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reduced log spam
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88e92bfbf8
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@ -204,7 +204,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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def announceLeaving(self):
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"""call this just before leaving the level; this may result in
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the factory being destroyed on the AI"""
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DistributedLevel.notify.info('announceLeaving')
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DistributedLevel.notify.debug('announceLeaving')
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self.doneBarrier()
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def placeLocalToon(self):
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@ -439,7 +439,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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# listen for camera-ray/floor collision events
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def handleCameraRayFloorCollision(collEntry, self=self):
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name = collEntry.getIntoNode().getName()
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print 'camera floor ray collided with: %s' % name
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self.notify.debug('camera floor ray collided with: %s' % name)
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prefixLen = len(DistributedLevel.FloorCollPrefix)
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if (name[:prefixLen] == DistributedLevel.FloorCollPrefix):
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try:
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@ -478,11 +478,11 @@ class DistributedLevel(DistributedObject.DistributedObject,
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a zone.
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See camEnterZone()
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"""
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DistributedLevel.notify.info('toonEnterZone%s' % zoneNum)
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DistributedLevel.notify.debug('toonEnterZone%s' % zoneNum)
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if zoneNum != self.lastToonZone:
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self.lastToonZone = zoneNum
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print "toon is standing in zone %s" % zoneNum
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self.notify.debug("toon is standing in zone %s" % zoneNum)
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messenger.send("factoryZoneChanged", [zoneNum])
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def camEnterZone(self, zoneNum):
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@ -493,7 +493,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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a zone.
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See toonEnterZone()
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"""
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DistributedLevel.notify.info('camEnterZone%s' % zoneNum)
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DistributedLevel.notify.debug('camEnterZone%s' % zoneNum)
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self.enterZone(zoneNum)
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if zoneNum != self.lastCamZone:
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@ -516,13 +516,13 @@ class DistributedLevel(DistributedObject.DistributedObject,
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if zoneId is not None:
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zoneNum = self.getZoneNumFromId(zoneId)
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self.notify.info('lockVisibility to zoneNum %s' % zoneNum)
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self.notify.debug('lockVisibility to zoneNum %s' % zoneNum)
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self.lockVizZone = zoneNum
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self.enterZone(self.lockVizZone)
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def unlockVisibility(self):
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"""release the visibility lock"""
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self.notify.info('unlockVisibility')
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self.notify.debug('unlockVisibility')
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if not hasattr(self, 'lockVizZone'):
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self.notify.warning('visibility already unlocked')
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else:
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@ -548,7 +548,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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def updateVisibility(self, zoneNum=None):
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"""update the visibility assuming that we're in the specified
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zone; don't check to see if it's the zone we're already in"""
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#print 'updateVisibility %s' % globalClock.getFrameCount()
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#self.notify.debug('updateVisibility %s' % globalClock.getFrameCount())
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if zoneNum is None:
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zoneNum = self.curZoneNum
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if zoneNum is None:
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@ -597,17 +597,17 @@ class DistributedLevel(DistributedObject.DistributedObject,
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removedZoneNums.append(vz)
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if (not addedZoneNums) and (not removedZoneNums):
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DistributedLevel.notify.info(
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DistributedLevel.notify.debug(
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'visible zone list has not changed')
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vizZonesChanged = 0
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else:
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# show the new, hide the old
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DistributedLevel.notify.info('showing zones %s' %
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addedZoneNums)
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DistributedLevel.notify.debug('showing zones %s' %
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addedZoneNums)
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for az in addedZoneNums:
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self.showZone(az)
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DistributedLevel.notify.info('hiding zones %s' %
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removedZoneNums)
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DistributedLevel.notify.debug('hiding zones %s' %
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removedZoneNums)
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for rz in removedZoneNums:
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self.hideZone(rz)
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@ -637,7 +637,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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for vz in vizList:
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visibleZoneIds.append(self.getZoneId(vz))
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assert(uniqueElements(visibleZoneIds))
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DistributedLevel.notify.info('new viz list: %s' % visibleZoneIds)
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DistributedLevel.notify.debug('new viz list: %s' % visibleZoneIds)
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toonbase.tcr.sendSetZoneMsg(self.levelZone, visibleZoneIds)
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@ -750,7 +750,7 @@ class DistributedLevel(DistributedObject.DistributedObject,
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# Ouch!
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def startOuch(self, ouchLevel, period=2):
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print 'startOuch %s' % ouchLevel
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self.notify.debug('startOuch %s' % ouchLevel)
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if not hasattr(self, 'doingOuch'):
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def doOuch(task, self=self, ouchLevel=ouchLevel, period=period):
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self.b_setOuch(ouchLevel)
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@ -3,7 +3,7 @@
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import string
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import LevelConstants
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def getZoneNum2Node(levelModel):
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def getZoneNum2Node(levelModel, logFunc=lambda str:str):
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""" given model, returns dict of ZoneNumber -> ZoneNode """
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def findNumberedNodes(baseString, model, caseInsens=1):
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# finds nodes whose name follows the pattern 'baseString#blah'
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@ -15,7 +15,7 @@ def getZoneNum2Node(levelModel):
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num2node = {}
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for potentialNode in potentialNodes:
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name = potentialNode.getName()
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print 'potential match for %s: %s' % (baseString, name)
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logFunc('potential match for %s: %s' % (baseString, name))
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name = name[len(baseString):]
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numDigits = 0
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while numDigits < len(name):
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@ -27,19 +27,19 @@ def getZoneNum2Node(levelModel):
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num = int(name[:numDigits])
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# is this a valid zoneNum?
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if num == LevelConstants.UberZoneEntId:
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print ('warning: cannot use UberZone zoneNum (%s). '
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'ignoring %s' % (LevelConstants.UberZoneEntId,
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potentialNode))
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logFunc('warning: cannot use UberZone zoneNum (%s). '
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'ignoring %s' % (LevelConstants.UberZoneEntId,
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potentialNode))
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continue
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if (num < LevelConstants.MinZoneNum) or (
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num > LevelConstants.MaxZoneNum):
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print 'warning: zone %s is out of range. ignoring %s' % (
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num, potentialNode)
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logFunc('warning: zone %s is out of range. ignoring %s' %
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(num, potentialNode))
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continue
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# do we already have a ZoneNode for this zone num?
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if num in num2node:
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print 'warning: zone %s already assigned to %s. ignoring %s' % (
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num, num2node[num], potentialNode)
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logFunc('warning: zone %s already assigned to %s. ignoring %s' %
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(num, num2node[num], potentialNode))
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continue
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num2node[num] = potentialNode
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