fix merge-lod-bundles

This commit is contained in:
David Rose 2007-07-05 20:52:20 +00:00
parent 2ded3768ac
commit 111ae8a53a

View File

@ -655,7 +655,7 @@ class Actor(DirectObject, NodePath):
specific geometry to. Returns 'None' if not found
"""
if self.__LODNode:
lod = self.__LODNode.find("**/%s"%lodName)
lod = self.__LODNode.find(str(lodName))
if lod.isEmpty():
return None
else:
@ -1205,7 +1205,7 @@ class Actor(DirectObject, NodePath):
# check to see if we are working within an lod
if lodName != None:
# find the named lod node
lodRoot = self.find("**/" + str(lodName))
lodRoot = self.__LODNode.find(str(lodName))
if root == None:
# no need to look further
root = lodRoot
@ -1685,7 +1685,16 @@ class Actor(DirectObject, NodePath):
# Now extract out the Character and integrate it with
# the Actor.
self.__prepareBundle(bundleNP, model, partName, lodName)
if (lodName!="lodRoot"):
# parent to appropriate node under LOD switch
bundleNP.reparentTo(self.__LODNode.find(str(lodName)))
else:
bundleNP.reparentTo(self.__geomNode)
self.__prepareBundle(bundleNP, model.node(), partName, lodName)
# we rename this node to make Actor copying easier
bundleNP.node().setName("%s%s"%(Actor.partPrefix,partName))
if numAnims != 0:
# If the model had some animations, store them in the
@ -1709,7 +1718,7 @@ class Actor(DirectObject, NodePath):
animDef.animControl = animControl
self.__animControlDict[lodName][partName][animName] = animDef
def __prepareBundle(self, bundleNP, model,
def __prepareBundle(self, bundleNP, partModel,
partName="modelRoot", lodName="lodRoot"):
assert partName not in self.__subpartDict
@ -1720,9 +1729,6 @@ class Actor(DirectObject, NodePath):
self.node().setName(bundleNP.node().getName())
self.gotName = 1
# we rename this node to make Actor copying easier
bundleNP.node().setName("%s%s"%(Actor.partPrefix,partName))
bundleDict = self.__partBundleDict.get(lodName, None)
if bundleDict == None:
# make a dictionary to store these parts in
@ -1730,12 +1736,6 @@ class Actor(DirectObject, NodePath):
self.__partBundleDict[lodName] = bundleDict
self.__updateSortedLODNames()
if (lodName!="lodRoot"):
# parent to appropriate node under LOD switch
bundleNP.reparentTo(self.__LODNode.find("**/%s"%lodName))
else:
bundleNP.reparentTo(self.__geomNode)
node = bundleNP.node()
# A model loaded from disk will always have just one bundle.
assert(node.getNumBundles() == 1)
@ -1751,7 +1751,7 @@ class Actor(DirectObject, NodePath):
# We haven't already got a bundle for this part; store it.
self.__commonBundles[partName] = bundle
bundleDict[partName] = Actor.PartDef(bundleNP, bundle, model.node())
bundleDict[partName] = Actor.PartDef(bundleNP, bundle, partModel)
def makeSubpart(self, partName, includeJoints, excludeJoints = [],
@ -2073,19 +2073,15 @@ class Actor(DirectObject, NodePath):
instance's own. NOTE: this method does not actually copy geometry
"""
for lodName in other.__partBundleDict.keys():
self.__partBundleDict[lodName] = {}
self.__updateSortedLODNames()
# find the lod Asad
if lodName == 'lodRoot':
partLod = self
else:
partLod = self.find("**/%s"%lodName)
partLod = self.__LODNode.find(str(lodName))
if partLod.isEmpty():
Actor.notify.warning("no lod named: %s" % (lodName))
return None
for partName, partDef in other.__partBundleDict[lodName].items():
model = partDef.partModel.copySubgraph()
# We can really only copy from a non-flattened avatar.
assert partDef.partBundleNP.node().getNumBundles() == 1
@ -2093,9 +2089,8 @@ class Actor(DirectObject, NodePath):
bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
if (bundleNP != None):
# store the part bundle
assert bundleNP.node().getNumBundles() == 1
bundle = bundleNP.node().getBundle(0)
self.__partBundleDict[lodName][partName] = Actor.PartDef(bundleNP, bundle, model)
self.__prepareBundle(bundleNP, partDef.partModel,
partName, lodName)
else:
Actor.notify.error("lod: %s has no matching part: %s" %
(lodName, partName))