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https://github.com/panda3d/panda3d.git
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fix merge-lod-bundles
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2ded3768ac
commit
111ae8a53a
@ -655,7 +655,7 @@ class Actor(DirectObject, NodePath):
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specific geometry to. Returns 'None' if not found
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specific geometry to. Returns 'None' if not found
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"""
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"""
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if self.__LODNode:
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if self.__LODNode:
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lod = self.__LODNode.find("**/%s"%lodName)
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lod = self.__LODNode.find(str(lodName))
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if lod.isEmpty():
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if lod.isEmpty():
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return None
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return None
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else:
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else:
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@ -1205,7 +1205,7 @@ class Actor(DirectObject, NodePath):
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# check to see if we are working within an lod
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# check to see if we are working within an lod
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if lodName != None:
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if lodName != None:
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# find the named lod node
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# find the named lod node
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lodRoot = self.find("**/" + str(lodName))
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lodRoot = self.__LODNode.find(str(lodName))
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if root == None:
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if root == None:
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# no need to look further
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# no need to look further
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root = lodRoot
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root = lodRoot
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@ -1685,7 +1685,16 @@ class Actor(DirectObject, NodePath):
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# Now extract out the Character and integrate it with
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# Now extract out the Character and integrate it with
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# the Actor.
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# the Actor.
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self.__prepareBundle(bundleNP, model, partName, lodName)
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if (lodName!="lodRoot"):
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# parent to appropriate node under LOD switch
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bundleNP.reparentTo(self.__LODNode.find(str(lodName)))
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else:
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bundleNP.reparentTo(self.__geomNode)
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self.__prepareBundle(bundleNP, model.node(), partName, lodName)
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# we rename this node to make Actor copying easier
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bundleNP.node().setName("%s%s"%(Actor.partPrefix,partName))
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if numAnims != 0:
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if numAnims != 0:
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# If the model had some animations, store them in the
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# If the model had some animations, store them in the
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@ -1709,7 +1718,7 @@ class Actor(DirectObject, NodePath):
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animDef.animControl = animControl
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animDef.animControl = animControl
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self.__animControlDict[lodName][partName][animName] = animDef
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self.__animControlDict[lodName][partName][animName] = animDef
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def __prepareBundle(self, bundleNP, model,
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def __prepareBundle(self, bundleNP, partModel,
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partName="modelRoot", lodName="lodRoot"):
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partName="modelRoot", lodName="lodRoot"):
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assert partName not in self.__subpartDict
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assert partName not in self.__subpartDict
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@ -1720,9 +1729,6 @@ class Actor(DirectObject, NodePath):
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self.node().setName(bundleNP.node().getName())
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self.node().setName(bundleNP.node().getName())
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self.gotName = 1
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self.gotName = 1
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# we rename this node to make Actor copying easier
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bundleNP.node().setName("%s%s"%(Actor.partPrefix,partName))
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bundleDict = self.__partBundleDict.get(lodName, None)
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bundleDict = self.__partBundleDict.get(lodName, None)
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if bundleDict == None:
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if bundleDict == None:
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# make a dictionary to store these parts in
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# make a dictionary to store these parts in
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@ -1730,12 +1736,6 @@ class Actor(DirectObject, NodePath):
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self.__partBundleDict[lodName] = bundleDict
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self.__partBundleDict[lodName] = bundleDict
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self.__updateSortedLODNames()
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self.__updateSortedLODNames()
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if (lodName!="lodRoot"):
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# parent to appropriate node under LOD switch
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bundleNP.reparentTo(self.__LODNode.find("**/%s"%lodName))
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else:
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bundleNP.reparentTo(self.__geomNode)
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node = bundleNP.node()
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node = bundleNP.node()
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# A model loaded from disk will always have just one bundle.
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# A model loaded from disk will always have just one bundle.
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assert(node.getNumBundles() == 1)
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assert(node.getNumBundles() == 1)
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@ -1751,7 +1751,7 @@ class Actor(DirectObject, NodePath):
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# We haven't already got a bundle for this part; store it.
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# We haven't already got a bundle for this part; store it.
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self.__commonBundles[partName] = bundle
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self.__commonBundles[partName] = bundle
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bundleDict[partName] = Actor.PartDef(bundleNP, bundle, model.node())
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bundleDict[partName] = Actor.PartDef(bundleNP, bundle, partModel)
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def makeSubpart(self, partName, includeJoints, excludeJoints = [],
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def makeSubpart(self, partName, includeJoints, excludeJoints = [],
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@ -2073,19 +2073,15 @@ class Actor(DirectObject, NodePath):
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instance's own. NOTE: this method does not actually copy geometry
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instance's own. NOTE: this method does not actually copy geometry
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"""
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"""
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for lodName in other.__partBundleDict.keys():
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for lodName in other.__partBundleDict.keys():
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self.__partBundleDict[lodName] = {}
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self.__updateSortedLODNames()
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# find the lod Asad
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# find the lod Asad
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if lodName == 'lodRoot':
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if lodName == 'lodRoot':
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partLod = self
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partLod = self
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else:
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else:
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partLod = self.find("**/%s"%lodName)
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partLod = self.__LODNode.find(str(lodName))
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if partLod.isEmpty():
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if partLod.isEmpty():
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Actor.notify.warning("no lod named: %s" % (lodName))
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Actor.notify.warning("no lod named: %s" % (lodName))
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return None
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return None
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for partName, partDef in other.__partBundleDict[lodName].items():
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for partName, partDef in other.__partBundleDict[lodName].items():
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model = partDef.partModel.copySubgraph()
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# We can really only copy from a non-flattened avatar.
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# We can really only copy from a non-flattened avatar.
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assert partDef.partBundleNP.node().getNumBundles() == 1
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assert partDef.partBundleNP.node().getNumBundles() == 1
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@ -2093,9 +2089,8 @@ class Actor(DirectObject, NodePath):
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bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
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bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
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if (bundleNP != None):
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if (bundleNP != None):
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# store the part bundle
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# store the part bundle
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assert bundleNP.node().getNumBundles() == 1
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self.__prepareBundle(bundleNP, partDef.partModel,
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bundle = bundleNP.node().getBundle(0)
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partName, lodName)
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self.__partBundleDict[lodName][partName] = Actor.PartDef(bundleNP, bundle, model)
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else:
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else:
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Actor.notify.error("lod: %s has no matching part: %s" %
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Actor.notify.error("lod: %s has no matching part: %s" %
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(lodName, partName))
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(lodName, partName))
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