diff --git a/panda/src/display/config_display.cxx b/panda/src/display/config_display.cxx index 9c5160b284..1bce9d0d90 100644 --- a/panda/src/display/config_display.cxx +++ b/panda/src/display/config_display.cxx @@ -37,14 +37,14 @@ ConfigureFn(config_display) { ConfigVariableBool view_frustum_cull ("view-frustum-cull", true, - "This is normally true; set it false to disable view-frustum culling " - "(primarily useful for debugging)."); + PRC_DESC("This is normally true; set it false to disable view-frustum culling " + "(primarily useful for debugging).")); ConfigVariableBool pstats_unused_states ("pstats-unused-states", false, -"Set this true to show the number of unused states in the pstats " -"graph for TransformState and RenderState counts. This adds a bit " -"of per-frame overhead to count these things up."); + PRC_DESC("Set this true to show the number of unused states in the pstats " + "graph for TransformState and RenderState counts. This adds a bit " + "of per-frame overhead to count these things up.")); // Warning! The code that uses this is currently experimental and @@ -54,71 +54,70 @@ ConfigVariableBool pstats_unused_states // system! ConfigVariableString threading_model ("threading-model", "", - "This is the default threading model to use for new windows. Use " - "empty string for single-threaded, or something like \"cull/draw\" for " - "a 3-stage pipeline. See GraphicsEngine::set_threading_model(). " - "EXPERIMENTAL and incomplete, do not use this!"); + PRC_DESC("This is the default threading model to use for new windows. Use " + "empty string for single-threaded, or something like \"cull/draw\" for " + "a 3-stage pipeline. See GraphicsEngine::set_threading_model(). " + "EXPERIMENTAL and incomplete, do not use this!")); ConfigVariableBool auto_flip ("auto-flip", true, - "This indicates the initial setting of the auto-flip flag. Set it " - "true (the default) to cause render_frame() to flip all the windows " - "before it returns (in single-threaded mode only), or false to wait " - "until an explicit call to flip_frame() or the next render_frame()."); + PRC_DESC("This indicates the initial setting of the auto-flip flag. Set it " + "true (the default) to cause render_frame() to flip all the windows " + "before it returns (in single-threaded mode only), or false to wait " + "until an explicit call to flip_frame() or the next render_frame().")); ConfigVariableBool yield_timeslice ("yield-timeslice", false, - "Set this true to yield the timeslice at the end of the frame to be " - "more polite to other applications that are trying to run."); + PRC_DESC("Set this true to yield the timeslice at the end of the frame to be " + "more polite to other applications that are trying to run.")); ConfigVariableString screenshot_filename ("screenshot-filename", "%~p-%a-%b-%d-%H-%M-%S-%Y-%~f.%~e", - "This specifies the filename pattern to be used to generate " - "screenshots captured via save_screenshot_default(). See " - "DisplayRegion::save_screenshot()." -); + PRC_DESC("This specifies the filename pattern to be used to generate " + "screenshots captured via save_screenshot_default(). See " + "DisplayRegion::save_screenshot().")); ConfigVariableString screenshot_extension ("screenshot-extension", "jpg", - "This specifies the default filename extension (and therefore the " - "default image type) to be used for saving screenshots."); + PRC_DESC("This specifies the default filename extension (and therefore the " + "default image type) to be used for saving screenshots.")); ConfigVariableBool show_buffers ("show-buffers", false, - "Set this true to cause offscreen GraphicsBuffers to be created as " - "GraphicsWindows, if possible, so that their contents may be viewed " - "interactively. Handy during development of multipass algorithms."); + PRC_DESC("Set this true to cause offscreen GraphicsBuffers to be created as " + "GraphicsWindows, if possible, so that their contents may be viewed " + "interactively. Handy during development of multipass algorithms.")); ConfigVariableBool prefer_parasite_buffer ("prefer-parasite-buffer", true, - "Set this true to make GraphicsOutput::make_render_texture() try to " - "create a parasite buffer before it tries to create an offscreen " - "buffer. This may be desired if you know your graphics API does not " - "support render-directly-to-texture and you want to minimize " - "framebuffer memory."); + PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() try to " + "create a parasite buffer before it tries to create an offscreen " + "buffer. This may be desired if you know your graphics API does not " + "support render-directly-to-texture and you want to minimize " + "framebuffer memory.")); ConfigVariableBool prefer_single_buffer ("prefer-single-buffer", true, - "Set this true to make GraphicsOutput::make_render_texture() first " - "try to create a single-buffered offscreen buffer, before falling " - "back to a double-buffered one (or whatever kind the source window " - "has). This is true by default to reduce waste of framebuffer " - "memory, but you may get a performance benefit by setting it to " - "false (since in that case the buffer can share a graphics context " - "with the window)."); + PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() first " + "try to create a single-buffered offscreen buffer, before falling " + "back to a double-buffered one (or whatever kind the source window " + "has). This is true by default to reduce waste of framebuffer " + "memory, but you may get a performance benefit by setting it to " + "false (since in that case the buffer can share a graphics context " + "with the window).")); ConfigVariableBool copy_texture_inverted ("copy-texture-inverted", false, - "Set this true to indicate that the GSG in use will invert textures when " - "it performs a framebuffer-to-texture copy operation, or false to indicate " - "that it does the right thing. If this is not set, the default behavior is " - "determined by the GSG's internal logic."); + PRC_DESC("Set this true to indicate that the GSG in use will invert textures when " + "it performs a framebuffer-to-texture copy operation, or false to indicate " + "that it does the right thing. If this is not set, the default behavior is " + "determined by the GSG's internal logic.")); ConfigVariableBool window_inverted ("window-inverted", false, - "Set this true to create all windows with the inverted flag set, so that " - "they will render upside-down and backwards. Normally this is useful only " - "for debugging."); + PRC_DESC("Set this true to create all windows with the inverted flag set, so that " + "they will render upside-down and backwards. Normally this is useful only " + "for debugging.")); //////////////////////////////////////////////////////////////////// diff --git a/panda/src/display/graphicsPipeSelection.cxx b/panda/src/display/graphicsPipeSelection.cxx index 7bf41ab665..ba42944c73 100644 --- a/panda/src/display/graphicsPipeSelection.cxx +++ b/panda/src/display/graphicsPipeSelection.cxx @@ -37,17 +37,17 @@ GraphicsPipeSelection() { // case this constructor is running at static init time. ConfigVariableString load_display ("load-display", "*", - "Specify the name of the default graphics display library or " - "GraphicsPipe to load. It is the name of a shared library (or * for " - "all libraries named in aux-display), optionally followed by the " - "name of the particular GraphicsPipe class to create."); + PRC_DESC("Specify the name of the default graphics display library or " + "GraphicsPipe to load. It is the name of a shared library (or * for " + "all libraries named in aux-display), optionally followed by the " + "name of the particular GraphicsPipe class to create.")); ConfigVariableList aux_display ("aux-display", - "Names each of the graphics display libraries that are available on " - "a particular platform. This variable may be repeated several " - "times. These libraries will be tried one at a time if the library " - "specified by load_display cannot be loaded."); + PRC_DESC("Names each of the graphics display libraries that are available on " + "a particular platform. This variable may be repeated several " + "times. These libraries will be tried one at a time if the library " + "specified by load_display cannot be loaded.")); _default_display_module = load_display.get_word(0); _default_pipe_name = load_display.get_word(1); @@ -61,7 +61,7 @@ GraphicsPipeSelection() { } // Also get the set of modules named in the various aux-display - // Configrc variables. We'll want to know this when we call + // Config variables. We'll want to know this when we call // load_modules() later. int num_aux = aux_display.get_num_unique_values(); for (int i = 0; i < num_aux; i++) {