*** empty log message ***

This commit is contained in:
Dave Schuyler 2005-10-25 03:27:11 +00:00
parent 3c208bbb10
commit 0fc3e0fdcc
4 changed files with 341 additions and 341 deletions

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@ -1,6 +1,6 @@
#include "config_mayaegg.cxx"
#include "mayaEggGroupUserData.cxx"
#include "mayaBlendDesc.cxx"
#include "mayaNodeDesc.cxx"
#include "mayaNodeTree.cxx"
#include "mayaToEggConverter.cxx"
#include "config_mayaegg.cxx"
#include "mayaEggGroupUserData.cxx"
#include "mayaBlendDesc.cxx"
#include "mayaNodeDesc.cxx"
#include "mayaNodeTree.cxx"
#include "mayaToEggConverter.cxx"

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@ -1,118 +1,118 @@
// Filename: eggToMaya.cxx
// Created by: drose (11Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "eggToMaya.h"
#include "mayaEggLoader.h"
#include "mayaApi.h"
// We must define this to prevent Maya from doubly-declaring its
// MApiVersion string in this file as well as in libmayaegg.
#define _MApiVersion
#include "pre_maya_include.h"
#include <maya/MString.h>
#include <maya/MFileIO.h>
#include "post_maya_include.h"
////////////////////////////////////////////////////////////////////
// Function: EggToMaya::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggToMaya::
EggToMaya() :
EggToSomething("Maya", ".mb", true, false)
{
add_units_options();
set_binary_output(true);
set_program_description
("egg2maya converts files from egg format to Maya .mb or .ma "
"format. At the moment, it contains support for basic geometry "
"(polygons with textures).");
add_option
("a", "", 0,
"Convert animation tables.",
&EggToMaya::dispatch_none, &_convert_anim);
add_option
("m", "", 0,
"Convert polygon models. You may specify both -a and -m at the same "
"time. If you specify neither, the default is -m.",
&EggToMaya::dispatch_none, &_convert_model);
// Maya files always store centimeters.
_output_units = DU_centimeters;
}
////////////////////////////////////////////////////////////////////
// Function: EggToMaya::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void EggToMaya::
run() {
if (!_convert_anim && !_convert_model) {
_convert_model = true;
}
// Let's convert the output file to a full path before we initialize
// Maya, since Maya now has a nasty habit of changing the current
// directory.
_output_filename.make_absolute();
nout << "Initializing Maya.\n";
PT(MayaApi) maya = MayaApi::open_api(_program_name);
if (!maya->is_valid()) {
nout << "Unable to initialize Maya.\n";
exit(1);
}
MStatus status;
status = MFileIO::newFile(true);
if (!status) {
status.perror("Could not initialize file");
exit(1);
}
// Now convert the data.
if (!MayaLoadEggData(_data, true, _convert_model, _convert_anim)) {
nout << "Unable to convert egg file.\n";
exit(1);
}
// And write out the resulting Maya file.
string os_specific = _output_filename.to_os_generic();
const char *file_type = NULL;
if (_output_filename.get_extension() == "mb") {
file_type = "mayaBinary";
}
status = MFileIO::saveAs(os_specific.c_str(), file_type);
if (!status) {
status.perror("Could not save file");
exit(1);
}
}
int main(int argc, char *argv[]) {
EggToMaya prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}
// Filename: eggToMaya.cxx
// Created by: drose (11Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "eggToMaya.h"
#include "mayaEggLoader.h"
#include "mayaApi.h"
// We must define this to prevent Maya from doubly-declaring its
// MApiVersion string in this file as well as in libmayaegg.
#define _MApiVersion
#include "pre_maya_include.h"
#include <maya/MString.h>
#include <maya/MFileIO.h>
#include "post_maya_include.h"
////////////////////////////////////////////////////////////////////
// Function: EggToMaya::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggToMaya::
EggToMaya() :
EggToSomething("Maya", ".mb", true, false)
{
add_units_options();
set_binary_output(true);
set_program_description
("egg2maya converts files from egg format to Maya .mb or .ma "
"format. At the moment, it contains support for basic geometry "
"(polygons with textures).");
add_option
("a", "", 0,
"Convert animation tables.",
&EggToMaya::dispatch_none, &_convert_anim);
add_option
("m", "", 0,
"Convert polygon models. You may specify both -a and -m at the same "
"time. If you specify neither, the default is -m.",
&EggToMaya::dispatch_none, &_convert_model);
// Maya files always store centimeters.
_output_units = DU_centimeters;
}
////////////////////////////////////////////////////////////////////
// Function: EggToMaya::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void EggToMaya::
run() {
if (!_convert_anim && !_convert_model) {
_convert_model = true;
}
// Let's convert the output file to a full path before we initialize
// Maya, since Maya now has a nasty habit of changing the current
// directory.
_output_filename.make_absolute();
nout << "Initializing Maya.\n";
PT(MayaApi) maya = MayaApi::open_api(_program_name);
if (!maya->is_valid()) {
nout << "Unable to initialize Maya.\n";
exit(1);
}
MStatus status;
status = MFileIO::newFile(true);
if (!status) {
status.perror("Could not initialize file");
exit(1);
}
// Now convert the data.
if (!MayaLoadEggData(_data, true, _convert_model, _convert_anim)) {
nout << "Unable to convert egg file.\n";
exit(1);
}
// And write out the resulting Maya file.
string os_specific = _output_filename.to_os_generic();
const char *file_type = NULL;
if (_output_filename.get_extension() == "mb") {
file_type = "mayaBinary";
}
status = MFileIO::saveAs(os_specific.c_str(), file_type);
if (!status) {
status.perror("Could not save file");
exit(1);
}
}
int main(int argc, char *argv[]) {
EggToMaya prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}

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@ -1,42 +1,42 @@
// Filename: eggToMaya.h
// Created by: drose (11Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGTOMAYA_H
#define EGGTOMAYA_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
////////////////////////////////////////////////////////////////////
// Class : EggToMaya
// Description : A program to read an egg file and write a maya file.
////////////////////////////////////////////////////////////////////
class EggToMaya : public EggToSomething {
public:
EggToMaya();
void run();
private:
bool _convert_anim;
bool _convert_model;
};
#endif
// Filename: eggToMaya.h
// Created by: drose (11Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGTOMAYA_H
#define EGGTOMAYA_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
////////////////////////////////////////////////////////////////////
// Class : EggToMaya
// Description : A program to read an egg file and write a maya file.
////////////////////////////////////////////////////////////////////
class EggToMaya : public EggToSomething {
public:
EggToMaya();
void run();
private:
bool _convert_anim;
bool _convert_model;
};
#endif

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@ -1,175 +1,175 @@
// Filename: mayaEggImport.cxx
// Created by: jyelon (20Jul05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
//
// This is the wrapper code for the maya importer plugin.
// It includes:
//
// - user interface dialogs and popups
// - plugin initialization/registration
//
// It does not include the actual code to traverse the EggData.
//
////////////////////////////////////////////////////////////////////
#include <string.h>
#include <sys/types.h>
#include "dtoolbase.h"
// We must define this to prevent Maya from doubly-declaring its
// MApiVersion string in this file as well as in libmayaegg.
#define _MApiVersion
#include "pre_maya_include.h"
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include "post_maya_include.h"
#include "mayaEggLoader.h"
#include "notifyCategoryProxy.h"
//////////////////////////////////////////////////////////////
class MayaEggImporter : public MPxFileTranslator
{
public:
MayaEggImporter () {};
virtual ~MayaEggImporter () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const { return true; }
bool haveWriteMethod () const { return false; }
MString defaultExtension () const { return "egg"; }
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
};
void* MayaEggImporter::creator()
{
return new MayaEggImporter();
}
MStatus MayaEggImporter::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
MString fileName = file.fullName();
bool model=false;
bool anim=false;
if (options.length() > 0) {
const MString flagModel("model");
const MString flagAnim("anim");
// Start parsing.
//
MStringArray optionList;
MStringArray theOption;
options.split(';', optionList);
unsigned nOptions = optionList.length();
for (unsigned i = 0; i < nOptions; i++) {
theOption.clear();
optionList[i].split('=', theOption);
if (theOption.length() < 1) {
continue;
}
if (theOption[0] == flagModel && theOption.length() > 1) {
model = atoi(theOption[1].asChar()) ? true:false;
} else if (theOption[0] == flagAnim && theOption.length() > 1) {
anim = atoi(theOption[1].asChar()) ? true:false;
}
}
}
if ((mode != kImportAccessMode)&&(mode != kOpenAccessMode))
return MS::kFailure;
bool merge = (mode == kImportAccessMode);
std::ostringstream log;
Notify::ptr()->set_ostream_ptr(&log, false);
bool ok = MayaLoadEggFile(fileName.asChar(), merge, model, anim);
string txt = log.str();
if (txt != "") {
MGlobal::displayError(txt.c_str());
} else {
if (!ok) MGlobal::displayError("Cannot import Egg file, unknown reason");
}
return ok ? MS::kSuccess : MS::kFailure;
}
MStatus MayaEggImporter::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
fprintf(stderr, "MayaEggImporter::writer called in error\n");
return MS::kFailure;
}
MPxFileTranslator::MFileKind MayaEggImporter::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 4) && !stricmp(name+nameLength-4, ".egg"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
EXPCL_MISC MStatus initializePlugin( MObject obj )
{
MFnPlugin plugin( obj, "Alias", "3.0", "Any");
// Register the translator with the system
return plugin.registerFileTranslator( "Panda3D Egg Import", "none",
MayaEggImporter::creator,
"eggImportOptions",
"merge=1;model=1;anim=0;");
}
EXPCL_MISC MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
return plugin.deregisterFileTranslator( "Panda3D Egg Import" );
}
// Filename: mayaEggImport.cxx
// Created by: jyelon (20Jul05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
//
// This is the wrapper code for the maya importer plugin.
// It includes:
//
// - user interface dialogs and popups
// - plugin initialization/registration
//
// It does not include the actual code to traverse the EggData.
//
////////////////////////////////////////////////////////////////////
#include <string.h>
#include <sys/types.h>
#include "dtoolbase.h"
// We must define this to prevent Maya from doubly-declaring its
// MApiVersion string in this file as well as in libmayaegg.
#define _MApiVersion
#include "pre_maya_include.h"
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include "post_maya_include.h"
#include "mayaEggLoader.h"
#include "notifyCategoryProxy.h"
//////////////////////////////////////////////////////////////
class MayaEggImporter : public MPxFileTranslator
{
public:
MayaEggImporter () {};
virtual ~MayaEggImporter () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const { return true; }
bool haveWriteMethod () const { return false; }
MString defaultExtension () const { return "egg"; }
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
};
void* MayaEggImporter::creator()
{
return new MayaEggImporter();
}
MStatus MayaEggImporter::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
MString fileName = file.fullName();
bool model=false;
bool anim=false;
if (options.length() > 0) {
const MString flagModel("model");
const MString flagAnim("anim");
// Start parsing.
//
MStringArray optionList;
MStringArray theOption;
options.split(';', optionList);
unsigned nOptions = optionList.length();
for (unsigned i = 0; i < nOptions; i++) {
theOption.clear();
optionList[i].split('=', theOption);
if (theOption.length() < 1) {
continue;
}
if (theOption[0] == flagModel && theOption.length() > 1) {
model = atoi(theOption[1].asChar()) ? true:false;
} else if (theOption[0] == flagAnim && theOption.length() > 1) {
anim = atoi(theOption[1].asChar()) ? true:false;
}
}
}
if ((mode != kImportAccessMode)&&(mode != kOpenAccessMode))
return MS::kFailure;
bool merge = (mode == kImportAccessMode);
std::ostringstream log;
Notify::ptr()->set_ostream_ptr(&log, false);
bool ok = MayaLoadEggFile(fileName.asChar(), merge, model, anim);
string txt = log.str();
if (txt != "") {
MGlobal::displayError(txt.c_str());
} else {
if (!ok) MGlobal::displayError("Cannot import Egg file, unknown reason");
}
return ok ? MS::kSuccess : MS::kFailure;
}
MStatus MayaEggImporter::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
fprintf(stderr, "MayaEggImporter::writer called in error\n");
return MS::kFailure;
}
MPxFileTranslator::MFileKind MayaEggImporter::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 4) && !stricmp(name+nameLength-4, ".egg"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
EXPCL_MISC MStatus initializePlugin( MObject obj )
{
MFnPlugin plugin( obj, "Alias", "3.0", "Any");
// Register the translator with the system
return plugin.registerFileTranslator( "Panda3D Egg Import", "none",
MayaEggImporter::creator,
"eggImportOptions",
"merge=1;model=1;anim=0;");
}
EXPCL_MISC MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
return plugin.deregisterFileTranslator( "Panda3D Egg Import" );
}