This commit is contained in:
cxgeorge 2002-05-04 02:02:16 +00:00
parent d2a1f60a49
commit 11dba6c42b

View File

@ -2161,8 +2161,8 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
// for this case, you probably want MIXED processing to use HW for fixed-fn vertex processing
// and SW for vtx shaders
_dxgsg->scrn.bIsTNLDevice=((d3dcaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)!=0);
_dxgsg->scrn.bCanUseHWVertexShaders = (d3dcaps.VertexShaderVersion < D3DVS_VERSION(1,0));
_dxgsg->scrn.bCanUsePixelShaders = (d3dcaps.PixelShaderVersion < D3DPS_VERSION(1,0));
_dxgsg->scrn.bCanUseHWVertexShaders = (d3dcaps.VertexShaderVersion >= D3DVS_VERSION(1,0));
_dxgsg->scrn.bCanUsePixelShaders = (d3dcaps.PixelShaderVersion >= D3DPS_VERSION(1,0));
bool bNeedZBuffer = ((!(d3dcaps.RasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR ))
&& (_props._mask & W_DEPTH));