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hacky stuff
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@ -33,17 +33,10 @@ PfmBba() {
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"Treats (0,0,0) in the pfm file as a special don't-touch value.",
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&PfmBba::dispatch_none, &_got_zero_special);
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add_option
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("r", "index", 0,
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"Selects a reorder index.",
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&PfmBba::dispatch_int, NULL, &_reorder_index);
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add_option
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("o", "filename", 50,
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"Specify the filename to which the resulting bba file will be written.",
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&PfmBba::dispatch_filename, &_got_output_filename, &_output_filename);
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_reorder_index = 0;
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}
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@ -95,20 +88,23 @@ process_pfm(const Filename &input_filename, PfmFile &file) {
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<< "Unable to open " << bba_filename << "\n";
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return false;
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}
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LPoint3 points[8];
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for (int i = 0; i < 8; ++i) {
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points[i] = bounds->get_point(i);
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}
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LPlanef plane(points[0], points[1], points[2]);
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LVector3 normal = plane.get_normal();
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static const PN_stdfloat scale = 20.0f;
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normal *= scale;
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points[0] += normal;
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points[1] += normal;
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points[2] += normal;
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points[3] += normal;
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// This is the order expected by our existing bba system.
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static const int num_reorder_points = 4;
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static const int reorder_points[num_reorder_points][8] = {
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{ 0, 1, 2, 3, 4, 5, 6, 7 }, // unfiltered
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{ 7, 5, 1, 3, 6, 4, 0, 2 }, // front, floor
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{ 4, 6, 2, 0, 5, 7, 3, 1 }, // left
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{ 7, 5, 1, 3, 2, 0, 4, 6 }, // right
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};
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int ri = max(_reorder_index, 0);
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ri = min(ri, num_reorder_points - 1);
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for (int i = 0; i < bounds->get_num_points(); ++i) {
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LPoint3 p = bounds->get_point(reorder_points[ri][i]);
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for (int i = 0; i < 8; ++i) {
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const LPoint3 &p = points[i];
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out << p[0] << "," << p[1] << "," << p[2] << "\n";
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}
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}
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