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pgraph: sort "off" texture stages when loading from .bam
This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly. Fixes #179
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@ -825,6 +825,7 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
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}
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}
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}
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}
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_on_stages.sort();
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_on_stages.sort();
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_off_stages.sort();
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_sort_seq = UpdateSeq::old();
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_sort_seq = UpdateSeq::old();
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_filtered_seq = UpdateSeq::old();
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_filtered_seq = UpdateSeq::old();
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