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select largest available depth bits etc.
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@ -237,6 +237,11 @@ buildGL(osxGraphicsWindow &window, bool full_screen,
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attrib.push_back(AGL_PBUFFER);
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}
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// Request the largest buffer available that meets the minimum
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// requirements specified.
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attrib.push_back(AGL_MINIMUM_POLICY);
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attrib.push_back(AGL_MAXIMUM_POLICY);
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// Terminate the list.
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attrib.push_back(AGL_NONE);
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