stick to terrain

This commit is contained in:
Dave Schuyler 2005-10-05 03:42:54 +00:00
parent 0c7e721e79
commit 13ab99c29f

View File

@ -518,7 +518,7 @@ class GravityWalker(DirectObject.DirectObject):
self.vel=Vec3(Vec3.forward() * distance +
Vec3.right() * slideDistance)
if self.vel != Vec3.zero() or self.priorParent != Vec3.zero():
if 1:
if 0:
# rotMat is the rotation matrix corresponding to
# our previous heading.
rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
@ -532,7 +532,7 @@ class GravityWalker(DirectObject.DirectObject):
step=rotMat.xform(self.vel) + (self.priorParent * dt)
self.avatarNodePath.setFluidPos(Point3(
self.avatarNodePath.getPos()+step))
if 0:
if 1:
# rotMat is the rotation matrix corresponding to
# our previous heading.
rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
@ -542,7 +542,7 @@ class GravityWalker(DirectObject.DirectObject):
headsUp(rotMat2, forward, up)
#rotMat2=Mat3.rotateMatNormaxis(0.0, )
step=rotMat2.xform(self.vel) + (self.priorParent * dt)
if 1:
if 0:
onScreenDebug.add("a getH()", self.avatarNodePath.getH())
onScreenDebug.add("a forward", forward.pPrintValues())
onScreenDebug.add("a up", up.pPrintValues())