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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : Trackball
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// Class : Trackball
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// Description : Trackball acts like Performer in trackball mode. If
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// Description : Trackball acts like Performer in trackball mode. It
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// you connect it to a DCS, either over your entire
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// can either spin around a piece of geometry directly,
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// scene graph or over some portion of it, Trackball
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// or it can spin around a camera with the inverse
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// will spin the geometry under the DCS for viewing at
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// transform to make it appear that the whole world is
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// all angles. The center of rotation is initially the
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// spinning.
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// origin.
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//
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// The Trackball object actually just places a transform
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// in the data graph; parent a Transform2SG node under
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// it to actually transform objects (or cameras) in the
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// world.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Trackball : public DataNode {
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class EXPCL_PANDA Trackball : public DataNode {
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PUBLISHED:
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PUBLISHED:
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