face_x", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start", "lstick", "rstick"}
},
// T.Flight Hotas X
@ -56,7 +67,7 @@ static const struct DeviceMapping {
},
// NVIDIA Shield Controller
{0x0955, 0x7214, InputDevice::DeviceClass::gamepad, 0,
{"face_a", "face_b", "n", "face_x", "face_y", "rshoulder", "lshoulder", "rshoulder", "e", "f", "g", "start", "h", "lstick", "rstick", "i"}
{"face_a", "face_b", 0, "face_x", "face_y", "rshoulder", "lshoulder", "rshoulder", 0, 0, 0, "start", 0, "lstick", "rstick", 0}
},
{0},
};
@ -422,7 +433,14 @@ on_arrival(HANDLE handle, const RID_DEVICE_INFO &info, std::string name) {
break;
case HID_USAGE_GENERIC_Z:
if (_device_class == DeviceClass::gamepad) {
if ((quirks & QB_no_analog_triggers) == 0) {
if (quirks & QB_rstick_from_z) {
if (quirks & QB_right_axes_swapped) {
axis = InputDevice::Axis::right_y;
swap(cap.LogicalMin, cap.LogicalMax);
} else {
axis = InputDevice::Axis::right_x;
}
} else if ((quirks & QB_no_analog_triggers) == 0) {
axis = Axis::left_trigger;
}
} else if (_device_class == DeviceClass::flight_stick) {
@ -455,7 +473,14 @@ on_arrival(HANDLE handle, const RID_DEVICE_INFO &info, std::string name) {
break;
case HID_USAGE_GENERIC_RZ:
if (_device_class == DeviceClass::gamepad) {
if ((quirks & QB_no_analog_triggers) == 0) {
if (quirks & QB_rstick_from_z) {
if (quirks & QB_right_axes_swapped) {
axis = InputDevice::Axis::right_x;
} else {
axis = InputDevice::Axis::right_y;
swap(cap.LogicalMin, cap.LogicalMax);
}
} else if ((quirks & QB_no_analog_triggers) == 0) {
axis = Axis::right_trigger;
}
} else {
@ -481,6 +506,16 @@ on_arrival(HANDLE handle, const RID_DEVICE_INFO &info, std::string name) {
break;
}
// If this axis already exists, don't double-map it, but take the first
// one. This is important for the Trust GXT 24 / SL-6535-SBK-01 which
// have a weird extra Z axis with DataIndex 2 that should be ignored.
for (size_t i = 0; i < _axes.size(); ++i) {
if (_axes[i].axis == axis) {
axis = Axis::none;
break;
}
}
int axis_index;
if (!is_signed) {
// All axes on the weird XInput-style mappings go from -1 to 1

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@ -484,13 +484,9 @@ get_col(int col) const {
*/
INLINE_LINMATH FLOATNAME(LVecBase3) FLOATNAME(LMatrix4)::
get_row3(int row) const {
#ifdef HAVE_EIGEN
return FLOATNAME(LVecBase3)(_m.block<1, 3>(row, 0));
#else
return FLOATNAME(LVecBase3)((*this)(row, 0),
(*this)(row, 1),
(*this)(row, 2));
#endif // HAVE_EIGEN
}
/**
@ -514,13 +510,9 @@ get_row3(FLOATNAME(LVecBase3) &result_vec,int row) const {
*/
INLINE_LINMATH FLOATNAME(LVecBase3) FLOATNAME(LMatrix4)::
get_col3(int col) const {
#ifdef HAVE_EIGEN
return FLOATNAME(LVecBase3)(_m.block<1, 3>(0, col));
#else
return FLOATNAME(LVecBase3)((*this)(0, col),
(*this)(1, col),
(*this)(2, col));
#endif // HAVE_EIGEN
}
/**

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@ -104,7 +104,7 @@ seek(double t) {
if (result == OV_ENOSEEK && t == 0.0) {
std::istream *stream = (std::istream *)_ov.datasource;
if (stream->rdbuf()->pubseekpos(0, std::ios::in) == 0) {
if (stream->rdbuf()->pubseekpos(0, std::ios::in) == (std::streampos)0) {
// Back up the callbacks, then destroy the stream, making sure to first
// unset the datasource so that it won't close the file.
ov_callbacks callbacks = _ov.callbacks;

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@ -315,7 +315,7 @@ seek(double t) {
} else if (pos < current) {
// Can we seek to the beginning? Some streams, such as ZStream, let us
// rewind the stream.
if (buf->pubseekpos(0, std::ios::in) == 0) {
if (buf->pubseekpos(0, std::ios::in) == (std::streampos)0) {
if (pos > _data_start && movies_cat.is_info()) {
Filename fn = get_source()->get_filename();
movies_cat.info()

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@ -87,3 +87,39 @@ def test_mat4_invert_correct(type):
assert (mat * inv).is_identity()
assert (inv * mat).is_identity()
@pytest.mark.parametrize("type", (core.LMatrix4d, core.LMatrix4f))
def test_mat4_rows(type):
mat = type((1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16))
assert mat.rows[0] == (1, 2, 3, 4)
assert mat.rows[1] == (5, 6, 7, 8)
assert mat.rows[2] == (9, 10, 11, 12)
assert mat.rows[3] == (13, 14, 15, 16)
assert mat.get_row3(0) == (1, 2, 3)
assert mat.get_row3(1) == (5, 6, 7)
assert mat.get_row3(2) == (9, 10, 11)
assert mat.get_row3(3) == (13, 14, 15)
@pytest.mark.parametrize("type", (core.LMatrix4d, core.LMatrix4f))
def test_mat4_cols(type):
mat = type((1, 5, 9, 13,
2, 6, 10, 14,
3, 7, 11, 15,
4, 8, 12, 16))
assert mat.cols[0] == (1, 2, 3, 4)
assert mat.cols[1] == (5, 6, 7, 8)
assert mat.cols[2] == (9, 10, 11, 12)
assert mat.cols[3] == (13, 14, 15, 16)
assert mat.get_col3(0) == (1, 2, 3)
assert mat.get_col3(1) == (5, 6, 7)
assert mat.get_col3(2) == (9, 10, 11)
assert mat.get_col3(3) == (13, 14, 15)