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@ -595,42 +595,34 @@ class ParticlePanel(AppShell):
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activebackground = '#909090')
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forceMenu = Menu(self.addForceButton)
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self.addForceButton['menu'] = forceMenu
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# DERIVED FROM LINEAR FORCE
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# This also has: setVector
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forceMenu.add_command(label = 'Add Linear Vector Force',
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command = self.addLinearVectorForce)
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forceMenu.add_command(label = 'Add Linear Friction Force',
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command = self.addLinearFrictionForce)
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"""
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# derive from RANDOM derives from Linear Force
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# setAmplitude <function setAmplitude at 01CAE3DC>
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# setMassDependent <function setMassDependent at 01CAE08C>
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# setVectorMasks <function setVectorMasks at 01CAFF0C>
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forceMenu.add_command(label = 'Add Linear Jitter Force',
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command = self.addLinearJitterForce)
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# Parameters: setAmplitude, setMassDependent, setVectorMasks
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forceMenu.add_command(label = 'Add Linear Noise Force',
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command = self.addLinearNoiseForce)
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# setCoef <function setCoef at 01CAF14C>
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# setLength <function setLength at 01C7F34C>
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# setRadius <function setRadius at 01CAF08C>
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forceMenu.add_command(label = 'Add Linear Jitter Force',
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command = self.addLinearJitterForce)
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# This also has setCoef
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forceMenu.add_command(label = 'Add Linear Friction Force',
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command = self.addLinearFrictionForce)
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# This also has: setCoef, setLength, setRadius,
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forceMenu.add_command(label = 'Add Linear Cylinder Vortex Force',
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command = self.addLinearCylinderVortexForce)
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forceMenu.add_command(label = 'Add Linear User Defined Force',
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command = self.addLinearUserDefinedForce)
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# Also friction
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# Linear Distance force
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# setFalloffType <function setFalloffType at 01F300BC>
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# setForceCenter <function setForceCenter at 01F3005C>
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# setRadius <function setRadius at 01F3031C>
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# DERIVED FROM LINEAR DISTANCE FORCE
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# Parameters: setFalloffType, setForceCenter, setRadius
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forceMenu.add_command(label = 'Add Linear Sink Force',
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command = self.addLinearSinkForce)
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forceMenu.add_command(label = 'Add Linear Source Force',
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command = self.addLinearSourceForce)
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"""
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# Avoid for now
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forceMenu.add_command(label = 'Add Linear User Defined Force',
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command = self.addLinearUserDefinedForce)
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"""
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forceMenu.add_command(label = 'Add Linear Distance Force',
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command = self.addLinearDistanceForce)
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forceMenu.add_command(label = 'Add Linear Random Force',
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command = self.addLinearRandomForce)
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"""
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self.addForceButton.pack(expand = 0)
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# Notebook to hold force widgets as the are added
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@ -943,8 +935,8 @@ class ParticlePanel(AppShell):
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else:
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forceGroup.disable()
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def toggleForce(self, force, pagename, variableName):
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v = self.getVariable(pagename, variableName)
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def toggleForce(self, force, pageName, variableName):
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v = self.getVariable(pageName, variableName)
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if v.get():
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if (force.isLinear() == 1):
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physicsMgr.addLinearForce(force)
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@ -956,7 +948,6 @@ class ParticlePanel(AppShell):
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else:
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physicsMgr.removeAngularForce(force)
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def getWidget(self, category, text):
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return self.widgetDict[category + '-' + text]
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@ -1552,26 +1543,22 @@ class ParticlePanel(AppShell):
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else:
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self.forceGroupNotebook.pack_forget()
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def addLinearCylinderVortexForce(self):
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self.addForce(LinearCylinderVortexForce())
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def addLinearDistanceForce(self):
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self.addForce(LinearDistanceForce())
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def addLinearVectorForce(self):
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self.addForce(LinearVectorForce())
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def addLinearFrictionForce(self):
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self.addForce(LinearFrictionForce())
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def addLinearJitterForce(self):
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self.addForce(LinearJitterForce())
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def addLinearNoiseForce(self):
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self.addForce(LinearNoiseForce())
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def addLinearRandomForce(self):
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self.addForce(LinearRandomForce())
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def addLinearSinkForce(self):
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self.addForce(LinearSingForce())
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self.addForce(LinearSinkForce())
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def addLinearSourceForce(self):
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self.addForce(LinearSourceForce())
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def addLinearCylinderVortexForce(self):
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self.addForce(LinearCylinderVortexForce())
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def addLinearUserDefinedForce(self):
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self.addForce(LinearUserDefinedForce())
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def addLinearVectorForce(self):
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self.addForce(LinearVectorForce())
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def addForce(self, f):
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if self.forceGroup == None:
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@ -1629,87 +1616,114 @@ class ParticlePanel(AppShell):
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if f.getClassType().eq(force.getClassType()):
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count += 1
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if isinstance(force, LinearVectorForce):
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# Vector
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self.createLinearVectorForceWidget(
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forcePage, pageName, count, force)
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elif isinstance(force, LinearNoiseForce):
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self.createLinearRandomForceWidget(
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forcePage, pageName, count, force, 'Noise')
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elif isinstance(force, LinearJitterForce):
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self.createLinearRandomForceWidget(
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forcePage, pageName, count, force, 'Jitter')
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elif isinstance(force, LinearFrictionForce):
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# Coef
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self.createLinearFrictionForceWidget(
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forcePage, pageName, count, force)
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elif isinstance(force, LinearCylinderVortexForce):
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# Coef, length, radius
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self.createLinearCylinderVortexForceWidget(
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forcePage, pageName, count, force)
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elif isinstance(force, LinearDistanceForce):
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# No constructor
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# Falloff type, force center, radius
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pass
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elif isinstance(force, LinearJitterForce):
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# Nothing
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pass
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elif isinstance(force, LinearNoiseForce):
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# Nothing
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pass
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elif isinstance(force, LinearRandomForce):
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# Nothing
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pass
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elif isinstance(force, LinearSinkForce):
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# Nothing
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pass
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self.createLinearDistanceForceWidget(
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forcePage, pageName, count, force, 'Sink')
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elif isinstance(force, LinearSourceForce):
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# Nothing
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pass
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self.createLinearDistanceForceWidget(
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forcePage, pageName, count, force, 'Source')
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elif isinstance(force, LinearUserDefinedForce):
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# Nothing
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pass
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self.forceGroupNotebook.setnaturalsize()
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def createLinearVectorForceWidget(self, forcePage, pageName,
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count, force):
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name = 'Vector Force-' + `count`
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cbName = name + ' Active'
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def setVec(vec, f = force):
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f.setVector(vec[0], vec[1], vec[2])
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def createLinearForceWidgets(self, frame, pageName, forceName, force):
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def setAmplitude(amp, f = force):
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f.setAmplitude(amp)
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def toggleMassDependent(s=self, f=force, p=pageName, n=forceName):
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v = s.getVariable(p, n+' Mass Dependent')
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f.setMassDependent(v.get())
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def setVectorMasks(s=self, f=force, p=pageName, n=forceName):
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xMask = s.getVariable(p, n+' Mask X').get()
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yMask = s.getVariable(p, n+' Mask Y').get()
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zMask = s.getVariable(p, n+' Mask Z').get()
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f.setVectorMasks(xMask, yMask, zMask)
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self.createFloater(frame, pageName, forceName + ' Amplitude',
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'Force amplitude multiplier',
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command = setAmplitude)
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cbf = Frame(frame, relief = FLAT)
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self.createCheckbutton(cbf, pageName, forceName + ' Mass Dependent',
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('On: force depends on mass; ' +
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'Off: force does not depend on mass'),
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toggleMassDependent, 0)
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self.createCheckbutton(cbf, pageName, forceName + ' Mask X',
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'On: enable force along X axis',
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setVectorMasks, 1)
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self.createCheckbutton(cbf, pageName, forceName + ' Mask Y',
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'On: enable force along X axis',
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setVectorMasks, 1)
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self.createCheckbutton(cbf, pageName, forceName + ' Mask Z',
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'On: enable force along X axis',
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setVectorMasks, 1)
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cbf.pack(fill = 'x', expand = 0)
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def createForceActiveWidget(self, frame, pageName, forceName, force):
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cbName = forceName + ' Active'
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def toggle(s = self, f = force, p = pageName, n = cbName):
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s.toggleForce(f, p, n)
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createVector3Entry(frame, pageName, name,
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'Set force direction and magnitude',
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command = setVec)
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self.createCheckbutton(frame, pageName, cbName,
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'On: force is enabled; Off: force is disabled',
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toggle, 1)
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def createLinearVectorForceWidget(self, forcePage, pageName,
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count, force):
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def setVec(vec, f = force):
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f.setVector(vec[0], vec[1], vec[2])
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forceName = 'Vector Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createVector3Entry(frame, pageName, forceName,
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'Set force direction and magnitude',
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command = setVec)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearRandomForceWidget(self, forcePage, pageName, count,
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force, type):
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forceName = type + ' Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearFrictionForceWidget(self, forcePage, pageName,
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count, force):
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name = 'Friction Force-' + `count`
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cbName = name + ' Active'
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def setCoef(coef, f = force):
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f.setCoef(coef)
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def toggle(s = self, f = force, p = pageName, n = cbName):
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s.toggleForce(f, p, n)
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forceName = 'Friction Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createFloater(frame, pageName, name,
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createFloater(frame, pageName, forceName,
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'Set linear friction force',
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command = setCoef, min = None)
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self.createCheckbutton(frame, pageName, cbName,
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'On: force is enabled; Off: force is disabled',
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toggle, 1)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearCylinderVortexForceWidget(self, forcePage, pageName,
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count, force):
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cbName = 'Vortex Force-' + `count` + ' Active'
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forceName = 'Vortex Force-' + `count`
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def setCoef(coef, f = force):
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f.setCoef(coef)
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def setLength(length, f = force):
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f.setLength(length)
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def setRadius(radius, f = force):
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f.setRadius(radius)
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def toggle(s = self, f = force, p = pageName, n = cbName):
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s.toggleForce(f, p, n)
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createFloater(frame, pageName, 'Coefficient',
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'Set linear cylinder vortex coefficient',
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command = setCoef)
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@ -1719,9 +1733,41 @@ class ParticlePanel(AppShell):
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self.createFloater(frame, pageName, 'Radius',
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'Set linear cylinder vortex radius',
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command = setRadius)
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self.createCheckbutton(frame, pageName, cbName,
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'On: force is enabled; Off: force is disabled',
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toggle, 1)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearDistanceForceWidget(self, forcePage, pageName,
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count, force, type):
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def setFalloffType(type, f=force):
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if type == 'FT_ONE_OVER_R':
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#f.setFalloffType(LinearDistanceForce.FTONEOVERR)
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f.setFalloffType(0)
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if type == 'FT_ONE_OVER_R_SQUARED':
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#f.setFalloffType(LinearDistanceForce.FTONEOVERRSQUARED)
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f.setFalloffType(1)
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if type == 'FT_ONE_OVER_R_CUBED':
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#f.setFalloffType(LinearDistanceForce.FTONEOVERRCUBED)
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f.setFalloffType(2)
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def setForceCenter(vec, f = force):
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f.setForceCenter(Point3(vec[0], vec[1], vec[2]))
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def setRadius(radius, f = force):
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f.setRadius(radius)
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forceName = type + ' Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createOptionMenu(frame, pageName, forceName + ' Falloff Type',
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'Set force falloff type',
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('FT_ONE_OVER_R',
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'FT_ONE_OVER_R_SQUARED',
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'FT_ONE_OVER_R_CUBED'),
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command = setFalloffType)
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self.createVector3Entry(frame, pageName, forceName + ' Force Center',
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'Set center of force',
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command = setForceCenter)
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self.createFloater(frame, pageName, forceName + ' Radius',
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'Set falloff radius',
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command = setRadius)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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######################################################################
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