a better way to select

This commit is contained in:
Arkady Trestman 2009-11-20 01:50:41 +00:00
parent 426f96e66b
commit 15cc76a5fc

View File

@ -1,258 +1,258 @@
"""
Defines Scene Graph tree UI
"""
import wx
import cPickle as pickle
from pandac.PandaModules import *
import ObjectGlobals as OG
class SceneGraphUIDropTarget(wx.TextDropTarget):
def __init__(self, editor):
print "in SceneGraphUIDropTarget::init..."
wx.TextDropTarget.__init__(self)
self.editor = editor
def OnDropText(self, x, y, text):
print "in SceneGraphUIDropTarget::OnDropText..."
self.editor.ui.sceneGraphUI.changeHierarchy(text, x, y)
class SceneGraphUI(wx.Panel):
def __init__(self, parent, editor):
wx.Panel.__init__(self, parent)
self.editor = editor
self.tree = wx.TreeCtrl(self)
self.root = self.tree.AddRoot('render')
self.tree.SetItemPyData(self.root, "render")
self.shouldShowPandaObjChildren = False
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.tree, 1, wx.EXPAND, 0)
self.SetSizer(sizer); self.Layout()
parentSizer = wx.BoxSizer(wx.VERTICAL)
parentSizer.Add(self, 1, wx.EXPAND, 0)
parent.SetSizer(parentSizer); parent.Layout()
parent.SetDropTarget(SceneGraphUIDropTarget(self.editor))
self.tree.Bind(wx.EVT_TREE_SEL_CHANGED, self.onSelected)
self.tree.Bind(wx.EVT_TREE_BEGIN_DRAG, self.onBeginDrag)
def reset(self):
#import pdb;set_trace()
itemList = list()
item, cookie = self.tree.GetFirstChild(self.root)
while item:
itemList.append(item)
item, cookie = self.tree.GetNextChild(self.root, cookie)
for item in itemList:
self.tree.Delete(item)
def traversePandaObjects(self, parent, objNodePath):
itemId = self.tree.GetItemPyData(parent)
i = 0
for child in objNodePath.getChildren():
namestr = "%s.%s"%(child.node().getType(), child.node().getName())
newItem = self.tree.PrependItem(parent, namestr)
newItemId = "%s.%s"%(itemId, i)
self.tree.SetItemPyData(newItem, newItemId)
# recursing...
self.traversePandaObjects(newItem, child)
i = i + 1
def addPandaObjectChildren(self, parent):
# first, find Panda Object's NodePath of the item
itemId = self.tree.GetItemPyData(parent)
if itemId == "render":
return
obj = self.editor.objectMgr.findObjectById(itemId)
if obj is None:
return
objNodePath = obj[OG.OBJ_NP]
self.traversePandaObjects(parent, objNodePath)
item, cookie = self.tree.GetFirstChild(parent)
while item:
# recursing...
self.addPandaObjectChildren(item)
item, cookie = self.tree.GetNextChild(parent, cookie)
def removePandaObjectChildren(self, parent):
# first, find Panda Object's NodePath of the item
itemId = self.tree.GetItemPyData(parent)
if itemId == "render":
return
obj = self.editor.objectMgr.findObjectById(itemId)
if obj is None:
self.tree.Delete(parent)
return
item, cookie = self.tree.GetFirstChild(parent)
while item:
# recurse...
itemToRemove = item
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
self.removePandaObjectChildren(itemToRemove)
def getTreeItem(self, parent, itemId):
item, cookie = self.tree.GetFirstChild(parent)
while item:
if itemId == self.tree.GetItemPyData(item):
return item
child = None
if self.tree.ItemHasChildren(item):
child = self.getTreeItem(item, itemId)
if child is not None:
return child
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
return None
def add(self, item):
#import pdb;pdb.set_trace()
if item is None:
return
obj = self.editor.objectMgr.findObjectByNodePath(NodePath(item))
if obj is None:
return
parentNodePath = obj[OG.OBJ_NP].getParent()
parentObj = self.editor.objectMgr.findObjectByNodePath(parentNodePath)
#import pdb;pdb.set_trace()
if parentObj is None:
parent = self.root
else:
parent = self.getTreeItem(self.root, parentObj[OG.OBJ_UID])
namestr = "%s_%s"%(obj[OG.OBJ_DEF].name, obj[OG.OBJ_UID])
newItem = self.tree.AppendItem(parent, namestr)
self.tree.SetItemPyData(newItem, obj[OG.OBJ_UID])
# adding children of PandaObj
if self.shouldShowPandaObjChildren:
self.addPandaObjectChildren(newItem)
self.tree.Expand(self.root)
def traverse(self, parent, itemId):
print "in traverse for itemId=%s..." %repr(itemId)
# prevent from traversing into self
if itemId == self.tree.GetItemPyData(parent):
return None
# main loop - serching for an item with an itemId
item, cookie = self.tree.GetFirstChild(parent)
while item:
# if the item was found - return it
if itemId == self.tree.GetItemPyData(item):
return item
# the tem was not found - checking if it has children
if self.tree.ItemHasChildren(item):
# item has children - delving into it
child = self.traverse(item, itemId)
if child is not None:
return child
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
return None
def reParent(self, parent, newParent):
#import pdb;set_trace()
# main loop - iterating over item's children
item, cookie = self.tree.GetFirstChild(parent)
while item:
data = self.tree.GetItemText(item)
itemId = self.tree.GetItemPyData(item)
newItem = self.tree.AppendItem(newParent, data)
self.tree.SetItemPyData(newItem, itemId)
# if an item had children, we need to re-parent them as well
if self.tree.ItemHasChildren(item):
# recursing...
self.reParent(item, newItem)
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
def changeHierarchy(self, data, x, y):
itemText = data.split('_')
itemId = itemText[1]
parent = self.tree.GetRootItem()
item = self.traverse(parent, itemId)
if item is None:
return
dragToItem, flags = self.tree.HitTest(wx.Point(x, y))
if dragToItem.IsOk():
# prevent draging into itself
if dragToItem == item:
return
newItem = self.tree.AppendItem(dragToItem, data)
self.tree.SetItemPyData(newItem, itemId)
self.reParent(item, newItem)
oldParent = self.tree.GetItemParent(item)
self.tree.Delete(item)
obj = self.editor.objectMgr.findObjectById(itemId)
itemId = self.tree.GetItemPyData(dragToItem)
dragToItemObj = None
if itemId != "render":
dragToItemObj = self.editor.objectMgr.findObjectById(itemId)
objNodePath = obj[OG.OBJ_NP]
if dragToItemObj is None:
objNodePath.wrtReparentTo(render)
else:
objNodePath.wrtReparentTo(dragToItemObj[OG.OBJ_NP])
if self.shouldShowPandaObjChildren:
self.removePandaObjectChildren(oldParent)
self.addPandaObjectChildren(oldParent)
self.removePandaObjectChildren(dragToItem)
self.addPandaObjectChildren(dragToItem)
def showPandaObjectChildren(self):
itemList = list()
self.shouldShowPandaObjChildren = not self.shouldShowPandaObjChildren
item, cookie = self.tree.GetFirstChild(self.root)
while item:
itemList.append(item)
item, cookie = self.tree.GetNextChild(self.root, cookie)
#import pdb;set_trace()
for item in itemList:
if self.shouldShowPandaObjChildren:
self.addPandaObjectChildren(item)
else:
self.removePandaObjectChildren(item)
# continue iteration to the next child
def onSelected(self, event):
itemId = self.tree.GetItemPyData(event.GetItem())
if itemId:
obj = self.editor.objectMgr.findObjectById(itemId);
self.editor.objectMgr.selectObject(obj[OG.OBJ_NP])
def onBeginDrag(self, event):
item = event.GetItem()
if item != self.tree.GetRootItem(): # prevent dragging root item
text = self.tree.GetItemText(item)
print "Starting SceneGraphUI drag'n'drop with %s..." % repr(text)
tdo = wx.TextDataObject(text)
tds = wx.DropSource(self.tree)
tds.SetData(tdo)
tds.DoDragDrop(True)
"""
Defines Scene Graph tree UI
"""
import wx
import cPickle as pickle
from pandac.PandaModules import *
import ObjectGlobals as OG
class SceneGraphUIDropTarget(wx.TextDropTarget):
def __init__(self, editor):
print "in SceneGraphUIDropTarget::init..."
wx.TextDropTarget.__init__(self)
self.editor = editor
def OnDropText(self, x, y, text):
print "in SceneGraphUIDropTarget::OnDropText..."
self.editor.ui.sceneGraphUI.changeHierarchy(text, x, y)
class SceneGraphUI(wx.Panel):
def __init__(self, parent, editor):
wx.Panel.__init__(self, parent)
self.editor = editor
self.tree = wx.TreeCtrl(self)
self.root = self.tree.AddRoot('render')
self.tree.SetItemPyData(self.root, "render")
self.shouldShowPandaObjChildren = False
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.tree, 1, wx.EXPAND, 0)
self.SetSizer(sizer); self.Layout()
parentSizer = wx.BoxSizer(wx.VERTICAL)
parentSizer.Add(self, 1, wx.EXPAND, 0)
parent.SetSizer(parentSizer); parent.Layout()
parent.SetDropTarget(SceneGraphUIDropTarget(self.editor))
self.tree.Bind(wx.EVT_TREE_SEL_CHANGED, self.onSelected)
self.tree.Bind(wx.EVT_TREE_BEGIN_DRAG, self.onBeginDrag)
def reset(self):
#import pdb;set_trace()
itemList = list()
item, cookie = self.tree.GetFirstChild(self.root)
while item:
itemList.append(item)
item, cookie = self.tree.GetNextChild(self.root, cookie)
for item in itemList:
self.tree.Delete(item)
def traversePandaObjects(self, parent, objNodePath):
itemId = self.tree.GetItemPyData(parent)
i = 0
for child in objNodePath.getChildren():
namestr = "%s.%s"%(child.node().getType(), child.node().getName())
newItem = self.tree.PrependItem(parent, namestr)
newItemId = "%s.%s"%(itemId, i)
self.tree.SetItemPyData(newItem, newItemId)
# recursing...
self.traversePandaObjects(newItem, child)
i = i + 1
def addPandaObjectChildren(self, parent):
# first, find Panda Object's NodePath of the item
itemId = self.tree.GetItemPyData(parent)
if itemId == "render":
return
obj = self.editor.objectMgr.findObjectById(itemId)
if obj is None:
return
objNodePath = obj[OG.OBJ_NP]
self.traversePandaObjects(parent, objNodePath)
item, cookie = self.tree.GetFirstChild(parent)
while item:
# recursing...
self.addPandaObjectChildren(item)
item, cookie = self.tree.GetNextChild(parent, cookie)
def removePandaObjectChildren(self, parent):
# first, find Panda Object's NodePath of the item
itemId = self.tree.GetItemPyData(parent)
if itemId == "render":
return
obj = self.editor.objectMgr.findObjectById(itemId)
if obj is None:
self.tree.Delete(parent)
return
item, cookie = self.tree.GetFirstChild(parent)
while item:
# recurse...
itemToRemove = item
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
self.removePandaObjectChildren(itemToRemove)
def getTreeItem(self, parent, itemId):
item, cookie = self.tree.GetFirstChild(parent)
while item:
if itemId == self.tree.GetItemPyData(item):
return item
child = None
if self.tree.ItemHasChildren(item):
child = self.getTreeItem(item, itemId)
if child is not None:
return child
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
return None
def add(self, item):
#import pdb;pdb.set_trace()
if item is None:
return
obj = self.editor.objectMgr.findObjectByNodePath(NodePath(item))
if obj is None:
return
parentNodePath = obj[OG.OBJ_NP].getParent()
parentObj = self.editor.objectMgr.findObjectByNodePath(parentNodePath)
#import pdb;pdb.set_trace()
if parentObj is None:
parent = self.root
else:
parent = self.getTreeItem(self.root, parentObj[OG.OBJ_UID])
namestr = "%s_%s"%(obj[OG.OBJ_DEF].name, obj[OG.OBJ_UID])
newItem = self.tree.AppendItem(parent, namestr)
self.tree.SetItemPyData(newItem, obj[OG.OBJ_UID])
# adding children of PandaObj
if self.shouldShowPandaObjChildren:
self.addPandaObjectChildren(newItem)
self.tree.Expand(self.root)
def traverse(self, parent, itemId):
print "in traverse for itemId=%s..." %repr(itemId)
# prevent from traversing into self
if itemId == self.tree.GetItemPyData(parent):
return None
# main loop - serching for an item with an itemId
item, cookie = self.tree.GetFirstChild(parent)
while item:
# if the item was found - return it
if itemId == self.tree.GetItemPyData(item):
return item
# the tem was not found - checking if it has children
if self.tree.ItemHasChildren(item):
# item has children - delving into it
child = self.traverse(item, itemId)
if child is not None:
return child
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
return None
def reParent(self, parent, newParent):
#import pdb;set_trace()
# main loop - iterating over item's children
item, cookie = self.tree.GetFirstChild(parent)
while item:
data = self.tree.GetItemText(item)
itemId = self.tree.GetItemPyData(item)
newItem = self.tree.AppendItem(newParent, data)
self.tree.SetItemPyData(newItem, itemId)
# if an item had children, we need to re-parent them as well
if self.tree.ItemHasChildren(item):
# recursing...
self.reParent(item, newItem)
# continue iteration to the next child
item, cookie = self.tree.GetNextChild(parent, cookie)
def changeHierarchy(self, data, x, y):
itemText = data.split('_')
itemId = itemText[1]
parent = self.tree.GetRootItem()
item = self.traverse(parent, itemId)
if item is None:
return
dragToItem, flags = self.tree.HitTest(wx.Point(x, y))
if dragToItem.IsOk():
# prevent draging into itself
if dragToItem == item:
return
newItem = self.tree.AppendItem(dragToItem, data)
self.tree.SetItemPyData(newItem, itemId)
self.reParent(item, newItem)
oldParent = self.tree.GetItemParent(item)
self.tree.Delete(item)
obj = self.editor.objectMgr.findObjectById(itemId)
itemId = self.tree.GetItemPyData(dragToItem)
dragToItemObj = None
if itemId != "render":
dragToItemObj = self.editor.objectMgr.findObjectById(itemId)
objNodePath = obj[OG.OBJ_NP]
if dragToItemObj is None:
objNodePath.wrtReparentTo(render)
else:
objNodePath.wrtReparentTo(dragToItemObj[OG.OBJ_NP])
if self.shouldShowPandaObjChildren:
self.removePandaObjectChildren(oldParent)
self.addPandaObjectChildren(oldParent)
self.removePandaObjectChildren(dragToItem)
self.addPandaObjectChildren(dragToItem)
def showPandaObjectChildren(self):
itemList = list()
self.shouldShowPandaObjChildren = not self.shouldShowPandaObjChildren
item, cookie = self.tree.GetFirstChild(self.root)
while item:
itemList.append(item)
item, cookie = self.tree.GetNextChild(self.root, cookie)
#import pdb;set_trace()
for item in itemList:
if self.shouldShowPandaObjChildren:
self.addPandaObjectChildren(item)
else:
self.removePandaObjectChildren(item)
# continue iteration to the next child
def onSelected(self, event):
itemId = self.tree.GetItemPyData(event.GetItem())
if itemId:
obj = self.editor.objectMgr.findObjectById(itemId);
base.direct.select(obj[OG.OBJ_NP])
def onBeginDrag(self, event):
item = event.GetItem()
if item != self.tree.GetRootItem(): # prevent dragging root item
text = self.tree.GetItemText(item)
print "Starting SceneGraphUI drag'n'drop with %s..." % repr(text)
tdo = wx.TextDataObject(text)
tds = wx.DropSource(self.tree)
tds.SetData(tdo)
tds.DoDragDrop(True)