mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
reorganize Actor dictionaries a bit; keep around ModelRoot node for proper ModelPool reference counting
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parent
79d14e2fc8
commit
1373705582
@ -22,6 +22,66 @@ class Actor(DirectObject, NodePath):
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LoaderOptions.LFReportErrors |
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LoaderOptions.LFConvertAnim)
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class PartDef:
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"""Instances of this class are stored within the
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PartBundleDict to track all of the individual PartBundles
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associated with the Actor. In general, each separately loaded
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model file is a different PartBundle. This can include the
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multiple different LOD's, as well as the multiple different
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pieces of a multipart Actor. """
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def __init__(self, partBundle, partModel):
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# We also save the ModelRoot node along with the
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# PartBundle, so that the reference count in the ModelPool
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# will be accurate.
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self.partBundle = partBundle
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self.partModel = partModel
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def __repr__(self):
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return 'Actor.PartDef(%s, %s)' % (repr(self.partBundle), repr(self.partModel))
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class AnimDef:
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"""Instances of this class are stored within the
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AnimControlDict to track all of the animations associated with
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the Actor. This includes animations that have already been
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bound (these have a valid AnimControl) as well as those that
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have not yet been bound (for these, self.animControl is None).
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There is a different AnimDef for each different part or
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sub-part, times each different animation in the AnimDict. """
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def __init__(self, filename):
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self.filename = filename
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self.animModel = None
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self.animControl = None
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def makeCopy(self):
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return Actor.AnimDef(self.filename)
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def __repr__(self):
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return 'Actor.AnimDef(%s)' % (repr(self.filename))
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class SubpartDef:
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"""Instances of this class are stored within the SubpartDict
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to track the existance of arbitrary sub-parts. These are
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designed to appear to the user to be identical to true "part"
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of a multi-part Actor, but in fact each subpart represents a
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subset of the joints of an existing part (which is accessible
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via a different name). """
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def __init__(self, truePartName, subset = PartSubset()):
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self.truePartName = truePartName
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self.subset = subset
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def makeCopy(self):
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return Actor.SubpartDef(self.truePartName, PartSubset(self.subset))
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def __repr__(self):
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return 'Actor.SubpartDef(%s, %s)' % (repr(self.truePartName), repr(self.subset))
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def __init__(self, models=None, anims=None, other=None, copy=1,
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lodNode = None):
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"""__init__(self, string | string:string{}, string:string{} |
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@ -226,7 +286,7 @@ class Actor(DirectObject, NodePath):
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# copy the scene graph elements of other
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if (overwrite):
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otherCopy = other.copyTo(hidden)
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otherCopy = other.copyTo(NodePath())
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otherCopy.detachNode()
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# assign these elements to ourselve (overwrite)
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self.assign(otherCopy)
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@ -266,8 +326,8 @@ class Actor(DirectObject, NodePath):
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"""
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Actor print function
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"""
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return "Actor: partBundleDict = %s,\n animControlDict = %s" % \
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(self.__partBundleDict, self.__animControlDict)
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return "Actor %s, parts = %s, LODs = %s, anims = %s" % \
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(self.getName(), self.getPartNames(), self.getLODNames(), self.getAnimNames())
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def listJoints(self, partName="modelRoot", lodName="lodRoot"):
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"""Handy utility function to list the joint hierarchy of the
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@ -277,18 +337,14 @@ class Actor(DirectObject, NodePath):
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if not partBundleDict:
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Actor.notify.error("no lod named: %s" % (lodName))
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truePartName = partName
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subset = PartSubset()
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subpartDef = self.__subpartDict.get(partName)
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if subpartDef:
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truePartName, subset = subpartDef
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subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
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bundle = partBundleDict.get(truePartName)
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if bundle == None:
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partDef = partBundleDict.get(subpartDef.truePartName)
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if partDef == None:
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Actor.notify.error("no part named: %s" % (partName))
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self.__doListJoints(0, bundle.node().getBundle(),
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subset.isIncludeEmpty(), subset)
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self.__doListJoints(0, partDef.partBundle.node().getBundle(),
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subset.isIncludeEmpty(), subpartDef.subset)
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def __doListJoints(self, indentLevel, part, isIncluded, subset):
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name = part.getName()
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@ -322,12 +378,12 @@ class Actor(DirectObject, NodePath):
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partInfo = []
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for partName in partDict.keys():
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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partBundle = self.__partBundleDict[lodName][truePartName]
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partBundle = self.__partBundleDict[lodName][truePartName].partBundle
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animDict = partDict[partName]
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animInfo = []
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for animName in animDict.keys():
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file = animDict[animName][0]
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animControl = animDict[animName][1]
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file = animDict[animName].filename
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animControl = animDict[animName].animControl
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animInfo.append([animName, file, animControl])
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partInfo.append([partName, partBundle, animInfo])
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lodInfo.append([lodName, partInfo])
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@ -563,10 +619,10 @@ class Actor(DirectObject, NodePath):
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def update(self, lod=0):
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lodnames = self.getLODNames()
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if (lod < len(lodnames)):
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partBundles = self.__partBundleDict[lodnames[lod]].values()
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for partBundle in partBundles:
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partDefs = self.__partBundleDict[lodnames[lod]].values()
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for partDef in partDefs:
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# print "updating: %s" % (partBundle.node())
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partBundle.node().updateToNow()
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partDef.partBundle.node().updateToNow()
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else:
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self.notify.warning('update() - no lod: %d' % lod)
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@ -675,7 +731,7 @@ class Actor(DirectObject, NodePath):
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# loop through all anims for named part and find if any are playing
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for animName, anim in animDict.items():
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if isinstance(anim[1], AnimControl) and anim[1].isPlaying():
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if isinstance(anim.animControl, AnimControl) and anim.animControl.isPlaying():
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return animName
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# we must have found none, or gotten an error
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@ -700,8 +756,8 @@ class Actor(DirectObject, NodePath):
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# loop through all anims for named part and find if any are playing
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for animName, anim in animDict.items():
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if isinstance(anim[1], AnimControl) and anim[1].isPlaying():
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return anim[1].getFrame()
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if isinstance(anim.animControl, AnimControl) and anim.animControl.isPlaying():
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return anim.animControl.getFrame()
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# we must have found none, or gotten an error
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return None
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@ -719,7 +775,10 @@ class Actor(DirectObject, NodePath):
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Actor.notify.warning("no lod named: %s" % (lodName))
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return None
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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return partBundleDict.get(truePartName)
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partDef = partBundleDict.get(truePartName)
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if partDef != None:
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return partDef.partBundle
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return None
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def removePart(self, partName, lodName="lodRoot"):
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"""
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@ -735,7 +794,7 @@ class Actor(DirectObject, NodePath):
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# remove the part
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if (partBundleDict.has_key(partName)):
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partBundleDict[partName].removeNode()
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partBundleDict[partName].partBundle.removeNode()
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del(partBundleDict[partName])
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# find the corresponding anim control dict
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@ -758,9 +817,9 @@ class Actor(DirectObject, NodePath):
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if not partBundleDict:
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Actor.notify.warning("no lod named: %s" % (lodName))
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return
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part = partBundleDict.get(partName)
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if part:
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part.hide()
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partDef = partBundleDict.get(partName)
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if partDef:
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partDef.partBundle.hide()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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@ -773,9 +832,9 @@ class Actor(DirectObject, NodePath):
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if not partBundleDict:
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Actor.notify.warning("no lod named: %s" % (lodName))
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return
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part = partBundleDict.get(partName)
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if part:
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part.show()
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partDef = partBundleDict.get(partName)
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if partDef:
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partDef.partBundle.show()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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@ -788,10 +847,10 @@ class Actor(DirectObject, NodePath):
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if not partBundleDict:
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Actor.notify.warning("no lod named: %s" % (lodName))
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return
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part = partBundleDict.get(partName)
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if part:
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part.show()
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part.getChildren().show()
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partDef = partBundleDict.get(partName)
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if partDef:
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partDef.partBundle.show()
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partDef.partBundle.getChildren().show()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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@ -810,9 +869,9 @@ class Actor(DirectObject, NodePath):
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return None
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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part = partBundleDict.get(truePartName)
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if part:
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bundle = part.node().getBundle()
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partDef = partBundleDict.get(truePartName)
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if partDef:
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bundle = partDef.partBundle.node().getBundle()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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return None
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@ -844,9 +903,9 @@ class Actor(DirectObject, NodePath):
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return None
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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part = partBundleDict.get(truePartName)
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if part:
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bundle = part.node().getBundle()
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partDef = partBundleDict.get(truePartName)
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if partDef:
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bundle = partDef.partBundle.node().getBundle()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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return None
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@ -878,9 +937,9 @@ class Actor(DirectObject, NodePath):
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return None
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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part = partBundleDict.get(truePartName)
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partDef = partBundleDict.get(truePartName)
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if part:
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bundle = part.node().getBundle()
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bundle = partDef.partBundle.node().getBundle()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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return None
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@ -911,9 +970,9 @@ class Actor(DirectObject, NodePath):
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partBundleDict = self.__partBundleDict.get(lodName)
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if partBundleDict:
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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part = partBundleDict.get(truePartName)
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if part:
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joint = part.find("**/" + jointName)
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partDef = partBundleDict.get(truePartName)
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if partDef:
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joint = partDef.partBundle.find("**/" + jointName)
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if (joint.isEmpty()):
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Actor.notify.warning("%s not found!" % (jointName))
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else:
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@ -929,15 +988,15 @@ class Actor(DirectObject, NodePath):
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partBundleDict = self.__partBundleDict.get(lodName)
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if partBundleDict:
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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part = partBundleDict.get(truePartName)
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if part:
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anotherPart = partBundleDict.get(anotherPartName)
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if anotherPart:
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joint = anotherPart.find("**/" + jointName)
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partDef = partBundleDict.get(truePartName)
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if partDef:
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anotherPartDef = partBundleDict.get(anotherPartName)
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if anotherPartDef:
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joint = anotherPartDef.partBundle.find("**/" + jointName)
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if (joint.isEmpty()):
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Actor.notify.warning("%s not found!" % (jointName))
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else:
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part.reparentTo(joint)
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partDef.partBundle.reparentTo(joint)
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else:
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Actor.notify.warning("no part named %s!" % (anotherPartName))
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else:
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@ -1191,14 +1250,14 @@ class Actor(DirectObject, NodePath):
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for lodName, bundleDict in self.__partBundleDict.items():
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if partName == None:
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for partBundle in bundleDict.values():
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bundles.append(partBundle.node().getBundle())
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for partDef in bundleDict.values():
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bundles.append(partDef.partBundle.node().getBundle())
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else:
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truePartName = self.__subpartDict.get(partName, [partName])[0]
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partBundle = bundleDict.get(truePartName)
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if partBundle != None:
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bundles.append(partBundle.node().getBundle())
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partDef = bundleDict.get(truePartName)
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if partDef != None:
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bundles.append(partDef.partBundle.node().getBundle())
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else:
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Actor.notify.warning("Couldn't find part: %s" % (partName))
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@ -1269,9 +1328,9 @@ class Actor(DirectObject, NodePath):
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pass
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else:
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# bind the animation first if we need to
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if not isinstance(anim[1], AnimControl):
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if not isinstance(anim.animControl, AnimControl):
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self.__bindAnimToPart(animName, partName, lodName)
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return anim[1]
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return anim.animControl
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return None
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@ -1345,8 +1404,8 @@ class Actor(DirectObject, NodePath):
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# get all playing animations
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for thisPart, animDict in animDictItems:
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for anim in animDict.values():
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if isinstance(anim[1], AnimControl) and anim[1].isPlaying():
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controls.append(anim[1])
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if isinstance(anim.animControl, AnimControl) and anim.animControl.isPlaying():
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controls.append(anim.animControl)
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else:
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# get the named animation only.
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for thisPart, animDict in animDictItems:
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@ -1356,10 +1415,10 @@ class Actor(DirectObject, NodePath):
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# Maybe it's a subpart that hasn't been bound yet.
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subpartDef = self.__subpartDict.get(pName)
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if subpartDef:
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truePartName = subpartDef[0]
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truePartName = subpartDef.truePartName
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anim = partDict[truePartName].get(animName)
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if anim:
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anim = [anim[0], None]
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anim = anim.makeCopy()
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animDict[animName] = anim
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if anim == None:
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@ -1368,7 +1427,7 @@ class Actor(DirectObject, NodePath):
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pass
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else:
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# bind the animation first if we need to
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animControl = anim[1]
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animControl = anim.animControl
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if animControl == None:
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animControl = self.__bindAnimToPart(animName, thisPart, lodName)
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if animControl:
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@ -1392,27 +1451,31 @@ class Actor(DirectObject, NodePath):
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# If we got a NodePath instead of a string, use *that* as
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# the model directly.
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if (copy):
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model = modelPath.copyTo(hidden)
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model = modelPath.copyTo(NodePath())
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else:
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model = modelPath
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else:
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# otherwise, we got the name of the model to load.
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if (copy):
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# We can't pass loaderOptions to loadModelCopy.
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model = loader.loadModelCopy(modelPath)
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else:
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# But if we're loading our own copy of the model, we
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# can pass loaderOptions to specify that we want to
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loaderOptions = self.modelLoaderOptions
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if not copy:
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# If copy = 0, then we should always hit the disk.
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loaderOptions = LoaderOptions(loaderOptions)
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loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFNoRamCache)
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# Pass loaderOptions to specify that we want to
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# get the skeleton model. This only matters to model
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# files (like .mb) for which we can choose to extract
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# either the skeleton or animation, or neither.
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model = loader.loadModel(modelPath,
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loaderOptions = self.modelLoaderOptions)
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model = loader.loadModel(modelPath, loaderOptions = loaderOptions)
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if (model == None):
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raise StandardError, "Could not load Actor model %s" % (modelPath)
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if (model.node().isOfType(PartBundleNode.getClassType())):
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bundle = model
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else:
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bundle = model.find("**/+PartBundleNode")
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if (bundle.isEmpty()):
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Actor.notify.warning("%s is not a character!" % (modelPath))
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model.reparentTo(self.__geomNode)
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@ -1426,7 +1489,7 @@ class Actor(DirectObject, NodePath):
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# Now extract out the PartBundleNode and integrate it with
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# the Actor.
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self.prepareBundle(bundle, partName, lodName)
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self.__prepareBundle(bundle, model, partName, lodName)
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if numAnims != 0:
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# If the model had some animations, store them in the
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@ -1446,9 +1509,8 @@ class Actor(DirectObject, NodePath):
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# animControl, but put None in for the filename.
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self.__animControlDict[lodName][partName][animName] = [None, animControl]
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model.removeNode()
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def prepareBundle(self, bundle, partName="modelRoot", lodName="lodRoot"):
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def __prepareBundle(self, bundle, model,
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partName="modelRoot", lodName="lodRoot"):
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assert partName not in self.__subpartDict
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# Rename the node at the top of the hierarchy, if we
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@ -1469,20 +1531,17 @@ class Actor(DirectObject, NodePath):
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needsDict = 0
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if (lodName!="lodRoot"):
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# instance to appropriate node under LOD switch
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#bundle = bundle.instanceTo(
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# self.__LODNode.find("**/" + str(lodName)))
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# parent to appropriate node under LOD switch
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bundle.reparentTo(self.__LODNode.find("**/" + str(lodName)))
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else:
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#bundle = bundle.instanceTo(self.__geomNode)
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bundle.reparentTo(self.__geomNode)
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if (needsDict):
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bundleDict[partName] = bundle
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bundleDict[partName] = Actor.PartDef(bundle, model.node())
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self.__partBundleDict[lodName] = bundleDict
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self.__updateSortedLODNames()
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else:
|
||||
self.__partBundleDict[lodName][partName] = bundle
|
||||
self.__partBundleDict[lodName][partName] = Actor.PartDef(bundle, model.node())
|
||||
|
||||
def makeSubpart(self, partName, includeJoints, excludeJoints = [],
|
||||
parent="modelRoot"):
|
||||
@ -1513,19 +1572,15 @@ class Actor(DirectObject, NodePath):
|
||||
|
||||
assert partName not in self.__subpartDict
|
||||
|
||||
truePartName = partName
|
||||
prevSubset = PartSubset()
|
||||
subpartDef = self.__subpartDict.get(partName)
|
||||
if subpartDef:
|
||||
truePartName, subset = subpartDef
|
||||
subpartDef = self.__subpartDict.get(parent, Actor.SubpartDef(''))
|
||||
|
||||
subset = PartSubset(prevSubset)
|
||||
subset = PartSubset(subpartDef.subset)
|
||||
for name in includeJoints:
|
||||
subset.addIncludeJoint(GlobPattern(name))
|
||||
for name in excludeJoints:
|
||||
subset.addExcludeJoint(GlobPattern(name))
|
||||
|
||||
self.__subpartDict[partName] = (parent, subset)
|
||||
self.__subpartDict[partName] = Actor.SubpartDef(parent, subset)
|
||||
|
||||
def setSubpartsComplete(self, flag):
|
||||
|
||||
@ -1567,13 +1622,14 @@ class Actor(DirectObject, NodePath):
|
||||
assert Actor.notify.debug("in loadAnims: %s, part: %s, lod: %s" %
|
||||
(anims, partName, lodName))
|
||||
|
||||
for animName in anims.keys():
|
||||
for animName, filename in anims.items():
|
||||
# make sure this lod is in anim control dict
|
||||
self.__animControlDict.setdefault(lodName, {})
|
||||
self.__animControlDict[lodName].setdefault(partName, {})
|
||||
# store the file path and None in place of the animControl.
|
||||
# we will bind it only when played
|
||||
self.__animControlDict[lodName][partName][animName] = [anims[animName], None]
|
||||
|
||||
# store the file path only; we will bind it (and produce
|
||||
# an AnimControl) when it is played
|
||||
self.__animControlDict[lodName][partName][animName] = Actor.AnimDef(filename)
|
||||
|
||||
|
||||
def unloadAnims(self, anims, partName="modelRoot", lodName="lodRoot"):
|
||||
@ -1612,15 +1668,14 @@ class Actor(DirectObject, NodePath):
|
||||
for animName in anims:
|
||||
# delete the anim control
|
||||
try:
|
||||
animControlPair = self.__animControlDict[lodName][partName][animName]
|
||||
if animControlPair[1] != None:
|
||||
animDef = self.__animControlDict[lodName][partName][animName]
|
||||
if animDef.animControl != None:
|
||||
# Try to clear any control effects before we let
|
||||
# our handle on them go. This is especially
|
||||
# important if the anim control was blending
|
||||
# animations.
|
||||
animControlPair[1].getPart().clearControlEffects()
|
||||
del(animControlPair[1])
|
||||
animControlPair.append(None)
|
||||
animDef.animControl.getPart().clearControlEffects()
|
||||
animDef.animControl = None
|
||||
except:
|
||||
return
|
||||
|
||||
@ -1649,12 +1704,7 @@ class Actor(DirectObject, NodePath):
|
||||
for internal use only!
|
||||
"""
|
||||
# make sure this anim is in the dict
|
||||
subpartDef = self.__subpartDict.get(partName)
|
||||
truePartName = partName
|
||||
subset = PartSubset()
|
||||
if subpartDef:
|
||||
truePartName, subset = subpartDef
|
||||
|
||||
subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
|
||||
|
||||
partDict = self.__animControlDict[lodName]
|
||||
animDict = partDict.get(partName)
|
||||
@ -1666,31 +1716,32 @@ class Actor(DirectObject, NodePath):
|
||||
anim = animDict.get(animName)
|
||||
if anim == None:
|
||||
# It must be a subpart that hasn't been bound yet.
|
||||
if subpartDef != None:
|
||||
anim = partDict[truePartName].get(animName)
|
||||
anim = [anim[0], None]
|
||||
anim = partDict[subpartDef.truePartName].get(animName)
|
||||
anim = anim.makeCopy()
|
||||
animDict[animName] = anim
|
||||
|
||||
if anim == None:
|
||||
Actor.notify.error("actor has no animation %s", animName)
|
||||
|
||||
# only bind if not already bound!
|
||||
if anim[1]:
|
||||
return anim[1]
|
||||
if anim.animControl:
|
||||
return anim.animControl
|
||||
|
||||
# fetch a copy from the modelPool, or if we weren't careful
|
||||
# enough to preload, fetch from disk
|
||||
animPath = anim[0]
|
||||
if self.__autoCopy:
|
||||
animNode = loader.loadModelOnce(animPath)
|
||||
else:
|
||||
animNode = loader.loadModel(animPath,
|
||||
loaderOptions = self.animLoaderOptions)
|
||||
animPath = anim.filename
|
||||
loaderOptions = self.animLoaderOptions
|
||||
if not self.__autoCopy:
|
||||
# If copy = 0, then we should always hit the disk.
|
||||
loaderOptions = LoaderOptions(loaderOptions)
|
||||
loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFNoRamCache)
|
||||
|
||||
animNode = loader.loadModel(animPath, loaderOptions = loaderOptions)
|
||||
if animNode == None:
|
||||
return None
|
||||
animBundle = (animNode.find("**/+AnimBundleNode").node()).getBundle()
|
||||
|
||||
bundle = self.__partBundleDict[lodName][truePartName].node().getBundle()
|
||||
bundle = self.__partBundleDict[lodName][subpartDef.truePartName].partBundle.node().getBundle()
|
||||
|
||||
# Are there any controls requested for joints in this bundle?
|
||||
# If so, apply them.
|
||||
@ -1706,13 +1757,13 @@ class Actor(DirectObject, NodePath):
|
||||
Actor.notify.error("controlled joint %s is not present" % jointName)
|
||||
|
||||
# bind anim
|
||||
animControl = bundle.bindAnim(animBundle, -1, subset)
|
||||
animControl = bundle.bindAnim(animBundle, -1, subpartDef.subset)
|
||||
|
||||
if (animControl == None):
|
||||
Actor.notify.error("Null AnimControl: %s" % (animName))
|
||||
else:
|
||||
# store the animControl
|
||||
anim[1] = animControl
|
||||
anim.animControl = animControl
|
||||
assert Actor.notify.debug("binding anim: %s to part: %s, lod: %s" %
|
||||
(animName, partName, lodName))
|
||||
return animControl
|
||||
@ -1733,14 +1784,14 @@ class Actor(DirectObject, NodePath):
|
||||
if partLod.isEmpty():
|
||||
Actor.notify.warning("no lod named: %s" % (lodName))
|
||||
return None
|
||||
for partName in other.__partBundleDict[lodName].keys():
|
||||
for partName, partDef in other.__partBundleDict[lodName].items():
|
||||
model = partDef.partModel.copySubgraph()
|
||||
|
||||
# find the part in our tree
|
||||
#partBundle = self.find("**/" + Actor.partPrefix + partName)
|
||||
# Asad: changed above line to below
|
||||
partBundle = partLod.find("**/" + Actor.partPrefix + partName)
|
||||
if (partBundle != None):
|
||||
# store the part bundle
|
||||
self.__partBundleDict[lodName][partName] = partBundle
|
||||
self.__partBundleDict[lodName][partName] = Actor.PartDef(partBundle, model)
|
||||
else:
|
||||
Actor.notify.error("lod: %s has no matching part: %s" %
|
||||
(lodName, partName))
|
||||
@ -1755,8 +1806,7 @@ class Actor(DirectObject, NodePath):
|
||||
for partName, subpartDef in other.__subpartDict.items():
|
||||
subpartDefCopy = subpartDef
|
||||
if subpartDef:
|
||||
truePartName, subset = subpartDef
|
||||
subpartDefCopy = (truePartName, PartSubset(subset))
|
||||
subpartDef = subpartDef.makeCopy()
|
||||
self.__subpartDict[partName] = subpartDef
|
||||
|
||||
def __copyAnimControls(self, other):
|
||||
@ -1770,9 +1820,10 @@ class Actor(DirectObject, NodePath):
|
||||
for partName in other.__animControlDict[lodName].keys():
|
||||
self.__animControlDict[lodName][partName] = {}
|
||||
for animName in other.__animControlDict[lodName][partName].keys():
|
||||
# else just copy what's there
|
||||
self.__animControlDict[lodName][partName][animName] = \
|
||||
[other.__animControlDict[lodName][partName][animName][0], None]
|
||||
anim = other.__animControlDict[lodName][partName][animName]
|
||||
anim = anim.makeCopy()
|
||||
self.__animControlDict[lodName][partName][animName] = anim
|
||||
|
||||
|
||||
def actorInterval(self, *args, **kw):
|
||||
from direct.interval import ActorInterval
|
||||
|
Loading…
x
Reference in New Issue
Block a user