general: replace remaining references to ConditionVarFull.

This commit is contained in:
rdb 2019-02-11 16:17:33 +01:00
parent afed80e83a
commit 11b5f09819
7 changed files with 11 additions and 13 deletions

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@ -24,7 +24,7 @@
#include "typedReferenceCount.h"
#include "namable.h"
#include "pmutex.h"
#include "conditionVarFull.h"
#include "conditionVar.h"
class PartBundle;
class AnimChannelBase;
@ -79,7 +79,7 @@ private:
bool _pending;
std::string _pending_done_event;
Mutex _pending_lock; // protects the above two.
ConditionVarFull _pending_cvar; // signals when _pending goes true.
ConditionVar _pending_cvar; // signals when _pending goes true.
// This is a PT(PartGroup) instead of a PT(PartBundle), just because we
// can't include partBundle.h for circular reasons. But it actually keeps a

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@ -14,7 +14,6 @@
#include "asyncFuture.h"
#include "asyncTask.h"
#include "asyncTaskManager.h"
#include "conditionVarFull.h"
#include "config_event.h"
#include "pStatTimer.h"
#include "throw_event.h"

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@ -20,7 +20,7 @@
#include "asyncTaskCollection.h"
#include "typedReferenceCount.h"
#include "thread.h"
#include "conditionVarFull.h"
#include "conditionVar.h"
#include "pvector.h"
#include "pdeque.h"
#include "pStatCollector.h"
@ -159,7 +159,7 @@ protected:
AsyncTaskManager *_manager;
ConditionVarFull _cvar; // signaled when one of the task heaps, _state, or _current_sort changes, or a task finishes.
ConditionVar _cvar; // signaled when one of the task heaps, _state, or _current_sort changes, or a task finishes.
enum State {
S_initial, // no threads yet

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@ -23,7 +23,7 @@
#include "thread.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVarFull.h"
#include "conditionVar.h"
#include "pvector.h"
#include "pdeque.h"
#include "pStatCollector.h"
@ -130,7 +130,7 @@ protected:
TasksByName _tasks_by_name;
PT(ClockObject) _clock;
ConditionVarFull _frame_cvar; // Signalled when the clock ticks.
ConditionVar _frame_cvar; // Signalled when the clock ticks.
static AsyncTaskManager* _global_ptr;

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@ -29,7 +29,7 @@
#include "pStatCollector.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVarFull.h"
#include "conditionVar.h"
#include "loaderOptions.h"
#include "string_utils.h"
#include "cycleData.h"
@ -1034,7 +1034,7 @@ protected:
Mutex _lock;
// Used to implement unlocked_reload_ram_image().
ConditionVarFull _cvar; // condition: _reloading is true.
ConditionVar _cvar; // condition: _reloading is true.
bool _reloading;
// A Texture keeps a list (actually, a map) of all the

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@ -21,7 +21,6 @@
#include "vertexDataSaveFile.h"
#include "pmutex.h"
#include "conditionVar.h"
#include "conditionVarFull.h"
#include "thread.h"
#include "mutexHolder.h"
#include "pdeque.h"
@ -147,7 +146,7 @@ private:
// Signaled when anything new is added to either of the above queues, or
// when _shutdown is set true. This wakes up any pending thread.
ConditionVarFull _pending_cvar;
ConditionVar _pending_cvar;
PageThreads _threads;
friend class PageThread;

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@ -18,7 +18,7 @@
#include "netDatagram.h"
#include "pmutex.h"
#include "conditionVarFull.h"
#include "conditionVar.h"
#include "pdeque.h"
/**
@ -41,7 +41,7 @@ public:
private:
Mutex _cvlock;
ConditionVarFull _cv; // signaled when queue contents change.
ConditionVar _cv; // signaled when queue contents change.
typedef pdeque<NetDatagram> QueueType;
QueueType _queue;