diff --git a/panda/src/collide/collisionSphere.cxx b/panda/src/collide/collisionSphere.cxx index 562ef25801..328478aab7 100644 --- a/panda/src/collide/collisionSphere.cxx +++ b/panda/src/collide/collisionSphere.cxx @@ -295,7 +295,7 @@ bool CollisionSphere:: intersects_line(double &t1, double &t2, const LPoint3f &from, const LVector3f &delta) const { // Solve the equation for the intersection of a line with a sphere - // using the quadratic formula. + // using the quadratic equation. // A line segment from f to f+d is defined as all P such that // P = f + td for 0 <= t <= 1. @@ -320,7 +320,7 @@ intersects_line(double &t1, double &t2, // Solving for t using the quadratic equation gives us the point of // intersection along the line segment. Actually, there are two // solutions (since it is quadratic): one for the front of the - // sphere, and one for the back. In the case there the line is + // sphere, and one for the back. In the case where the line is // tangent to the sphere, there is only one solution (and the // radical is zero).