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synced 2025-10-03 10:22:45 -04:00
Fix crash in do_issue_scissor
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d9c529a5d0
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@ -310,6 +310,8 @@ CLP(GraphicsStateGuardian)(GraphicsEngine *engine, GraphicsPipe *pipe) :
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_check_errors = gl_check_errors;
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_force_flush = gl_force_flush;
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_scissor_enabled = false;
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#ifdef DO_PSTATS
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if (gl_finish) {
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GLCAT.warning()
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@ -2371,8 +2373,10 @@ prepare_display_region(DisplayRegionPipelineReader *dr) {
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if (dr->get_scissor_enabled()) {
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glEnable(GL_SCISSOR_TEST);
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_scissor_enabled = true;
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} else {
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glDisable(GL_SCISSOR_TEST);
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_scissor_enabled = false;
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}
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if (_supports_viewport_arrays) {
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@ -11378,12 +11382,14 @@ do_issue_scissor() {
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const ScissorAttrib *target_scissor = DCAST(ScissorAttrib, _target_rs->get_attrib_def(ScissorAttrib::get_class_slot()));
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if (target_scissor->is_off()) {
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if (_current_display_region->get_scissor_enabled()) {
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if (_scissor_enabled) {
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glDisable(GL_SCISSOR_TEST);
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_scissor_enabled = false;
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}
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} else {
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if (!_current_display_region->get_scissor_enabled()) {
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if (!_scissor_enabled) {
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glEnable(GL_SCISSOR_TEST);
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_scissor_enabled = true;
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}
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const LVecBase4 &frame = target_scissor->get_frame();
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@ -11393,7 +11399,6 @@ do_issue_scissor() {
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int width = (int)(_viewport_width * (frame[1] - frame[0]) + 0.5f);
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int height = (int)(_viewport_height * (frame[3] - frame[2]) + 0.5f);
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glEnable(GL_SCISSOR_TEST);
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glScissor(x, y, width, height);
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}
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}
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@ -529,6 +529,7 @@ protected:
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PN_stdfloat _point_size;
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bool _point_perspective;
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bool _vertex_blending_enabled;
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bool _scissor_enabled;
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#ifndef OPENGLES_1
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PT(Shader) _current_shader;
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