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removed 4x speed multiplier for boats
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@ -648,10 +648,10 @@ class ShipPilot2(PhysicsWalker):
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self.__rotationSpeed*=1.25
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self.__rotationSpeed*=1.25
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maxSpeed = self.ship.maxSpeed * 4.0
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maxSpeed = self.ship.maxSpeed * 4.0
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self.__speed*=4.0
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#self.__speed*=4.0
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self.__slideSpeed*=4.0
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#self.__slideSpeed*=4.0
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self.__rotationSpeed*=1.25
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#self.__rotationSpeed*=1.25
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maxSpeed = self.ship.maxSpeed * 4.0
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#maxSpeed = self.ship.maxSpeed * 4.0
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#*#
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#*#
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self.currentTurning += self.__rotationSpeed
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self.currentTurning += self.__rotationSpeed
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@ -911,7 +911,7 @@ class ShipPilot2(PhysicsWalker):
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onScreenDebug.add("self.__oldPosDelta",
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onScreenDebug.add("self.__oldPosDelta",
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self.__oldPosDelta.pPrintValues())
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self.__oldPosDelta.pPrintValues())
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velocity = self.__oldPosDelta*(1/self.__oldDt)*4.0 # *4.0 is a hack
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velocity = self.__oldPosDelta*(1/self.__oldDt)#*4.0 # *4.0 is a hack
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assert self.debugPrint(" __oldPosDelta=%s"%(self.__oldPosDelta,))
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assert self.debugPrint(" __oldPosDelta=%s"%(self.__oldPosDelta,))
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assert self.debugPrint(" velocity=%s"%(velocity,))
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assert self.debugPrint(" velocity=%s"%(velocity,))
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self.priorParent.setVector(Vec3(velocity))
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self.priorParent.setVector(Vec3(velocity))
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