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fix for having no visAvatar when processing visibility
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@ -124,6 +124,9 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
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self.cr.doId2do[self.parentId].worldGrid.stopProcessVisibility(event=parentEvent)
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self.cr.doId2do[self.parentId].worldGrid.stopProcessVisibility(event=parentEvent)
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def processVisibility(self, task):
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def processVisibility(self, task):
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if self.visAvatar == None:
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# no avatar to process visibility for
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return Task.done
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if self.visAvatar.gameFSM.state == 'Cutscene':
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if self.visAvatar.gameFSM.state == 'Cutscene':
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return Task.cont
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return Task.cont
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