mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 00:32:57 -04:00
gobj: fix TexturePool ambiguity when loading tex with other settings
Previously, if you called load_texture a second time with different parameters (such as an alpha filename), you would still get the old texture.
This commit is contained in:
parent
30721ba33b
commit
0cd69c8748
@ -275,3 +275,23 @@ PT(Texture) TexturePool::
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make_texture(const std::string &extension) {
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return get_global_ptr()->ns_make_texture(extension);
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}
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/**
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* Defines relative ordering between LookupKey instances.
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*/
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INLINE bool TexturePool::LookupKey::
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operator < (const LookupKey &other) const {
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if (_fullpath != other._fullpath) {
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return _fullpath < other._fullpath;
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}
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if (_alpha_fullpath != other._alpha_fullpath) {
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return _alpha_fullpath < other._alpha_fullpath;
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}
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if (_primary_file_num_channels != other._primary_file_num_channels) {
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return _primary_file_num_channels < other._primary_file_num_channels;
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}
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if (_alpha_file_channel != other._alpha_file_channel) {
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return _alpha_file_channel < other._alpha_file_channel;
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}
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return _texture_type < other._texture_type;
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}
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@ -177,16 +177,23 @@ bool TexturePool::
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ns_has_texture(const Filename &orig_filename) {
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MutexHolder holder(_lock);
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Filename filename;
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resolve_filename(filename, orig_filename, false, LoaderOptions());
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LookupKey key;
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resolve_filename(key._fullpath, orig_filename, false, LoaderOptions());
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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return true;
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}
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// It might still have been loaded with non-standard settings.
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for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
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if (ti->first._fullpath == key._fullpath) {
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return true;
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}
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}
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return false;
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}
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@ -196,13 +203,14 @@ ns_has_texture(const Filename &orig_filename) {
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Texture *TexturePool::
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ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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bool read_mipmaps, const LoaderOptions &options) {
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Filename filename;
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LookupKey key;
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key._primary_file_num_channels = primary_file_num_channels;
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{
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MutexHolder holder(_lock);
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resolve_filename(filename, orig_filename, read_mipmaps, options);
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resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@ -222,54 +230,54 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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try_load_cache(tex, cache, filename, record, compressed_cache_record,
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try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr) {
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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<< "Loading texture " << filename << "\n";
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<< "Loading texture " << key._fullpath << "\n";
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string ext = downcase(filename.get_extension());
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string ext = downcase(key._fullpath.get_extension());
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if (ext == "txo" || ext == "bam") {
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// Assume this is a txo file, which might conceivably contain a movie
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// file or some other subclass of Texture. In that case, use
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// make_from_txo() to load it instead of read().
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VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
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filename.set_binary();
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PT(VirtualFile) file = vfs->get_file(filename);
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key._fullpath.set_binary();
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PT(VirtualFile) file = vfs->get_file(key._fullpath);
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if (file == nullptr) {
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// No such file.
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gobj_cat.error()
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<< "Could not find " << filename << "\n";
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<< "Could not find " << key._fullpath << "\n";
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return nullptr;
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}
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if (gobj_cat.is_debug()) {
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gobj_cat.debug()
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<< "Reading texture object " << filename << "\n";
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<< "Reading texture object " << key._fullpath << "\n";
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}
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istream *in = file->open_read_file(true);
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tex = Texture::make_from_txo(*in, filename);
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tex = Texture::make_from_txo(*in, key._fullpath);
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vfs->close_read_file(in);
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if (tex == nullptr) {
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return nullptr;
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}
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tex->set_fullpath(filename);
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tex->set_fullpath(key._fullpath);
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tex->clear_alpha_fullpath();
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tex->set_keep_ram_image(false);
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} else {
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// Read it the conventional way.
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tex = ns_make_texture(ext);
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if (!tex->read(filename, Filename(), primary_file_num_channels, 0,
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if (!tex->read(key._fullpath, Filename(), primary_file_num_channels, 0,
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0, 0, false, read_mipmaps, record, options)) {
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// This texture was not found or could not be read.
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report_texture_unreadable(filename);
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report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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}
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@ -304,8 +312,8 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(orig_filename);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = filename;
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tex->set_fullpath(key._fullpath);
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tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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@ -313,7 +321,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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// Now look again--someone may have just loaded this texture in another
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// thread.
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@ -321,7 +329,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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return tex;
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}
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_textures[filename] = tex;
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_textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@ -357,16 +365,16 @@ ns_load_texture(const Filename &orig_filename,
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read_mipmaps, options);
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}
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Filename filename;
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Filename alpha_filename;
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LookupKey key;
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key._primary_file_num_channels = primary_file_num_channels;
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key._alpha_file_channel = alpha_file_channel;
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{
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MutexHolder holder(_lock);
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resolve_filename(filename, orig_filename, read_mipmaps, options);
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resolve_filename(alpha_filename, orig_alpha_filename, read_mipmaps, options);
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resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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resolve_filename(key._alpha_fullpath, orig_alpha_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@ -380,26 +388,26 @@ ns_load_texture(const Filename &orig_filename,
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bool store_record = false;
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// Can one of our texture filters supply the texture?
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tex = pre_load(orig_filename, alpha_filename, primary_file_num_channels,
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tex = pre_load(orig_filename, orig_alpha_filename, primary_file_num_channels,
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alpha_file_channel, read_mipmaps, options);
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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try_load_cache(tex, cache, filename, record, compressed_cache_record,
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try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr) {
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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<< "Loading texture " << filename << " and alpha component "
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<< alpha_filename << std::endl;
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tex = ns_make_texture(filename.get_extension());
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if (!tex->read(filename, alpha_filename, primary_file_num_channels,
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<< "Loading texture " << key._fullpath << " and alpha component "
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<< key._alpha_fullpath << std::endl;
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tex = ns_make_texture(key._fullpath.get_extension());
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if (!tex->read(key._fullpath, key._alpha_fullpath, primary_file_num_channels,
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alpha_file_channel, 0, 0, false, read_mipmaps, nullptr,
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options)) {
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// This texture was not found or could not be read.
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report_texture_unreadable(filename);
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report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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@ -433,17 +441,17 @@ ns_load_texture(const Filename &orig_filename,
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// Set the original filenames, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(orig_filename);
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tex->set_fullpath(filename);
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tex->set_fullpath(key._fullpath);
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tex->set_alpha_filename(orig_alpha_filename);
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tex->set_alpha_fullpath(alpha_filename);
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tex->_texture_pool_key = filename;
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tex->set_alpha_fullpath(key._alpha_fullpath);
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tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@ -451,7 +459,7 @@ ns_load_texture(const Filename &orig_filename,
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return tex;
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}
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_textures[filename] = tex;
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_textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@ -482,18 +490,19 @@ ns_load_3d_texture(const Filename &filename_pattern,
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Filename orig_filename(filename_pattern);
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orig_filename.set_pattern(true);
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Filename filename;
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LookupKey key;
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key._texture_type = Texture::TT_3d_texture;
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{
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MutexHolder holder(_lock);
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resolve_filename(filename, orig_filename, read_mipmaps, options);
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resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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if ((*ti).second->get_texture_type() == Texture::TT_3d_texture) {
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// This texture was previously loaded, as a 3d texture
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return (*ti).second;
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}
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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nassertr(!tex->get_fullpath().empty(), tex);
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return tex;
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}
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}
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@ -503,7 +512,7 @@ ns_load_3d_texture(const Filename &filename_pattern,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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try_load_cache(tex, cache, filename, record, compressed_cache_record,
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try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr ||
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@ -511,12 +520,12 @@ ns_load_3d_texture(const Filename &filename_pattern,
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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<< "Loading 3-d texture " << filename << "\n";
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tex = ns_make_texture(filename.get_extension());
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<< "Loading 3-d texture " << key._fullpath << "\n";
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tex = ns_make_texture(key._fullpath.get_extension());
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tex->setup_3d_texture();
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if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
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if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
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// This texture was not found or could not be read.
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report_texture_unreadable(filename);
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report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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store_record = (record != nullptr);
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@ -545,23 +554,23 @@ ns_load_3d_texture(const Filename &filename_pattern,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(filename_pattern);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = filename;
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tex->set_fullpath(key._fullpath);
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tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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ti = _textures.find(filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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if ((*ti).second->get_texture_type() == Texture::TT_3d_texture) {
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// This texture was previously loaded, as a 3d texture
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return (*ti).second;
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}
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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nassertr(!tex->get_fullpath().empty(), tex);
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return tex;
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}
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_textures[filename] = tex;
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_textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@ -583,21 +592,19 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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Filename orig_filename(filename_pattern);
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orig_filename.set_pattern(true);
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Filename filename;
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Filename unique_filename; //differentiate 3d-textures from 2d-texture arrays
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LookupKey key;
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key._texture_type = Texture::TT_2d_texture_array;
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{
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MutexHolder holder(_lock);
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resolve_filename(filename, orig_filename, read_mipmaps, options);
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// Differentiate from preloaded 3d textures
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unique_filename = filename + ".2DARRAY";
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resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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ti = _textures.find(unique_filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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if ((*ti).second->get_texture_type() == Texture::TT_2d_texture_array) {
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// This texture was previously loaded, as a 2d texture array
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return (*ti).second;
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}
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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nassertr(!tex->get_fullpath().empty(), tex);
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return tex;
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}
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}
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@ -607,7 +614,7 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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try_load_cache(tex, cache, filename, record, compressed_cache_record,
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try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr ||
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@ -615,12 +622,12 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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<< "Loading 2-d texture array " << filename << "\n";
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tex = ns_make_texture(filename.get_extension());
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<< "Loading 2-d texture array " << key._fullpath << "\n";
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tex = ns_make_texture(key._fullpath.get_extension());
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tex->setup_2d_texture_array();
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if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
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if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
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// This texture was not found or could not be read.
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report_texture_unreadable(filename);
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report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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store_record = (record != nullptr);
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@ -649,23 +656,23 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(filename_pattern);
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tex->set_fullpath(filename);
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tex->_texture_pool_key = unique_filename;
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tex->set_fullpath(key._fullpath);
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tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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ti = _textures.find(unique_filename);
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ti = _textures.find(key);
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if (ti != _textures.end()) {
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if ((*ti).second->get_texture_type() == Texture::TT_2d_texture_array) {
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// This texture was previously loaded, as a 2d texture array
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return (*ti).second;
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}
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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nassertr(!tex->get_fullpath().empty(), tex);
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return tex;
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}
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_textures[unique_filename] = tex;
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_textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@ -687,16 +694,19 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
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Filename orig_filename(filename_pattern);
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orig_filename.set_pattern(true);
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Filename filename;
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LookupKey key;
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key._texture_type = Texture::TT_cube_map;
|
||||
{
|
||||
MutexHolder holder(_lock);
|
||||
resolve_filename(filename, orig_filename, read_mipmaps, options);
|
||||
resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
|
||||
|
||||
Textures::const_iterator ti;
|
||||
ti = _textures.find(filename);
|
||||
ti = _textures.find(key);
|
||||
if (ti != _textures.end()) {
|
||||
// This texture was previously loaded.
|
||||
return (*ti).second;
|
||||
Texture *tex = (*ti).second;
|
||||
nassertr(!tex->get_fullpath().empty(), tex);
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
@ -706,7 +716,7 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
||||
|
||||
BamCache *cache = BamCache::get_global_ptr();
|
||||
bool compressed_cache_record = false;
|
||||
try_load_cache(tex, cache, filename, record, compressed_cache_record,
|
||||
try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
|
||||
options);
|
||||
|
||||
if (tex == nullptr ||
|
||||
@ -714,12 +724,12 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
||||
// The texture was neither in the pool, nor found in the on-disk cache; it
|
||||
// needs to be loaded from its source image(s).
|
||||
gobj_cat.info()
|
||||
<< "Loading cube map texture " << filename << "\n";
|
||||
tex = ns_make_texture(filename.get_extension());
|
||||
<< "Loading cube map texture " << key._fullpath << "\n";
|
||||
tex = ns_make_texture(key._fullpath.get_extension());
|
||||
tex->setup_cube_map();
|
||||
if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
|
||||
if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
|
||||
// This texture was not found or could not be read.
|
||||
report_texture_unreadable(filename);
|
||||
report_texture_unreadable(key._fullpath);
|
||||
return nullptr;
|
||||
}
|
||||
store_record = (record != nullptr);
|
||||
@ -748,21 +758,23 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
||||
// Set the original filename, before we searched along the path.
|
||||
nassertr(tex != nullptr, nullptr);
|
||||
tex->set_filename(filename_pattern);
|
||||
tex->set_fullpath(filename);
|
||||
tex->_texture_pool_key = filename;
|
||||
tex->set_fullpath(key._fullpath);
|
||||
tex->_texture_pool_key = key._fullpath;
|
||||
|
||||
{
|
||||
MutexHolder holder(_lock);
|
||||
|
||||
// Now look again.
|
||||
Textures::const_iterator ti;
|
||||
ti = _textures.find(filename);
|
||||
ti = _textures.find(key);
|
||||
if (ti != _textures.end()) {
|
||||
// This texture was previously loaded.
|
||||
return (*ti).second;
|
||||
Texture *tex = (*ti).second;
|
||||
nassertr(!tex->get_fullpath().empty(), tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
_textures[filename] = tex;
|
||||
_textures[std::move(key)] = tex;
|
||||
}
|
||||
|
||||
if (store_record && tex->is_cacheable()) {
|
||||
@ -819,15 +831,22 @@ ns_add_texture(Texture *tex) {
|
||||
if (!tex->_texture_pool_key.empty()) {
|
||||
ns_release_texture(tex);
|
||||
}
|
||||
string filename = tex->get_fullpath();
|
||||
if (filename.empty()) {
|
||||
|
||||
Texture::CDReader tex_cdata(tex->_cycler);
|
||||
if (tex_cdata->_fullpath.empty()) {
|
||||
gobj_cat.error() << "Attempt to call add_texture() on an unnamed texture.\n";
|
||||
return;
|
||||
}
|
||||
|
||||
LookupKey key;
|
||||
key._fullpath = tex_cdata->_fullpath;
|
||||
key._alpha_fullpath = tex_cdata->_alpha_fullpath;
|
||||
key._alpha_file_channel = tex_cdata->_alpha_file_channel;
|
||||
key._texture_type = tex_cdata->_texture_type;
|
||||
|
||||
// We blow away whatever texture was there previously, if any.
|
||||
tex->_texture_pool_key = filename;
|
||||
_textures[filename] = tex;
|
||||
nassertv(!tex->get_fullpath().empty());
|
||||
tex->_texture_pool_key = key._fullpath;
|
||||
_textures[key] = tex;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -837,13 +856,13 @@ void TexturePool::
|
||||
ns_release_texture(Texture *tex) {
|
||||
MutexHolder holder(_lock);
|
||||
|
||||
if (!tex->_texture_pool_key.empty()) {
|
||||
Textures::iterator ti;
|
||||
ti = _textures.find(tex->_texture_pool_key);
|
||||
if (ti != _textures.end() && (*ti).second == tex) {
|
||||
Textures::iterator ti;
|
||||
for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
|
||||
if (tex == (*ti).second) {
|
||||
_textures.erase(ti);
|
||||
tex->_texture_pool_key = string();
|
||||
break;
|
||||
}
|
||||
tex->_texture_pool_key = string();
|
||||
}
|
||||
|
||||
// Blow away the cache of resolved relative filenames.
|
||||
@ -886,7 +905,7 @@ ns_garbage_collect() {
|
||||
if (tex->get_ref_count() == 1) {
|
||||
if (gobj_cat.is_debug()) {
|
||||
gobj_cat.debug()
|
||||
<< "Releasing " << (*ti).first << "\n";
|
||||
<< "Releasing " << (*ti).first._fullpath << "\n";
|
||||
}
|
||||
++num_released;
|
||||
tex->_texture_pool_key = string();
|
||||
@ -927,14 +946,14 @@ ns_list_contents(ostream &out) const {
|
||||
total_ram_size = 0;
|
||||
for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
|
||||
Texture *tex = (*ti).second;
|
||||
out << (*ti).first << "\n";
|
||||
out << (*ti).first._fullpath << "\n";
|
||||
out << " (count = " << tex->get_ref_count()
|
||||
<< ", ram = " << tex->get_ram_image_size()
|
||||
<< ", size = " << tex->get_ram_page_size()
|
||||
<< ", w = " << tex->get_x_size()
|
||||
<< ", h = " << tex->get_y_size()
|
||||
<< ")\n";
|
||||
nassertv(tex->_texture_pool_key == (*ti).first);
|
||||
nassertv(tex->_texture_pool_key == (*ti).first._fullpath);
|
||||
total_ram_size += tex->get_ram_image_size();
|
||||
total_size += tex->get_ram_page_size();
|
||||
}
|
||||
|
@ -149,8 +149,17 @@ private:
|
||||
static TexturePool *_global_ptr;
|
||||
|
||||
Mutex _lock;
|
||||
typedef pmap<Filename, PT(Texture)> Textures;
|
||||
Textures _textures; // indexed by fullpath
|
||||
struct LookupKey {
|
||||
Filename _fullpath;
|
||||
Filename _alpha_fullpath;
|
||||
int _primary_file_num_channels = 0;
|
||||
int _alpha_file_channel = 0;
|
||||
Texture::TextureType _texture_type = Texture::TT_2d_texture;
|
||||
|
||||
INLINE bool operator < (const LookupKey &other) const;
|
||||
};
|
||||
typedef pmap<LookupKey, PT(Texture)> Textures;
|
||||
Textures _textures;
|
||||
typedef pmap<Filename, Filename> RelpathLookup;
|
||||
RelpathLookup _relpath_lookup;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user