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ShaderGenerator: remove unnecessary member, define all stub methods
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@ -2032,4 +2032,28 @@ operator == (const ShaderKey &other) const {
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&& _light_ramp == other._light_ramp;
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&& _light_ramp == other._light_ramp;
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}
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}
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#else
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// Stubs for when building without Cg support.
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ShaderGenerator::
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ShaderGenerator(const GraphicsStateGuardianBase *gsg) {
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}
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ShaderGenerator::
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~ShaderGenerator() {
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}
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void ShaderGenerator::
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rehash_generated_shaders() {
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}
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void ShaderGenerator::
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clear_generated_shaders() {
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}
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CPT(ShaderAttrib) ShaderGenerator::
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synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
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return nullptr;
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}
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#endif // HAVE_CG
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#endif // HAVE_CG
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@ -89,7 +89,6 @@ protected:
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// RenderState analysis information. Created by analyze_renderstate:
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// RenderState analysis information. Created by analyze_renderstate:
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CPT(RenderState) _state;
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struct ShaderKey {
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struct ShaderKey {
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ShaderKey();
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ShaderKey();
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bool operator < (const ShaderKey &other) const;
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bool operator < (const ShaderKey &other) const;
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@ -197,16 +196,14 @@ private:
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// If we don't have Cg, let's replace this with a stub.
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// If we don't have Cg, let's replace this with a stub.
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class EXPCL_PANDA_PGRAPHNODES ShaderGenerator : public TypedReferenceCount {
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class EXPCL_PANDA_PGRAPHNODES ShaderGenerator : public TypedReferenceCount {
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PUBLISHED:
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PUBLISHED:
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ShaderGenerator(const GraphicsStateGuardianBase *gsg) {}
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ShaderGenerator(const GraphicsStateGuardianBase *gsg);
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virtual ~ShaderGenerator() {}
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virtual ~ShaderGenerator();
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virtual CPT(ShaderAttrib) synthesize_shader(const RenderState *rs,
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virtual CPT(ShaderAttrib) synthesize_shader(const RenderState *rs,
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const GeomVertexAnimationSpec &anim) {
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const GeomVertexAnimationSpec &anim);
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return nullptr;
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}
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void rehash_generated_shaders() {}
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void rehash_generated_shaders();
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void clear_generated_shaders() {}
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void clear_generated_shaders();
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public:
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public:
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static TypeHandle get_class_type() {
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static TypeHandle get_class_type() {
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