mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
wip, x11 button handling
This commit is contained in:
parent
d937cb20f9
commit
1513171ae8
@ -94,3 +94,17 @@ inline FHandle HandleStream::
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get_handle() const {
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return _buf.get_handle();
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}
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////////////////////////////////////////////////////////////////////
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// Function: HandleStream::has_gdata
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// Access: Public
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// Description: Returns true if there is data in the stream's "get"
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// buffer, meaning that at least one character can be
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// extracted from the stream without making an OS read()
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// call. Returns false if the get buffer is empty,
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// meaning the next read call will hit the OS.
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////////////////////////////////////////////////////////////////////
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inline bool HandleStream::
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has_gdata() const {
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return _buf.has_gdata();
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}
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@ -35,6 +35,7 @@ public:
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inline void close_handle();
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inline FHandle get_handle() const;
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inline bool has_gdata() const;
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private:
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HandleStreamBuf _buf;
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@ -23,3 +23,17 @@ inline FHandle HandleStreamBuf::
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get_handle() const {
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return _handle;
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}
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////////////////////////////////////////////////////////////////////
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// Function: HandleStreamBuf::has_gdata
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// Access: Public
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// Description: Returns true if there is data in the stream's "get"
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// buffer, meaning that at least one character can be
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// extracted from the stream without making an OS read()
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// call. Returns false if the get buffer is empty,
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// meaning the next read call will hit the OS.
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////////////////////////////////////////////////////////////////////
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inline bool HandleStreamBuf::
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has_gdata() const {
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return (egptr() != gptr());
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}
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@ -38,6 +38,7 @@ public:
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void close_handle();
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inline FHandle get_handle() const;
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inline bool has_gdata() const;
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protected:
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virtual int overflow(int c);
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@ -137,7 +137,7 @@ handle_event(P3D_event_data event) {
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////////////////////////////////////////////////////////////////////
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// Function: P3DSplashWindow::set_button_active
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// Access: Public
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// Access: Public, Virtual
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// Description: Sets whether the button should be visible and active
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// (true) or invisible and inactive (false). If active,
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// the button image will be displayed in the window, and
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@ -417,10 +417,12 @@ set_mouse_data(int mouse_x, int mouse_y, bool mouse_down) {
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_mouse_y = mouse_y;
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_mouse_down = mouse_down;
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ButtonState bstate = BS_hidden;
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if (!_button_active) {
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// The button isn't active, so it's hidden, regardless of the
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// mouse position.
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_bstate = BS_hidden;
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bstate = BS_hidden;
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} else {
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// Is the mouse pointer within the button region?
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bool is_within = (_mouse_x >= _button_x && _mouse_x < _button_x + _button_width &&
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@ -435,7 +437,7 @@ set_mouse_data(int mouse_x, int mouse_y, bool mouse_down) {
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// and dragging over the button doesn't count.
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if (orig_bstate == BS_rollover || _button_depressed) {
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_button_depressed = true;
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_bstate = BS_click;
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bstate = BS_click;
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}
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} else {
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_button_depressed = false;
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@ -443,24 +445,25 @@ set_mouse_data(int mouse_x, int mouse_y, bool mouse_down) {
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// If we just transitioned from mouse down to mouse up, this
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// means a click. And the button automatically hides itself
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// after a successful click.
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_bstate = BS_hidden;
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bstate = BS_hidden;
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_button_active = false;
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button_click_detected();
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} else {
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_bstate = BS_rollover;
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bstate = BS_rollover;
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}
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}
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} else {
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// The mouse is not within the button region. This means ready
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// state.
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_bstate = BS_ready;
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bstate = BS_ready;
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if (!_mouse_down) {
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_button_depressed = false;
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}
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}
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}
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if (orig_bstate != _bstate) {
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if (_bstate != bstate) {
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_bstate = bstate;
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// If we've changed button states, we need to refresh the window.
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refresh();
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}
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@ -57,7 +57,7 @@ public:
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virtual bool handle_event(P3D_event_data event);
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void set_button_active(bool flag);
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virtual void set_button_active(bool flag);
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protected:
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// This ImageData base class provides minimal functionality for
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@ -17,6 +17,7 @@
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#ifdef HAVE_X11
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#include "get_tinyxml.h"
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#include "binaryXml.h"
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#include <time.h>
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#include <fcntl.h>
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#include <sys/wait.h>
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@ -47,13 +48,7 @@ P3DX11SplashWindow(P3DInstance *inst) :
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// Init for subprocess
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_display = None;
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_window = None;
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_image = NULL;
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_resized_image = NULL;
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_screen = 0;
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_image_width = 0;
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_image_height = 0;
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_resized_width = 0;
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_resized_height = 0;
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_graphics_context = None;
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_bar_context = None;
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_install_progress = 0.0;
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@ -101,6 +96,7 @@ set_image_filename(const string &image_filename, ImagePlacement image_placement)
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TiXmlElement *xcommand = new TiXmlElement("command");
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xcommand->SetAttribute("cmd", "set_image_filename");
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xcommand->SetAttribute("image_filename", image_filename);
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xcommand->SetAttribute("image_placement", (int)image_placement);
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doc.LinkEndChild(xcommand);
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write_xml(_pipe_write, &doc, nout);
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@ -150,6 +146,47 @@ set_install_progress(double install_progress) {
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check_stopped();
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DX11SplashWindow::set_button_active
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// Access: Public, Virtual
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// Description: Sets whether the button should be visible and active
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// (true) or invisible and inactive (false). If active,
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// the button image will be displayed in the window, and
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// a click event will be generated when the user clicks
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// the button.
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////////////////////////////////////////////////////////////////////
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void P3DX11SplashWindow::
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set_button_active(bool flag) {
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if (_subprocess_pid == -1) {
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return;
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}
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TiXmlDocument doc;
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TiXmlElement *xcommand = new TiXmlElement("command");
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xcommand->SetAttribute("cmd", "set_button_active");
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xcommand->SetAttribute("button_active", (int)flag);
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doc.LinkEndChild(xcommand);
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write_xml(_pipe_write, &doc, nout);
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check_stopped();
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DX11SplashWindow::button_click_detected
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// Access: Protected, Virtual
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// Description: Called when a button click by the user is detected in
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// set_mouse_data(), this method simply turns around and
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// notifies the instance. It's a virtual method to give
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// subclasses a chance to redirect this message to the
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// main thread or process, as necessary.
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////////////////////////////////////////////////////////////////////
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void P3DX11SplashWindow::
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button_click_detected() {
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// This method is called in the child process, and must relay
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// the information to the parent process.
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cerr << "click detected\n";
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DX11SplashWindow::start_subprocess
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// Access: Private
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@ -328,12 +365,9 @@ subprocess_run() {
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return;
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}
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XEvent event;
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XSelectInput(_display, _window, ExposureMask | StructureNotifyMask);
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string prev_image_filename;
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ButtonState prev_bstate = BS_hidden;
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string prev_label;
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double prev_progress;
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double prev_progress = 0.0;
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bool needs_redraw = true;
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bool needs_draw_label = false;
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@ -343,26 +377,52 @@ subprocess_run() {
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_subprocess_continue = true;
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while (_subprocess_continue) {
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// First, scan for X events.
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if (XCheckTypedWindowEvent(_display, _window, Expose, &event)
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|| XCheckTypedWindowEvent(_display, _window, GraphicsExpose, &event)) {
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needs_redraw = true;
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}
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XEvent event;
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while (XCheckWindowEvent(_display, _window, ~0, &event)) {
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switch (event.type) {
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case Expose:
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case GraphicsExpose:
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needs_redraw = true;
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break;
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if (XCheckTypedWindowEvent(_display, _window, ConfigureNotify, &event)) {
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if (_resized_image != NULL && (event.xconfigure.width != _win_width ||
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event.xconfigure.height != _win_height)) {
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XDestroyImage(_resized_image);
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_resized_image = NULL;
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case ConfigureNotify:
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if (event.xconfigure.width != _win_width ||
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event.xconfigure.height != _win_height) {
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_win_width = event.xconfigure.width;
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_win_height = event.xconfigure.height;
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// If the window changes size, we need to recompute all of the
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// resized images.
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_background_image.dump_resized_image();
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_button_ready_image.dump_resized_image();
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_button_rollover_image.dump_resized_image();
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_button_click_image.dump_resized_image();
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}
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needs_redraw = true;
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break;
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case MotionNotify:
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set_mouse_data(event.xmotion.x, event.xmotion.y, _mouse_down);
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break;
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case ButtonPress:
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set_mouse_data(_mouse_x, _mouse_y, true);
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break;
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case ButtonRelease:
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set_mouse_data(_mouse_x, _mouse_y, false);
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break;
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}
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_win_width = event.xconfigure.width;
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_win_height = event.xconfigure.height;
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needs_redraw = true;
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}
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if (_image_filename != prev_image_filename) {
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update_image_filename(_image_filename);
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update_image(_background_image, needs_redraw);
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update_image(_button_ready_image, needs_redraw);
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update_image(_button_rollover_image, needs_redraw);
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update_image(_button_click_image, needs_redraw);
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if (_bstate != prev_bstate) {
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needs_redraw = true;
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prev_image_filename = _image_filename;
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prev_bstate = _bstate;
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}
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if (_install_label != prev_label) {
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@ -431,23 +491,30 @@ subprocess_run() {
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// Now check for input from the parent.
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int read_fd = _pipe_read.get_handle();
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(read_fd, &fds);
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bool input_ready = _pipe_read.has_gdata();
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if (!input_ready) {
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int read_fd = _pipe_read.get_handle();
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(read_fd, &fds);
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = 1; // Sleep a bit to yield the timeslice if there's
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// nothing new.
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = 1; // Sleep a bit to yield the timeslice if there's
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// nothing new.
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int result = select(read_fd + 1, &fds, NULL, NULL, &tv);
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if (result == 1) {
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// There is some noise on the pipe, so read it.
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int result = select(read_fd + 1, &fds, NULL, NULL, &tv);
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if (result > 0) {
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// There is some noise on the pipe, so read it.
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input_ready = true;
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} else if (result == -1) {
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// Error in select.
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perror("select");
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}
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}
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if (input_ready) {
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receive_command();
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} else if (result == -1) {
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// Error in select.
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perror("select");
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}
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}
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@ -476,10 +543,35 @@ receive_command() {
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_subprocess_continue = false;
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} else if (strcmp(cmd, "set_image_filename") == 0) {
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const char *str = xcommand->Attribute("image_filename");
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if (str != NULL) {
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if (_image_filename != string(str)) {
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_image_filename = str;
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const string *image_filename = xcommand->Attribute(string("image_filename"));
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int image_placement;
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if (image_filename != NULL &&
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xcommand->QueryIntAttribute("image_placement", &image_placement) == TIXML_SUCCESS) {
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X11ImageData *image = NULL;
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switch ((ImagePlacement)image_placement) {
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case IP_background:
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image = &_background_image;
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break;
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case IP_button_ready:
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image = &_button_ready_image;
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set_button_range(_button_ready_image);
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break;
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case IP_button_rollover:
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image = &_button_rollover_image;
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break;
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case IP_button_click:
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image = &_button_click_image;
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break;
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}
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if (image != NULL) {
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if (image->_filename != *image_filename) {
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image->_filename = *image_filename;
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image->_filename_changed = true;
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}
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}
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}
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@ -496,6 +588,12 @@ receive_command() {
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xcommand->Attribute("install_progress", &install_progress);
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_install_progress = install_progress;
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} else if (strcmp(cmd, "set_button_active") == 0) {
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int button_active = 0;
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xcommand->Attribute("button_active", &button_active);
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P3DSplashWindow::set_button_active(button_active != 0);
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}
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}
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}
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@ -508,51 +606,85 @@ receive_command() {
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////////////////////////////////////////////////////////////////////
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void P3DX11SplashWindow::
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redraw() {
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if (_image == NULL) {
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XClearWindow(_display, _window);
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} else {
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// We have an image. Let's see how we can output it.
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if (_image_width <= _win_width && _image_height <= _win_height) {
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// It fits within the window - just draw it.
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XPutImage(_display, _window, _graphics_context, _image, 0, 0,
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(_win_width - _image_width) / 2, (_win_height - _image_height) / 2,
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_image_width, _image_height);
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} else if (_resized_image != NULL) {
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// We have a resized image already, draw that one.
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XPutImage(_display, _window, _graphics_context, _resized_image, 0, 0,
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(_win_width - _resized_width) / 2, (_win_height - _resized_height) / 2,
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_resized_width, _resized_height);
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} else {
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// Yuck, the bad case - we need to scale it down.
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double scale = min((double) _win_width / (double) _image_width,
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(double) _win_height / (double) _image_height);
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_resized_width = (int)(_image_width * scale);
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_resized_height = (int)(_image_height * scale);
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char *new_data = (char*) malloc(4 * _win_width * _win_height);
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_resized_image = XCreateImage(_display, CopyFromParent, DefaultDepth(_display, _screen),
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ZPixmap, 0, (char *) new_data, _win_width, _win_height, 32, 0);
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double x_ratio = ((double) _image_width) / ((double) _resized_width);
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double y_ratio = ((double) _image_height) / ((double) _resized_height);
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for (int x = 0; x < _win_width; ++x) {
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for (int y = 0; y < _win_height; ++y) {
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XPutPixel(_resized_image, x, y,
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XGetPixel(_image,
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(int)clamp(x * x_ratio, 0, _image_width),
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(int)clamp(y * y_ratio, 0, _image_height)));
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}
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}
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XPutImage(_display, _window, _graphics_context, _resized_image, 0, 0,
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(_win_width - _resized_width) / 2, (_win_height - _resized_height) / 2,
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_resized_width, _resized_height);
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XClearWindow(_display, _window);
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paint_image(_background_image);
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switch (_bstate) {
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case BS_hidden:
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break;
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case BS_ready:
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paint_image(_button_ready_image);
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break;
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case BS_rollover:
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if (!paint_image(_button_rollover_image)) {
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paint_image(_button_ready_image);
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}
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break;
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case BS_click:
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if (!paint_image(_button_click_image)) {
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paint_image(_button_ready_image);
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}
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DX11SplashWindow::paint_image
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// Access: Private
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// Description: Draws the indicated image, centered within the
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// window. Returns true on success, false if the image
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// is not defined.
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////////////////////////////////////////////////////////////////////
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bool P3DX11SplashWindow::
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paint_image(X11ImageData &image) {
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if (image._image == NULL) {
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return false;
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}
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// We have an image. Let's see how we can output it.
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if (image._width <= _win_width && image._height <= _win_height) {
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// It fits within the window - just draw it.
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XPutImage(_display, _window, _graphics_context, image._image, 0, 0,
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(_win_width - image._width) / 2, (_win_height - image._height) / 2,
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image._width, image._height);
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} else if (image._resized_image != NULL) {
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// We have a resized image already, draw that one.
|
||||
XPutImage(_display, _window, _graphics_context, image._resized_image, 0, 0,
|
||||
(_win_width - image._resized_width) / 2, (_win_height - image._resized_height) / 2,
|
||||
image._resized_width, image._resized_height);
|
||||
} else {
|
||||
// Yuck, the bad case - we need to scale it down.
|
||||
double scale = min((double) _win_width / (double) image._width,
|
||||
(double) _win_height / (double) image._height);
|
||||
image._resized_width = (int)(image._width * scale);
|
||||
image._resized_height = (int)(image._height * scale);
|
||||
char *new_data = (char*) malloc(4 * _win_width * _win_height);
|
||||
image._resized_image = XCreateImage(_display, CopyFromParent, DefaultDepth(_display, _screen),
|
||||
ZPixmap, 0, (char *) new_data, _win_width, _win_height, 32, 0);
|
||||
double x_ratio = ((double) image._width) / ((double) image._resized_width);
|
||||
double y_ratio = ((double) image._height) / ((double) image._resized_height);
|
||||
for (int x = 0; x < _win_width; ++x) {
|
||||
for (int y = 0; y < _win_height; ++y) {
|
||||
XPutPixel(image._resized_image, x, y,
|
||||
XGetPixel(image._image,
|
||||
(int)clamp(x * x_ratio, 0, image._width),
|
||||
(int)clamp(y * y_ratio, 0, image._height)));
|
||||
}
|
||||
}
|
||||
XPutImage(_display, _window, _graphics_context, image._resized_image, 0, 0,
|
||||
(_win_width - image._resized_width) / 2, (_win_height - image._resized_height) / 2,
|
||||
image._resized_width, image._resized_height);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: P3DX11SplashWindow::make_window
|
||||
// Access: Private
|
||||
// Description: Creates the window for displaying progress. Runs
|
||||
// within the sub-thread.
|
||||
// within the sub-process.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DX11SplashWindow::
|
||||
make_window() {
|
||||
@ -591,7 +723,26 @@ make_window() {
|
||||
|
||||
assert(_display != NULL);
|
||||
assert(parent != None);
|
||||
_window = XCreateSimpleWindow(_display, parent, x, y, _win_width, _win_height, 0, 0, -1);
|
||||
|
||||
int depth = DefaultDepth(_display, _screen);
|
||||
Visual *dvisual = DefaultVisual(_display, _screen);
|
||||
|
||||
long event_mask =
|
||||
ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask | StructureNotifyMask;
|
||||
|
||||
// Initialize window attributes
|
||||
XSetWindowAttributes wa;
|
||||
wa.background_pixel = XWhitePixel(_display, _screen);
|
||||
wa.border_pixel = 0;
|
||||
wa.event_mask = event_mask;
|
||||
|
||||
unsigned long attrib_mask = CWBackPixel | CWBorderPixel | CWEventMask;
|
||||
|
||||
_window = XCreateWindow
|
||||
(_display, parent, x, y, _win_width, _win_height,
|
||||
0, depth, InputOutput, dvisual, attrib_mask, &wa);
|
||||
|
||||
XMapWindow(_display, _window);
|
||||
}
|
||||
|
||||
@ -642,15 +793,10 @@ setup_gc() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DX11SplashWindow::
|
||||
close_window() {
|
||||
if (_image != NULL) {
|
||||
XDestroyImage(_image);
|
||||
_image = NULL;
|
||||
}
|
||||
|
||||
if (_resized_image != NULL) {
|
||||
XDestroyImage(_resized_image);
|
||||
_resized_image = NULL;
|
||||
}
|
||||
_background_image.dump_image();
|
||||
_button_ready_image.dump_image();
|
||||
_button_rollover_image.dump_image();
|
||||
_button_click_image.dump_image();
|
||||
|
||||
if (_bar_context != None) {
|
||||
if (_bar_context != _graphics_context) {
|
||||
@ -680,45 +826,41 @@ close_window() {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: P3DX11SplashWindow::update_image_filename
|
||||
// Function: P3DX11SplashWindow::update_image
|
||||
// Access: Private
|
||||
// Description: Loads the splash image, converts to to bitmap form,
|
||||
// Description: Loads the splash image, converts to to an XImage,
|
||||
// and stores it in _image. Runs only in the
|
||||
// sub-thread.
|
||||
// child process.
|
||||
//
|
||||
// If the image is changed, sets needs_redraw to true.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DX11SplashWindow::
|
||||
update_image_filename(const string &image_filename) {
|
||||
update_image(X11ImageData &image, bool &needs_redraw) {
|
||||
if (!image._filename_changed) {
|
||||
// No changes.
|
||||
return;
|
||||
}
|
||||
image._filename_changed = false;
|
||||
needs_redraw = true;
|
||||
|
||||
// Clear the old image.
|
||||
if (_image != NULL) {
|
||||
XDestroyImage(_image);
|
||||
_image = NULL;
|
||||
}
|
||||
if (_resized_image != NULL) {
|
||||
XDestroyImage(_resized_image);
|
||||
_resized_image = NULL;
|
||||
}
|
||||
image.dump_image();
|
||||
|
||||
// Go read the image.
|
||||
string data;
|
||||
ImageData image;
|
||||
if (!read_image_data(image, data, image_filename)) {
|
||||
if (!read_image_data(image, data, image._filename)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Temp legacy support.
|
||||
_image_width = image._width;
|
||||
_image_height = image._height;
|
||||
int num_channels =image._num_channels;
|
||||
|
||||
Visual *dvisual = DefaultVisual(_display, _screen);
|
||||
double r_ratio = dvisual->red_mask / 255.0;
|
||||
double g_ratio = dvisual->green_mask / 255.0;
|
||||
double b_ratio = dvisual->blue_mask / 255.0;
|
||||
uint32_t *new_data = (uint32_t*) malloc(4 * _image_width * _image_height);
|
||||
uint32_t *new_data = (uint32_t*)malloc(4 * image._width * image._height);
|
||||
|
||||
if (num_channels == 3) {
|
||||
if (image._num_channels == 4) {
|
||||
int j = 0;
|
||||
for (int i = 0; i < 3 * _image_width * _image_height; i += 3) {
|
||||
for (int i = 0; i < 4 * image._width * image._height; i += 4) {
|
||||
unsigned int r, g, b;
|
||||
r = (unsigned int)(data[i+0] * r_ratio);
|
||||
g = (unsigned int)(data[i+1] * g_ratio);
|
||||
@ -727,13 +869,24 @@ update_image_filename(const string &image_filename) {
|
||||
(g & dvisual->green_mask) |
|
||||
(b & dvisual->blue_mask);
|
||||
}
|
||||
} else if (num_channels == 1) {
|
||||
// A grayscale image. Replicate out the channels.
|
||||
for (int i = 0; i < _image_width * _image_height; ++i) {
|
||||
} else if (image._num_channels == 3) {
|
||||
int j = 0;
|
||||
for (int i = 0; i < 3 * image._width * image._height; i += 3) {
|
||||
unsigned int r, g, b;
|
||||
r = (unsigned int)(data[i+0] * r_ratio);
|
||||
g = (unsigned int)(data[i+1] * g_ratio);
|
||||
b = (unsigned int)(data[i+2] * b_ratio);
|
||||
new_data[j++] = (r & dvisual->red_mask) |
|
||||
(g & dvisual->green_mask) |
|
||||
(b & dvisual->blue_mask);
|
||||
}
|
||||
} else if (image._num_channels == 1) {
|
||||
// A grayscale image. Replicate out the channels.
|
||||
for (int i = 0; i < image._width * image._height; ++i) {
|
||||
unsigned int r, g, b;
|
||||
r = (unsigned int)(data[i] * r_ratio);
|
||||
g = (unsigned int)(data[i] * g_ratio);
|
||||
b = (unsigned int)(data[i] * b_ratio);
|
||||
new_data[i] = (r & dvisual->red_mask) |
|
||||
(g & dvisual->green_mask) |
|
||||
(b & dvisual->blue_mask);
|
||||
@ -741,8 +894,39 @@ update_image_filename(const string &image_filename) {
|
||||
}
|
||||
|
||||
// Now load the image.
|
||||
_image = XCreateImage(_display, CopyFromParent, DefaultDepth(_display, _screen),
|
||||
ZPixmap, 0, (char *) new_data, _image_width, _image_height, 32, 0);
|
||||
image._image = XCreateImage(_display, CopyFromParent, DefaultDepth(_display, _screen),
|
||||
ZPixmap, 0, (char *)new_data, image._width, image._height, 32, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: P3DX11SplashWindow::X11ImageData::dump_image
|
||||
// Access: Public
|
||||
// Description: Frees the previous image data.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DX11SplashWindow::X11ImageData::
|
||||
dump_image() {
|
||||
if (_image != NULL) {
|
||||
XDestroyImage(_image);
|
||||
_image = NULL;
|
||||
}
|
||||
if (_resized_image != NULL) {
|
||||
XDestroyImage(_resized_image);
|
||||
_resized_image = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: P3DX11SplashWindow::X11ImageData::dump_resized_image
|
||||
// Access: Public
|
||||
// Description: Frees the previous resized image data only, retaining
|
||||
// the original image data.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void P3DX11SplashWindow::X11ImageData::
|
||||
dump_resized_image() {
|
||||
if (_resized_image != NULL) {
|
||||
XDestroyImage(_resized_image);
|
||||
_resized_image = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // HAVE_X11
|
||||
|
@ -41,6 +41,11 @@ public:
|
||||
virtual void set_install_label(const string &install_label);
|
||||
virtual void set_install_progress(double install_progress);
|
||||
|
||||
virtual void set_button_active(bool flag);
|
||||
|
||||
protected:
|
||||
virtual void button_click_detected();
|
||||
|
||||
private:
|
||||
void start_subprocess();
|
||||
void stop_subprocess();
|
||||
@ -53,22 +58,44 @@ private:
|
||||
|
||||
private:
|
||||
// These methods run only within the subprocess.
|
||||
class X11ImageData;
|
||||
|
||||
void subprocess_run();
|
||||
void receive_command();
|
||||
|
||||
void redraw();
|
||||
bool paint_image(X11ImageData &image);
|
||||
void make_window();
|
||||
void setup_gc();
|
||||
void update_image_filename(const string &image_filename);
|
||||
void update_image(X11ImageData &image, bool &needs_redraw);
|
||||
void close_window();
|
||||
|
||||
private:
|
||||
// Data members that are stored in the subprocess.
|
||||
class X11ImageData : public ImageData {
|
||||
public:
|
||||
inline X11ImageData();
|
||||
inline ~X11ImageData();
|
||||
void dump_image();
|
||||
void dump_resized_image();
|
||||
|
||||
string _filename;
|
||||
bool _filename_changed;
|
||||
XImage *_image;
|
||||
|
||||
XImage *_resized_image;
|
||||
int _resized_width, _resized_height;
|
||||
};
|
||||
|
||||
X11ImageData _background_image;
|
||||
X11ImageData _button_ready_image;
|
||||
X11ImageData _button_rollover_image;
|
||||
X11ImageData _button_click_image;
|
||||
|
||||
bool _subprocess_continue;
|
||||
HandleStream _pipe_read;
|
||||
|
||||
bool _own_display;
|
||||
string _image_filename;
|
||||
string _install_label;
|
||||
double _install_progress;
|
||||
|
||||
@ -79,14 +106,12 @@ private:
|
||||
GC _graphics_context;
|
||||
GC _bar_context;
|
||||
unsigned long _blue_pixel;
|
||||
XImage* _image;
|
||||
XImage* _resized_image;
|
||||
int _image_width, _image_height;
|
||||
int _resized_width, _resized_height;
|
||||
|
||||
Window _window;
|
||||
};
|
||||
|
||||
#include "p3dX11SplashWindow.I"
|
||||
|
||||
#endif // HAVE_X11
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user