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Fixed it so pointer textures works again. Why does clear image kill it?
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@ -963,12 +963,9 @@ set_ram_mipmap_pointer(int n, void *image, size_t page_size) {
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while (n >= (int)_ram_images.size()) {
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while (n >= (int)_ram_images.size()) {
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_ram_images.push_back(RamImage());
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_ram_images.push_back(RamImage());
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}
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}
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//if (page_size == 0) {
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// page_size = image.size();
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//}
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_ram_images[n]._page_size = page_size;
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_ram_images[n]._page_size = page_size;
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_ram_images[n]._image.clear();
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//_ram_images[n]._image.clear(); wtf is going on?!
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_ram_images[n]._pointer_image = image;
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_ram_images[n]._pointer_image = image;
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++_image_modified;
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++_image_modified;
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}
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}
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