mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
use the already sortedLODNames instead of sorting everytime
This commit is contained in:
parent
9aff32ab79
commit
0d3349bac0
@ -635,14 +635,16 @@ class Actor(DirectObject, NodePath):
|
||||
"""
|
||||
# make sure we don't call this twice in a row
|
||||
# and pollute the the switches dictionary
|
||||
sortedKeys = self.switches.keys()
|
||||
sortedKeys.sort()
|
||||
index = sortedKeys.index(lodName)
|
||||
## sortedKeys = self.switches.keys()
|
||||
## sortedKeys.sort()
|
||||
sortedKeys = self.__sortedLODNames
|
||||
index = sortedKeys.index(str(lodName))
|
||||
self.__LODNode.node().forceSwitch(index)
|
||||
|
||||
def printLOD(self):
|
||||
sortedKeys = self.switches.keys()
|
||||
sortedKeys.sort()
|
||||
## sortedKeys = self.switches.keys()
|
||||
## sortedKeys.sort()
|
||||
sortedKeys = self.__sortedLODNames
|
||||
for eachLod in sortedKeys:
|
||||
print "python switches for %s: in: %d, out %d" % (eachLod,
|
||||
self.switches[eachLod][0],
|
||||
@ -686,9 +688,10 @@ class Actor(DirectObject, NodePath):
|
||||
# save the switch distance info
|
||||
self.switches[lodName] = [inDist, outDist]
|
||||
# add the switch distance info
|
||||
sortedKeys = self.switches.keys()
|
||||
sortedKeys.sort()
|
||||
index = sortedKeys.index(lodName)
|
||||
## sortedKeys = self.switches.keys()
|
||||
## sortedKeys.sort()
|
||||
sortedKeys = self.__sortedLODNames
|
||||
index = sortedKeys.index(str(lodName))
|
||||
self.__LODNode.node().setSwitch(index, inDist, outDist)
|
||||
|
||||
def getLOD(self, lodName):
|
||||
|
Loading…
x
Reference in New Issue
Block a user