mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
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406472e592
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1432fb3408
@ -145,7 +145,6 @@ render(vector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
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int remaining_particles = ttl_particles;
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int i;
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int num_lines_drawn = 0;
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Vertexf *cur_vert = &_vertex_array[0];
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Colorf *cur_color = &_color_array[0];
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@ -207,14 +206,12 @@ render(vector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
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*cur_color++ = head_color;
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*cur_color++ = tail_color;
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num_lines_drawn++;
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remaining_particles--;
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if (remaining_particles == 0)
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break;
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}
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_line_primitive->set_num_prims(num_lines_drawn);
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_line_primitive->set_num_prims(ttl_particles);
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// done filling geomline node, now do the bb stuff
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@ -27,8 +27,7 @@ render(void) {
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INLINE void ParticleSystem::
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set_pool_size(int size) {
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_particle_pool_size = size;
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resize_pool();
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resize_pool(size);
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}
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////////////////////////////////////////////////////////////////////
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@ -95,9 +94,11 @@ set_emitter(BaseParticleEmitter *e) {
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INLINE void ParticleSystem::
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set_factory(BaseParticleFactory *f) {
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int pool_size = _particle_pool_size;
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set_pool_size(0);
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_factory = f;
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clear_physics_objects();
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resize_pool();
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set_pool_size(pool_size);
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}
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////////////////////////////////////////////////////////////////////
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@ -29,7 +29,7 @@
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////////////////////////////////////////////////////////////////////
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ParticleSystem::
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ParticleSystem(int pool_size) :
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Physical(pool_size, false), _particle_pool_size(pool_size)
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Physical(pool_size, false)
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{
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_birth_rate = 0.5f;
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_tics_since_birth = _birth_rate;
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@ -42,6 +42,7 @@ ParticleSystem(int pool_size) :
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_system_grows_older_flag = false;
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_system_lifespan = 0.0f;
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_i_was_spawned_flag = false;
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_particle_pool_size = 0;
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// just in case someone tries to do something that requires the
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// use of an emitter, renderer, or factory before they've actually
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@ -55,6 +56,8 @@ ParticleSystem(int pool_size) :
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set_emitter(new SphereSurfaceEmitter);
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set_renderer(new PointParticleRenderer);
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set_factory(new PointParticleFactory);
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set_pool_size(pool_size);
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}
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////////////////////////////////////////////////////////////////////
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@ -68,8 +71,6 @@ ParticleSystem(const ParticleSystem& copy) :
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_system_age(0.0f),
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_template_system_flag(false)
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{
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_particle_pool_size = copy._particle_pool_size;
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_birth_rate = copy._birth_rate;
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_litter_size = copy._litter_size;
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_litter_spread = copy._litter_spread;
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@ -90,7 +91,7 @@ ParticleSystem(const ParticleSystem& copy) :
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_system_lifespan = copy._system_lifespan;
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_living_particles = 0;
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resize_pool();
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set_pool_size(copy._particle_pool_size);
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}
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////////////////////////////////////////////////////////////////////
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@ -300,19 +301,20 @@ kill_particle(int pool_index) {
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////////////////////////////////////////////////////////////////////
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// Function : resize_pool
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// Access : Private
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// Description : Resizes the particle pool according to _particle_pool_size
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// Description : Resizes the particle pool
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////////////////////////////////////////////////////////////////////
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#ifdef PSDEBUG
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#define PARTICLE_SYSTEM_RESIZE_POOL_SENTRIES
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#endif
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void ParticleSystem::
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resize_pool(void) {
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resize_pool(int size) {
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int i;
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int delta = _particle_pool_size - _physics_objects.size();
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int delta = size - _particle_pool_size;
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int po_delta = _particle_pool_size - _physics_objects.size();
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#ifdef PARTICLE_SYSTEM_RESIZE_POOL_SENTRIES
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cout << "resizing particle pool from " << _physics_objects.size()
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<< " to " << _particle_pool_size << endl;
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cout << "resizing particle pool from " << _particle_pool_size
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<< " to " << size << endl;
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#endif
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if (_factory.is_null()) {
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@ -327,6 +329,51 @@ resize_pool(void) {
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return;
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}
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_particle_pool_size = size;
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// make sure the physics_objects array is OK
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if (po_delta) {
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if (po_delta > 0) {
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for (i = 0; i < po_delta; i++)
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{
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int free_index = _physics_objects.size();
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BaseParticle *new_particle = _factory->alloc_particle();
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if (new_particle) {
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_factory->populate_particle(new_particle);
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_physics_objects.push_back(new_particle);
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} else {
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#ifdef PSDEBUG
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cout << "Error allocating new particle" << endl;
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_particle_pool_size--;
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#endif
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}
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}
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} else {
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#ifdef PSDEBUG
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cout << "physics_object array is too large??" << endl;
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_particle_pool_size--;
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#endif
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po_delta = -po_delta;
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for (i = 0; i < po_delta; i++) {
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int delete_index = _physics_objects.size()-1;
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BaseParticle *bp = (BaseParticle *) _physics_objects[delete_index].p();
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if (bp->get_alive()) {
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kill_particle(delete_index);
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_free_particle_fifo.pop_back();
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} else {
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deque<int>::iterator i;
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i = find(_free_particle_fifo.begin(), _free_particle_fifo.end(), delete_index);
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if (i != _free_particle_fifo.end()) {
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_free_particle_fifo.erase(i);
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}
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}
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_physics_objects.pop_back();
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}
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}
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}
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// disregard no change
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if (delta == 0)
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return;
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@ -414,6 +461,11 @@ update(float dt) {
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BaseParticle *bp;
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float age;
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#ifdef PSSANITYCHECK
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// check up on things
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if (sanity_check()) return;
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#endif
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#ifdef PARTICLE_SYSTEM_UPDATE_SENTRIES
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cout << "UPDATE: pool size: " << _particle_pool_size
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<< ", live particles: " << _living_particles << endl;
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@ -472,3 +524,150 @@ update(float dt) {
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cout << "particle update complete" << endl;
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#endif
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}
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#ifdef PSSANITYCHECK
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//////////////////////////////////////////////////////////////////////
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// Function : sanity_check
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// Access : Private
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// Description : Checks consistency of live particle count, free
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// particle list, etc. returns 0 if everything is normal
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//////////////////////////////////////////////////////////////////////
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#ifndef NDEBUG
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#define PSSCVERBOSE
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#endif
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class SC_valuenamepair : public ReferenceCount {
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public:
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int value;
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char *name;
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SC_valuenamepair(int v, char *s) : value(v), name(s) {}
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};
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// returns 0 if OK, # of errors if not OK
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static int check_free_live_total_particles(vector<PT(SC_valuenamepair)> live_counts,
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vector<PT(SC_valuenamepair)> dead_counts, vector<PT(SC_valuenamepair)> total_counts,
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int print_all = 0) {
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int val = 0;
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int l, d, t;
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for(l = 0; l < live_counts.size(); l++) {
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for(d = 0; d < dead_counts.size(); d++) {
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for(t = 0; t < total_counts.size(); t++) {
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int live = live_counts[l]->value;
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int dead = dead_counts[d]->value;
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int total = total_counts[t]->value;
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if ((live + dead) != total) {
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#ifdef PSSCVERBOSE
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cout << "free/live/total count: "
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<< live_counts[l]->name << " (" << live << ") + "
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<< dead_counts[d]->name << " (" << dead << ") = "
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<< live + dead << ", != "
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<< total_counts[t]->name << " (" << total << ")"
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<< endl;
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#endif
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val++;
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}
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}
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}
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}
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return val;
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}
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int ParticleSystem::
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sanity_check() {
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int result = 0;
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int i;
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BaseParticle *bp;
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int pool_size;
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///////////////////////////////////////////////////////////////////
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// check pool size
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if (_particle_pool_size != _physics_objects.size()) {
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#ifdef PSSCVERBOSE
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cout << "_particle_pool_size (" << _particle_pool_size
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<< ") != particle array size (" << _physics_objects.size() << ")" << endl;
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#endif
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result++;
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}
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pool_size = min(_particle_pool_size, _physics_objects.size());
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// find out how many particles are REALLY alive and dead
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int real_live_particle_count = 0;
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int real_dead_particle_count = 0;
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for (i = 0; i < _physics_objects.size(); i++) {
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bp = (BaseParticle *) _physics_objects[i].p();
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if (true == bp->get_alive()) {
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real_live_particle_count++;
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} else {
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real_dead_particle_count++;
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}
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}
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if (real_live_particle_count != _living_particles) {
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#ifdef PSSCVERBOSE
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cout << "manually counted live particle count (" << real_live_particle_count
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<< ") != _living_particles (" << _living_particles << ")" << endl;
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#endif
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result++;
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}
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if (real_dead_particle_count != _free_particle_fifo.size()) {
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#ifdef PSSCVERBOSE
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cout << "manually counted dead particle count (" << real_dead_particle_count
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<< ") != free particle fifo size (" << _free_particle_fifo.size() << ")" << endl;
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#endif
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result++;
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}
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// check the free particle pool
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for (i = 0; i < _free_particle_fifo.size(); i++) {
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int index = _free_particle_fifo[i];
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// check that we're in bounds
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if (index >= pool_size) {
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#ifdef PSSCVERBOSE
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cout << "index from free particle fifo (" << index
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<< ") is too large; pool size is " << pool_size << endl;
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#endif
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result++;
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continue;
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}
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// check that the particle is indeed dead
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bp = (BaseParticle *) _physics_objects[index].p();
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if (true == bp->get_alive()) {
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#ifdef PSSCVERBOSE
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cout << "particle " << index << " in free fifo is not dead" << endl;
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#endif
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result++;
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}
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}
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// check the numbers of free particles, live particles, and total particles
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vector<PT(SC_valuenamepair)> live_counts;
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vector<PT(SC_valuenamepair)> dead_counts;
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vector<PT(SC_valuenamepair)> total_counts;
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live_counts.push_back(new SC_valuenamepair(real_live_particle_count, "real_live_particle_count"));
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dead_counts.push_back(new SC_valuenamepair(real_dead_particle_count, "real_dead_particle_count"));
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dead_counts.push_back(new SC_valuenamepair(_free_particle_fifo.size(), "free particle fifo size"));
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total_counts.push_back(new SC_valuenamepair(_particle_pool_size, "_particle_pool_size"));
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total_counts.push_back(new SC_valuenamepair(_physics_objects.size(), "actual particle pool size"));
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result += check_free_live_total_particles(live_counts, dead_counts, total_counts);
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///////////////////////////////////////////////////////////////////
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return result;
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}
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#endif
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@ -7,6 +7,10 @@
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//#define PSDEBUG
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#endif
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#define PSSANITYCHECK
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#define DYNAMIC_POOL_RESIZING
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#ifndef PARTICLESYSTEM_H
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#define PARTICLESYSTEM_H
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@ -32,10 +36,19 @@ class ParticleSystemManager;
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS ParticleSystem : public Physical {
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private:
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#ifdef PSSANITYCHECK
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int sanity_check();
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#endif
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#ifndef DYNAMIC_POOL_RESIZING
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INLINE void set_pool_size(int size);
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#endif
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bool birth_particle(void);
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void kill_particle(int pool_index);
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void birth_litter(void);
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void resize_pool(void);
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void resize_pool(int size);
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deque< int > _free_particle_fifo;
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@ -86,7 +99,9 @@ PUBLISHED:
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~ParticleSystem(void);
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// access/queries
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#ifdef DYNAMIC_POOL_RESIZING
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INLINE void set_pool_size(int size);
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#endif
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INLINE void set_birth_rate(float new_br);
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INLINE void set_litter_size(int new_ls);
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INLINE void set_litter_spread(int new_ls);
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PointParticleBlendType bt,
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ParticleRendererBlendMethod bm,
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const Colorf& sc, const Colorf& ec) :
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BaseParticleRenderer(am),
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BaseParticleRenderer(am),
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_start_color(sc), _end_color(ec),
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_point_size(point_size),
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_blend_type(bt), _blend_method(bm)
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@ -86,6 +86,8 @@ resize_pool(int new_size) {
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_point_primitive->set_coords(_vertex_array, G_PER_VERTEX);
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_point_primitive->set_colors(_color_array, G_PER_VERTEX);
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init_geoms();
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}
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////////////////////////////////////////////////////////////////////
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@ -119,6 +119,8 @@ resize_pool(int new_size) {
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_line_primitive->set_colors(_color_array, G_PER_VERTEX);
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_max_pool_size = new_size;
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init_geoms();
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}
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////////////////////////////////////////////////////////////////////
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@ -125,6 +125,8 @@ resize_pool(int new_size) {
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_sprite_primitive->set_x_texel_ratio(_x_texel_array, _x_bind);
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_sprite_primitive->set_y_texel_ratio(_y_texel_array, _y_bind);
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_sprite_primitive->set_thetas(_theta_array, _theta_bind);
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init_geoms();
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}
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////////////////////////////////////////////////////////////////////
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@ -37,7 +37,7 @@ LinearIntegrator::
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void LinearIntegrator::
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integrate(Physical *physical, vector< PT(LinearForce) > &forces,
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float dt) {
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/*// darren, 2000.10.06
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/* <-- darren, 2000.10.06
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// cap dt so physics don't go flying off on lags
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if (dt > _max_linear_dt)
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dt = _max_linear_dt;
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@ -1,6 +1,6 @@
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// Filename: LinearRandomForce.cxx
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// Created by: charles (19Jun00)
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//
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//
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////////////////////////////////////////////////////////////////////
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#include "linearRandomForce.h"
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@ -43,8 +43,5 @@ LinearRandomForce::
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////////////////////////////////////////////////////////////////////
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float LinearRandomForce::
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bounded_rand(void) {
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int val = rand() & 0x7fffffff;
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float f_val = (float) val / (float) 0x7fffffff;
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return f_val;
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return ((float)rand() / (float)RAND_MAX);
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}
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@ -91,7 +91,7 @@
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/////////////////////////////////////////////////
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// particle factory params
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#define PARTICLE_FACTORY_LIFESPAN_BASE 10.0f
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#define PARTICLE_FACTORY_LIFESPAN_BASE 5.0f
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//#define PARTICLE_FACTORY_LIFESPAN_BASE 3.0f
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//#define PARTICLE_FACTORY_LIFESPAN_SPREAD 1.0f
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//#define PARTICLE_FACTORY_MASS_BASE 1.0f
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@ -542,10 +542,6 @@ static void
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event_more_particles(CPT_Event) {
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static int index = 0;
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static int sizes[] = {
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999,
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1000,
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0,
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0,
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10,
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999,
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998,
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